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The Wellspring of Truth

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The Wellspring of Truth

Ss fe13 mirage map.png

Location

Wellspring of Truth

New units

Aversa

Boss(es)

Aversa

Now, let's have an answer. Just who am I?
— One of the two Aversas, should the NPC and boss Aversas fight each other

The Wellspring of Truth is the twenty-second paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via a SpotPass interaction and also requires beating chapter 25 in order to play. This chapter is unlockable via SpotPass starting June 28, 2012 in the Japanese version, April 11, 2013 in the North American version, and June 27-28, 2013 in the PAL version.

In this chapter, the Shepherds arrive at the Wellspring of Truth, where they face what may be their toughest challenge ever...themselves!

Plot

Main article: The Wellspring of Truth/Script

Chrom and Frederick have gathered in a hallway in an area in west central Valm, where Chrom asks about the Wellspring of Truth, if it's a local superstition; Frederick reveals it's closer to a legend, that the nearby ruins apparently house an unusual spring, and many believe the waters of the spring reflect one's true self, to which Frederick reveals he doesn't get the meaning. The meaning is also lost on Chrom, who states he doesn't need some glorified puddle to tell him who he is; Robin asks himself/herself about his/her true self, to which Aversa silently appears but Robin noticing her presence. Aversa asks Robin if he/she is the real deal or the illusion, which stumps Robin; Aversa tells Robin if he/she would learn the answer to give chase. Robin wonders what just went on when Chrom asks him/her if something's wrong; Robin reveals he/she may have seen Aversa, and after a puzzled reaction from Chrom, reveals that Aversa somehow seemed odd--she said he/she should give chase to learn the truth. Chrom states that, if Aversa is alive, she could be spreading more of her venom across the land, and perhaps it's best they made certain. Battle preparations take place at this point; the phase reveals that 15 of the stage's 16 enemies are Mirages with apparently low stats, with the 16th enemy and the one NPC apparently both being Aversa.

Once preparations are complete, the NPC Aversa reveals that this spring reflects the truth, and if doubt hounds any of the Shepherds, they should have a look and drown that dog forever--they may just find new life in death--or perhaps the other way around. The player Chrom tells Aversa that he's had enough of her riddles and asks just who she is--he wants the truth and he wants it now; a second Chrom appears, to which the player Chrom asks if it really is another him standing in front of him. The Mirages seen in the battle preparations phase are revealed to have transformed into copies of the characters the player deployed into the chapter, to which the mirage Chrom reveals he is the reflection of the player Chrom's true self, and asks the player Chrom to face him--in one of their deaths may the truth prevail. The player Chrom states that, if killing the mirage Chrom stops this madness, then he's all for it, yet he doesn't relish the idea of fighting someone who knows his every move. The battle begins at this point. Special lines are said should the player Chrom fight a mirage Chrom, the player Robin fight a mirage Robin, or the NPC Aversa fight the boss Aversa.

Aversa gives a pained reaction once the battle ends; Chrom asks Aversa what she saw, to which Aversa says she saw herself--a girl enslaved mind, body, and soul by Validar, with Chrom reacting shockingly. Aversa states that truth is a bitter satisfaction, and she would have sooner died than know it, saying that she should have never came to this place; Chrom again asks Aversa what she saw, to which Aversa says she thought she was so clever the whole time yet in truth she was nothing but a fool--Validar stole her memory and filled her mind with a false past, saving her life and taking her in were all lies, an entire history invented just so he could use her like a puppet. Robin reveals he/she finds what Aversa just revealed to be horrible, to which Aversa states that she was a girl like any other before Validar met her--perhaps a bit gifted but otherwise led a normal life; fate alone led Validar to her village, where he first learned of her talent, and cruel design saw him kill all who knew her and strip away her past, and on top of that, Validar had the audacity to play the role of savior, to which Robin notes how Validar was depraved. After all that, Aversa says she became the woman the Shepherds know and love, and asks that they say what they will about Validar--he knew talent when he saw it, yet in the end she was another pawn in his game, a pawn working in the service of her parents' murderer. Aversa reveals she could not be more of a fool, to which Chrom asks her what she'll do now; Aversa reveals Validar is dead, but the one he served still lives--she'll bury Grima deep and perhaps her past life with him/her. Puppet or not, Aversa says she has wrought terrible atrocities, and slaying Grima will not unwork that evil--but perhaps it may spare others her fate; Chrom asks Aversa that if she would fight, she should join the Shepherds--they'll stand a better chance together than going it alone. Chrom tells Aversa he's seen her fight, and she'd be a most welcome ally; Aversa states that even after all they've been through, Chrom would still have her at his side, then says she'll join the Shepherds--politics make strange bedfellows, but this war trumps all.

Website summary

It is said that one who visits the wellspring will witness the truth about one's self. While pursuing Aversa, Chrom and his allies arrive at the legendary Wellspring of Truth, where they must face the most challenging enemies of all[1]

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Partner Other Enemy
Defeat: Chrom or Robin die. 15 {{{partner}}} 1 16

The chapter's map is 18 columns by 25 rows. Columns 1 and 18 consist entirely of wall tiles.

Contrary to some popular belief, which states this chapter (and all of the other SpotPass paralogues) to be part of a free DLC model, this chapter is part of the vanilla Awakening game--it is not considered to be DLC, and should never be confused as being part of any DLC model. This chapter is a full-fledged chapter whose full data, including that for the featured character Aversa, is larger than a SpotPass transmission can accomodate, if not larger than chapters that fall into Awakening's actual DLC model. SpotPass originates no data related to this chapter other than the signal that allows the chapter to be unlocked. Once the chapter is added to the world map, it stays on the world map and can be accessed if the requirements are met even if the SpotPass data related to this chapter is not currently accessible to the game, something that would not be possible were it part of a DLC model.

Character data

Characters
New units
Aversa
Small portrait aversa fe13.png
Dark Flier
HP
55
Inventory
--
Level
20
Automatically at chapter's end if she survives the chapter as an NPC


Available characters
Chrom l ​Avatar m-default ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​Say'ri ​Basilio ​Flavia ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 spirit dust.png Spirit Dust Automatically at chapter's end
Is 3ds01 bullion large.png Bullion (L) Automatically at chapter's end

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 physic.png Physic 1,800
Is 3ds01 recover.png Recover 1,950
Is 3ds01 rescue.png Rescue 1,280
Is 3ds01 ward.png Ward 2,100
Is 3ds01 elixir.png Elixir 900

Event tiles

  • Column 7, row 15: Six squares south of the southwesternmost Mirage
  • Column 13, row 15: Six square south, one square east of the southeasternmost Mirage

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 mirage enemy.gif
??? Mirage 1 15 -- See here to learn how these enemies work.
Ma 3ds01 dark flier aversa enemy.gif
Aversa Dark Flier 20 1 Is 3ds01 bolganone.png BolganoneIs 3ds01 nosferatu.png Nosferatu
Is 3ds01 speed +2.png Speed +2Is 3ds01 relief.png ReliefIs 3ds01 rally movement.png Rally MovementIs 3ds01 galeforce.png GaleforceIs 3ds01 shadowgift.png Shadowgift
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 dark flier aversa other.gif
Aversa Dark Flier 20 1 Is 3ds01 bolganone.png BolganoneIs 3ds01 nosferatu.png Nosferatu
Is 3ds01 speed +2.png Speed +2Is 3ds01 relief.png ReliefIs 3ds01 rally movement.png Rally MovementIs 3ds01 galeforce.png GaleforceIs 3ds01 shadowgift.png Shadowgift
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Aversa

Normal Hard Lunatic

Small portrait aversa fe13.png
Dark Flier
Level 20
Movement 8
Stats
Max HP 55 Speed 32+2
Strength 24 Luck 26
Magic 31 Defense 21
Skill 29 Resistance 28
Inventory Skills
Is 3ds01 bolganone.png Bolganone
Is 3ds01 nosferatu.png Nosferatu
Is 3ds01 speed +2.png Speed +2
Is 3ds01 relief.png Relief
Is 3ds01 rally movement.png Rally Movement
Is 3ds01 galeforce.png Galeforce
Is 3ds01 shadowgift.png Shadowgift
Weapon Levels
Swords -- Lances B Axes --
Bows -- Tomes A Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This paralogue is a mirror boss chapter, which could very well be one of the easiest or hardest maps in Fire Emblem Awakening depending on character stats. The mirages copy your deployed units' skills and usable weapons, and always carry Silver variants of all weapon categories.

One cheat is to demote your characters using a Second Seal, then give all of them Master Seals to use during battle. This works especially well for classes incapable of attacking, as Lissa and Maribelle become unable to participate in fights. Another trick is to recruit legacy SpotPass characters in case your roster has too many strong units, which can make this paralogue much harder than imaginable.


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Wellspring of Truth

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Ghost of a Blade • The Wellspring of Truth • The Radiant Hero →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map