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To War! (Golden Wildfire)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

To War! (Japanese: 戦乱の幕開け Opening of a War) is the fourth chapter of Fire Emblem Warriors: Three Hopes on the Golden Wildfire route and the last chapter available in the free demo.

To War! (Golden Wildfire)

No image available.

New units

Shamir, Linhardt

Boss(es)

Caspar

Previous chapter(s)

The Battle for the Locket

Next chapter(s)

The Golden Guardian

Plot

Main article: To War! (Golden Wildfire)/Script

Two years have passed since the Officer's Academy closed its doors. Edelgard, who has taken the Adrestian throne, declares war on the Central Church. Shez has grown impatient after work ran dry in Leicester, but Claude convinces them not to move on by offering them a post in his army in preparation for a potential conflict with the Empire. The former Golden Deer, with the exception of Lorenz, reunite. Claude plans to send his forces to reinforce the Great Bridge of Myrddin on the Alliance-Empire border and stop any potential Imperial invasion.

After their first battle, Claude attempts to gain the support of Count Gloucester, to no avail, and worries that he may defect to the Empire. Lorenz returns and rejoins the Golden Deer. Eventually, the Golden Deer depart for the Great Bridge of Myrddin. Acheron, the viscount in charge of the protection of the bridge, betrays the Alliance and attempts to defect to Adrestia, but is killed by Alliance forces. Despite the Alliance's best efforts, the Bridge falls when Imperial reinforcements led by Ferdinand arrive and Count Gloucester surrenders and swears fealty to the Empire. In the aftermath, Lysithea realizes that House Ordelia will likely follow Gloucester's lead and surrender. When the Golden Deer return home, Claude explains that after the Bridge fell, the Empire conquered Garreg Mach and drove Rhea into exile in Faerghus. He suspects that the Alliance capital of Derdriu will be the Empire's next target and vows to defend it at all costs, for if Derdriu falls then the war is lost. Meanwhile, Rhea arrives in Faerghus and agrees to lend her military aid to the Kingdom while Edelgard and Hubert discuss the state of the western front and agree to leave Leicester in Count Bergliez's hands.

Chapter data

Character data

Characters
New units
Shamir
 
Archer
HP
2545
Inventory
  Iron Bow
Level
6
Automatically from the start
Linhardt
 
Priest
HP
2656
Inventory
  Iron Tome
Level
9
End of chapter if the Persuade Linhardt strategy was used during The Defense of the Great Bridge
Available characters
         

Item data


This section has been marked as a stub. Please help improve the page by adding information.


Items
Name Obtainment Method
  Failnaught Automatically in Claude's inventory
  Freikugel Automatically in Hilda's inventory

Map data

There are four battle maps in chapter 4 of Golden Wildfire. Each one is detailed below, with what character is recruited on what map and so on.

  1. Eliminate the Bandits
  2. Rendezvous with the Vanguard
  3. Cleanup in Phlegethon
  4. The Defense of the Great Bridge

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is the beginning of the game proper. Get familiarized with all of the new facilities. Your top priority should be to buy all of the Intermediate Seals in the shop and get everyone into an Intermediate class with the Training Instructor.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

To War!

--

Japanese

戦乱の幕開け

Opening of a War; the same name as To War, a chapter in Three Houses.

German

Auf in den Krieg!

To War!

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Battle for the Locket • To War! • The Golden Guardian →
Fire Emblem Warriors: Three Hopes
Playable characters Scarlet Blaze AsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure Gleam AnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden Wildfire AsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
Other ArvalGatekeeperRheaSothis
Non-playable characters AcheronAloisAnnaLord ArundelCount BergliezCaptain BerlingCleobulusCorneliaFlecheMargrave GautierGetzCount GloucesterGonerilGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyMiklanRandolphSeirosSolonThalesTomasCount VarleyThe Wind Caller (TBA)
Bosses AcheronDuke AegirAnaximandrosLord ArundelCount BergliezBiasBylethCasparCatherineClaudeCorneliaCyrilDeath KnightDimitriDolofonosEpimenidesFerdinandFlaynFlecheMargrave GautierIngridJeraltKostasKronyaLadislavaMetodeyMysonNaderPallardóPittacusRheaRufusSetethShahidShamirShezSolonThalesCount Varley (TBA)
Personal weapons and regalia Aegis ShieldAmaltheaAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherDahakaFailnaughtFetters of DromiFreikugelHrottiIchor ScrollThe InexhaustibleJárngreiprLabraundaLance of RuinLúinOchain ShieldRafail GemRidillScroll of TalosScythe of SarielSeiros ShieldShamshirSpear of AssalSuttungr's MysterySword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-MushtiWind Caller's Genesis (TBA)
Chapters Prologue
 
0: Crossed Roads • 1: A Chance Encounter • 2: Three Houses • 3: The Shadows of Adrestia   / Crisis in Fhirdiad   / The Battle for the Locket  
Scarlet Blaze
 
4: The Struggle Commences • 5: Skirmish in the Fog • 6: Bridge of Betrayal • 7: The Triumph of Valor • 8: The Maiden's Peril • 9: Unrest in Enbarr • 10: Shifting History • 11: Heroic Bloodlines • 12: The Rising Darkness • 13: Severing the Past • 14A: A Clash of Ambitions • 14B: Torment of the Eagle and Lion • 15: The Hour of Vengeance • 16: Into the Chasm • Final: A Path Forward
Azure Gleam
 
4: To War! • 5: Skirmish in the Fog • 6: Conspiracy in the Air • 7: The King Awakens • 8: The Blood-Stained Lance • 9: Reunion at the Fortress City • 10: Fanaticism • 11: Reprisal • 12: A Trick of the Goddess • 13: Clash of Torment • 14: The Absent Emperor • 15: The Hour of Vengeance • 16: Into the Chasm • Final: The End of Tragedy
Golden Wildfire
 
4: To War! • 5: The Golden Guardian • 6: The Leader's Stratagem • 7: A Contest of Beasts • 8: What Makes a King • 9: The End of the Alliance • 10: Love and Loss • 11: The Sword Swings Wide • 12: Two Kings • 13: Darkness Attacks • 14: A Symbol of the Past • 15: The Hour of Vengeance • 16: Into the Chasm • Final: Field of Beginnings
Paralogues
 
The Ashen Wolves' ReunionComing CleanCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
Locations FódlanAdrestiaBase CampFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Golden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics DocumentsMusic PlayerName chart • Other games (WarriorsThree Houses) • Pre-release information (Unused content)