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The Warrior of Fiana: Difference between revisions

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(→‎Enemy data: Converted to new templates, added unit stats. This game has so much variance to it that I don't think manual checks are gonna cut it for the rest of the game, but since Chapter 1's a quick affair, I figured I'd at least lay some sort of groundwork.)
m (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
 
(18 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Chapter Infobox
{{Chapter Infobox
|title=The Warrior of Fiana
|image=[[File:Cm fe05 1.png|200px]]
|image=[[File:Cm fe05 1.png|200px]]
|game={{FE5}}
|game={{FE5}}
Line 6: Line 5:
|new units=[[Leif]], [[Finn]], [[Eyvel]], [[Osian]], [[Halvan]], [[Dagdar]], [[Tanya]], [[Marty]]
|new units=[[Leif]], [[Finn]], [[Eyvel]], [[Osian]], [[Halvan]], [[Dagdar]], [[Tanya]], [[Marty]]
|boss=[[Weissmann]]
|boss=[[Weissmann]]
|next=[[The Coastal Village]]
}}
}}
{{Quote|Why is such a simple task taking you so long?  There's little doubt that the heir to House Leonster is hiding here.  You've been too gentle with these villagers—give them ample motivation to talk.|[[Raydrik]]}}


'''The Warrior of Fiana''' (Japanese:{{hover|フィアナの戦士|Fiana no senshi}} ''The Warrior of Fiana'') is the first chapter of {{FE5}}.  
{{Quote|Why is such a simple task taking you so long? There's little doubt that [[Leif|the heir]] to House [[Leonster]] is hiding here. You've been too gentle with these villagers—give them ample motivation to talk.|[[Raydrik]]}}
 
'''The Warrior of Fiana''' (Japanese: {{hl|フィアナの戦士|Fiana no senshi}} ''The Warrior of Fiana'') is the first chapter of {{FE5}}.  


==Plot==
==Plot==
{{Main|The Warrior of Fiana/Script}}
{{Main|The Warrior of Fiana/Script}}
With the [[Fiana Freeblades]], [[Leif]] and [[Finn]] off on a mission elsewhere in the region, their home village of [[Fiana]] is assaulted by the forces of [[Munster]] under [[Raydrik]] and [[Weismann]], from which Raydrik absconds with [[Nanna]] and [[Mareeta]] as hostages. The Freeblades return to find Fiana still occupied by Munster soldiers, and storm the village to drive them out. Upon reclaiming the city hall of Fiana, Leif finds that Nanna and Mareeta are gone, and resolves to set out with Finn and the Freeblades to storm Munster and rescue them from captivity.
With the [[Fiana Freeblades]], [[Leif]] and [[Finn]] off on a mission elsewhere in the region, their home village of [[Fiana]] is assaulted by the forces of [[Munster]] under [[Raydrik]] and [[Weismann]], from which Raydrik absconds with [[Nanna]] and [[Mareeta]] as hostages. The Freeblades return to find Fiana still occupied by Munster soldiers, and storm the village to drive them out. Upon reclaiming the city hall of Fiana, Leif finds that Nanna and Mareeta are gone, and resolves to set out with Finn and the Freeblades to storm Munster and rescue them from captivity.
===Beginning log===
Barely escaping the burning of Castle Leonster with his life, the young Prince [[Leif]] was looked after by [[Finn]], his knight and retainer.
Together with [[Nanna]], a young noblewoman under Finn's care, the trio fled pursuers sent by the conquerors of North Thracia: the Grannvale Empire, which lay to the west.
Yet Finn proved stronger than those who hunted them, and the three made their way to the cities of Ulster and Tahra, posing as common vagrants.
Eventually, they drifted into Fiana, a small village on Thracia's eastern coast. Fiana was an independent community with its own militia, the Fiana Freeblades, led by the swordswoman [[Eyvel]].
Eyvel welcomed Leif's group as if they were her own kin. Under her watchful eye, the deposed prince spent his childhood in Fiana, growing into maturity alongside youths of common birth.
Now, in year 776 of the Grannvale calendar...


==Chapter data==
==Chapter data==
Line 32: Line 20:
|victory=Seize the gate
|victory=Seize the gate
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=5{{hover|+3|Upon Marty, Dagdar, and Tanya arriving}}
|ally=5{{h|+3|Upon Marty, Dagdar, and Tanya arriving}}
|enemy=15
|enemy=15
|map=[[File:Cm fe05 1.png|400px]]
|map=[[File:Cm fe05 1.png|400px]]
Line 40: Line 28:
{{ChapChars
{{ChapChars
|game#=05
|game#=05
|newunits=8
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Leif
|name=Leif
Line 47: Line 34:
|HP=22
|HP=22
|lv=1
|lv=1
|recruitment method=Automatically from the start
|inventory={{Item|5|Light Brand}} <br> {{Item|5|Iron Sword}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 55: Line 43:
|HP=28
|HP=28
|lv=7
|lv=7
|recruitment method=Automatically from the start
|inventory={{Item|5|Brave Lance}} <br> {{Item|5|Iron Sword}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
Line 63: Line 52:
|HP=28
|HP=28
|lv=12
|lv=12
|recruitment method=Automatically from the start
|inventory={{Item|5|Iron Blade}} <br> {{Item|5|Flame Sword}} <br> {{Item|5|Door Key}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Osian
|name=Osian
|portrait=[[File:Portrait osian fe05.png]]
|portrait=[[File:Portrait osian fe05.png]]
|class=Fighter
|class=Axe Fighter
|HP=27
|HP=27
|lv=1
|lv=1
|recruitment method=Automatically from the start
|inventory={{Item|5|Iron Axe}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Halvan
|name=Halvan
|portrait=[[File:Portrait halvan fe05.png]]
|portrait=[[File:Portrait halvan fe05.png]]
|class=Fighter
|class=Axe Fighter
|HP=28
|HP=28
|lv=2
|lv=2
|recruitment method=Automatically from the start
|inventory={{Item|5|Iron Axe}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit6={{NewUnit
|newunit6={{NewUnit
Line 87: Line 79:
|HP=32
|HP=32
|lv=1
|lv=1
|inventory={{Item|5|Steel Axe}}
|recruitment method=Automatically from turn 3
|recruitment method=Automatically from turn 3
}}
}}
Line 95: Line 88:
|HP=43
|HP=43
|lv=6
|lv=6
|inventory={{Item|5|Hammer}} <br> {{Item|5|Hand Axe}}
|recruitment method=Automatically from turn 3
|recruitment method=Automatically from turn 3
}}
}}
Line 103: Line 97:
|HP=20
|HP=20
|lv=1
|lv=1
|inventory={{Item|5|Iron Bow}} <br> {{Item|5|Door Key}}
|recruitment method=Automatically from turn 3
|recruitment method=Automatically from turn 3
}}
}}
Line 125: Line 120:
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapUnitHdr|type=Enemy|platform=snes03}}
{{ChapUnitHdr|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=[[Weismann]]
|class=Sword Armor
|lv=5
|#=1
|hp=20~27
|str=4~11
|mag=0~7
|skill=0~7
|spd=0~7
|lck=0~7
|def=8~15
|con=9~16
|mov=5~6
|inventory={{Item|5|Long Sword}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Munster
|name=Munster
Line 140: Line 152:
|mov=5~6
|mov=5~6
|inventory={{Item|5|Short Lance}}
|inventory={{Item|5|Short Lance}}
|notes=• The furthest eastern and northwestern ones do not move; they stand on [[Terrain/Super Nintendo Entertainment System games#Thracia 776|houses]].<br>• The one on the vendor moves to attack if a unit is within 3 spaces; he returns to his starting position otherwise.<br>• The other three begin moving if a unit is just outside of their range.
|notes=• The furthest eastern and northwestern ones do not move; they stand on [[Terrain/Super Famicom games#Thracia 776|houses]].<br>• The one on the vendor moves to attack if he could attack a unit with half his movement (rounded down); he returns to his starting position and does not act otherwise.<br>• The other three do not act until they could move to be adjacent to a player unit if their movement were increased by one third (rounded down), at which point they begin moving unprovoked.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 157: Line 169:
|mov=5~6
|mov=5~6
|inventory={{Item|5|Short Bow}}
|inventory={{Item|5|Short Bow}}
|notes=Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 173: Line 186:
|mov=5~6
|mov=5~6
|inventory={{Item|5|Javelin}}
|inventory={{Item|5|Javelin}}
|notes=The western one moves to attack if a unit is within 4 spaces; he returns to his starting position otherwise.
|notes=The western one moves to attack if he could attack a unit with half his movement (rounded down); he returns to his starting position and does not act otherwise.<br>• The eastern one does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 180: Line 193:
