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The Stolen Ring

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Stolen Ring (Japanese: 奪われた指輪 Stolen ring) is the sixth chapter of Fire Emblem Engage. In this chapter, Alear and their army fight a group of bandits in order to secure the Ring of the Dawn Maiden.

The Stolen Ring

No image available.

Location

Mountain Settlement

Weather

Fog of war

New units

Yunaka

Boss(es)

Teronda

Previous chapter(s)

Retaking the Castle

Next chapter(s)

Dark Emblem

This chapter introduces fog of war, using knives as weapons to inflict poison, as well as Emblem Micaiah. In addition to the next main chapter, completing this chapter will also unlock the second paralogue chapter.

Plot

Main article: The Stolen Ring/Script

In the middle of the night, Alfred leads Alear to the shrine holding the next Emblem Ring. As they near the border of Brodia, they spot fewer and fewer people, until they eventually spot a crying girl. Alfred attempts to assuage her, who introduces herself as Yunaka with a set of odd mannerisms. She tells them that she dropped a talking ring nearby; the ring had told her to take it to the Divine Dragon. Alear reveals themself as the Divine Dragon in question, and asks her how she found the ring, which she replies to while performing an impression of the ring's voice. She explains that she was attacked by bandits while she attempted to bring the ring, and asks Alear and company for help. Alear agrees to help, and Yunaka takes them to a village being assaulted by bandits.

At the village, Yunaka manages to spot which particular bandit was holding the ring. With two goals to achieve—retrieving the ring and defending the village—Alear splits their group in two, with them traveling alone with Yunaka. In a hidden passageway, the two spot the thief carrying the ring, and slay him. Alear acquires the ring and calls forth Emblem Micaiah with an invocation. They then entrust the ring to Yunaka on the condition that she continue to help them, to which she agrees.

With both of their goals completed, Alear thanks Yunaka again. She then confesses that she had stolen the ring from its shrine in the first place, and was planning to sell it as she had little money. She prepares to accept her punishment, but Alfred questions her seemingly selfish motives, as she could have easily used the darkness to run away with the ring by herself. Micaiah vouches for Yunaka's kindess, also saying that it was she who had called out to her in the first place. Alear proposes that Yunaka join their army as "punishment", which she accepts gladly.

Before the army moves on to Brodia, Alear spots Veyle wandering through the ruins of the village. She explains that she is looking for her sibling, and Alear expresses their sympathy for her. Veyle shows them a keepsake given by her sibling: a red stone. Alear then spots a wound on Veyle's leg and tends to it, calling her a friend. Veyle reacts strongly to the word "friend", not remembering the last time she was treated so kindly, and leaves.

Beginning log

Having regained Firene Castle, the party heads to a shrine housing the Ring of the Dawn Maiden.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Teronda* Player Partner Other Enemy
Defeat: Alear dies 1–10+1 {{{partner}}} 1−1 17
File:Cm fe17 6.png
Map dimensions:
22 columns by 16 rows

Character data

Characters
New units
Yunaka
 
Thief
HP
25
Inventory
  Iron Dagger
  Mend
  Vulnerary
  Antitoxin
Level
6
Automatically from turn 1
Required characters
 
Available characters
         

Emblem Ring data

Characters
New units
Micaiah
 
Emblem
HP
N/A
Inventory
  Shine
  Cleric
  Augment
  Great Sacrifice
Level
N/A
Automatically synced with Yunaka after defeating a Barbarian
Available characters
   

Additionally, Emblem Energy appears in the following locations:

  • Column 3, row 12: Northwest of the southwestern beacon
  • Column 7, row 3: East of Teronda, just north of a Sword Fighter
  • Column 9, row 13: East of the southwestern beacon

Item data

Items
Name Obtainment Method
  Talisman Dropped by Teronda
  Torch Dropped by enemy Sword Fighter
  Longbow Dropped by enemy Archer
  Hammer Dropped by enemy Barbarian

Enemy data

Every enemy other than Teronda will attempt to extinguish any beacons they come across, provided no units are within their attack range.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Teronda Barbarian 13 1 35
 
14 0 8 8−1 6 4 10 11 4   Hand Axe  Talisman 
• Immobile; stands on a protection tile.
• Dodges all fatal attacks (even Engage Attacks) if Micaiah's ring has yet to be retrieved.
  Thief Barbarian 9 1 31 10 0 3 7−2 1 0 0 10 4   Hand Axe
• Immediately begins moving unprovoked.
• Defeat grants Emblem Micaiah to Yunaka.
  Thief Sword Fighter 9 2 24 5 0 10 11 2 0 3 6 4   Iron Sword
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 9.
  Thief Barbarian 9 3 31 9 0 3 7 1 0 0 10 4   Iron Axe
• The center one immediately begins moving unprovoked.
• The northern one begins moving unprovoked on turn 3.
• The southern one begins moving unprovoked on turn 5.
  Thief Thief 9 2 23 4 0 10 13 2 1 3 5 5   Kard
• The northern one begins moving unprovoked on turn 2.
• The southern one begins moving unprovoked on turn 3.
  Thief Sword Fighter 9 1 24 5 0 10 11 2 0 3 6 4   Iron Sword  Torch
Immediately begins moving unprovoked.
  Thief Mage 10 1 20 1 9 8 8−5 0 7 2 5 4   Thunder
Begins moving unprovoked on turn 3.
  Thief Archer 9 1 23 6 0 12 7−5 1 0 2 5 4   Longbow 
Begins moving unprovoked on turn 2.
  Thief Barbarian 9 1 31 10 0 3 7−5 1 0 0 10 4   Hammer 
Immediately begins moving unprovoked.
  Thief Sword Fighter 9 2 24 5 0 10 11 2 0 3 6 4   Slim Sword
• The eastern one immediately begins moving unprovoked.
• The southwestern one begins moving unprovoked on turn 5.
  Thief Barbarian 9 1 31 10 0 3 8 1 0 0 10 4   Iron Axe
Begins moving unprovoked on turn 7.
  Thief Mage 10 1 20 1 9 8 8 0 7 2 5 4   Fire
--

NPC data

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Yunaka Thief 6 1 25 8 5 14 12 9 7 8 5 5   Iron Dagger  Mend  Vulnerary  Antitoxin
  Trained to Kill
Moves to be south of Alear, then becomes playable on turn 1.

Boss data

Main article: Teronda

Normal Hard Maddening

  Barbarian
Level 13
Movement 4
Stats
Max HP 35
 
Defense 6
Strength 14 Resistance 4
Magic 0 Luck 10
Dexterity 8 Build 11
Speed 8−1
Inventory Skills
  Hand Axe
  Talisman 
--
Weapon Levels
  --   --   B   --
  --   --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

When you return to the Somniel, you unlock the blacksmith and Arena. High-priority targets for refinement and engravement are the Libération and the Askran weapons. At the Arena, you can use bond fragments to purchase bond ranks with your Emblems, although you will likely lack the SP required to buy the good skills. The best options are Tome Precision 1 for Clanne and Céline and Hit +10 for Vander. Given that this next battle has Archers and fog of war, if you've been giving Sigurd to Chloé you should move him to a cavalier for this mission, preferably Alfred. 9 Speed doubles slower enemies like Mages and Archers, while 13 comfortably doubles medium Speed enemies like Barbarians.

You are joined by Yunaka, a Thief who gets bonus crit when fighting from cover. Immediately have Alear maul the nearby Barbarian. This will allow Yunaka to engage with a new Emblem, Micaiah, who focuses on healing support. She boosts staff range and area of effect by an absurd amount, so make good use of her. Send whoever has Sigurd and Celica north to kill the Sword Fighter and the Hammer Barbarian near the beacon and move everyone else west. Be aware that a Longbow Archer covers the spots next to the southeast beacon and another Archer is milling about near the central eastern beacon; both will gladly turn Chloé into a pincushion. Once you kill the Longbow Archer, you get to claim his Longbow for your own. This is a very valuable weapon that gives Etie a lot more flexibility in combat. Once you're through the first wave, start pushing westward, having Alear take the lead in the north and Louis take point in the south. When you're ready to approach the northwest corner and face Tarona, start by moving into the right thicket on the northern wall so you can lure the Barbarian solo, then put a ranged unit in the left thicket so you can deal with the Mage. Be careful when moving the southern group to reunite with Alear and Yunaka, as Teronda likes to jump you from the ruins on the west side. Louis or Boucheron can take the chokepoint to slow him down so that Etie can chip him down from safety with the Longbow. This will also drive him back northwards and into Alear's waiting blade.

Completing this chapter unlocks, among other things, the paralogue Mysterious Merchant. That paralogue should be your next port of call.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Stolen Ring

--

Japanese

奪われた指輪

Stolen ring

Spanish

El anillo robado

The stolen ring

French

L'anneau dérobé

The stolen ring

German

Der gestohlene Ring

The stolen ring

Italian

L'anello rubato

The stolen ring

Korean

빼앗긴 반지

Stolen ring

Simplified Chinese

被夺走的戒指

Stolen ring

Traditional Chinese

被奪走的戒指

Stolen ring

Gallery

 

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← Retaking the Castle • The Stolen Ring • Dark Emblem →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map