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(Filled out etymology)
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|victory=Defeat [[Edelgard]]
|victory=Defeat [[Edelgard]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured
|ally=11
|ally={{hover|10|Black Eagles}}/{{hover|11|Blue Lions/Golden Deer}}
|other=10{{hover|+4|Reinforcements}}
|other=10{{hover|+4|Reinforcements}}
|enemy=33
|enemy=33
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|victory=Defeat [[Edelgard]]
|victory=Defeat [[Edelgard]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured
|ally=11
|ally={{hover|10|Black Eagles}}/{{hover|11|Blue Lions/Golden Deer}}
|other=10{{hover|+4|Reinforcements}}
|other=10{{hover|+4|Reinforcements}}
|enemy=39
|enemy=39
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|victory=Defeat [[Edelgard]]
|victory=Defeat [[Edelgard]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, [[Rhea]] dies, or the defended location is captured
|ally=11
|ally={{hover|10|Black Eagles}}/{{hover|11|Blue Lions/Golden Deer}}
|other=10{{hover|+4|Reinforcements}}
|other=10{{hover|+4|Reinforcements}}
|enemy=39{{hover|+2|Reinforcements}}{{hover|+∞|Reinforcements (infinite)}}
|enemy=39{{hover|+2|Reinforcements}}{{hover|+∞|Reinforcements (infinite)}}
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<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Blue Lions
|tab1=Black Eagles
|tab2=Golden Deer
|tab2=Blue Lions
|tab3=Church of Seiros
|tab3=Golden Deer
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|newunits=0
|return1=byleth {{#var:A}} 02
|return1article=Byleth
|return2=ferdinand
|return3=linhardt
|return4=caspar
|return5=bernadetta
|return6=dorothea
|return7=petra
|return8=felix
|return9=ashe
|return10=sylvain
|return11=mercedes
|return12=annette
|return13=ingrid
|return14=lorenz
|return14article=Lorenz (Three Houses)
|return15=raphael
|return16=ignatz
|return17=lysithea
|return18=marianne
|return19=leonie
|return20=anna
|return21=shamir
|return22=flayn
|return23=hanneman
|return24=manuela
|return25=alois
|return26=seteth
|return27=catherine
|return28=cyril
|return29=hilda
|return30=yuri
|return31=balthus
|return32=constance 02
|return32article=Constance
|return33=hapi
}}
|content2={{ChapChars
|game#=16
|game#=16
|newunits=0
|newunits=0
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|return34=hapi
|return34=hapi
}}
}}
|content2={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|newunits=0
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|return28=manuela
|return28=manuela
|return29=alois
|return29=alois
|return30=yuri
|return31=balthus
|return32=constance 02
|return32article=Constance
|return33=hapi
}}
|content3={{ChapChars
|game#=16
|newunits=0
|return1=byleth {{#var:A}} 02
|return1article=Byleth
|return2=ferdinand
|return3=linhardt
|return4=caspar
|return5=bernadetta
|return6=dorothea
|return7=petra
|return8=felix
|return9=ashe
|return10=sylvain
|return11=mercedes
|return12=annette
|return13=ingrid
|return14=lorenz
|return14article=Lorenz (Three Houses)
|return15=raphael
|return16=ignatz
|return17=lysithea
|return18=marianne
|return19=leonie
|return20=anna
|return21=shamir
|return22=flayn
|return23=hanneman
|return24=manuela
|return25=alois
|return26=seteth
|return27=catherine
|return28=cyril
|return29=hilda
|return30=yuri
|return30=yuri
|return31=balthus
|return31=balthus

Revision as of 22:02, 7 April 2020

The Battle of Garreg Mach

Cm fe16 12.png

Location

Monastery (Outer Wall)

Boss(es)

Edelgard, Hubert, Death Knight, Randolph, Ladislava

The Battle of Garreg Mach (Japanese: ガルグ=マクの戦い Battle of Garreg Mach) is the main battle map of the twelfth chapter in Fire Emblem: Three Houses. In this map, Byleth defends the Church of Seiros from a bloody attack by Edelgard and the Adrestian Empire.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard Player Partner Other Enemy
Defeat: Byleth or Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, Rhea dies, or the defended location is captured 10/11 {{{partner}}} 10+4 33
Cm fe16 12.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New units

None

Available characters
Byleth m 02 ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Anna ​Shamir ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Catherine ​Cyril ​Hilda ​Yuri ​Balthus ​Constance 02 ​Hapi ​

Item data

Items
Name Obtainment Method
Is ns01 lance.png Crescent Sickle Dropped by enemy Cavalier
(Normal/Hard only)
Is ns01 seal.png Dark Seal Dropped by the Death Knight
Is ns01 ring.png Prayer Ring Steal from Hubert
(Maddening only)
Is ns01 potion.png Vulnerary Steal from Hubert

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 archer female enemy.gif
Imperial Soldier Archer 23 1 Steel Bow
Bowrange +1
--
Ma ns01 archer enemy.gif
Imperial Soldier Archer 23 4 Steel Bow
Bowrange +1
• Immobile.
• Two man Ballistae.
• Two man Onagers.
Ma ns01 archer female enemy.gif
Imperial Soldier Archer 23 1 Steel Bow
Bowrange +1
• Immobile.
• Mans a Ballista.
Ma ns01 flying demonic beast enemy.gif
Winged Demonic Beast Flying Demonic Beast 23 2 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
--
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 23 1 Tomahawk
Axefaire Axe Crit +10
--
Ma ns01 warrior enemy.gif
Imperial Soldier Warrior 23 3 Silver Axe
Axefaire Axe Crit +10
The eastern two begin moving if both the Death Knight and Hubert are defeated, or if either of them, the nearby Mage, or Randolph is provoked.
Ma ns01 armored knight enemy.gif
Imperial Soldier Armored Knight 23 3 Steel Axe The northern one and the right southern one immediately begin moving unprovoked.
Ma ns01 dark mage enemy.gif
Imperial Soldier Dark Mage 23 1 Miasma Δ
Miasma Δ Heartseeker
Immediately begins moving unprovoked.
Ma ns01 cavalier female enemy.gif
Imperial Soldier Cavalier 23 1 Crescent SickleThis item is dropped upon this unit's defeat.
Canto
Immediately begins moving unprovoked.
Ma ns01 pegasus knight enemy.gif
Imperial Soldier Pegasus Knight 23 4 Silver Lance
Canto Lancefaire Avo +10
• The northern two immediately begin moving unprovoked.
• The southern two begin moving if either is provoked.
Ma ns01 mage enemy.gif
Imperial Soldier Mage 23 1 Fire
Fire
Begins moving if both the Death Knight and Hubert are defeated, or if Randolph or a nearby Warrior is provoked.
Ma ns01 fortress knight enemy.gif
Imperial Soldier Fortress Knight 23 2 Silver Axe
Axefaire Weight -5
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
Ma ns01 dark bishop enemy.gif
Imperial Soldier Dark Bishop 23 1 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
Ma ns01 paladin female enemy.gif
Imperial Soldier Paladin 23 1 Silver Lance
Canto Lancefaire Terrain Resistance
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava is provoked.
Ma ns01 fortress knight female enemy.gif
Imperial Soldier Fortress Knight 23 2 Silver Axe
Axefaire Weight -5
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated.
Ma ns01 wyvern rider female enemy.gif
Ladislava Wyvern Rider 24 1 Silver Axe
General Canto Axefaire Aegis Avo +10 Defense +2
Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Edelgard or the nearby Paladin is provoked.
Ma ns01 warrior enemy.gif
Randolph Warrior 24 1 Silver Axe
General Axefaire Axe Crit +10 Axe Prowess Lv 3 Authority Lv 2
Begins moving if both the Death Knight and Hubert are defeated, or if a nearby Warrior or Mage is provoked.
Ma ns01 death knight enemy.gif
Death Knight Death Knight 30 1 Scythe of Sariel Dark SealThis item is dropped upon this unit's defeat.
Heartseeker Canto Lancefaire Commander Counterattack Mastermind Poison Strike Lance Prowess Lv 3
Immobile; stands on a heal tile +.
Ma ns01 dark mage hubert enemy.gif
Hubert Dark Mage 24 1 Banshee Θ Vulnerary Miasma Δ Mire Β
Officer Duty Miasma Δ Heartseeker Commander Paragon Reason Lv 2 Authority Lv 2
Vestra Sorcery Engineers Lv 3: Resonant Lightning
Immobile; stands on a heal tile +.
Ma ns01 flame emperor enemy.gif
Edelgard Flame Emperor 25 1 Silver Axe
Imperial Lineage Charm Axefaire Commander Counterattack Seal Strength Seal Magic Authority Lv 3
Flame Emperor Co. Lv 3: Raging Flames
• Starts on a heal tile +.
• Begins moving if Randolph, the Death Knight, and Hubert have all been defeated, or if Ladislava or the nearby Paladin is provoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Reinforcements

