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Time's Pulse: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Revision as of 03:22, 29 January 2020
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Time's Pulse is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Time's Pulse 1, Time's Pulse 2, and Time's Pulse 3 in order from lowest to highest. Units with a Time's Pulse skill allows its user to accelerate any maximized special skill cooldown count at the start of its user's phase; the amount of time between this skill's activations accelerates with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Time's Pulse 1) |
If the countdown for the cooldown for the user's special skill is at its maximum value, accelerates it by -1 at the start of user's phase of every third turn. | -- | -- | Cost: 60 SP | |
Heroes (Time's Pulse 2) |
If the countdown for the cooldown for the user's special skill is at its maximum value, accelerates it by -1 at the start of user's phase of every second turn. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Líf: Lethal Swordsman • Sothis: Girl on the Throne |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Time's Pulse 1 |
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