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The Value of Life

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Value of Life (Japanese: 生の価値 Value of Life) is the side quest of the thirty-second chapter of Hector's tale in Fire Emblem: The Blazing Blade, and is the sixth and final chapter exclusive to Hector's tale; it is also the third and final chapter featuring Kishuna.

The Value of Life

Cm fe07 32x.png

Location

Dread Isle

Boss(es)

Kishuna

Previous chapter(s)

Victory or Death

Next chapter(s)

Light

Hey, Lord Hector! It's that weird power again... Like in the ruins below the desert. That area where magic was nullified.
— Nils to Hector

To unlock this chapter, the previous chapter must have been completed in 20 turns or less.

Plot

Main article: The Value of Life/Script

Having defeated Limstella, Hector's group presses onwards to the Dragon's Gate. Before they arrive, they encounter a mysterious structure, and decide if any of its residents pose a threat.

Kishuna is present within the ruins, reflecting on his last moments with his lord Nergal; Nergal was disgusted with himself for creating such a weak creature as Kishuna, who was unable to fight or harvest quintessence, and commanded Kishuna to rot into dust. Upon entering, Hector's groups finds many morphs present in the runs. Nils comments that there is a strange energy in the air; if Chapter 19x or 23x was played, the group recognizes the aura. Hector, Eliwood, and Lyn prepare for battle; preparations occurs at this point.

The morphs are routed. If Chapters 19x and 23x were played, the group realizes that the magic seal had been a morph; Nils mentions that Kishuna had sorrowfully called out Nergal's name before turning to dust. After a moment, Hector urges everyone to leave and continue their journey to the Dragon's Gate.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Kishuna Player Partner Other Enemy
Defeat: Hector, Eliwood, or Lyn dies 1–5 {{{partner}}} {{{other}}} 17+31
 
The door to Kishuna's room will open if a unit is teleported into it via Warp.

Character data

Characters
New units

None

Required characters
 
Available characters
                                         

Item data

Items
Name Obtainment Method
  Door Key Dropped by enemy General (Normal Mode) or Berserker (Hard Mode)
  Runesword Dropped by enemy Swordmaster (Normal Mode only)
  Swordslayer Dropped by enemy Berserker (Hard Mode only)
  Runesword Open western chest
  Fortify Open eastern chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Kishuna Magic Seal 18 1 56~59 6~9 4~6 25 0 14~15 5~7 7 6 --
Does not move; stands on a throne.
  Morph General 14 5 34~40 13~17 7~10 4~7 0 16~20 6~10 15 5   Spear
The ones due north and due west of Kishuna do not move.
  Morph General 14 1 34~40 13~17 7~10 4~7 0 16~20 6~10 15 5   Tomahawk  Door Key 
Moves to attack units in range.
  Morph General 14 2 34~40 13~17 7~10 4~7 0 16~20 6~10 15 5   Tomahawk
--
  Morph Swordmaster 14 1 33~38 9~13 16~20 15~19 0 7~10 5~9 9 6   Runesword 
Moves to attack units in range.
  Morph Sniper 14 4 33~38 12~16 11~15 8~11 0 7~10 5~8 8 6   Silver Bow  Longbow
All but the northernmost one move to attack units in range.
  Morph Hero 14 1 35~41 11~15 14~18 13~16 0 11~14 5~8 10 6   Brave Sword
Moves to attack units in range.
  Morph Hero 14 1 35~41 11~15 14~18 13~16 0 11~14 5~8 10 6   Light Brand
Moves to attack units in range.
  Morph Swordmaster 20 1 36~42 11~15 17~22 16~21 0 8~11 6~10 9 6   Wo Dao
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Morph General 14 9 34~40 13~17 7~10 4~7 0 16~20 6~10 15 5   Spear
--
  Morph Sniper 14 3 33~38 12~16 11~15 8~11 0 7~10 5~8 8 6   Silver Bow  Longbow
--
  Morph Valkyrie 14 6 27~31 9~14 6~10 13~17 0 5~8 15~19 6 8   Elfire  Bolting
--
  Morph Berserker 14 2 37~43 15~21 11~16 10~14 0 7~10 2~4 13 6   Tomahawk  Swordslayer
--
  Morph Berserker 14 2 37~43 15~21 11~16 10~14 0 7~10 2~4 13 6   Swordslayer  Tomahawk
--
  Morph Sniper 14 3 33~38 12~16 11~15 8~11 0 7~10 5~8 8 6   Silver Bow
--
  Morph Sniper 14 3 33~38 12~16 11~15 8~11 0 7~10 5~8 8 6   Longbow
--
  Morph General 14 3 34~40 13~17 7~10 4~7 0 16~20 6~10 15 5   Tomahawk
--

Reinforcements

Normal Mode
  • Turns 2–4
  • Turns 3–5
  • Turns 7–9
  • Turns 12–17
  • Upon a unit being warped into Kishuna's room before the door is opened
    • 4 Berserkers around Kishuna
      • The door to Kishuna's room opens
  • Upon the door to Kishuna's room opening, and two and four turns thereafter
  • One turn after the door to Kishuna's room is opened, and two and four turns thereafter
Hard Mode

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Kishuna

Normal Hard

 
  Magic Seal
Level 18
Affinity  
Stats
Max HP 56~59 Luck 0
Strength 6~9 Defense 14~15
Skill 4~6 Resistance 5~7
Speed 25 Constitution 7
Movement 6 Aid 6
Inventory
--
Weapon Levels
  --   --   --   --
  --   --   --   --

Strategy

Augury
This chapter has no augury.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
 
The general route to clearing this chapter.

Your preparation should be very meticulous for this chapter. Because you're only allowed five units, you should bring along a small, elite group of your best fighters. However there are a few conditions you should keep in mind.

Due to Kishuna's effects, magic users become almost obsolete and should not be brought along if possible. This also means that your team will rely primarily on vulneraries and elixirs for healing – each unit should carry one. There are two chests in this chapter, both of which hold an incredibly valuable item – a fortify staff and runesword. You'll either want to bring a thief/assassin wielding a lockpick or have one of your units carry a chest key in order to obtain them. Additionally, there are a lot of generals on this map so weapons like the armorslayer, heavy spear, and hammer may be invaluable.

After preparations, the approach to this chapter is quite simple. Your units will be moving in a counterclockwise circle around the map killing everything in your way and opening the chests as you progress. Beware of the valkyrie reinforcements that start appearing on turn 12, as they all carry bolting tomes and may snipe frail units if you're not careful. Eventually, you'll open the door to Kishuna's room in order to face him.

Kishuna is an interesting boss. He has high HP but no weapons, meaning that the strategy for beating him is to simply attack him until he dies. Killing Kishuna may take a few turns due to his high HP, but there's no risk of counterattack whenever you fight him.

There is an alternate strategy of finishing the chapter in 1 turn, but it requires some luck and the warp staff. Because Kishuna's magic seal does not cover the map entirely, you can warp in a unit one-shot him with a critical hit or silencer. There are enemies that will appear when you do so, but they will not block your way. The best unit to do it near base is Jaffar, with S-rank swords (to boost his hit and crit by 5), Filla's Might boost and a Killing Edge.

Trivia

 
The unused CG.
  • This chapter reuses the Kishuna flashback CG from Chapter 23x. The reuse of this image is possibly in error, as there is an unused CG that appears to be more fitting for Kishuna's memories of Nergal's rejection. The unused image's placement, being the last of the Hector Mode-exclusive CGs sorted in chronological order, further suggests this is the case.
  • The hard mode version of this chapter drew inspiration from Chapter 24x from Thracia 776. Both chapters require the player to circle around the map and kill a large number of berserkers in order to complete them.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Value of Life

--

Japanese

生の価値

Value of Life

German

Der Wert des Lebens

The Value of Life

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.

References

← Victory or Death • The Value of Life • Light →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline