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Turning Traitor

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Turning Traitor (Japanese: 不忠の徒 The Disloyal One) is the tenth chapter of Ephraim's route in Fire Emblem: The Sacred Stones.

Turning Traitor

Cm fe08 10B.png

Location

Bethroen

New units

Duessel, Cormag

Boss(es)

Beran, Selena

Previous chapter(s)

Fort Rigwald

Next chapter(s)

Phantom Ship

Plot

Main article: Turning Traitor/Script

As Ephraim marches to the capital of Grado, a messenger comes bearing news of Eirika; an uprising in Carcino put Innes in danger, and Eirika traveled to assist him. Ephraim reasons that the best way to help Eirika is to end the war by defeating Grado. Then, a minor earthquake occurs; Seth informs Ephraim that such quakes are common in Grado, and Ephraim remembers a similar quake when he first visited Grado.

At Bethroen, Selena catches up to Duessel; when he expresses reluctance to fight Ephraim, she informs him that he has been accused of treason and prepares to execute him. Duessel resists, and Selena instructs Cormag to drive them into the sea, though Cormag is reluctant to Fight Duessel.

As the battle starts, Valter arrives and relieves Selena of duty; he tells her Emperor Vigarde no longer finds her trustworthy enough to deal with Duessel. Selena departs for the capital to verify his claims, and Valter instates Beran to defeat Duessel and Ephraim. Cormag considers whether or not to attack Duessel, but eventually convinces himself to move out and fight.

During the Battle, Ephraim can talk to Duessel. Ephraim asks Duessel to go with him, but Duessel is reluctant, having served Grado his whole life, now branded a traitor; Ephraim convinces Duessel that living as a traitor will do Grado more good than accepting death, and Duessel agrees to go with him. Additionally, Duessel or Tana can speak with Cormag. Duessel accepts Cormag's judgement as a knight sent to kill him, but Cormag cannot believe Duessel is a traitor at heart and joins him. Alternately, Tana gets Cormag to stop fighting, and attempts to understand why he is fighting Duessel; Cormag is frustrated by her refusal to leave him, but is convinced to speak with Duessel by her continued insistence.

If Beran is not defeated, after some time passes, he decides to flee, fearing Valter's anger at his failure to defeat Duessel or Ephraim. Duessel and Ephraim then reconvene, and Ephraim asks why Vigarde started the war. Duessel states that Vigarde changed significantly when Lyon created something he called the "Dark Stone", which he claimed to be more powerful than the Sacred Stones. Myrrh states that the dark power she felt may be able to corrupt people, and Duessel states that Lyon has the Dark Stone in the capital. Duessel insists on accompanying Ephraim to the capital, in spite of fighting his countryman. If Duessel's ally NPCs survived, they ask to accompany the Frelian Army to aid Duessel.

Seth informs Ephraim that a ship is being readied for them, and Ephraim orders his men to rest while they wait. Then, L'Arachel approaches Ephraim; L'Arachel informs him that a "phantom ship" is roaming the waters, scaring off sailors. L'Arachel then leaves with her retainers to find and defeat the phantom ship. Once she leaves, Ephraim's ship arrives, and his army prepares to set sail.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Protect Duessel for 10 turns or defeat Beran Player Partner Other Enemy
Defeat: Ephraim or Duessel dies 1–11+2 {{{partner}}} 4−1 24+19−1
 

Character data

Characters
New units
Duessel
 
Great Knight
HP
41
Inventory
  Silver Axe
  Steel Lance
  Vulnerary
Level
8
NPC, talk to with Ephraim, or automatically at the end of the chapter
Cormag
 
Wyvern Rider
HP
30
Inventory
  Iron Lance
  Killer Lance
  Elysian Whip
Level
9
Enemy, talk to with Duessel or Tana
Required characters
 
Available characters
                 

Item data

Items
Name Obtainment Method
  Secret Book Dropped by enemy Fleet
  Horseslayer Dropped by enemy Cavalier (drops unequipped item)
  Javelin Dropped by enemy Cavalier (drops unequipped item)
  Killing Edge Dropped by enemy Cavalier (drops unequipped item)
  Javelin Dropped by enemy Cavalier (drops unequipped item)
  Lancereaver Dropped by enemy Myrmidon
  Torch Visit northern village
  Hero Crest Visit southern village
  Elysian Whip Dropped by Cormag or recruit him
  Knight Crest Automatically at end of chapter if all NPCs survive

Shop data

Shop data

Armory (NTSC-J) Armory (NTSC-U/PAL) Vendor (NTSC-J) Vendor (NTSC-U/PAL)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Soldier Soldier 10 2 24~27 6~7 1~3 2~3 1~2 0~1 0~2 6 5   Iron Lance
--
  Soldier Archer 9 1 21~23 5~7 5~6 4~6 1~3 3~5 0~2 7 5   Iron Bow
Will not move until provoked.
  Soldier Mercenary 10 3 22~25 6~8 10~12 9~11 1~3 5~6 1~2 9 5   Iron Sword
One will not move until provoked.
  Soldier Pirate 9 2 22~25 6~8 3~5 7~8 0~2 3~4 0~1 10 5   Iron Axe
--
  Soldier Pirate 9 1 22~25 6~8 3~5 7~8 0~2 3~4 0~1 10 5   Hand Axe
--
  Soldier Fleet 10 1 23~25 3~4 3~5 3~5 0~2 5~7 0~2 25 3   Ballista
--
  Soldier Fleet 10 1 23~25 3~4 3~5 3~5 0~2 5~7 0~2 25 3   Ballista  Secret Book 
--
  Soldier Cavalier 11 1 25~27 7~9 4~6 6~8 2~3 7~8 1~2 9 7   Javelin  Horseslayer 
Does not move.
  Soldier Cavalier 11 1 25~27 7~9 4~6 6~8 2~3 7~8 1~2 9 7   Javelin  Killing Edge 
Does not move.
  Soldier Shaman 10 1 19~20 5~6 2~4 3~5 1~2 2~3 5~7 7 5   Luna
Will not move until provoked.
  Selena Mage Knight 8 1 38 13 13 16 10 11 17 6 7   Bolting  Elfire
• Starts on a gate.
• Leaves the map on turn 1.
  Soldier Mercenary 7 1 20~22 5~6 9~10 9~10 1~2 4~5 0~1 9 5   Iron Sword
--
  Soldier Myrmidon 10 1 20~22 6~7 11~13 11~13 1~3 2~4 1~2 8 5   Lancereaver 
--
  Soldier Archer 9 1 21~23 5~7 5~6 4~6 1~3 3~5 0~2 7 5   Killer Bow
Does not move.
  Soldier Fighter 10 2 25~27 8~10 4~5 5~7 0~2 2~4 0~2 11 5   Iron Axe
--
  Soldier Fighter 10 1 25~27 8~10 4~5 5~7 0~2 2~4 0~2 11 5   Hand Axe
--
  Cormag Wyvern Rider 9 1 30 14 9 10 4 12 2 11 7   Iron Lance  Killer Lance  Elysian Whip 
Begins moving unprovoked on turn 4.
  Soldier Wyvern Rider 8 2 23~25 8~10 4~5 6~7 1~2 9~10 0~1 10 7   Steel Lance
Begins moving unprovoked on turn 4.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Beran Ranger 7 1 43 15 13 14 6 14 12 9 7   Lancereaver  Killer Bow  Longbow
Does not move; stands on a gate.
  Soldier Mercenary 10 12 22~25 6~8 10~12 9~11 1~3 5~6 1~2 9 5   Iron Sword
--
  Soldier Cavalier 10 2 22~25 6~8 10~12 9~11 1~3 5~6 1~2 9 5   Iron Lance
--
  Soldier Cavalier 10 2 22~25 6~8 10~12 9~11 1~3 5~6 1~2 9 5   Iron Sword
--
  Soldier Cavalier 10 1 22~25 6~8 10~12 9~11 1~3 5~6 1~2 9 5   Steel Lance  Javelin
--
  Soldier Troubadour 9 1 17~19 2~3 2~4 5~7 2~4 2~3 7~8 5 6   Physic  Mend
--

Reinforcements

  • At the start of enemy phase 1
  • Turns 3–8
  • Turn 6
    • 5 (Easy/Normal)/7 (Difficult) Cavaliers from near ally starting positions
    • 1 Troubadour from near ally starting positions

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Duessel Great Knight 8 1 41 17 12 12 8 17 9 6 15   Silver Axe  Steel Lance  Vulnerary
• Will not move except to heal.
• Death results in a Game Over.
  Soldier Cavalier 10 2 25~28 7~9 5~7 7~8 2~4 7~8 1~2 9 7   Iron Lance  Vulnerary
Will not move except to heal.
  Soldier Cavalier 11 1 26~29 8~9 5~7 7~9 2~4 7~8 1~2 9 7   Iron Sword  Vulnerary
Will not move except to heal.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Beran

Easy/Normal Difficult

 
  Ranger
Level 7
Affinity  
Stats
Max HP 43 Luck 6
Strength 15 Defense 14
Skill 13 Resistance 12
Speed 14 Constitution 9
Movement 7 Aid 16
Inventory
  Steel Sword*
  Short Bow*
  Lancereaver*
  Killer Bow*
  Longbow*
Weapon Levels
  B   --   --   A
  --   --   --   --
Main article: Selena

Easy/Normal Difficult

 
  Mage Knight
Level 8
Affinity  
Stats
Max HP 38 Luck 10
Magic 13 Defense 11
Skill 13 Resistance 17
Speed 16 Constitution 6
Movement 7 Aid 14
Inventory
  Bolting
  Elfire
Weapon Levels
  --   --   --   --
  A   --   --   B
  • Note: Selena leaves after turn 1.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Obtaining the Knight Crest at the end of the chapter requires that all of Duessel's units survive. As such, deploying mounted units to handle the pirates southward is highly recommended. Being a survival chapter, it is not required to kill Beran, and one may want to obtain the Horseslayer, Killing Edge, and even the Secret Book before doing so if they wish. Cormag will stay away from the battle until turn 4, so speaking with Duessel or even deploying Tana is key to recruiting him.

While it is improbable for Duessel to fall unless poor decisions are made, his defeat will result in a Game Over.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Turning Traitor

--

Japanese

不忠の徒

The Disloyal One

Spanish

Alta traición

High Treason

French

Trahison

Treason

German

Verrat

Treason

Italian

Un traditore

A traitor

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Fort Rigwald • Turning Traitor • Phantom Ship →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map