  • Upon passing the southernmost walls (reaching row 27) (Maddening only)
    • 2 Demonic Beasts; one from the left and right of Edelgard's starting position each
  • Upon passing the southernmost walls (reaching row 27) after the previous reinforcements have spawned (Maddening only)
  • One turn after the previous reinforcements (Maddening only)
  • The previous two reinforcements repeat infinitely.

NPC data

Normal/Hard Maddening

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 archbishop other.gif
Rhea Archbishop 25/26 1 Sword of Seiros Seiros Shield Fire Bolganone Agnea's Arrow Heal Recover Nosferatu
Sacred Power Charm Commander Terrain Resistance
Indech Sword Fighters Lv 3: Retribution
• Immobile; stands on a stronghold.
• Death results in a Game Over.
Ma ns01 mage hanneman other.gif
Hanneman Mage 24/25 1 Excalibur Silver Bow Fire Bolganone Wind Sagittae
Crest Scholar Fire Reason Lv 3 Authority Lv 1 Black Magic Avo +20 Defense +2
Seiros Magic Corps Lv 3: Group Flames
• Mans a Fire Orb.
• Replaced by a generic Mage without Crests, Crest Scholar, or non-Fire spells if he was recruited.
Ma ns01 priest manuela other.gif
Manuela Priest 24/25 1 Nosferatu Silver Sword Heal Physic Ward
Infirmary Master Heal White Magic Heal +5 White Magic Avo +20
Seiros Sacred Monks Lv 3: Resonant White Magic
Replaced by a generic Priest without Infirmary Master, Physic, or Ward if she was recruited.
Ma ns01 armored knight other.gif
Church Soldier Armored Knight 23/24 1 Iron Axe
Church of Seiros Soldiers Lv 3: Disturbance
--
Ma ns01 armored knight other.gif
Church Soldier Armored Knight 23/24 1 Steel Axe
Church of Seiros Soldiers Lv 3: Disturbance
--
Ma ns01 cavalier other.gif
Church Soldier Cavalier 23/24 2 Steel Lance
Canto
Knights of Seiros Lv 3: Blaze
--
Ma ns01 armored knight other.gif
Church Soldier Armored Knight 23/24 1 Steel Axe Concoction
Church of Seiros Soldiers Lv 3: Disturbance
--
Ma ns01 armored knight other.gif
Church Soldier Armored Knight 23/24 1 Steel Axe
Knights of Seiros Lv 3: Blaze
--
Ma ns01 warlock other.gif
Church Soldier Warlock 23/24 1 Ragnarok
Black Tomefaire Black Magic Uses x2
Mans a Fire Orb.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 sniper shamir other.gif
Shamir Sniper 24/25 1 Silver Bow
Survival Instinct Bowfaire Bowrange +1 Bow Prowess Lv 3
Seiros Archers Lv 3: Fusillade
Replaced by a generic Sniper without Survival Instinct if she was recruited.
Ma ns01 sniper other.gif
Church Soldier Sniper 23/24 1 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 swordmaster catherine other.gif
Catherine Swordmaster 24/25 1 Thunderbrand
Fighting Spirit Swordfaire Sword Crit +10 Sword Prowess Lv 3
Foudroyant Strike
Seiros Mercenaries Lv 3: Onslaught
Replaced by a generic Swordmaster with a Killing Edge instead of Thunderbrand and without Crests or Fighting Spirit if she was recruited.
Ma ns01 paladin other.gif
Church Soldier Paladin 23/24 1 Silver Lance
Canto Lancefaire Terrain Resistance
Knights of Seiros Lv 3: Blaze
--

Reinforcements

Boss data

Main boss

Main article: Edelgard

Normal Hard Maddening

Small portrait edelgard fe16.png
Ma ns01 flame emperor enemy.gif Flame Emperor (class)
Level 25
Movement 5
Crest Is ns01 crest of flames.pngIs ns01 minor crest of seiros.png
Stats
Max HP 52 Luck 10
Strength 19 Defense 22
Magic 14 Resistance 8
Dexterity 12 Charm 28+5
Speed 7
Inventory Abilities
Silver Axe Imperial Lineage
Charm
Axefaire
Commander
Counterattack
Seal Strength
Seal Magic
Authority Lv 3
Combat arts Spells Battalion
-- -- Flame Emperor Co. Lv 3
Raging Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E B E E E FE16ClassMasteryComplete.png

Sub-bosses

Main article: Ladislava

Normal Hard Maddening

Small portrait ladislava fe16.png
Ma ns01 wyvern rider female enemy.gif Wyvern Rider
Level 24
Movement 7
Crest --
Stats
Max HP 41 Luck 13
Strength 21 Defense 15+2
Magic 8 Resistance 8
Dexterity 14 Charm 14
Speed 17
Inventory Abilities
Silver Axe General
Canto
Axefaire
Aegis
Avo +10
Defense +2
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E B E E E E B E E C FE16ClassMasteryEmpty.png


Main article: Randolph

Normal Hard Maddening

Small portrait randolph fe16.png
Ma ns01 warrior enemy.gif Warrior
Level 24
Movement 5
Crest --
Stats
Max HP 48 Luck 11
Strength 23 Defense 16
Magic 8 Resistance 8
Dexterity 12 Charm 12
Speed 15
Inventory Abilities
Silver Axe General
Axefaire
Axe Crit +10
Axe Prowess Lv 3
Authority Lv 2
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E B E E E FE16ClassMasteryEmpty.png


Main article: Death Knight

Normal Hard Maddening

Small portrait death knight fe16.png
Ma ns01 death knight enemy.gif Death Knight (class)
Level 30
Movement -
Crest --
Stats
Max HP 48 Luck 12
Strength 25 Defense 21
Magic 17 Resistance 18
Dexterity 14 Charm 6
Speed 21
Inventory Abilities
Scythe of Sariel
Dark SealThis item is dropped upon this unit's defeat.
Murderous Intent
Canto
Lancefaire
Commander
Counterattack
Mastermind
Poison Strike
Lance Prowess Lv 3
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B A C+ D C+ D E C E A E FE16ClassMasteryEmpty.png


Main article: Hubert

Normal Hard Maddening

Small portrait hubert fe16.png
Ma ns01 dark mage hubert enemy.gif Dark Mage
Level 24
Movement -
Crest --
Stats
Max HP 29 Luck 11
Strength 8 Defense 5
Magic 26 Resistance 22
Dexterity 14 Charm 11+7
Speed 14
Inventory Abilities
Vulnerary Officer Duty
Miasma Δ
Heartseeker
Commander
Paragon
Reason Lv 2
Authority Lv 2
Combat arts Spells Battalion
-- Banshee Θ
Miasma Δ
Mire Β
Vestra Sorcery Engineers Lv 3
Resonant Lightning
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E C E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the final battle of Part I. All of your inventory items are automatically repaired to full after the battle, so go nuts with your Heroes' Relics and other powerful weapons. Your first move is to rip right through the two Pegasus Knights and the Archer in the center, the Knight and Archer on the right, and the Warrior on the left. The first big threat to your health comes in the Flying Demonic Beasts coming up the left side - spare no expense in shooting them down. Fortunately, the Knights of Seiros can take a bump or two before buckling and aren't shy about using gambits. On Maddening, the Death Knight aggros automatically, so leave someone on the right who can take him out. Also make sure to pick off the approaching Pegasus Knights - they're fast, hit hard, and can slip past your defensive line if you're not careful. On turn 2, you're given the order to take the strongholds held by Hubert and the Death Knight so your friendly reinforcements can get through. While doing this, send some strong units to hold the center. As you make your way towards Edelgard, Randolph will automatically aggro; waste him. Once he's down, Edelgard herself will aggro; take her out to claim victory.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Battle of Garreg Mach

--

Spanish

La batalla de Garreg Mach

The battle of Garreg Mach

French

La bataille de Garreg Mach

The battle of Garreg Mach

German

Schlacht um Garreg Mach

Battle of Garreg Mach

Italian

La battaglia del Garreg Mach

The battle of Garreg Mach

Korean

가르그 마크의 전투

Garreg mach battle

Simplified Chinese

加尔古·玛库之战

Battle of garreg mach

Traditional Chinese

加爾古‧瑪庫之戰

Battle of garreg mach

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Conflict in the Holy Tomb • The Battle of Garreg Mach •  Hunting by Daybreak →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery