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Twin Wyverns

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Revision as of 01:49, 25 May 2019 by PikaSamus (talk | contribs) (Text replacement - "Battle preparations" to "Preparations")
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Twin Wyverns


Location

Wyvern Valley

New units

Gerome

Boss(es)

Morristan

Come, my dear Minerva. Join me on one final flight...
— Gerome

Twin Wyverns is the eleventh paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 13 and have Cherche married. Reaching this chapter has additional requirements; the player must either clear chapter 16, clear chapter 14 and unlock paralogue 5, or unlock paralogues 10, 9, and 5.

In this chapter, a brigand has started terrorizing the Wyvern Valley, and it's up to the Shepherds to stop them. The Shepherds are also tasked with protecting villagers and a masked rider bent on noninterference with the timeline. As it turns out, the masked rider happens to be the son of a Shepherd with a penchant for wyverns.

Plot

Main article: Twin Wyverns/Script

A brigand named Morristan sets foot into the Wyvern Valley of east-central Valm and asks to send the new "recruits" along, then get to rounding up another half-dozen or so. An elder approaches Morristan and asks him what he's doing; Morristan says he's doing just what it looks like--a wyvern rider without a wyvern to sit on is just a bloke in a lizard hat. The elder tells Morristan that wyverns are the sacred protectors of this land, not glorified horses to be muzzled; Morristan tells the elder he'd muzzle him if he had the time, but as it stands, he'll take a quicker path to quiet, telling the elder good night as he kills him. A villager, horrifed at the scene, tells his fellow villagers to run; a soldier approaches Morristan and asks for his orders, to which Morristan says that if word spreads, things will only get more tedious, thus it's better to just kill everyone.

Chrom and Frederick have arrived on a road leading to the Wyvern Valley, Chrom naturally asking where the road leads and Frederick revealing its destination, also revealing the Wyvern Valley to be home to Valm's greatest feral wyvern population. Chrom notes Wyvern Valley sounds interesting, and that the Shepherds have to be sure and keep their distance. Cherche joins in on the conversation and calls Chrom's plan a shame, that Minerva is fit to burst, that she's excited that others of her kind are near; Chrom says Minerva doesn't look too excited to him, not that he can really tell the difference, to which Cherche says it's easy--Minerva even looks cuter than normal, then does some speaking to Minerva and Chrom saying he'll leave Cherche to Minerva.

Back in the Wyvern Valley, one of the villagers has come across a man named Gerome, asking him to help the villagers or else his friends will die, to which Gerome refuses; the villager asks why Gerome refused, with Gerome saying he's not fit to fight for anyone. The villager then tells Gerome his friends are lost.

As Chrom arrives onto the scene and runs into the villager, Chrom asks the villager what has happened; the villager reveals his people are fleeing for their lives from a pack of armed brigands and he's gotten separated from his fellow villagers. Chrom tells the villager today is his lucky day--the Shepherds will aid him and his friends, to which the villager thanks him and tells him to give the brigands what's coming to them. Preparations take place at this point; the battle begins right away once preparations are finished. After three full turns of combat, Morristan will note that the "newcomers" have spin and to send word to the boys at the hold, to tell them that there's spines that need breaking; reinforcements will begin emerging the turn afterward.

Gerome can be spoken to with either Chrom or Cherche. Should Chrom speak with Gerome, Chrom will ask Gerome if he's with the villagers and exactly who he is; Gerome will introduce himself and state himself as a traveler. Chrom tells Gerome the villagers are in desperate straits and asks Gerome if he'll help the Shepherds; Gerome states he won't interfere in such matters and that death will always have its due. Chrom asks Gerome if he'd leave innocents to die and lay the blame on fate, to which Gerome says he's seen too much of fate's cruel work to doubt it; Chrom asks Gerome if he'd rather surrender rather than struggle against cruelty, and that he doesn't understand such thinking. Chrom states a bleak past doesn't justify condemning the future to bleakness as well, but he can't force Gerome's hand and asks Gerome to join the Shepherds if he will; Gerome asks what Chrom knows of bleak futures and only a fool breaks himself against fate's tide, yet he's as big a fool as any. Should Cherche speak with Gerome, Cherche will notice Gerome's not one of the villagers, to which Gerome introduces himself and state himself as a traveler; Cherche notices Gerome is also a wyvern rider, seeing it as a piece of good news, saying she's fighting to keep the villagers alive and asking Gerome if he'll aid them, to which Gerome says no man can stop fate. Cherche states that the villagers will end up being killed by spears and not by fate; Gerome tells Cherche she speaks like one who has yet to witness fate's implacable cruelty. Cherche asks Gerome if he'll do nothing aside from wandering the land in a fog of cowardice, then asks him of his wyvern, if she has seen enough and also yearns to surrender, to which Gerome states Cherche would know better than he does. Cherche asks Gerome what he means, to which Gerome says he means nothing, that he'll fight if she wishes it--death will always have its due, but perhaps it will accept a few substitutions. The conversations converge at the last line Gerome states to end the conversation; he asks his dear wyvern, Minerva, to come with him and join him on one final flight. The player may now control Gerome at this point.

Once the battle ends, one of the villagers tells Chrom that the Shepherds are their saviors, and they rescued more than lives, they've saved his hope in humanity as well, and he thanks Chrom for it and offers rewards for his gratitude, to which Chrom thanks him back. The villager asks Chrom to take care, they'll pray for a safe journey for him and the Shepherds. The villagers then distribute rewards at this point.

Cherche then pulls Gerome aside and asks him if he has a moment; Gerome asks Cherche what she wants, and Cherche asks Gerome if he could introduce her to his wyvern. Gerome asks Cherche why she wants to do this, to which Cherche says she wants to know which of them is cuter; Cherche says it's not sporting of her to do this when she knows her wyvern is the finest in the world. Gerome tells Cherche she can do as she pleases, to which Cherche thanks him and begins comparing. Cherche notices Gerome's wyvern is cute, nearly a match with Minerva, nearly so in every way; Cherche then asks what kind of sorcery is going on here, that the two wyverns look identical, to which Gerome reveals that the two wyverns are identical, one in the same. Cherche asks how it's possible how their two wyverns could be the same Minerva; Gerome tells Cherche she could examine his wyvern from tip to tail looking for scars and marks if she likes, or she could just look at a ring Gerome is presenting. Cherche says she knows that ring, then comes to the conclusion that Gerome is her son; Gerome confirms this suspicion, but says he did not intend that they meet. Cherche asks Gerome why he never intended that they meet; Gerome stated he came back in time so he might release Minerva, not to seek out parents to whom he'd already bidden farewell. Cherche asks Gerome why he'd cross the bounds of time just to set Minerva free; Gerome reveals that, in the future he knows, Minerva is among the last of her kind, and he could not leave her to that solitude. Cherche tells Gerome that the future Minerva is lucky to know someone of such kindness as she herself is; Gerome tells Cherche to stay her words, he has no intention of getting close to her, that fate will not be mocked--this war may claim her life anew, and he has no intention of weeping twice for losing the same mother, that his burden is heavy enough as it is.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Partner Other Enemy
Defeat: Chrom or Robin die. 13+1 {{{partner}}} 6-1 30+6

The chapter's map is 30 columns by 27 rows.

Character data

Characters
New units
Gerome
Small portrait gerome fe13.png
Wyvern Rider
HP
Varies
Inventory
--
Level
10
NPC, speak to with Chrom or Cherche


Available characters
Chrom l ​Avatar f-default ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 bullion medium.png Bullion (M) Dropped by Morristan
Is 3ds01 wyrmslayer.png Wyrmslayer At chapter's end, if at least one NPC Villager survives
Is 3ds01 arms scroll.png Arms Scroll At chapter's end, if at least two NPC Villagers survive
Is 3ds01 recover.png Recover At chapter's end, if at least three NPC Villagers survive
Is 3ds01 bullion medium.png Bullion (M) At chapter's end, if at least four NPC Villagers survive
Is 3ds01 seraph robe.png Seraph Robe At chapter's end, if all five NPC Villagers survive

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 iron axe.png Iron Axe 600
Is 3ds01 steel axe.png Steel Axe 980
Is 3ds01 silver axe.png Silver Axe 1,740
Is 3ds01 hand axe.png Hand Axe 750
Is 3ds01 killer axe.png Killer Axe 1,860

Event tiles

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 wyvern lord enemy.gif
Ruffian Wyvern Lord 8 2 Silver Lance
Strength +2 Tantivy Quick Burn
Can have 0-1 skill(s) at random
The southern one immediately begins moving unprovoked.
The northern one begins moving unprovoked on turn 3.
Ma 3ds01 wyvern lord enemy.gif
Ruffian Wyvern Lord 8 3 Tomahawk
Strength +2 Tantivy Quick Burn
Can have 0-1 skill(s) at random
The southern one immediately begins moving unprovoked.
The northern two begin moving unprovoked on turn 3.
Ma 3ds01 wyvern lord enemy.gif
Ruffian Wyvern Lord 8 3 Spear
Strength +2 Tantivy Quick Burn
Can have 0-1 skill(s) at random
The southern one immediately begins moving unprovoked.
The northern two begin moving unprovoked on turn 3.
Ma 3ds01 wyvern lord enemy.gif
Ruffian Wyvern Lord 8 2 Silver Axe
Strength +2 Tantivy Quick Burn
Can have 0-1 skill(s) at random
The southern one immediately begins moving unprovoked.
The northern one begins moving unprovoked on turn 3.
Ma 3ds01 berserker enemy.gif
Ruffian Berserker 8 5 Silver Axe
Gamble Wrath
Can have 0-1 skill(s) at random
--
Ma 3ds01 sniper enemy.gif
Ruffian Sniper 8 7 Silver Bow
Skill +2 Prescience Hit Rate +20
Can have 0-1 skill(s) at random
The southwestern one and his squad immediately begin moving unprovoked.
Ma 3ds01 swordmaster enemy.gif
Ruffian Swordmaster 8 5 Silver Sword
Avoid +10 Vantage
Can have 0-1 skill(s) at random
The southern two and their squads immediately begin moving unprovoked.
Ma 3ds01 berserker enemy.gif
Ruffian Berserker 8 2 Tomahawk
Gamble Wrath
Can have 0-1 skill(s) at random
--
Ma 3ds01 berserker enemy.gif
Morristan Berserker 15 1 Tomahawk Bullion (M)This item is dropped upon this unit's defeat.
Gamble
Begins moving unprovoked on turn 5.
All other remaining enemies begin moving unprovoked on turn 4.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 wyvern lord enemy.gif
Ruffian Wyvern Lord 8 2 Tomahawk
Strength +2 Tantivy Quick Burn
Can have 0-1 skill(s) at random
--
Ma 3ds01 wyvern lord enemy.gif
Ruffian Wyvern Lord 8 1 Silver Axe
Strength +2 Tantivy Quick Burn
Can have 0-1 skill(s) at random
--
Ma 3ds01 wyvern lord enemy.gif
Ruffian Wyvern Lord 8 2 Spear
Strength +2 Tantivy Quick Burn
Can have 0-1 skill(s) at random
--
Ma 3ds01 wyvern lord enemy.gif
Ruffian Wyvern Lord 8 1 Silver Lance
Strength +2 Tantivy Quick Burn
Can have 0-1 skill(s) at random
--

Reinforcements

  • Turn 4 (Lunatic only)
  • Turn 5

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 wyvern rider gerome other.gif
Gerome Wyvern Rider 10 1 Steel Axe Concoction
Strength +2 TantivyIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
--
Ma 3ds01 villager other.gif
Villager Villager 15 5 -- Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Morristan

Normal Hard Lunatic

Small portrait algol fe13.png
Berserker
Level 15
Movement 6
Stats
Max HP 62 Speed 24
Strength 31 Luck 15
Magic 0 Defense 16
Skill 19 Resistance 7
Inventory Skills
Tomahawk
Bullion (M)This item is dropped upon this unit's defeat.
Gamble
Weapon Levels
Swords -- Lances -- Axes B
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Twin Wyverns

French

Une wyverne dans le ciel

A wyvern in the sky

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Ambivalence • Twin Wyverns • Disowned by Time →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map