Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Unit: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
mNo edit summary
Line 15: Line 15:
Identified by the color '''<font color="#3850e0">blue</font>''', "player units" or "allied units" are units directly under the control of the player.  These units comprise the player's armies, and the point of the game is to use them to combat enemy units and complete the objectives of maps.  In most games, only a small fraction of player units currently comprising the player's army can be deployed on the map, usually no more than twenty at a time; similarly, whereas the enemy armies are typically comprised of a vast number of enemy units, the number of total accessible player units is comparatively small, never larger than seventy per game.
Identified by the color '''<font color="#3850e0">blue</font>''', "player units" or "allied units" are units directly under the control of the player.  These units comprise the player's armies, and the point of the game is to use them to combat enemy units and complete the objectives of maps.  In most games, only a small fraction of player units currently comprising the player's army can be deployed on the map, usually no more than twenty at a time; similarly, whereas the enemy armies are typically comprised of a vast number of enemy units, the number of total accessible player units is comparatively small, never larger than seventy per game.


Player units can only attack enemy units, with one exception: when afflicted with the [[Status conditions#Berserk|Berserk]] condition, player units will attack any unit within range.  Player units are capable of providing some assistance to NPC and partner units, by [[heal]]ing or [[rescue|rescuing]] them.  Additionally, some player units are capable of talking to certain enemy or NPC units to [[recruitment|recruit]] them into the player's own army, turning said units into player units.
Player units can only attack enemy units, with one exception: when afflicted with the [[Status conditions#Berserk|Berserk]] condition, player units will attack any unit within range.  Player units are capable of providing some assistance to NPC and partner units, by [[heal]]ing or [[Rescue (command)|rescuing]] them.  Additionally, some player units are capable of talking to certain enemy or NPC units to [[recruitment|recruit]] them into the player's own army, turning said units into player units.
{{clear}}
{{clear}}
===Enemy units===
===Enemy units===
Line 25: Line 25:
===NPC units===
===NPC units===
[[File:Ss fe07 neutral units.png|thumb|right|Neutral units in {{title|Blazing Sword}}]]
[[File:Ss fe07 neutral units.png|thumb|right|Neutral units in {{title|Blazing Sword}}]]
An "NPC" (non-player character), "neutral" or "other" unit, colored '''<font color="#089000">green</font>''' (except in {{title|Genealogy of the Holy War}}, where they are <font color="#f8f840">yellow</font>), is a usually benevolent unit not affiliated with the player.  They cannot be controlled or manipulated, but they can normally be [[heal]]ed or [[rescue]]d by player units.  Enemy units can and usually will attempt to attack NPC units as they would player units.
An "NPC" (non-player character), "neutral" or "other" unit, colored '''<font color="#089000">green</font>''' (except in {{title|Genealogy of the Holy War}}, where they are <font color="#f8f840">yellow</font>), is a usually benevolent unit not affiliated with the player.  They cannot be controlled or manipulated, but they can normally be [[heal]]ed or [[Rescue (command)|rescued]] by player units.  Enemy units can and usually will attempt to attack NPC units as they would player units.


NPC units usually come in one of several varieties and purposes.  They may be weaker or combat-incapable units, where [[Objectives#Protect|protecting them from harm]] is the goal of the chapter.  Some potentially [[Recruitment|recruitable]] units will initially appear on maps as NPCs, often capable of holding their own in battle until recruited.  Occasionally, NPC units may comprise an allied army fighting alongside the player's units, typically in a defense map. On some occasions, when recruitable enemy units are surrounded by a number of subordinate enemies, its subordinates will become NPCs when their leader is recruited.  In {{title|Genealogy of the Holy War}}, the most typical use of an NPC unit is to block the passage of both the player and enemies toward neutral castles until the game is ready for the player to travel to them.
NPC units usually come in one of several varieties and purposes.  They may be weaker or combat-incapable units, where [[Objectives#Protect|protecting them from harm]] is the goal of the chapter.  Some potentially [[Recruitment|recruitable]] units will initially appear on maps as NPCs, often capable of holding their own in battle until recruited.  Occasionally, NPC units may comprise an allied army fighting alongside the player's units, typically in a defense map. On some occasions, when recruitable enemy units are surrounded by a number of subordinate enemies, its subordinates will become NPCs when their leader is recruited.  In {{title|Genealogy of the Holy War}}, the most typical use of an NPC unit is to block the passage of both the player and enemies toward neutral castles until the game is ready for the player to travel to them.

Revision as of 14:59, 4 September 2013

"Unit" is the term used to describe a character present in the gameplay of the Fire Emblem series. Units exist on the game's maps and participate in the battles fought in each map, and are divided into between two and four kinds: units controlled by the player, enemy units, and autonomous neutral/allied units.

Unit data

Catria's summary, displaying her stats and inventory

All units are comprised of a set of identifying data determining its abilities and restrictions in gameplay. Each unit possesses a class to which they belong, a more general determining their available weapon types, potential maximum stats, movement capabilities, and general battlefield utility. On a more individual basis, each unit also possesses a personal set of combat data specific to them: their level and current experience, current stats, inventory, weapon ranks and, for player and/or potentially recruitable units, growth rates. Some games give units other gameplay abilities and data, such as skills, affinity, biorhythm, supports and Holy Blood.

Most of this data can be viewed by pressing the game's "help" button when the cursor is hovering over the desired unit; this brings up a display arranging and summarising this data, as demonstrated to the right with Catria in Shadow Dragon. Some of this data, like growth rates, is hidden to the player and can only be determined by examining the game's code (or by referring to resources which have already done so and listed the results, like guide books, Serenes Forest or this wiki).

Unit affiliations

A unit's affiliation or type determines which army it is part of, and by extension in which phase it moves. A unit's affiliation is identified by its color on the map or, in Path of Radiance and Radiant Dawn, the color of its HP bar and a circle beneath the unit.

Player units

Identified by the color blue, "player units" or "allied units" are units directly under the control of the player. These units comprise the player's armies, and the point of the game is to use them to combat enemy units and complete the objectives of maps. In most games, only a small fraction of player units currently comprising the player's army can be deployed on the map, usually no more than twenty at a time; similarly, whereas the enemy armies are typically comprised of a vast number of enemy units, the number of total accessible player units is comparatively small, never larger than seventy per game.

Player units can only attack enemy units, with one exception: when afflicted with the Berserk condition, player units will attack any unit within range. Player units are capable of providing some assistance to NPC and partner units, by healing or rescuing them. Additionally, some player units are capable of talking to certain enemy or NPC units to recruit them into the player's own army, turning said units into player units.

Enemy units

Enemy units in Thracia 776

Colored red, enemy units comprise the enemy army and the game's primary obstacle and challenge. These units are directly antagonistic and will actively attack all other unit types. The player will almost always be required to defeat enemy units; the rout objective requires that all enemies be defeated to complete the chapter.

Among enemy units, there will almost always be a boss unit. Bosses are the commanders of the enemy forces, stronger than the other enemies on the map; their defeat is a common map objective. Additionally, sometimes among enemy forces there are certain units who can be recruited to join the player's army; in games which feature a hard mode, these units may receive a "hard mode bonus", where their base stats are higher than usual owing to the generally inflated base stats of enemies in higher difficulty modes.

NPC units

Neutral units in Blazing Sword

An "NPC" (non-player character), "neutral" or "other" unit, colored green (except in Genealogy of the Holy War, where they are yellow), is a usually benevolent unit not affiliated with the player. They cannot be controlled or manipulated, but they can normally be healed or rescued by player units. Enemy units can and usually will attempt to attack NPC units as they would player units.

NPC units usually come in one of several varieties and purposes. They may be weaker or combat-incapable units, where protecting them from harm is the goal of the chapter. Some potentially recruitable units will initially appear on maps as NPCs, often capable of holding their own in battle until recruited. Occasionally, NPC units may comprise an allied army fighting alongside the player's units, typically in a defense map. On some occasions, when recruitable enemy units are surrounded by a number of subordinate enemies, its subordinates will become NPCs when their leader is recruited. In Genealogy of the Holy War, the most typical use of an NPC unit is to block the passage of both the player and enemies toward neutral castles until the game is ready for the player to travel to them.

Partner units

The least frequently appearing unit type, partner units (colored yellow, except in Genealogy of the Holy War, where they are green) are a variant of NPC units. Their purpose is to directly assist the player's army in fighting enemies, doing so on their own. Partner units cannot be directly controlled by the player; in Path of Radiance and Radiant Dawn, however, they can be given a set of general instructions using the Direct command, which gives the partner army a general objective to accomplish like attacking enemies or travelling to a specific space on the map.

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus