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The Walled City
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“
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I know it's dangerous, but we have no choice. Tahra's demise will mean our demise as well.
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”
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— Leif
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The Walled City (Japanese: 城塞都市 Fortified City) is the thirteenth chapter of Fire Emblem: Thracia 776.
Plot
- Main article: The Walled City/Script
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Beginning log
After Leif led the Liberation Army out of the forest, the stronghold city of Tahra stood before him at last... The free city of Tahra, with Linoan as its mayor, had always been doing its best to protect against the Empire's evil deeds. However, surrounded by Imperial troops led by Commander Paulus, Tahra's situation was looking increasingly grim. Tahra had maintained its freedom by promising never to oppose the Empire, but that freedom seemed short-lived now...
Chapter data
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Victory: Escape
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies or an enemy unit takes the gate to Tahra
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6–8+6
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{{{partner}}}
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{{{other}}}
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38+128
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
Character data
Alongside Glade, there are two controllable Arch Knights and three controllable Lance Knights.
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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File:Ma snes03 armored lance enemy.gif
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Friege
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Armored Lance
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8
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9
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20~30
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4~14
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0~10
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0~10
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0~10
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0~10
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8~18
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9~19
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5~6
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Javelin
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Authority: List Does not move until List is defeated, at which point ignores combat and moves to escape south.
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File:Ma snes03 armored axe enemy.gif
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Friege
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Armored Axe
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10
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5
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20~32
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4~16
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0~12
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0~12
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0~12
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0~12
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8~20
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9~20
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5~6
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Battle Axe
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Authority: List • Immediately begins moving to the player's escape point. • After List is defeated, ignores combat and moves to escape south.
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Friege
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Priest
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5
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2
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16~23
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0~7
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3~10
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2~9
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1~8
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0~7
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0~7
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4~11
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5~6
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Heal
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Authority: List After List is defeated, ignores combat and moves to escape south.
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Friege
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Mage
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7
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2
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18~27
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0~9
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2~11
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2~11
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3~12
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0~9
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0~9
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4~13
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6~7
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Thunder
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Authority: List • Moves to attack units in range; begins moving toward the player's escape point on turn 5. • After List is defeated, ignores combat and moves to escape south.
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Friege
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Bishop
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12
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1
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20~34
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0~14
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5~19
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2~16
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2~16
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0~14
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1~15
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4~18
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5~6
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Bolting • Elfire • Physic • Vulnerary
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Does not move.
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Friege
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Arch Knight
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6
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3
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20~28
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3~11
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0~8
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3~11
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4~12
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0~8
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3~11
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6~14
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8~9
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Long Bow
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Authority: List • Immediately begins moving to the player's escape point. • After List is defeated, ignores combat and moves to escape south.
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Friege
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Ballista
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3
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6
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20~25
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4~9
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0~5
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3~8
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0~5
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0~3
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5~10
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6~11
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0
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Ballista
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Authority: List Ceases attacking after List is defeated.
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Friege
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Soldier
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13
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5
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20~35
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3~18
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0~15
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0~15
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0~15
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0~15
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1~16
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6~20
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5~6
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Javelin
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Authority: List • Immediately begins moving to the player's escape point. • After List is defeated, ignores combat and moves to escape south.
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Friege
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Archer
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12
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5
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20~34
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3~17
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0~14
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0~14
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0~14
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0~14
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1~15
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6~20
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5~6
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Short Bow
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Authority: List • Immediately begins moving to the player's escape point. • After List is defeated, ignores combat and moves to escape south.
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List
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General
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12
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1
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46
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14
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2
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11
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9
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6
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17
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20
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6
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Killer Lance • Poison Bow • Vulnerary • Vulnerary Pavise
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Authority: ★ Moves to attack units in range; begins moving toward the player's escape point on turn 5.
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Reinforcements
- Turns 1–13; halted upon List being defeated
- Turns 1–32, after List has been defeated
- Two Armored Lances from north of the escape point
- One Bow Armor from north of the escape point
- One Mage from the northwest corner of the map
Boss data
- Main article: List
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
This chapter is unique in which some knights of Leonster temporarily join the party. Their main purpose is to hold off the attack on Tahra while your units rush to the scene of battle. Glade is relatively powerful on this map, but take care not to let him take too many hits.
When approaching the castle, you will face a number of soldiers, arch knights, and ballistae, but they are rather weak. If you wish to have Selphina speak with Glade to obtain the Brave Bow, be careful not to put her in range of the ballistae, as her Accost skill can cause her to be attacked twice by one in a single round of combat.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• The Stronghold • The Walled City
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• Used in FireLizard's fan translation. • Used in the Lil' Manster fan translation patch.
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Gallery
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