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Line 16: |
Line 16: |
| |victory=Defeat [[Edelgard]] | | |victory=Defeat [[Edelgard]] |
| |defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured | | |defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured |
| |ally=11 | | |ally={{hover|10|Black Eagles}}/{{hover|11|Blue Lions/Golden Deer}} |
| |other=10{{hover|+4|Reinforcements}} | | |other=10{{hover|+4|Reinforcements}} |
| |enemy=33 | | |enemy=33 |
Line 24: |
Line 24: |
| |victory=Defeat [[Edelgard]] | | |victory=Defeat [[Edelgard]] |
| |defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured | | |defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured |
| |ally=11 | | |ally={{hover|10|Black Eagles}}/{{hover|11|Blue Lions/Golden Deer}} |
| |other=10{{hover|+4|Reinforcements}} | | |other=10{{hover|+4|Reinforcements}} |
| |enemy=39 | | |enemy=39 |
Line 32: |
Line 32: |
| |victory=Defeat [[Edelgard]] | | |victory=Defeat [[Edelgard]] |
| |defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured | | |defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured |
| |ally=11 | | |ally={{hover|10|Black Eagles}}/{{hover|11|Blue Lions/Golden Deer}} |
| |other=10{{hover|+4|Reinforcements}} | | |other=10{{hover|+4|Reinforcements}} |
| |enemy=39{{hover|+2|Reinforcements}}{{hover|+∞|Reinforcements (infinite)}} | | |enemy=39{{hover|+2|Reinforcements}}{{hover|+∞|Reinforcements (infinite)}} |
Line 42: |
Line 42: |
| <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> |
| {{Tab | | {{Tab |
| |tab1=Blue Lions | | |tab1=Black Eagles |
| |tab2=Golden Deer | | |tab2=Blue Lions |
| |tab3=Church of Seiros | | |tab3=Golden Deer |
| |content1={{ChapChars | | |content1={{ChapChars |
| | |game#=16 |
| | |newunits=0 |
| | |return1=byleth {{#var:A}} 02 |
| | |return1article=Byleth |
| | |return2=ferdinand |
| | |return3=linhardt |
| | |return4=caspar |
| | |return5=bernadetta |
| | |return6=dorothea |
| | |return7=petra |
| | |return8=felix |
| | |return9=ashe |
| | |return10=sylvain |
| | |return11=mercedes |
| | |return12=annette |
| | |return13=ingrid |
| | |return14=lorenz |
| | |return14article=Lorenz (Three Houses) |
| | |return15=raphael |
| | |return16=ignatz |
| | |return17=lysithea |
| | |return18=marianne |
| | |return19=leonie |
| | |return20=anna |
| | |return21=shamir |
| | |return22=flayn |
| | |return23=hanneman |
| | |return24=manuela |
| | |return25=alois |
| | |return26=seteth |
| | |return27=catherine |
| | |return28=cyril |
| | |return29=hilda |
| | |return30=yuri |
| | |return31=balthus |
| | |return32=constance 02 |
| | |return32article=Constance |
| | |return33=hapi |
| | }} |
| | |content2={{ChapChars |
| |game#=16 | | |game#=16 |
| |newunits=0 | | |newunits=0 |
Line 86: |
Line 126: |
| |return34=hapi | | |return34=hapi |
| }} | | }} |
| |content2={{ChapChars | | |content3={{ChapChars |
| |game#=16 | | |game#=16 |
| |newunits=0 | | |newunits=0 |
Line 120: |
Line 160: |
| |return28=manuela | | |return28=manuela |
| |return29=alois | | |return29=alois |
| |return30=yuri
| |
| |return31=balthus
| |
| |return32=constance 02
| |
| |return32article=Constance
| |
| |return33=hapi
| |
| }}
| |
| |content3={{ChapChars
| |
| |game#=16
| |
| |newunits=0
| |
| |return1=byleth {{#var:A}} 02
| |
| |return1article=Byleth
| |
| |return2=ferdinand
| |
| |return3=linhardt
| |
| |return4=caspar
| |
| |return5=bernadetta
| |
| |return6=dorothea
| |
| |return7=petra
| |
| |return8=felix
| |
| |return9=ashe
| |
| |return10=sylvain
| |
| |return11=mercedes
| |
| |return12=annette
| |
| |return13=ingrid
| |
| |return14=lorenz
| |
| |return14article=Lorenz (Three Houses)
| |
| |return15=raphael
| |
| |return16=ignatz
| |
| |return17=lysithea
| |
| |return18=marianne
| |
| |return19=leonie
| |
| |return20=anna
| |
| |return21=shamir
| |
| |return22=flayn
| |
| |return23=hanneman
| |
| |return24=manuela
| |
| |return25=alois
| |
| |return26=seteth
| |
| |return27=catherine
| |
| |return28=cyril
| |
| |return29=hilda
| |
| |return30=yuri | | |return30=yuri |
| |return31=balthus | | |return31=balthus |
The Battle of Garreg Mach
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The Battle of Garreg Mach (Japanese: ガルグ=マクの戦い Battle of Garreg Mach) is the main battle map of the twelfth chapter in Fire Emblem: Three Houses. In this map, Byleth defends the Church of Seiros from a bloody attack by Edelgard and the Adrestian Empire.
Map data
|
|
|
Victory: Defeat Edelgard
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, Rhea dies, or the defended location is captured
|
10/11
|
{{{partner}}}
|
10+4
|
33
|
{{{third}}}
|
|
|
|
|
|
Victory: Defeat Edelgard
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, Rhea dies, or the defended location is captured
|
10/11
|
{{{partner}}}
|
10+4
|
39
|
{{{third}}}
|
|
|
|
|
|
Victory: Defeat Edelgard
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, Rhea dies, or the defended location is captured
|
10/11
|
{{{partner}}}
|
10+4
|
39+2+∞
|
{{{third}}}
|
|
|
Character data
Black Eagles Blue Lions Golden Deer
Item data
Enemy data
|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
Imperial Soldier
|
Archer
|
23
|
1
|
Steel Bow Bowrange +1
|
--
|
|
Imperial Soldier
|
Archer
|
23
|
4
|
Steel Bow Bowrange +1
|
• Immobile. • Two man Ballistae. • Two man Onagers.
|
|
Imperial Soldier
|
Archer
|
23
|
1
|
Steel Bow Bowrange +1
|
• Immobile. • Mans a Ballista.
|
|
Winged Demonic Beast
|
Flying Demonic Beast
|
23
|
2
|
Pointy Artificial Crest Stone Renewal • Barrier • Vital Defense • Giant Wings • Desperation • Darting Blow Flame Breath
|
--
|
|
Imperial Soldier
|
Warrior
|
23
|
1
|
Tomahawk Axefaire • Axe Crit +10
|
--
|
|
Imperial Soldier
|
Warrior
|
23
|
3
|
Silver Axe Axefaire • Axe Crit +10
|
The eastern two begin moving if both the Death Knight and Hubert are defeated, or if either of them, the nearby Mage, or Randolph is provoked.
|
|
Imperial Soldier
|
Armored Knight
|
23
|
3
|
Steel Axe
|
The northern one and the right southern one immediately begin moving unprovoked.
|
|
Imperial Soldier
|
Dark Mage
|
23
|
1
|
Miasma Δ Miasma Δ • Heartseeker
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Cavalier
|
23
|
1
|
Crescent Sickle Canto
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Pegasus Knight
|
23
|
4
|
Silver Lance Canto • Lancefaire • Avo +10
|
• The northern two immediately begin moving unprovoked. • The southern two begin moving if either is provoked.
|
|
Imperial Soldier
|
Mage
|
23
|
1
|
Fire Fire
|
Begins moving if both the Death Knight and Hubert are defeated, or if Randolph or a nearby Warrior is provoked.
|
|
Imperial Soldier
|
Fortress Knight
|
23
|
2
|
Silver Axe Axefaire • Weight -5
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
|
|
Imperial Soldier
|
Dark Bishop
|
23
|
1
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
|
|
Imperial Soldier
|
Paladin
|
23
|
1
|
Silver Lance Canto • Lancefaire • Terrain Resistance
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava is provoked.
|
|
Imperial Soldier
|
Fortress Knight
|
23
|
2
|
Silver Axe Axefaire • Weight -5
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated.
|
|
Ladislava
|
Wyvern Rider
|
24
|
1
|
Silver Axe General • Canto • Axefaire • Aegis • Avo +10 • Defense +2
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard or the nearby Paladin is provoked.
|
|
Randolph
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Warrior
|
24
|
1
|
Silver Axe General • Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Authority Lv 2
|
Begins moving if both the Death Knight and Hubert are defeated, or if a nearby Warrior or Mage is provoked.
|
|
Death Knight
|
Death Knight
|
30
|
1
|
Scythe of Sariel • Dark Seal Heartseeker • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 3
|
Immobile; stands on a heal tile +.
|
|
Hubert
|
Dark Mage
|
24
|
1
|
Banshee Θ • Vulnerary • Miasma Δ • Mire Β Officer Duty • Miasma Δ • Heartseeker • Commander • Paragon • Reason Lv 2 • Authority Lv 2 Vestra Sorcery Engineers Lv 3: Resonant Lightning
|
Immobile; stands on a heal tile +.
|
|
Edelgard
|
Flame Emperor
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25
|
1
|
Silver Axe Imperial Lineage • Charm • Axefaire • Commander • Counterattack • Seal Strength • Seal Magic • Authority Lv 3 Flame Emperor Co. Lv 3: Raging Flames
|
• Starts on a heal tile +. • Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
Imperial Soldier
|
Archer
|
24
|
1
|
Steel Bow Bowrange +1 • Bow Prowess Lv 2
|
--
|
|
Imperial Soldier
|
Archer
|
24
|
4
|
Steel Bow Bowrange +1 • Bow Prowess Lv 2
|
• Immobile. • Two man Ballistae. • Two man Onagers.
|
|
Imperial Soldier
|
Archer
|
24
|
1
|
Steel Bow Bowrange +1 • Bow Prowess Lv 2
|
• Immobile. • Mans a Ballista.
|
|
Winged Demonic Beast
|
Flying Demonic Beast
|
24
|
3
|
Pointy Artificial Crest Stone Renewal • Barrier • Vital Defense • Giant Wings • Desperation • Darting Blow Flame Breath
|
The northern two immediately begin moving unprovoked.
|
|
Imperial Soldier
|
Warrior
|
24
|
1
|
Tomahawk Axefaire • Axe Crit +10 • Axe Prowess Lv 3
|
--
|
|
Imperial Soldier
|
Warrior
|
24
|
3
|
Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 3
|
The eastern two begin moving if both the Death Knight and Hubert are defeated, or if either of them, the nearby Mage, or Randolph is provoked.
|
|
Imperial Soldier
|
Armored Knight
|
24
|
4
|
Steel Axe Axe Prowess Lv 3
|
The northern two and the right southern one immediately begin moving unprovoked.
|
|
Imperial Soldier
|
Dark Mage
|
24
|
1
|
Miasma Δ Miasma Δ • Heartseeker • Reason Lv 2
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Cavalier
|
24
|
1
|
Crescent Sickle Canto • Lance Prowess Lv 2
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Pegasus Knight
|
24
|
6
|
Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 3
|
• The northern four immediately begin moving unprovoked. • The southern two begin moving if either is provoked.
|
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Imperial Soldier
|
Mage
|
24
|
1
|
Fire Fire • Reason Lv 2
|
Begins moving if both the Death Knight and Hubert are defeated, or if Randolph or a nearby Warrior is provoked.
|
|
Imperial Soldier
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Fortress Knight
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24
|
2
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
|
|
Imperial Soldier
|
Dark Bishop
|
24
|
1
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
|
|
Imperial Soldier
|
Paladin
|
24
|
1
|
Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava is provoked.
|
|
Imperial Soldier
|
Fortress Knight
|
24
|
2
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated.
|
|
Imperial Soldier
|
Bishop
|
24
|
2
|
Nosferatu • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3
|
--
|
|
Ladislava
|
Wyvern Rider
|
25
|
1
|
Silver Axe General • Canto • Axefaire • Aegis • Avo +10 • Defense +2 Empire Elite Wyvern Co. Lv 3: Assembly
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard or the nearby Paladin is provoked.
|
|
Randolph
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Warrior
|
25
|
1
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Silver Axe General • Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Authority Lv 2 Empire Raiders Lv 3: Absorption
|
Begins moving if both the Death Knight and Hubert are defeated, or if a nearby Warrior or Mage is provoked.
|
|
Death Knight
|
Death Knight
|
30
|
1
|
Scythe of Sariel • Dark Seal Heartseeker • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 3
|
Starts on a heal tile +.
|
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Hubert
|
Dark Mage
|
25
|
1
|
Banshee Θ • Vulnerary • Miasma Δ • Mire Β Officer Duty • Miasma Δ • Heartseeker • Commander • Paragon • Reason Lv 2 • Authority Lv 2 Vestra Sorcery Engineers Lv 3: Resonant Lightning
|
Immobile; stands on a heal tile +.
|
|
Edelgard
|
Flame Emperor
|
26
|
1
|
Silver Axe Imperial Lineage • Charm • Axefaire • Commander • Counterattack • Seal Strength • Seal Magic • Authority Lv 3 Flame Emperor Co. Lv 3: Raging Flames
|
• Starts on a heal tile +. • Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
Imperial Soldier
|
Archer
|
30
|
1
|
Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
|
--
|
|
Imperial Soldier
|
Archer
|
30
|
4
|
Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
|
• Immobile. • Two man Ballistae. • Two man Onagers.
|
|
Imperial Soldier
|
Archer
|
30
|
1
|
Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
|
• Immobile. • Mans a Ballista.
|
|
Winged Demonic Beast
|
Flying Demonic Beast
|
30
|
3
|
Pointy Artificial Crest Stone Renewal • Barrier • Vital Defense • Giant Wings • Desperation • Darting Blow Flame Breath
|
The northern two immediately begin moving unprovoked.
|
|
Imperial Soldier
|
Warrior
|
30
|
1
|
Tomahawk Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
|
--
|
|
Imperial Soldier
|
Warrior
|
30
|
2
|
Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
|
• The northern one immediately begins moving unprovoked. • The southern one begins moving if both the Death Knight and Hubert are defeated, or if the nearby Warrior, the nearby Mage, or Randolph is provoked.
|
|
Imperial Soldier
|
Armored Knight
|
30
|
4
|
Silver Axe Axe Prowess Lv 4 • Armored Blow
|
The northern two and the right southern one immediately begin moving unprovoked.
|
|
Imperial Soldier
|
Dark Mage
|
30
|
1
|
Miasma Δ Miasma Δ • Reason Lv 4 • Seal Strength
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Cavalier
|
30
|
1
|
Silver Lance Canto • Lance Prowess Lv 4 • Swordbreaker+
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Pegasus Knight
|
30
|
6
|
Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
|
• The northern four immediately begin moving unprovoked. • The southern two begin moving if either is provoked.
|
|
Imperial Soldier
|
Warrior
|
30
|
1
|
Brave Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
|
Begins moving if both the Death Knight and Hubert are defeated, or if the nearby Warrior, the nearby Mage, or Randolph is provoked.
|
|
Imperial Soldier
|
Mage
|
30
|
1
|
Fire Fire • Reason Lv 4 • Magic +2
|
Begins moving if both the Death Knight and Hubert are defeated, or if Randolph or a nearby Warrior is provoked.
|
|
Imperial Soldier
|
Fortress Knight
|
30
|
2
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if the nearby Paladin is provoked.
|
|
Imperial Soldier
|
Dark Bishop
|
30
|
1
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if the nearby Paladin is provoked.
|
|
Imperial Soldier
|
Paladin
|
30
|
1
|
Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated.
|
|
Imperial Soldier
|
Fortress Knight
|
30
|
2
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
|
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated.
|
|
Imperial Soldier
|
Bishop
|
30
|
2
|
Nosferatu • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • Renewal • Miracle
|
--
|
|
Ladislava
|
Wyvern Rider
|
31
|
1
|
Brave Axe General • Canto • Axefaire • Aegis • Avo +10 • Defense +2 Empire Elite Wyvern Co. Lv 3: Assembly
|
Immediately begins moving unprovoked.
|
|
Randolph
|
Warrior
|
31
|
1
|
Killer Axe General • Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Authority Lv 2 Empire Raiders Lv 3: Absorption
|
Begins moving if both the Death Knight and Hubert are defeated, or if a nearby Warrior or Mage is provoked.
|
|
Death Knight
|
Death Knight
|
30
|
1
|
Scythe of Sariel • Dark Seal Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 3
|
• Starts on a heal tile +. • Immediately begins moving unprovoked.
|
|
Hubert
|
Dark Mage
|
31
|
1
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Banshee Θ • Prayer Ring • Vulnerary • Miasma Δ • Mire Β Officer Duty • Miasma Δ • Heartseeker • Commander • Paragon • Reason Lv 2 • Authority Lv 2 Vestra Sorcery Engineers Lv 3: Resonant Lightning
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Immobile; stands on a heal tile +.
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Edelgard
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Flame Emperor
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32
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1
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Silver Axe Imperial Lineage • Charm • Axefaire • Commander • Counterattack • Seal Strength • Seal Magic • Authority Lv 3 Flame Emperor Co. Lv 3: Raging Flames
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• Starts on a heal tile +. • Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if the nearby Paladin is provoked.
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Reinforcements
- Upon passing the southernmost walls (reaching row 27) (Maddening only)
- 2 Demonic Beasts; one from the left and right of Edelgard's starting position each
- Upon passing the southernmost walls (reaching row 27) after the previous reinforcements have spawned (Maddening only)
- One turn after the previous reinforcements (Maddening only)
- The previous two reinforcements repeat infinitely.
NPC data
Reinforcements
Boss data
Main boss
- Main article: Edelgard
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Sub-bosses
- Main article: Ladislava
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Combat arts
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Spells
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Battalion
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--
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--
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--
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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C
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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C
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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C
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- Main article: Randolph
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Combat arts
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Spells
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Battalion
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--
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--
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--
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Skill Levels
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E
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E
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A
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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A
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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A
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E
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E
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E
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E
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B
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E
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E
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E
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- Main article: Death Knight
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Combat arts
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Spells
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Battalion
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--
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--
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--
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Skill Levels
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Combat arts
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Spells
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Battalion
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--
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--
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--
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Skill Levels
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Combat arts
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Spells
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Battalion
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--
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--
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--
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Skill Levels
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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- Main article: Hubert
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Skill Levels
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E
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E
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E
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E
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E
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C
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E
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C
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E
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E
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E
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Skill Levels
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E
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E
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E
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E
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E
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C
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E
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C
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E
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E
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E
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Skill Levels
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E
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E
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E
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E
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E
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C
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E
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C
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E
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E
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This is the final battle of Part I. All of your inventory items are automatically repaired to full after the battle, so go nuts with your Heroes' Relics and other powerful weapons. Your first move is to rip right through the two Pegasus Knights and the Archer in the center, the Knight and Archer on the right, and the Warrior on the left. The first big threat to your health comes in the Flying Demonic Beasts coming up the left side - spare no expense in shooting them down. Fortunately, the Knights of Seiros can take a bump or two before buckling and aren't shy about using gambits. On Maddening, the Death Knight aggros automatically, so leave someone on the right who can take him out. Also make sure to pick off the approaching Pegasus Knights - they're fast, hit hard, and can slip past your defensive line if you're not careful. On turn 2, you're given the order to take the strongholds held by Hubert and the Death Knight so your friendly reinforcements can get through. While doing this, send some strong units to hold the center. As you make your way towards Edelgard, Randolph will automatically aggro; waste him. Once he's down, Edelgard herself will aggro; take her out to claim victory.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Battle of Garreg Mach
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--
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Spanish
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La batalla de Garreg Mach
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The battle of Garreg Mach
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French
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La bataille de Garreg Mach
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The battle of Garreg Mach
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German
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Schlacht um Garreg Mach
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Battle of Garreg Mach
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Italian
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La battaglia del Garreg Mach
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The battle of Garreg Mach
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Korean
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가르그 마크의 전투
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Garreg mach battle
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Simplified Chinese
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加尔古·玛库之战
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Battle of garreg mach
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Traditional Chinese
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加爾古‧瑪庫之戰
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Battle of garreg mach
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Gallery
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