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The Wooden Cavalry: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Enemy data: Updated to include SDatBoL)
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
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{{Chapter Infobox
{{Chapter Infobox
|title=The Wooden Cavalry
|image=[[File:Cm fe11 13.png|200px]]
|image=[[File:Cm fe11 13.jpg|200px]]
|location=Fort Menedy
|location=Fort Menedy
|new units=[[Astram]], [[Beck]]
|new units=[[Astram]], [[Beck]]
|boss=[[Grigas]]
|boss=[[Grigas]]
|previous=*[[The Ageless Palace]]
*[[A Traitor's Worth]] <small>(''Shadow Dragon'' side quest)</small>
|next=[[Land of Sorrow (Shadow Dragon)|Land of Sorrow]]
}}
}}
'''The Wooden Cavalry''' is the thirteenth chapter in {{FE1}} and {{FE11}}. It is one of the five chapters that were cut from book 1 of {{FE3}}.
 
'''The Wooden Cavalry''' (Japanese: {{hl|グルニアの木馬隊|Gurunia no mokubatai}} ''Grunia's Wooden Horse Corps'') is the thirteenth chapter in {{FE1}} and {{FE11}}. It is one of the five chapters that were cut from Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
Line 13: Line 16:


==Chapter data==
==Chapter data==
{{ChapDataMap
{{tab
|default=2
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=14{{hover|+2|Recruitable units}}
|ally=14{{h|+2|Upon Astram and Beck being recruited}}
|other=n/a
|enemy=20{{h|−1|Upon Astram being recruited}}
|enemy=17{{hover|-1|Recruitable enemies}}
|map=[[File:Cm fe01 13.png]]
||map=[[File:Cm fe11 13.jpg|200px]]
|col=30
|row=23
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|victory=Seize
|defeat=[[Marth]] dies
|ally=1–14{{h|+2|Upon Astram and Beck being recruited}}
|enemy=17{{h|−1|Upon Astram being recruited}}
|map=[[File:Cm fe11 13.png|512px]]
|col=30
|row=23
}}
}}
}}


Line 25: Line 44:
{{Tab
{{Tab
|default=2
|default=2
|tab1=''Shadow Dragon and the Blade of Light''
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|tab2=''Shadow Dragon''
|content1={{ChapChars
|content1={{ChapChars
|game#=01
|game#=01
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Astram
|name=Astram
Line 36: Line 55:
|HP=24
|HP=24
|lv=1
|lv=1
|recruitment method=Enemy, talk with [[Midia]]}}
|inventory=[[Silver Sword]]<br>[[Wyrmslayer]]
|recruitment method=Enemy, talk to with [[Midia]]
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Beck
|name=Beck
Line 43: Line 64:
|HP=20
|HP=20
|lv=1
|lv=1
|recruitment method=Visit the village}}
|inventory=[[Thunderbolt]]<br>[[Vulnerary]]
|return1=marth
|recruitment method=Visit the [[village]]
|return2=caeda
}}
|return3=jagen
|forced1=marth
|return4=cain
|return1=jagen
|return5=abel
|return2=cain
|return6=draug
|return3=abel
|return7=gordin
|return4=draug
|return8=wrys
|return5=gordin
|return9=ogma
|return6=caeda
|return7=wrys
|return8=bord
|return9=cord
|return10=barst
|return10=barst
|return11=bord
|return11=ogma
|return12=cord
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=wolf
|return20=wolf
|return20article=Wolf (Shadow Dragon)
|return21=sedgar
|return21=sedgar
|return22=roshea
|return22=roshea
|return23=vyland
|return23=vyland
|return24=hardin
|return24=wendell
|return25=wendell
|return25=rickard
|return26=rickard
|return26=bantu
|return27=bantu
|return27=caesar
|return28=caesar
|return28=radd
|return29=radd
|return29=roger
|return30=roger
|return30=jeorge
|return31=jeorge
|return31=maria
|return32=maria
|return32=minerva
|return33=minerva
|return33=linde
|return34=linde
|return34=jake
|return35=jake
|return35=dolph
|return36=dolph
|return36=macellan
|return37=macellan
|return37=tomas
|return38=tomas
|return38=boah
|return39=boah
|return39=midia
|return40=midia
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=11
|game#=11
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Astram
|name=Astram
Line 95: Line 116:
|HP=26
|HP=26
|lv=1
|lv=1
|recruitment method=Enemy, talk with [[Midia]]}}
|inventory={{Item|ds|Silver Sword}}<br>{{Item|ds|Wyrmslayer|type=drop}}{{h|*|Dropped if killed as an enemy}}
|recruitment method=Enemy, talk to with [[Midia]]
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Beck
|name=Beck
Line 102: Line 125:
|HP=20
|HP=20
|lv=1
|lv=1
|recruitment method=Visit the village}}
|inventory={{Item|ds|Thunderbolt}}
|return1=marth
|recruitment method=Visit the [[village]]
|return2=abel
}}
|return3=frey
|forced1=marth
|return4=jagen
|return1=abel
|return5=cain
|return2=frey
|return6=gordin
|return3=jagen
|return7=draug
|return4=cain
|return8=norne
|return5=gordin
|return9=caeda
|return6=draug
|return10=wrys
|return7=norne
|return11=ogma
|return8=caeda
|return12=barst
|return9=wrys
|return13=bord
|return10=ogma
|return14=cord
|return11=barst
|return15=darros
|return12=bord
|return16=castor
|return13=cord
|return17=julian
|return14=darros
|return18=lena
|return15=castor
|return19=navarre
|return16=julian
|return17=lena
|return18=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=wolf
|return22=sedgar
|return22article=Wolf (Shadow Dragon)
|return23=roshea
|return23=sedgar
|return24=vyland
|return24=roshea
|return25=hardin
|return25=vyland
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=caesar
|return30=bantu
|return31=radd
|return31=caesar
|return32=roger
|return32=radd
|return33=jeorge
|return33=roger
|return34=maria
|return34=jeorge
|return35=minerva
|return35=maria
|return36=linde
|return36=minerva
|return37=jake
|return37=linde
|return38=dolph
|return38=jake
|return39=macellan
|return39=dolph
|return40=tomas
|return40=macellan
|return41=boah
|return41=tomas
|return42=midia
|return42=boah
|return43=horace
|return43=midia
|return44=horace
}}
}}
}}
}}


===Item data===
===Item data===
{{ChapItems
{{tab
|default=2
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|content1={{ChapItems
|platform=nes01
|item1=Ridersbane
|item1image=none
|obtain1=Dropped by enemy [[Thief]] (×2)
|itemlast=Wyrmslayer
|itemlastimage=none
|obtainlast=Dropped by [[Astram]]
|}}
|content2={{ChapItems
|platform=ds
|platform=ds
|item1=Wyrmslayer
|item1=Ridersbane
|obtain1=Dropped by Astram as an enemy.
|obtain1=Dropped by enemy [[Thief]]
|item2=Hoistflamme
|item2=Wyrmslayer
|obtain2=Dropped by a Ballistician.
|obtain2=Dropped by [[Astram]]
|itemlast=Ridersbane
|itemlast=Hoistflamme
|obtainlast=Dropped by a Thief.}}
|obtainlast=Dropped by enemy [[Ballistician]]
|}}
}}


===Shop data===
===Shop data===
{{ChapShop DS
{{tab
|default=2
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|content1={{ChapShop NES01
|sword1=Iron Sword
|swcost1=320
|sword2=Steel Sword
|swcost2=500
|sword3=Rapier
|swcost3=900
|lance1=Lance
|lance1article=Lance (Famicom)
|lacost1=450
|lance2=Silver Lance
|lacost2=1800
|bow1=Steel Bow
|bocost1=560
|bow2=Bowgun
|bocost2=950
}}
|content2={{ChapShop DS
|sword1=Steel Sword
|sword1=Steel Sword
|swcost1=875
|swcost1=875
Line 173: Line 235:
|bow1=Steel Bow
|bow1=Steel Bow
|bocost1=770
|bocost1=770
}}
}}
}}


Line 179: Line 242:
|default=2
|default=2
|width=100%
|width=100%
|tab1=''Shadow Dragon and the Blade of Light''
|header=Enemy data
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|tab2=''Shadow Dragon''
|tab3=''Shadow Dragon'' <small>(Hard-5)</small>
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapEnemies
{{ChapUnitCellFE1
|platform=nes01
|name=[[Grigas]]
|name1=Grust
|class=Ballistician
|class1=Ballistician
|lv=5
|lv1=1
|#=1
|#1=4
|hp=26
|inventory1=[[Arrowspate]]
|str=7
|-
|skill=3
|name2=Grust
|spd=5
|class2=Ballistician
|def=16
|lv2=1
|mov=4
|#2=4
|inventory=[[Pachyderm]]
|inventory2=[[Stonehoist]]
|notes=Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
|-
}}
|name3=Grust
{{ChapUnitCellFE1
|class3=Ballistician
|name=Grust
|lv3=3
|class=Thief
|#3=2
|lv=5
|inventory3=[[Stonehoist]]
|#=2
|-
|hp=22
|name4=Grust
|str=5
|class4=Ballistician
|skill=3
|lv4=1
|spd=11
|#4=2
|def=4
|inventory4=[[Hoistflamme]]
|mov=7
|-
|inventory=[[Iron Sword]]
|name5=Grust
|notes=Drops a {{drop|Ridersbane}} upon defeat.
|class5=Ballistician
}}
|lv5=3
{{ChapUnitCellFE1
|#5=1
|name=Grust
|inventory5=[[Hoistflamme]]
|class=Ballistician
|-
|lv=3
|name6=Grust
|#=2
|class6=Ballistician
|hp=23
|lv6=1
|str=6
|#6=1
|skill=2
|inventory6=[[Thunderbolt]]
|spd=4
|-
|def=15
|name7=Grust
|mov=4
|class7=Thief
|inventory=[[Stonehoist]]
|lv7=5
|notes=Moves to attack any player unit in range; moves east of the gate if no one is in range.
|#7=2
}}
|inventory7=[[Iron Sword]]
{{ChapUnitCellFE1
|-
|name=Grust
|name8=Grust
|class=Curate
|class8=Priest
|lv=5
|lv8=5
|#=1
|#8=1
|hp=22
|inventory8=[[Mend]]
|str=3
|-
|skill=3
|name9=Astram
|spd=3
|class9=Hero
|def=5
|lv9=1
|mov=5
|#9=1
|inventory=[[Mend]]
|inventory9=[[Silver Sword]]
}}
|-
{{ChapUnitCellFE1
|nameb=Grigas
|name=[[Astram]]
|classb=Ballistician
|class=Hero
|lvb=5
|lv=1
|inventoryb=[[Pachyderm]]
|#=1
|}}
|hp=24
|content2={{ChapEnemies
|str=8
|platform=ds01
|skill=14
|name1=Grust
|spd=14
|class1=Ballistician
|def=8
|lv1=1
|mov=7
|#1=4
|inventory=[[Silver Sword]]
|inventory1=[[File:Is ds arrowspate.png]] [[Arrowspate]]
|notes=Drops a {{drop|Wyrmslayer}} upon defeat.<br>Does not move.
|-
}}
|name2=Grust
{{ChapUnitCellFE1
|class2=Ballistician
|name=Grust
|lv2=1
|class=Ballistician
|#2=3
|lv=1
|inventory2=[[File:Is ds stonehoist.png]] [[Stonehoist]]
|#=2
|-
|hp=20
|name3=Grust
|str=5
|class3=Ballistician
|skill=1
|lv3=3
|spd=3
|#3=2
|def=14
|inventory3=[[File:Is ds stonehoist.png]] [[Stonehoist]]
|mov=4
|-
|inventory=[[Thunderbolt]]
|name4=Grust
|notes=The westernmost on moves to attack any player unit in range; moves west of the gate if no one is in range.
|class4=Ballistician
}}
|lv4=1
{{ChapUnitCellFE1
|#4=1
|name=Grust
|inventory4=[[File:Is ds hoistflamme.png]] {{drop|Hoistflamme}}
|class=Ballistician
|-
|lv=1
|name5=Grust
|#=4
|class5=Ballistician
|hp=20
|lv5=3
|str=5
|#5=1
|skill=1
|inventory5=[[File:Is ds hoistflamme.png]] [[Hoistflamme]]
|spd=3
|-
|def=14
|name6=Grust
|mov=4
|class6=Ballistician
|inventory=[[Arrowspate]]
|lv6=1
|notes=The westernmost one moves to attack any player unit in range; moves west of the gate if no one is in range.
|#6=1
}}
|inventory6=[[File:Is ds thunderbolt.png]] [[Thunderbolt]]
{{ChapUnitCellFE1
|-
|name=Grust
|name7=Grust
|class=Ballistician
|class7=Thief
|lv=1
|lv7=7
|#=4
|#7=1
|hp=20
|inventory7=[[File:Is ds iron sword.png]] [[Iron Sword]]
|str=5
|-
|skill=1
|name8=Grust
|spd=3
|class8=Thief
|def=14
|lv8=7
|mov=4
|#8=1
|inventory=[[Stonehoist]]
|inventory8=[[File:Is ds iron sword.png]] [[Iron Sword]] • [[File:Is ds ridersbane.png]] {{drop|Ridersbane}}
|notes=The westernmost two move to attack any player unit in range; move west of the gate if no one is in range.
|-
}}
|name9=Grust
{{ChapUnitCellFE1
|class9=Curate
|name=Grust
|lv9=7
|class=Ballistician
|#9=1
|lv=1
|inventory9=[[File:Is ds mend.png]] [[Mend]]
|#=2
|-
|hp=20
|name10=[[Astram]]
|str=5
|class10=Hero
|skill=1
|lv10=1
|spd=3
|#10=1
|def=14
|inventory10=[[File:Is ds silver sword.png]] [[Silver Sword]] • [[File:Is ds wyrmslayer.png]] {{drop|Wyrmslayer}}
|mov=4
|-
|inventory=[[Hoistflamme]]
|nameb=[[Grigas]]
|notes=The westernmost one move to attack any player unit in range; moves west of the gate if no one is in range.
|classb=Ballistician
}}
|lvb=1
{{ChapUnitCellFE1
|inventoryb=[[File:Is ds pachyderm.png]] [[Pachyderm]]
|name=Grust
|class=Ballistician
|lv=3
|#=1
|hp=23
|str=6
|skill=2
|spd=4
|def=15
|mov=4
|inventory=[[Hoistflamme]]
|last=y
}}
{{ChapUnitFtr}}
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Grigas]]
|class=Ballistician
|lv=5
|#=1
|hp=26
|str=7
|mag=0
|skill=3
|spd=6
|lck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=19.6
|str=3.2
|mag=0
|skill=3.4
|spd=10
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Ridersbane|type=drop}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=2
|hp=21.8
|str=4
|mag=0
|skill=1.2
|spd=3.4
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=18.4
|str=0
|mag=2.2
|skill=2.8
|spd=5.8
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=Moves to heal units in range.
}}
{{ChapUnitCellFE11
|name=[[Astram]]
|class=Hero
|lv=1
|#=1
|hp=26
|str=8
|mag=1
|skill=14
|spd=14
|lck=3
|def=8
|res=3
|mov=8
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Wyrmslayer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=20
|str=3
|mag=0
|skill=1
|spd=3
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Thunderbolt}}
|notes=Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=19.6
|str=3.2
|mag=0
|skill=3.4
|spd=10
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=2
|hp=20
|str=3
|mag=0
|skill=1
|spd=3
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Arrowspate}}
|notes=The northern one does not act until a player unit ends their turn in the north row (columns 4–19, rows 4–5).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=20
|str=3
|mag=0
|skill=1
|spd=3
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Arrowspate}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=20
|str=3
|mag=0
|skill=1
|spd=3
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Stonehoist}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=20
|str=3
|mag=0
|skill=1
|spd=3
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Hoistflamme|type=drop}}
|notes=Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=20
|str=3
|mag=0
|skill=1
|spd=3
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Stonehoist}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=1
|hp=21.8
|str=4
|mag=0
|skill=1.2
|spd=3.4
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Hoistflamme}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=20
|str=5
|mag=0
|skill=1
|spd=3
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=20
|str=5
|mag=0
|skill=1
|spd=3
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Grigas]]
|class=Ballistician
|lv=5
|#=1
|hp=28.7
|str=8.5
|mag=0
|skill=3.3
|spd=6.6
|lck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=21.4
|str=3.8
|mag=0
|skill=4.6
|spd=11.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Ridersbane|type=drop}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=2
|hp=24.5
|str=5.5
|mag=0
|skill=1.5
|spd=4
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=19.6
|str=0
|mag=2.8
|skill=3.7
|spd=6.7
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=Moves to heal units in range.
}}
{{ChapUnitCellFE11
|name=[[Astram]]
|class=Hero
|lv=1
|#=1
|hp=26
|str=8
|mag=1
|skill=14
|spd=14
|lck=3
|def=8
|res=3
|mov=8
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Wyrmslayer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=22.7
|str=4.5
|mag=0
|skill=1.3
|spd=3.6
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Thunderbolt}}
|notes=Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=21.4
|str=3.8
|mag=0
|skill=4.6
|spd=11.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=2
|hp=22.7
|str=4.5
|mag=0
|skill=1.3
|spd=3.6
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=22.7
|str=4.5
|mag=0
|skill=1.3
|spd=3.6
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Arrowspate}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=22.7
|str=4.5
|mag=0
|skill=1.3
|spd=3.6
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Stonehoist}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=22.7
|str=4.5
|mag=0
|skill=1.3
|spd=3.6
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Hoistflamme|type=drop}}
|notes=Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=22.7
|str=4.5
|mag=0
|skill=1.3
|spd=3.6
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Stonehoist}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=1
|hp=24.5
|str=5.5
|mag=0
|skill=1.5
|spd=4
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Hoistflamme}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=22.7
|str=6.5
|mag=0
|skill=1.3
|spd=3.6
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=22.7
|str=6.5
|mag=0
|skill=1.3
|spd=3.6
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Grigas]]
|class=Ballistician
|lv=5
|#=1
|hp=31.4
|str=10
|mag=0
|skill=3.6
|spd=7.2
|lck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=23.2
|str=4.4
|mag=0
|skill=5.8
|spd=13
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Ridersbane|type=drop}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=2
|hp=27.2
|str=7
|mag=0
|skill=1.8
|spd=4.6
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=20.8
|str=0
|mag=3.4
|skill=4.6
|spd=7.6
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=Moves to heal units in range.
}}
{{ChapUnitCellFE11
|name=[[Astram]]
|class=Hero
|lv=1
|#=1
|hp=26
|str=8
|mag=1
|skill=14
|spd=14
|lck=3
|def=8
|res=3
|mov=8
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Wyrmslayer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=25.4
|str=6
|mag=0
|skill=1.6
|spd=4.2
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Thunderbolt}}
|notes=Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=23.2
|str=4.4
|mag=0
|skill=5.8
|spd=13
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=2
|hp=25.4
|str=6
|mag=0
|skill=1.6
|spd=4.2
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=25.4
|str=6
|mag=0
|skill=1.6
|spd=4.2
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Arrowspate}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=25.4
|str=6
|mag=0
|skill=1.6
|spd=4.2
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Stonehoist}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=25.4
|str=6
|mag=0
|skill=1.6
|spd=4.2
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Hoistflamme|type=drop}}
|notes=Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=25.4
|str=6
|mag=0
|skill=1.6
|spd=4.2
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Stonehoist}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=1
|hp=27.2
|str=7
|mag=0
|skill=1.8
|spd=4.6
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Hoistflamme}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=25.4
|str=8
|mag=0
|skill=1.6
|spd=4.2
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=25.4
|str=8
|mag=0
|skill=1.6
|spd=4.2
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Grigas]]
|class=Ballistician
|lv=5
|#=1
|hp=34.1
|str=11.5
|mag=0
|skill=3.9
|spd=7.8
|lck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=25
|str=5
|mag=0
|skill=7
|spd=14.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Ridersbane|type=drop}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=2
|hp=29.9
|str=8.5
|mag=0
|skill=2.1
|spd=5.2
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=22
|str=0
|mag=4
|skill=5.5
|spd=8.5
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=Moves to heal units in range.
}}
{{ChapUnitCellFE11
|name=[[Astram]]
|class=Hero
|lv=1
|#=1
|hp=26
|str=8
|mag=1
|skill=14
|spd=14
|lck=3
|def=8
|res=3
|mov=8
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Wyrmslayer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=28.1
|str=7.5
|mag=0
|skill=1.9
|spd=4.8
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Thunderbolt}}
|notes=Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=25
|str=5
|mag=0
|skill=7
|spd=14.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=2
|hp=28.1
|str=7.5
|mag=0
|skill=1.9
|spd=4.8
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=28.1
|str=7.5
|mag=0
|skill=1.9
|spd=4.8
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Arrowspate}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=28.1
|str=7.5
|mag=0
|skill=1.9
|spd=4.8
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Stonehoist}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=28.1
|str=7.5
|mag=0
|skill=1.9
|spd=4.8
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Hoistflamme|type=drop}}
|notes=Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=28.1
|str=7.5
|mag=0
|skill=1.9
|spd=4.8
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Stonehoist}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=1
|hp=29.9
|str=8.5
|mag=0
|skill=2.1
|spd=5.2
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Hoistflamme}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=28.1
|str=9.5
|mag=0
|skill=1.9
|spd=4.8
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=28.1
|str=9.5
|mag=0
|skill=1.9
|spd=4.8
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Grigas]]
|class=Ballistician
|lv=5
|#=1
|hp=36.8
|str=13
|mag=0
|skill=4.2
|spd=8.4
|lck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=26.8
|str=5.6
|mag=0
|skill=8.2
|spd=16
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Ridersbane|type=drop}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=2
|hp=32.6
|str=10
|mag=0
|skill=2.4
|spd=5.8
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=23.2
|str=0
|mag=4.6
|skill=6.4
|spd=9.4
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=Moves to heal units in range.
}}
{{ChapUnitCellFE11
|name=[[Astram]]
|class=Hero
|lv=1
|#=1
|hp=26
|str=8
|mag=1
|skill=14
|spd=14
|lck=3
|def=8
|res=3
|mov=8
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Wyrmslayer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=30.8
|str=9
|mag=0
|skill=2.2
|spd=5.4
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Thunderbolt}}
|notes=Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=26.8
|str=5.6
|mag=0
|skill=8.2
|spd=16
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=2
|hp=30.8
|str=9
|mag=0
|skill=2.2
|spd=5.4
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=30.8
|str=9
|mag=0
|skill=2.2
|spd=5.4
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Arrowspate}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=30.8
|str=9
|mag=0
|skill=2.2
|spd=5.4
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Stonehoist}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=30.8
|str=9
|mag=0
|skill=2.2
|spd=5.4
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Hoistflamme|type=drop}}
|notes=Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=30.8
|str=9
|mag=0
|skill=2.2
|spd=5.4
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Stonehoist}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=1
|hp=32.6
|str=10
|mag=0
|skill=2.4
|spd=5.8
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Hoistflamme}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=30.8
|str=11
|mag=0
|skill=2.2
|spd=5.4
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=30.8
|str=11
|mag=0
|skill=2.2
|spd=5.4
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Grigas]]
|class=Ballistician
|lv=5
|#=1
|hp=39.5
|str=14.5
|mag=0
|skill=4.5
|spd=9
|lck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=28.6
|str=6.2
|mag=0
|skill=9.4
|spd=17.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Ridersbane|type=drop}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=2
|hp=35.3
|str=11.5
|mag=0
|skill=2.7
|spd=6.4
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=24.4
|str=0
|mag=5.2
|skill=7.3
|spd=10.3
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=Moves to heal units in range.
}}
{{ChapUnitCellFE11
|name=[[Astram]]
|class=Hero
|lv=1
|#=1
|hp=26
|str=8
|mag=1
|skill=14
|spd=14
|lck=3
|def=8
|res=3
|mov=8
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Wyrmslayer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=33.5
|str=10.5
|mag=0
|skill=2.5
|spd=6
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Thunderbolt}}
|notes=Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=28.6
|str=6.2
|mag=0
|skill=9.4
|spd=17.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Silver Sword}}
|notes=Moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=2
|hp=33.5
|str=10.5
|mag=0
|skill=2.5
|spd=6
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=33.5
|str=10.5
|mag=0
|skill=2.5
|spd=6
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Arrowspate}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=33.5
|str=10.5
|mag=0
|skill=2.5
|spd=6
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Stonehoist}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=33.5
|str=10.5
|mag=0
|skill=2.5
|spd=6
|lck=0
|def=11
|res=0
|inventory={{Item|ds|Hoistflamme|type=drop}}
|notes=Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=33.5
|str=10.5
|mag=0
|skill=2.5
|spd=6
|lck=0
|def=11
|res=0
|mov=4
|inventory={{Item|ds|Stonehoist}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=3
|#=1
|hp=35.3
|str=11.5
|mag=0
|skill=2.7
|spd=6.4
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Hoistflamme}}
|notes=Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=33.5
|str=12.5
|mag=0
|skill=2.5
|spd=6
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Arrowspate}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Ballistician
|lv=1
|#=1
|hp=33.5
|str=12.5
|mag=0
|skill=2.5
|spd=6
|lck=0
|def=12
|res=0
|inventory={{Item|ds|Stonehoist}}
|last=y
}}
}}
|content3={{ChapEnemies
{{ChapUnitFtr}}
|platform=ds01
|name1=Grust
|class1=Ballistician
|lv1=1
|#1=4
|inventory1=[[File:Is ds arrowspate.png]] [[Arrowspate]]
|-
|name2=Grust
|class2=Ballistician
|lv2=1
|#2=3
|inventory2=[[File:Is ds stonehoist.png]] [[Stonehoist]]
|-
|name3=Grust
|class3=Ballistician
|lv3=3
|#3=2
|inventory3=[[File:Is ds stonehoist.png]] [[Stonehoist]]
|-
|name4=Grust
|class4=Ballistician
|lv4=1
|#4=1
|inventory4=[[File:Is ds hoistflamme.png]] {{drop|Hoistflamme}}
|-
|name5=Grust
|class5=Ballistician
|lv5=3
|#5=1
|inventory5=[[File:Is ds hoistflamme.png]] [[Hoistflamme]]
|-
|name6=Grust
|class6=Ballistician
|lv6=1
|#6=1
|inventory6=[[File:Is ds thunderbolt.png]] [[Thunderbolt]]
|-
|name7=Grust
|class7=Thief
|lv7=7
|#7=1
|inventory7=[[File:Is ds silver sword.png]] [[Silver Sword]]
|-
|name8=Grust
|class8=Thief
|lv8=7
|#8=1
|inventory8=[[File:Is ds silver sword.png]] [[Silver Sword]] • [[File:Is ds ridersbane.png]] {{drop|Ridersbane}}
|-
|name9=Grust
|class9=Curate
|lv9=7
|#9=1
|inventory9=[[File:Is ds mend.png]] [[Mend]]
|-
|name10=[[Astram]]
|class10=Hero
|lv10=1
|#10=1
|inventory10=[[File:Is ds silver sword.png]] [[Silver Sword]] • [[File:Is ds wyrmslayer.png]] {{drop|Wyrmslayer}}
|-
|nameb=[[Grigas]]
|classb=Ballistician
|lvb=1
|inventoryb=[[File:Is ds pachyderm.png]] [[Pachyderm]]
}}
}}
}}
}}
Line 385: Line 1,875:
|header=Boss data
|header=Boss data
|width=60%
|width=60%
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|tab2=''Shadow Dragon''
|content1={{BossStats FE1
|content1={{BossStats FE1
|portrait=[[File:Portrait boss 01 fe01.png]]
|portrait=[[File:Portrait boss 01 fe01.png]]
|sprite=ballistician enemy
|class=Ballistician
|class=Ballistician
|exp=52
|exp=52
Line 402: Line 1,893:
|wl=10
|wl=10
|inventory=[[Pachyderm]]
|inventory=[[Pachyderm]]
|ba=y
}}
}}
|content2={{Tab
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard-5
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{BossStats DS
|content1={{BossStats DS
|portrait=[[File:Small portrait grigas fe11.png]]
|portrait=[[File:Small portrait grigas fe11.png]]
|sprite=ballistician enemy
|class=Ballistician
|class=Ballistician
|lv=5
|lv=5
Line 418: Line 1,916:
|def=16
|def=16
|res=0
|res=0
|move=--
|inventory={{Item|ds|Pachyderm}}
|inventory=[[File:Is ds pachyderm.png]] [[Pachyderm]]
}}
}}
|content2={{BossStats DS
|content2={{BossStats DS
|portrait=[[File:Small portrait grigas fe11.png]]
|portrait=[[File:Small portrait grigas fe11.png]]
|sprite=ballistician enemy
|class=Ballistician
|class=Ballistician
|lv=5
|lv=5
|HP=40
|HP=28.7
|str=15
|str=8.5
|magic=0
|magic=0
|skill=5
|skill=3.3
|spd=6.6
|luck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
}}
|content3={{BossStats DS
|portrait=[[File:Small portrait grigas fe11.png]]
|sprite=ballistician enemy
|class=Ballistician
|lv=5
|HP=31.4
|str=10
|magic=0
|skill=3.6
|spd=7.2
|luck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
}}
|content4={{BossStats DS
|portrait=[[File:Small portrait grigas fe11.png]]
|sprite=ballistician enemy
|class=Ballistician
|lv=5
|HP=34.1
|str=11.5
|magic=0
|skill=3.9
|spd=7.8
|luck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
}}
|content5={{BossStats DS
|portrait=[[File:Small portrait grigas fe11.png]]
|sprite=ballistician enemy
|class=Ballistician
|lv=5
|HP=36.8
|str=13
|magic=0
|skill=4.2
|spd=8.4
|luck=0
|def=16
|res=0
|inventory={{Item|ds|Pachyderm}}
}}
|content6={{BossStats DS
|portrait=[[File:Small portrait grigas fe11.png]]
|sprite=ballistician enemy
|class=Ballistician
|lv=5
|HP=39.5
|str=14.5
|magic=0
|skill=4.5
|spd=9
|spd=9
|luck=0
|luck=0
|def=16
|def=16
|res=0
|res=0
|move=--
|inventory={{Item|ds|Pachyderm}}
|inventory=[[File:Is ds pachyderm.png]] [[Pachyderm]]
}}
}}
:''Note:  Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
Line 442: Line 1,998:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
In this chapter you get Astram and Beck. Astram's base stats are utterly awful; they are comparable to Ogma and Caesar's average stats at level 10 unpromoted, making him less valuable than the swords in his pack. If you want to recruit him, you must deploy Midia, that sub-par Paladin you picked up in Chapter 12. Beck, on the other hand, is a powerful Ballistician. Anything that can be said about Jake applies to him, and the two can be used interchangeably or even in tandem. There are mercifully no reinforcements this chapter. Finally, note the many Arrowspate Ballisticians lurking about; Caeda and Minerva should be grounded or even benched for this chapter.
'''New Units:'''
* [[Astram]]: To recruit Astram, deploy [[Midia]], the [[Paladin]] from Chapter&nbsp;12. However, be wary: Astram's base stats are disappointing. They're similar to what you'd expect from level&nbsp;10 [[Ogma]] and [[Caesar]]. His value lies more in the weapons he carries rather than his combat prowess.
* [[Beck]]: A powerful [[Ballistician]]. His capabilities are on par with [[Jake]]. You can use them interchangeably or together. [[Marth]] should head to the village to recruit Beck, who comes equipped with a [[Thunderbolt]] effective against enemy artillery.


Since the three Ballisticians in the bottom row are all immobile, a cavalry rush can put them out of commission safely and efficiently. Armored units will be particularly effective in drawing out the enemy's artillery fire, allowing your squishier units a chance to zip in and pop them. Marth can also make for the village to recruit Beck, who comes with a Thunderbolt that does effective damage against enemy artillery. If you kill the guy with the Hoistflamme on the bottom row with someone with a full inventory and then transfer said Hoistflamme to the convoy, Beck can immediately take it from Marth and use it to good effect.
'''Enemies:'''
* Watch out for the many [[Arrowspate]] Ballisticians in the area. This might be a good time to keep [[Caeda]] and [[Minerva]] grounded, or even out of the battle altogether.
* The bottom row features three immobile Ballisticians. A swift cavalry charge can neutralize them efficiently.
* Be cautious of the enemy with a [[Thunderbolt]]; failing to do so can lead to a quick loss of one of your artillerymen.


Once the initial rush is dead, you can start advancing by using Beck's Thunderbolt to wound the enemy Ballisticians and Jake to finish them off (or vice versa). Be careful with the enemy packing his own Thunderbolt, or you'll quickly find yourself short one artilleryman. Once he's dead and it's just down to Grigas and his three cronies, you can send in a General to help mop up.
'''Battle Strategy:'''
* '''Initial Push:''' Armored units can attract and absorb the enemy's artillery shots. This paves the way for more vulnerable units to move in and neutralize them. Target the enemy with the [[Hoistflamme]] on the bottom row using a character with a full inventory. Transfer the Hoistflamme to the convoy afterward. Beck can then get it from Marth and use it effectively.
* '''Mid-battle Tactics:''' With Beck's Thunderbolt, you can injure the enemy Ballisticians. Use Jake to finish them off (or reverse the roles). After the initial onslaught, advance cautiously.
* '''Endgame Moves:''' When only [[Grigas]] and his three allies remain, bring in a [[General]] to assist in finishing them off.


'''Extra Note:''' There are no reinforcements in this chapter, so you don't need to be on the lookout for surprise attacks.
<!--
==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Wooden Cavalry
|eng-name=The Wooden Cavalry
|jap-name={{hover|グルニアの木馬隊|Gurunia no mokubatai}}
|jpn-name={{h|グルニアの木馬隊|Gurunia no mokubatai}}
|jap-mean=Translates to "Grunia's Wooden Horse Corps"
|jpn-mean=Grunia's Wooden Horse Corps
|span-name=Artillería de Grust
|span-name=Artillería de Grust
|span-mean=Artillery of Grust
|span-mean=Artillery of Grust
Line 460: Line 2,027:
|fren-mean=The Legion of Wood
|fren-mean=The Legion of Wood
|ger-name=Hölzerne Reiterei
|ger-name=Hölzerne Reiterei
|ger-mean=The Wooden Cavalry
|ger-mean=Wooden Cavalry
|ital-name=L'artiglieria di Grust
|ital-name=L'artiglieria di Grust
|ital-mean=Artillery of Grust
|ital-mean=The Artillery of Grust
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
{{sectstub}}
<gallery>
Cg fe11 c13.png|CG image displayed during the intro for {{title|Shadow Dragon}}
</gallery>


{{ref}}
{{ref}}
Line 473: Line 2,043:
|prechapter=The Ageless Palace
|prechapter=The Ageless Palace
|prealternate=A Traitor's Worth
|prealternate=A Traitor's Worth
|name=The Wooden Cavalry
|nextchapter=Land of Sorrow (Shadow Dragon){{!}}Land of Sorrow
|nextchapter=Land of Sorrow (Shadow Dragon){{!}}Land of Sorrow
}}
}}
Line 479: Line 2,048:
{{Nav1}}
{{Nav1}}
{{Nav11}}
{{Nav11}}
 
{{DEFAULTSORT:Wooden Cavalry, The}}
[[Category:Chapters of Fire Emblem: Shadow Dragon and the Blade of Light]]
[[Category:Chapters of Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]

Latest revision as of 21:25, 28 March 2024

The Wooden Cavalry

Cm fe11 13.png

Location

Fort Menedy

New units

Astram, Beck

Boss(es)

Grigas

Previous chapter(s)
Next chapter(s)

Land of Sorrow

The Wooden Cavalry (Japanese: グルニアの木馬隊 Grunia's Wooden Horse Corps) is the thirteenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon. It is one of the five chapters that were cut from Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: The Wooden Cavalry/Script

Marth and his cohort begin the march towards Altea. They are faced with the Wooden Cavalry, Grust's artillery regiment. Marth elects to charge in and silence them from up close before they can do too much damage. After the battle, Nyna notices Marth is troubled; he explains that a commoner told him that Grust is divided about the war against Altea, causing him to doubt his own feelings of hatred towards Grust and Gra.

Chapter data

Shadow Dragon & the Blade of Light Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–14+2 {{{partner}}} {{{other}}} 17−1
Cm fe11 13.png
Map dimensions:
30 columns by 23 rows

Character data

Shadow Dragon & the Blade of Light Shadow Dragon

Characters
New units
Astram
Portrait astram fe11.png
Hero
HP
26
Inventory
Silver Sword
WyrmslayerThis item is dropped upon this unit's defeat.*
Level
1
Enemy, talk to with Midia
Beck
Portrait beck fe11.png
Ballistician
HP
20
Inventory
Thunderbolt
Level
1
Visit the village
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​

Item data

Shadow Dragon & the Blade of Light Shadow Dragon

Items
Name Obtainment Method
Is ds ridersbane.png Ridersbane Dropped by enemy Thief
Is ds wyrmslayer.png Wyrmslayer Dropped by Astram
Is ds hoistflamme.png Hoistflamme Dropped by enemy Ballistician

Shop data

Shadow Dragon & the Blade of Light Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds steel sword.png Steel Sword 875

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 ballistician enemy.gif Grigas Ballistician 5 1 26 7 0 3 6 0 16 0 -- Pachyderm
Stands on a gate, the chapter's seize point.
Ma ds01 thief enemy.gif Grust Thief 7 1 19.6 3.2 0 3.4 10 0 2.8 0 7 Iron Sword RidersbaneThis item is dropped upon this unit's defeat.
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
Ma ds01 ballistician enemy.gif Grust Ballistician 3 2 21.8 4 0 1.2 3.4 0 12 0 -- Stonehoist
Does not act until a player unit ends their turn in the middle row (columns 4–15, rows 11–13).
Ma ds01 curate enemy.gif Grust Curate 7 1 18.4 0 2.2 2.8 5.8 0 4.2 8.4 5 Mend
Moves to heal units in range.
Ma ds01 hero enemy.gif Astram Hero 1 1 26 8 1 14 14 3 8 3 8 Silver Sword WyrmslayerThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma ds01 ballistician enemy.gif Grust Ballistician 1 1 20 3 0 1 3 0 11 0 -- Thunderbolt
Does not act until a player unit ends their turn in the west section of the map (columns 1–11).
Ma ds01 thief enemy.gif Grust Thief 7 1 19.6 3.2 0 3.4 10 0 2.8 0 7 Iron Sword
Moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
Ma ds01 ballistician enemy.gif Grust Ballistician 1 2 20 3 0 1 3 0 11 0 -- Arrowspate
The northern one does not act until a player unit ends their turn in the north row (columns 4–19, rows 4–5).
Ma ds01 ballistician enemy.gif Grust Ballistician 1 1 20 3 0 1 3 0 11 0 4 Arrowspate
Immediately begins moving unprovoked.
Ma ds01 ballistician enemy.gif Grust Ballistician 1 1 20 3 0 1 3 0 11 0 -- Stonehoist
--
Ma ds01 ballistician enemy.gif Grust Ballistician 1 1 20 3 0 1 3 0 11 0 -- HoistflammeThis item is dropped upon this unit's defeat.
Does not act until a player unit ends their turn in the south row (columns 4–19, rows 19–20).
Ma ds01 ballistician enemy.gif Grust Ballistician 1 1 20 3 0 1 3 0 11 0 4 Stonehoist
Immediately begins moving unprovoked.
Ma ds01 ballistician enemy.gif Grust Ballistician 3 1 21.8 4 0 1.2 3.4 0 12 0 -- Hoistflamme
Does not act until a player unit ends their turn in the middle row (columns 4–19, rows 11–13).
Ma ds01 ballistician enemy.gif Grust Ballistician 1 1 20 5 0 1 3 0 12 0 -- Arrowspate
--
Ma ds01 ballistician enemy.gif Grust Ballistician 1 1 20 5 0 1 3 0 12 0 -- Stonehoist
--

Boss data

Main article: Grigas
Boss data

Shadow Dragon & the Blade of Light Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait grigas fe11.png
Ma ds01 ballistician enemy.gif Ballistician
Level 5
Movement --
Stats
Max HP 26 Speed 6
Strength 7 Luck 0
Magic 0 Defense 16
Skill 3 Resistance 0
Inventory
Pachyderm
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

New Units:

  • Astram: To recruit Astram, deploy Midia, the Paladin from Chapter 12. However, be wary: Astram's base stats are disappointing. They're similar to what you'd expect from level 10 Ogma and Caesar. His value lies more in the weapons he carries rather than his combat prowess.
  • Beck: A powerful Ballistician. His capabilities are on par with Jake. You can use them interchangeably or together. Marth should head to the village to recruit Beck, who comes equipped with a Thunderbolt effective against enemy artillery.

Enemies:

  • Watch out for the many Arrowspate Ballisticians in the area. This might be a good time to keep Caeda and Minerva grounded, or even out of the battle altogether.
  • The bottom row features three immobile Ballisticians. A swift cavalry charge can neutralize them efficiently.
  • Be cautious of the enemy with a Thunderbolt; failing to do so can lead to a quick loss of one of your artillerymen.

Battle Strategy:

  • Initial Push: Armored units can attract and absorb the enemy's artillery shots. This paves the way for more vulnerable units to move in and neutralize them. Target the enemy with the Hoistflamme on the bottom row using a character with a full inventory. Transfer the Hoistflamme to the convoy afterward. Beck can then get it from Marth and use it effectively.
  • Mid-battle Tactics: With Beck's Thunderbolt, you can injure the enemy Ballisticians. Use Jake to finish them off (or reverse the roles). After the initial onslaught, advance cautiously.
  • Endgame Moves: When only Grigas and his three allies remain, bring in a General to assist in finishing them off.

Extra Note: There are no reinforcements in this chapter, so you don't need to be on the lookout for surprise attacks.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Wooden Cavalry

--

Japanese

グルニアの木馬隊

Grunia's Wooden Horse Corps

Spanish

Artillería de Grust

Artillery of Grust

French

La Légion de bois

The Legion of Wood

German

Hölzerne Reiterei

Wooden Cavalry

Italian

L'artiglieria di Grust

The Artillery of Grust

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Ageless Palace •
← A Traitor's Worth •
The Wooden Cavalry • Land of Sorrow →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline