The Warrior of Fiana
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“
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Why is such a simple task taking you so long? There's little doubt that the heir to House Leonster is hiding here. You've been too gentle with these villagers—give them ample motivation to talk.
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”
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— Raydrik
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The Warrior of Fiana (Japanese:フィアナの戦士 The Warrior of Fiana) is the first chapter of Fire Emblem: Thracia 776.
Plot
- Main article: The Warrior of Fiana/Script
With the Fiana Freeblades, Leif and Finn off on a mission elsewhere in the region, their home village of Fiana is assaulted by the forces of Munster under Raydrik and Weismann, from which Raydrik absconds with Nanna and Mareeta as hostages. The Freeblades return to find Fiana still occupied by Munster soldiers, and storm the village to drive them out. Upon reclaiming the city hall of Fiana, Leif finds that Nanna and Mareeta are gone, and resolves to set out with Finn and the Freeblades to storm Munster and rescue them from captivity.
Beginning log
Barely escaping the burning of Castle Leonster with his life, the young Prince Leif was looked after by Finn, his knight and retainer.
Together with Nanna, a young noblewoman under Finn's care, the trio fled pursuers sent by the conquerors of North Thracia: the Grannvale Empire, which lay to the west.
Yet Finn proved stronger than those who hunted them, and the three made their way to the cities of Ulster and Tahra, posing as common vagrants.
Eventually, they drifted into Fiana, a small village on Thracia's eastern coast. Fiana was an independent community with its own militia, the Fiana Freeblades, led by the swordswoman Eyvel.
Eyvel welcomed Leif's group as if they were her own kin. Under her watchful eye, the deposed prince spent his childhood in Fiana, growing into maturity alongside youths of common birth.
Now, in year 776 of the Grannvale calendar...
Chapter data
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Victory: Seize the gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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5+3
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{{{partner}}}
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{{{other}}}
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15
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{{{third}}}
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Character data
Characters
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New units
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Available characters
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None
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Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Munster
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Soldier
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1
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6
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20~23
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3~6
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0~3
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0~3
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0~3
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0~3
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1~4
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6~9
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5~6
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Short Lance
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• The furthest eastern and northwestern ones do not move; they stand on houses. • The one on the vendor moves to attack if he could attack a unit with half his movement (rounded down); he returns to his starting position and does not act otherwise. • The other three do not act until they could move to be adjacent to a player unit if their movement were increased by one third (rounded down), at which point they begin moving unprovoked.
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Munster
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Archer
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1
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2
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20~23
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3~6
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0~3
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0~3
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0~3
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0~3
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1~4
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6~9
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5~6
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Short Bow
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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Munster
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Soldier
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1
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2
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20~23
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3~6
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0~3
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0~3
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0~3
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0~3
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1~4
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6~9
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5~6
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Javelin
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• The western one moves to attack if he could attack a unit with half his movement (rounded down); he returns to his starting position and does not act otherwise. • The eastern one does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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Munster
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Archer
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3
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1
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20~25
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3~8
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0~5
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0~5
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0~5
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0~5
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1~6
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6~11
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5~6
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Short Bow • Vulnerary
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Does not move; stands on a house.
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Munster
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Soldier
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10
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1
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20~32
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3~15
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0~12
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0~12
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0~12
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0~12
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1~13
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6~18
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5~6
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Javelin
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Does not move; stands on a house.
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Munster
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Soldier
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5
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1
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20~27
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3~10
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0~7
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0~7
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0~7
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0~7
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1~8
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6~13
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5~6
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Short Lance
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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Munster
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Soldier
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5
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1
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20~27
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3~10
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0~7
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0~7
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0~7
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0~7
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1~8
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6~13
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5~6
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Javelin • Vulnerary
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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File:Ma snes03 armored sword enemy.gif
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Weismann
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Armored Sword
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5
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1
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20~27
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4~11
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0~7
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0~7
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0~7
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0~7
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8~15
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9~16
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5~6
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Long Sword
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Does not move; stands on a gate, the chapter's seize point.
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Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Weismann
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Inventory
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Skills
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Long Sword
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--
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Weapon Levels
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D
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--
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--
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--
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--
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--
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--
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--
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--
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--
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
From as early as the first chapter, you get access to Eyvel, a level 12 Swordmaster, and Dagdar, a level 6 Warrior. To refrain from using either of these units is a grave mistake, since enemies in Thracia 776 typically come in great quantities and it is very easy to get overwhelmed if a unit isn't strong enough. But first things first: Osian should head to the bottom village to obtain his personal weapon, the Vouge. Leif, Finn, and Eyvel should head into the village and clear out the enemy soldiers, and Halvan should head to the eastermost village to pick up the Brave Axe. If you would like to visit other houses with Finn or Dagdar, feel free. The boss is easy enough to ORKO with Eyvel and her Flame Sword.
You may consider capturing enemy units to obtain their items and possibly sell them for gold later, but it is important not to get too used to it or you may end up tiring yourself out. There are plenty of items in Thracia to go around: just get what you need.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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The Warrior of Fiana
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.