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User:Maxite/sandbox: Difference between revisions
(→Usage) |
(→Usage) |
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The Reinforcement section is optional, and an "r" should be placed after the field but before the number (see below). Also, when entering reinforcements, make sure "l" is placed after the fields, rather than a number. This ensures that the template is rounded. | The Reinforcement section is optional, and an "r" should be placed after the field but before the number (see below). Also, when entering reinforcements, make sure "l" is placed after the fields, rather than a number. This ensures that the template is rounded. | ||
|inventory2= [[File:Is gba iron sword.png]][[Iron Sword]], [[File:Is gba vulnerary.png]][[Vulnerary]], etc. | |inventory2= [[File:Is gba iron sword.png]][[Iron Sword]], [[File:Is gba vulnerary.png]][[Vulnerary]], etc. | ||
|nameb= Name of the boss | |nameb= Name of the boss |
Revision as of 20:48, 11 May 2011
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Usage
For enemy data on chapter pages. For animations, only the class and platform are needed. The rest has been taken care of in the coding. In the inventory fields, input [[File:Is <platform abbrev,> <item name>.png]][[Item Name]].
The Reinforcement section is optional, and an "r" should be placed after the field but before the number (see below). Also, when entering reinforcements, make sure "l" is placed after the fields, rather than a number. This ensures that the template is rounded.
|inventory2= Iron Sword, Vulnerary, etc.
|nameb= Name of the boss
|classb= Class of the boss
|lvb= Level of the boss
|inventoryb= Boss' inventory (see above)
|namer1= Name of the first reinforcement
|classr1= Class of the first reinforcement
|lvr1= Level of the first reinforcement
|#r1= Number of reinforcements with that same data
|inventoryr1= First reinforcement's inventory (see above)
|namerl= Name of the last reinforcement
|classrl= Class of the last reinforcement
|lvrl= Level of the last reinforcement
|#rl= Number of reinforcements with that same data
|inventoryrl= Last reinforcement's inventory (see above)
}}