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Two Sorcerers (Japanese: 魔道士二人 Two Mages) is the tenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main article: Two Sorcerers/Script
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Chapter data
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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12+1
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{{{partner}}}
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{{{other}}}
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24+1-1
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{{{third}}}
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Character data
Mystery of the Emblem New Mystery of the Emblem
Merric retains any stat gains he acquired in the Prologue.
Item data
Enemy data
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Reinforcements
- Turn 10 if the east chest is unopened
- A Thief at the east chest
Boss data
- Main article: Ellerean
Mystery of the Emblem New Mystery of the Emblem
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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•The Two Mages •The Two Sorcerers
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•Used in the New Mystery of the Emblem fan translation •Used in the Mystery of the Emblem fan translation
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Gallery
References