|lv=3
|lv=3
|#=1
|#=1
|hp=21~25
|hp=20~25
|str=3~7
|str=3~8
|mag=0~4
|mag=0~5
|skill=0~3
|skill=0~5
|spd=0~3
|spd=0~5
|lck=0~4
|lck=0~5
|def=1~4
|def=1~6
|con=6~10
|con=6~11
|mov=5~6
|mov=5~6
|inventory={{Item|5|Short Bow}} • {{Item|5|Vulnerary}}
|inventory={{Item|5|Short Bow}} • {{Item|5|Vulnerary}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Thracia 776|house]].
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Thracia 776|house]].
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 197: Line 210:
|lv=10
|lv=10
|#=1
|#=1
|hp=23~30
|hp=20~32
|str=4~10
|str=3~15
|mag=0~4
|mag=0~12
|skill=0~4
|skill=0~12
|spd=0~4
|spd=0~12
|lck=0~5
|lck=0~12
|def=2~7
|def=1~13
|con=8~12
|con=6~18
|mov=5~6
|mov=5~6
|inventory={{Item|5|Javelin}}
|inventory={{Item|5|Javelin}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Thracia 776|house]].
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Thracia 776|house]].
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 214: Line 227:
|lv=5
|lv=5
|#=1
|#=1
|hp=21~26
|hp=20~27
|str=3~9
|str=3~10
|mag=0~4
|mag=0~7
|skill=0~4
|skill=0~7
|spd=0~3
|spd=0~7
|lck=0~4
|lck=0~7
|def=1~5
|def=1~8
|con=6~10
|con=6~13
|mov=5~6
|mov=5~6
|inventory={{Item|5|Short Lance}}
|inventory={{Item|5|Short Lance}}
|notes=Begins moving if a unit is just outside of his range.
|notes=Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 231: Line 244:
|lv=5
|lv=5
|#=1
|#=1
|hp=21~26
|hp=20~27
|str=3~9
|str=3~10
|mag=0~4
|mag=0~7
|skill=0~4
|skill=0~7
|spd=0~3
|spd=0~7
|lck=0~4
|lck=0~7
|def=1~5
|def=1~8
|con=6~10
|con=6~13
|mov=5~6
|mov=5~6
|inventory={{Item|5|Javelin}} • {{Item|5|Vulnerary}}
|inventory={{Item|5|Javelin}} • {{Item|5|Vulnerary}}
}}
|notes=Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
{{ChapUnitCellFE5
|name=[[Weismann]]
|class=Armored Sword
|lv=5
|#=1
|hp=21~27
|str=4~9
|mag=0~4
|skill=0~5
|spd=0~3
|lck=0~3
|def=8~11
|con=9~14
|mov=5~6
|inventory={{Item|5|Long Sword}}
|notes=Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 264: Line 261:
===Boss data===
===Boss data===
{{Main|Weismann}}
{{Main|Weismann}}
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{BossStats FE5
{{BossStats FE5
|portrait=[[File:Portrait weismann fe05.png]]
|portrait=[[File:Portrait weismann fe05.png]]
|sprite=armored sword enemy
|sprite=sword armor enemy
|class=Armored Sword
|class=Sword Armor
|lv=5
|lv=5
|HP=26
|HP=20~27
|str=6
|str=4~11
|mag=3
|mag=0~7
|skill=4
|skill=0~7
|spd=1
|spd=0~7
|luck=1
|luck=0~7
|def=11
|def=8~15
|FCM=0
|FCM=0
|build=10
|build=9~16
|move=5
|move=5~6
|inventory={{Item|5|Long Sword}}
|inventory={{Item|5|Long Sword}}
|sw=D
|sw=D
Line 285: Line 283:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
From as early as the first chapter, you get access to [[Eyvel]], a [[level]] 12 [[Swordmaster]], and [[Dagdar]], a level&nbsp;6 [[Warrior]]. To refrain from using either of these units is a grave mistake, since enemies in ''Thracia 776'' typically come in great quantities and it is very easy to get overwhelmed if a unit isn't strong enough. But first things first: [[Osian]] should head to the bottom village to obtain his personal weapon, the [[Vouge]]. [[Leif]], [[Finn]], and Eyvel should head into the village and clear out the enemy soldiers, and [[Halvan]] should head to the eastermost village to pick up the [[Brave Axe]]. If you would like to visit other houses with Finn or Dagdar, feel free. The boss is easy enough to ORKO with Eyvel and her [[Flame Sword]].
From as early as the first chapter, you get access to [[Eyvel]], a level 12 [[Swordmaster]], and [[Dagdar]], a level 6 [[Warrior]]. To refrain from using either of these units is a grave mistake, since enemies in ''Thracia 776'' typically come in great quantities and it is very easy to get overwhelmed if a unit isn't strong enough. But first things first: [[Osian]] should head to the bottom village to obtain his personal weapon, the [[Vouge]]. [[Leif]], [[Finn]], and Eyvel should head into the village and clear out the enemy soldiers, and [[Halvan]] should head to the eastermost village to pick up the [[Brave Axe]]. If you would like to visit other houses with Finn or Dagdar, feel free. The boss is easy enough to ORKO with Eyvel and her [[Flame Sword]].  
 
You may consider capturing enemy units to obtain their items and possibly sell them for gold later, but it is important not to get too used to it or you may end up tiring yourself out. There are plenty of items in the game to go around: just get what you need.


You may consider capturing enemy units to obtain their items and possibly sell them for gold later, but it is important not to get too used to it or you may end up tiring yourself out. There are plenty of items in ''Thracia'' to go around: just get what you need.
<!--
<!--
==Trivia==
==Trivia==
Line 297: Line 295:
|eng-fan-name=The Warrior of Fiana
|eng-fan-name=The Warrior of Fiana
|eng-fan-mean=
|eng-fan-mean=
|jap-name={{hover|フィアナの戦士|Fiana no senshi}}
|jpn-name={{h|フィアナの戦士|Fiana no senshi}}
|jap-mean=The Warrior of Fiana
|jpn-mean=The Warrior of Fiana
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 1.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
|nextchapter=The Coastal Village}}
|nextchapter=The Coastal Village
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Warrior of Fiana, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Latest revision as of 21:28, 28 March 2024

The Warrior of Fiana

Cm fe05 1.png

Location

Fiana, Thracia

New units

Leif, Finn, Eyvel, Osian, Halvan, Dagdar, Tanya, Marty

Boss(es)

Weissmann

Next chapter(s)

The Coastal Village

Why is such a simple task taking you so long? There's little doubt that the heir to House Leonster is hiding here. You've been too gentle with these villagers—give them ample motivation to talk.
— Raydrik

The Warrior of Fiana (Japanese: フィアナの戦士 The Warrior of Fiana) is the first chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Warrior of Fiana/Script

With the Fiana Freeblades, Leif and Finn off on a mission elsewhere in the region, their home village of Fiana is assaulted by the forces of Munster under Raydrik and Weismann, from which Raydrik absconds with Nanna and Mareeta as hostages. The Freeblades return to find Fiana still occupied by Munster soldiers, and storm the village to drive them out. Upon reclaiming the city hall of Fiana, Leif finds that Nanna and Mareeta are gone, and resolves to set out with Finn and the Freeblades to storm Munster and rescue them from captivity.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy
Defeat: Leif dies 5+3 {{{partner}}} {{{other}}} 15
Cm fe05 1.png

Character data

Characters
New units
Leif
Portrait leif fe05.png
Lord
HP
22
Inventory
Light Brand
Iron Sword
Level
1
Automatically from turn 1
Finn
Portrait finn fe05.png
Lance Knight
HP
28
Inventory
Brave Lance
Iron Sword
Level
7
Automatically from turn 1
Eyvel
Portrait eyvel fe05.png
Swordmaster
HP
28
Inventory
Iron Blade
Flame Sword
Door Key
Level
12
Automatically from turn 1
Osian
Portrait osian fe05.png
Axe Fighter
HP
27
Inventory
Iron Axe
Level
1
Automatically from turn 1
Halvan
Portrait halvan fe05.png
Axe Fighter
HP
28
Inventory
Iron Axe
Level
2
Automatically from turn 1
Marty
Portrait marty fe05.png
Brigand
HP
32
Inventory
Steel Axe
Level
1
Automatically from turn 3
Dagdar
Portrait dagdar fe05.png
Warrior
HP
43
Inventory
Hammer
Hand Axe
Level
6
Automatically from turn 3
Tanya
Portrait tanya fe05.png
Bow Fighter
HP
20
Inventory
Iron Bow
Door Key
Level
1
Automatically from turn 3
Available characters
None

Item data

Items
Name Obtainment Method
Is snes03 life ring.png Life Ring Visit northwestern village
Is snes03 vulnerary.png Vulnerary Visit center-western village
Is snes03 iron sword.png Iron Sword Visit center village
Is snes03 brave axe.png Brave Axe Village center-eastern village with Halvan
Is snes03 vouge.png Vouge Visit southern village with Osian

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 sword armor enemy.gif Weismann Sword Armor 5 1 20~27 4~11 0~7 0~7 0~7 0~7 8~15 9~16 5~6 Long Sword
Does not move; stands on a gate, the chapter's seize point.
Ma snes03 soldier enemy.gif Munster Soldier 1 6 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Short Lance
• The furthest eastern and northwestern ones do not move; they stand on houses.
• The one on the vendor moves to attack if he could attack a unit with half his movement (rounded down); he returns to his starting position and does not act otherwise.
• The other three do not act until they could move to be adjacent to a player unit if their movement were increased by one third (rounded down), at which point they begin moving unprovoked.
Ma snes03 archer enemy.gif Munster Archer 1 2 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Short Bow
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 soldier enemy.gif Munster Soldier 1 2 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Javelin
• The western one moves to attack if he could attack a unit with half his movement (rounded down); he returns to his starting position and does not act otherwise.
• The eastern one does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 archer enemy.gif Munster Archer 3 1 20~25 3~8 0~5 0~5 0~5 0~5 1~6 6~11 5~6 Short Bow Vulnerary
Does not move; stands on a house.
Ma snes03 soldier enemy.gif Munster Soldier 10 1 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Javelin
Does not move; stands on a house.
Ma snes03 soldier enemy.gif Munster Soldier 5 1 20~27 3~10 0~7 0~7 0~7 0~7 1~8 6~13 5~6 Short Lance
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Ma snes03 soldier enemy.gif Munster Soldier 5 1 20~27 3~10 0~7 0~7 0~7 0~7 1~8 6~13 5~6 Javelin Vulnerary
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.

Boss data

Main article: Weismann
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Portrait weismann fe05.png
Ma snes03 sword armor enemy.gif Sword Armor
Level 5
Action --
Stats
Max HP 20~27 Speed 0~7
Strength 4~11 Luck 0~7
Magic 0~7 Defense 8~15
Skill 0~7 Constitution 9~16
Movement 5~6 FCM 0
Inventory Skills
Long Sword --
Weapon Levels
Swords D Lances -- Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

From as early as the first chapter, you get access to Eyvel, a level 12 Swordmaster, and Dagdar, a level 6 Warrior. To refrain from using either of these units is a grave mistake, since enemies in Thracia 776 typically come in great quantities and it is very easy to get overwhelmed if a unit isn't strong enough. But first things first: Osian should head to the bottom village to obtain his personal weapon, the Vouge. Leif, Finn, and Eyvel should head into the village and clear out the enemy soldiers, and Halvan should head to the eastermost village to pick up the Brave Axe. If you would like to visit other houses with Finn or Dagdar, feel free. The boss is easy enough to ORKO with Eyvel and her Flame Sword.

You may consider capturing enemy units to obtain their items and possibly sell them for gold later, but it is important not to get too used to it or you may end up tiring yourself out. There are plenty of items in the game to go around: just get what you need.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

The Warrior of Fiana

Japanese

フィアナの戦士

The Warrior of Fiana

Gallery

The Warrior of Fiana • The Coastal Village →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline