The Battle of Garreg Mach
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The Battle of Garreg Mach (Japanese: ガルグ=マクの戦い Battle of Garreg Mach) is the main battle map of the twelfth chapter in Fire Emblem: Three Houses. In this map, Byleth defends the Church of Seiros from a bloody attack by Edelgard and the Adrestian Empire.
Beginning log
The Imperial army, led by Edelgard, advances on Garreg Mach. As everyone struggles to process this turn of events, the grim reality of war fast approaches.
Map data
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Victory: Defeat Edelgard
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, Rhea dies, or the defended location is captured
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1–10/2–11
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{{{partner}}}
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10+4
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33+∞
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{{{third}}}
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Map dimensions: 25 columns by 32 rows
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Victory: Defeat Edelgard
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, Rhea dies, or the defended location is captured
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1–10/2–11
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{{{partner}}}
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10+4
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39+∞
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{{{third}}}
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Map dimensions: 25 columns by 32 rows
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Victory: Defeat Edelgard
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, Rhea dies, or the defended location is captured
|
1–10/2–11
|
{{{partner}}}
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10+4
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39+2+∞
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{{{third}}}
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Map dimensions: 25 columns by 32 rows
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Note: In the Black Eagles/Church of Seiros route, the blue deployment slot with the General icon is unusable.
Character data
Item data
Enemy data
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Name
|
Class
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Lv
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#
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HP
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Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Edelgard
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Flame Emperor
|
25
|
1
|
52
|
19
|
14
|
12
|
7
|
10
|
22
|
8
|
28+5
|
5
|
Silver Axe Imperial Lineage • Charm • Axefaire • Commander • Counterattack • Seal Strength • Seal Magic • Authority Lv 3 Flame Emperor Co. Lv 3: Raging Flames
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• Bears the Crest of Flames and the Minor Crest of Seiros. • Starts on a heal tile +. • Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or a nearby Fortress Knight, Dark Bishop, or Paladin is provoked.
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Ladislava
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Wyvern Rider
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24
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1
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41
|
21
|
8
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14
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17
|
13
|
15+2
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8
|
14
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7
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Silver Axe General • Canto • Axefaire • Aegis • Avo +10 • Defense +2
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard or a nearby Fortress Knight, Dark Bishop, or Paladin is provoked.
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Randolph
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Warrior
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24
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1
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48
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23
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8
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12
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15
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11
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16
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8
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12
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5
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Silver Axe General • Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Authority Lv 2
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Begins moving if both the Death Knight and Hubert are defeated, or if a nearby Warrior or Mage is provoked.
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Death Knight
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Death Knight
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30
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1
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48
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25
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17
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14
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21
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12
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21
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18
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6
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-
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Scythe of Sariel • Dark Seal Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 3
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Stands on a heal tile +.
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Hubert
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Dark Mage
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24
|
1
|
29
|
8
|
26
|
14
|
14
|
11
|
5
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22
|
11+7
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-
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Banshee Θ • Vulnerary • Miasma Δ • Mire Β Officer Duty • Miasma Δ • Heartseeker • Commander • Paragon • Reason Lv 2 • Authority Lv 2 Vestra Sorcery Engineers Lv 3: Resonant Lightning
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Stands on a heal tile +.
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Imperial Soldier
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Archer
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23
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1
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28
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14
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9
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14
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13
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10
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7
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4
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11
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5
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Steel Bow Bowrange +1
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--
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Imperial Soldier
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Archer
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23
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4
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28
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14
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9
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14
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13
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10
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7
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4
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11
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-
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Steel Bow Bowrange +1
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• Two man Ballistae. • Two man Onagers.
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Imperial Soldier
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Archer
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23
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1
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28
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14
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9
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14
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13
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10
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7
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4
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11
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-
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Steel Bow Bowrange +1
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Mans a Ballista.
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Winged Demonic Beast
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Flying Demonic Beast
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23
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2
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28 28 42
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16
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4
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13
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18
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0
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5
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8
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0
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5
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Pointy Artificial Crest Stone Renewal • Barrier • Vital Defense • Giant Wings • Desperation • Darting Blow Flame Breath
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--
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Imperial Soldier
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Warrior
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23
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1
|
40
|
22
|
9
|
12
|
15
|
11
|
14
|
8
|
11
|
5
|
Tomahawk Axefaire • Axe Crit +10
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--
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Imperial Soldier
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Warrior
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23
|
3
|
40
|
22
|
9
|
12
|
15
|
11
|
14
|
8
|
11
|
5
|
Silver Axe Axefaire • Axe Crit +10
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The eastern two begin moving if both the Death Knight and Hubert are defeated, or if either of them, the nearby Mage, or Randolph is provoked.
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Imperial Soldier
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Armored Knight
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23
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3
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34
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14
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9
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9
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4
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8
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20
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3
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11
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4
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Steel Axe
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The northern one and the right southern one immediately begin moving unprovoked.
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Imperial Soldier
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Dark Mage
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23
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1
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28
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9
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14
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10
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13
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8
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6
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12
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9
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4
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Miasma Δ Miasma Δ • Heartseeker
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Immediately begins moving unprovoked.
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Imperial Soldier
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Cavalier
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23
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1
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32
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16
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9
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11
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12
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8
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12
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4
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11
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7
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Crescent Sickle Canto
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Immediately begins moving unprovoked.
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Imperial Soldier
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Pegasus Knight
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23
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4
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33
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17
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9
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15
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19
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10
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13
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13
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12
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7
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Silver Lance Canto • Lancefaire • Avo +10
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• The northern two immediately begin moving unprovoked. • The southern two begin moving if either is provoked.
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Imperial Soldier
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Mage
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23
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1
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28
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9
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13
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10
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13
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8
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6
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13
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11
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4
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Fire Fire
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Begins moving if both the Death Knight and Hubert are defeated, or if Randolph or a nearby Warrior is provoked.
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Imperial Soldier
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Fortress Knight
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23
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2
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42
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17
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9
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12
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2
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10
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28
|
7
|
11
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4
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Silver Axe Axefaire • Weight -5
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard, Ladislava, or the nearby Dark Bishop or Paladin is provoked.
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Imperial Soldier
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Dark Bishop
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23
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1
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33
|
10
|
21
|
14
|
14
|
10
|
12
|
18
|
9
|
4
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard, Ladislava or a nearby Fortress Knight or Paladin is provoked.
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Imperial Soldier
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Paladin
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23
|
1
|
37
|
19
|
9
|
14
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13
|
10
|
18
|
10
|
11
|
8
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Silver Lance Canto • Lancefaire • Terrain Resistance
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard, Ladislava, or a nearby Fortress Knight or Dark Bishop is provoked.
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Imperial Soldier
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Fortress Knight
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23
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2
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42
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17
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9
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12
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2
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10
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28
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7
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11
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4
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Silver Axe Axefaire • Weight -5
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated.
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Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Edelgard
|
Flame Emperor
|
26
|
1
|
57
|
23
|
19
|
15
|
11
|
13
|
22
|
11
|
32+5
|
5
|
Silver Axe Imperial Lineage • Charm • Axefaire • Commander • Counterattack • Seal Strength • Seal Magic • Authority Lv 3 Flame Emperor Co. Lv 3: Raging Flames
|
• Bears the Crest of Flames and the Minor Crest of Seiros. • Starts on a heal tile +. • Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or a nearby Fortress Knight, Dark Bishop, or Paladin is provoked.
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|
Ladislava
|
Wyvern Rider
|
25
|
1
|
45
|
23
|
10
|
18
|
21
|
17
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19+2
|
11
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18+7
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7
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Silver Axe General • Canto • Axefaire • Aegis • Avo +10 • Defense +2 Empire Elite Wyvern Co. Lv 3: Assembly
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard or a nearby Fortress Knight, Dark Bishop, or Paladin is provoked.
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Randolph
|
Warrior
|
25
|
1
|
53
|
27
|
11
|
16
|
18
|
13
|
20
|
11
|
16+7
|
5
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Silver Axe General • Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Authority Lv 2 Empire Raiders Lv 3: Absorption
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Begins moving if both the Death Knight and Hubert are defeated, or if a nearby Warrior or Mage is provoked.
|
|
Death Knight
|
Death Knight
|
30
|
1
|
52
|
29
|
19
|
15
|
25
|
14
|
25
|
21
|
10
|
7
|
Scythe of Sariel • Dark Seal Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 3
|
Starts on a heal tile +.
|
|
Hubert
|
Dark Mage
|
25
|
1
|
33
|
12
|
30
|
18
|
18
|
14
|
8
|
22
|
14+7
|
-
|
Banshee Θ • Vulnerary • Miasma Δ • Mire Β Officer Duty • Miasma Δ • Heartseeker • Commander • Paragon • Reason Lv 2 • Authority Lv 2 Vestra Sorcery Engineers Lv 3: Resonant Lightning
|
Stands on a heal tile +.
|
|
Imperial Soldier
|
Archer
|
24
|
1
|
32
|
17
|
13
|
17
|
17
|
11
|
11
|
6
|
14
|
5
|
Steel Bow Bowrange +1 • Bow Prowess Lv 2
|
--
|
|
Imperial Soldier
|
Archer
|
24
|
4
|
32
|
17
|
13
|
17
|
17
|
11
|
11
|
6
|
14
|
-
|
Steel Bow Bowrange +1 • Bow Prowess Lv 2
|
• Two man Ballistae. • Two man Onagers.
|
|
Imperial Soldier
|
Archer
|
24
|
1
|
32
|
17
|
13
|
17
|
17
|
11
|
11
|
6
|
14
|
-
|
Steel Bow Bowrange +1 • Bow Prowess Lv 2
|
Mans a Ballista.
|
|
Winged Demonic Beast
|
Flying Demonic Beast
|
24
|
3
|
35 35 51
|
20
|
8
|
16
|
22
|
0
|
9
|
12
|
0
|
5
|
Pointy Artificial Crest Stone Renewal • Barrier • Vital Defense • Giant Wings • Desperation • Darting Blow Flame Breath
|
The northern two immediately begin moving unprovoked.
|
|
Imperial Soldier
|
Warrior
|
24
|
1
|
44
|
24
|
13
|
13
|
18
|
11
|
18
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8
|
14
|
5
|
Tomahawk Axefaire • Axe Crit +10 • Axe Prowess Lv 3
|
--
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|
Imperial Soldier
|
Warrior
|
24
|
3
|
44
|
24
|
13
|
13
|
18
|
11
|
18
|
8
|
14
|
5
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Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 3
|
The eastern two begin moving if both the Death Knight and Hubert are defeated, or if either of them, the nearby Mage, or Randolph is provoked.
|
|
Imperial Soldier
|
Armored Knight
|
24
|
4
|
37
|
17
|
13
|
13
|
8
|
8
|
23
|
3
|
14
|
4
|
Steel Axe Axe Prowess Lv 3
|
The northern two and the right southern one immediately begin moving unprovoked.
|
|
Imperial Soldier
|
Dark Mage
|
24
|
1
|
32
|
13
|
17
|
14
|
17
|
8
|
8
|
16
|
13
|
4
|
Miasma Δ Miasma Δ • Heartseeker • Reason Lv 2
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Cavalier
|
24
|
1
|
35
|
20
|
13
|
15
|
16
|
8
|
15
|
6
|
14
|
7
|
Crescent Sickle Canto • Lance Prowess Lv 2
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Pegasus Knight
|
24
|
6
|
37
|
17
|
13
|
16
|
23
|
10
|
17
|
15
|
15
|
7
|
Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 3
|
• The northern four immediately begin moving unprovoked. • The southern two begin moving if either is provoked.
|
|
Imperial Soldier
|
Mage
|
24
|
1
|
32
|
13
|
16
|
14
|
17
|
8
|
8
|
17
|
14
|
4
|
Fire Fire • Reason Lv 2
|
Begins moving if both the Death Knight and Hubert are defeated, or if Randolph or a nearby Warrior is provoked.
|
|
Imperial Soldier
|
Fortress Knight
|
24
|
2
|
46
|
19
|
13
|
13
|
4
|
10
|
29
|
7
|
14
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
Both begin moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard, Ladislava or the nearby Dark Bishop or Paladin is provoked.
|
|
Imperial Soldier
|
Dark Bishop
|
24
|
1
|
37
|
14
|
21
|
15
|
17
|
10
|
12
|
20
|
13
|
4
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard, Ladislava, or a nearby Fortress Knight or Paladin is provoked.
|
|
Imperial Soldier
|
Paladin
|
24
|
1
|
41
|
19
|
13
|
16
|
16
|
10
|
21
|
11
|
14
|
8
|
Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard, Ladislava, or a nearby Fortress Knight or Dark Bishop is provoked.
|
|
Imperial Soldier
|
Fortress Knight
|
24
|
2
|
46
|
19
|
13
|
13
|
4
|
10
|
29
|
7
|
14
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated.
|
|
Imperial Soldier
|
Bishop
|
24
|
2
|
38
|
14
|
17
|
14
|
17
|
10
|
12
|
22
|
15
|
4
|
Nosferatu • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3
|
--
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Edelgard
|
Flame Emperor
|
32
|
1
|
67
|
31
|
26
|
22
|
18
|
19
|
27
|
17
|
41+5
|
5
|
Silver Axe Imperial Lineage • Charm • Axefaire • Commander • Counterattack • Seal Strength • Seal Magic • Authority Lv 3 Flame Emperor Co. Lv 3: Raging Flames
|
• Bears the Crest of Flames and the Minor Crest of Seiros. • Starts on a heal tile +. • Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if a nearby Fortress Knight, Dark Bishop, or Paladin is provoked.
|
|
Ladislava
|
Wyvern Rider
|
31
|
1
|
54
|
32
|
15
|
25
|
28
|
24
|
25+2
|
17
|
25+7
|
7
|
Brave Axe General • Canto • Axefaire • Aegis • Avo +10 • Defense +2 Empire Elite Wyvern Co. Lv 3: Assembly
|
Immediately begins moving unprovoked.
|
|
Randolph
|
Warrior
|
31
|
1
|
63
|
36
|
17
|
23
|
25
|
20
|
25
|
18
|
23+7
|
5
|
Killer Axe General • Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Authority Lv 2 Empire Raiders Lv 3: Absorption
|
Begins moving if both the Death Knight and Hubert are defeated, or if a nearby Warrior or Mage is provoked.
|
|
Death Knight
|
Death Knight
|
30
|
1
|
57
|
33
|
23
|
20
|
30
|
18
|
26
|
25
|
15
|
7
|
Scythe of Sariel • Dark Seal Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 3
|
• Starts on a heal tile +. • Immediately begins moving unprovoked.
|
|
Hubert
|
Dark Mage
|
31
|
1
|
40
|
18
|
38
|
25
|
2
|
21
|
13
|
26
|
21+7
|
-
|
Banshee Θ • Prayer Ring • Vulnerary • Miasma Δ • Mire Β Officer Duty • Miasma Δ • Heartseeker • Commander • Paragon • Reason Lv 2 • Authority Lv 2 Vestra Sorcery Engineers Lv 3: Resonant Lightning
|
Stands on a heal tile +.
|
|
Imperial Soldier
|
Archer
|
30
|
1
|
38
|
24
|
19
|
24
|
24
|
17
|
17
|
12
|
21
|
5
|
Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
|
--
|
|
Imperial Soldier
|
Archer
|
30
|
4
|
38
|
24
|
19
|
24
|
24
|
17
|
17
|
12
|
21
|
-
|
Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
|
• Two man Ballistae. • Two man Onagers.
|
|
Imperial Soldier
|
Archer
|
30
|
1
|
38
|
24
|
19
|
24
|
24
|
17
|
17
|
12
|
21
|
-
|
Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
|
Mans a Ballista.
|
|
Winged Demonic Beast
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Flying Demonic Beast
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30
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3
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47 47 71
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27
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13
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23
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29
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0
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15
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18
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0
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5
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Pointy Artificial Crest Stone Renewal • Barrier • Vital Defense • Giant Wings • Desperation • Darting Blow Flame Breath
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The northern two immediately begin moving unprovoked.
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Imperial Soldier
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Warrior
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30
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1
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53
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32
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19
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19
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25
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13
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23
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12
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21
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5
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Tomahawk Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
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--
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Imperial Soldier
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Warrior
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30
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2
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53
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32
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19
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19
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25
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13
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23
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12
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21
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5
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Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
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• The northern one immediately begins moving unprovoked. • The southern one begins moving if both the Death Knight and Hubert are defeated, or if Randolph or the nearby Warrior or Mage is provoked.
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Imperial Soldier
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Armored Knight
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30
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4
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44
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24
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19
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19
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13
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12
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26
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5
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21
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4
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Silver Axe Axe Prowess Lv 4 • Armored Blow
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The northern two and the right southern one immediately begin moving unprovoked.
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Imperial Soldier
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Dark Mage
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30
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1
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38
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19
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24
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20
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24
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12
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14
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21
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20
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4
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Miasma Δ Miasma Δ • Reason Lv 4 • Seal Strength
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Immediately begins moving unprovoked.
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Imperial Soldier
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Cavalier
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30
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1
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42
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27
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19
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21
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23
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12
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22
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12
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21
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7
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Silver Lance Canto • Lance Prowess Lv 4 • Swordbreaker+
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Immediately begins moving unprovoked.
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Imperial Soldier
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Pegasus Knight
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30
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6
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44
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24
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19
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22
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31
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12
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22
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22
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22
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7
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Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
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• The northern four immediately begin moving unprovoked. • The southern two begin moving if either is provoked.
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Imperial Soldier
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Warrior
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30
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1
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53
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32
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19
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19
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25
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13
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23
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12
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21
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5
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Brave Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
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Begins moving if both the Death Knight and Hubert are defeated, or if Randolph or the Warrior or Mage is provoked.
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Imperial Soldier
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Mage
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30
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1
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38
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19
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23+2
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20
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24
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12
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14
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22
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21
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4
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Fire Fire • Reason Lv 4 • Magic +2
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Begins moving if both the Death Knight and Hubert are defeated, or if Randolph or a nearby Warrior is provoked.
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Imperial Soldier
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Fortress Knight
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30
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2
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55
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26
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19
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19
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9
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12
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32
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7
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21
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4
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard or the nearby Dark Bishop or Paladin is provoked.
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Imperial Soldier
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Dark Bishop
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30
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1
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44
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20
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26+2
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21
|
24
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12
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15
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23
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20
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4
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard or a nearby Fortress Knight or Paladin is provoked.
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Imperial Soldier
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Paladin
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30
|
1
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49
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26
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19
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23
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23
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13
|
24
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17
|
21
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8
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard or a nearby Fortress Knight or Dark Bishop is provoked.
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Imperial Soldier
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Fortress Knight
|
30
|
2
|
55
|
26
|
19
|
19
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9
|
12
|
32
|
7
|
21
|
4
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
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Begins moving if Randolph, the Death Knight, and Hubert have all been defeated.
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|
Imperial Soldier
|
Bishop
|
30
|
2
|
45
|
20
|
24
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20
|
24
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15
|
15
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25
|
22
|
4
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Nosferatu • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • Renewal • Miracle
|
--
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|
|
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Reinforcements
On Maddening, all reinforcements can act the turn they appear.
- Upon passing the southernmost walls (reaching row 27) (Maddening only)
- 2 Demonic Beasts; one from left and right of Edelgard's starting position each
- After passing the southernmost walls (reaching row 27), repeating every other turn
On Maddening, these only begin after the previous reinforcements have appeared; on Normal and Hard, these can only begin on turn 1
- One turn after the previous reinforcements, repeating every other turn
- Every other turn, starting turn 3; stopped after defeating the Death Knight
- Every third turn, starting turn 9; stopped after defeating Hubert
NPC data
Reinforcements
Boss data
Main boss
- Main article: Edelgard
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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B
|
E
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E
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E
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E
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B
|
E
|
E
|
E
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Skill Levels
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E
|
E
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B
|
E
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E
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E
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E
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B
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E
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E
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E
|
|
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This is the final battle of Part I. All of your inventory items are automatically repaired to full after the battle, so go nuts with your Heroes' Relics and other powerful weapons. Your first move is to rip right through the two Pegasus Knights and the Archer in the center, the Knight and Archer on the right, and the Warrior on the left. The first big threat to your health comes in the Flying Demonic Beasts coming up the left side; spare no expense in shooting them down. Fortunately, the Knights of Seiros can take a bump or two before buckling and aren't shy about using gambits. On Maddening, the Death Knight aggros automatically, so leave someone on the right who can take him out. Also make sure to pick off the approaching Pegasus Knights; they're fast, hit hard, and can slip past your defensive line if you're not careful. On turn 2, you're given the order to take the strongholds held by Hubert and the Death Knight so your friendly reinforcements can get through. While doing this, send some strong units to hold the center. As you make your way towards Edelgard, Randolph will automatically aggro; waste him. Once he's down, Edelgard herself will aggro; take her out to claim victory.
Trivia
- On the Black Eagles version of this chapter, the player loses access to the deployment slot used by Dimitri and Claude on their routes. This persists for every main story mission up until the final battle of the Silver Snow route.
Etymology and other languages
Names, etymology, and in other regions
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Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Battle of Garreg Mach
|
--
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Japanese
|
ガルグ=マクの戦い
|
Battle of Garreg Mach
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Spanish
|
La batalla de Garreg Mach
|
The battle of Garreg Mach
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French
|
La bataille de Garreg Mach
|
The battle of Garreg Mach
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German
|
Schlacht um Garreg Mach
|
Battle of Garreg Mach
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Italian
|
La battaglia del Garreg Mach
|
The battle of Garreg Mach
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Korean
|
가르그 마크의 전투
|
Garreg mach battle
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Simplified Chinese
|
加尔古·玛库之战
|
The Battle of Garreg Mach
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Traditional Chinese
|
加爾古‧瑪庫之戰
|
The Battle of Garreg Mach
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|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
See also