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Lady of the Forest

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(Redirected from The Spirit Forest's Maiden)

Lady of the Forest (Japanese: 精霊の森の少女 Girl of the Spirit Forest) is the first chapter of Fire Emblem: Genealogy of the Holy War following its Prologue. It depicts Sigurd's invasion of Verdane to rescue the captured Lady Edain, his first meeting with Deirdre and his first encounter with the Loptr Church as it manipulates Verdane into war.

Lady of the Forest

Cm fe04 1.png

Location

Verdane

New units

Edain, Dew, Ayra, Jamke, Deirdre

Boss(es)

Cimbaeth, Munnir, Jamke, Sandima

Previous chapter(s)

Birth of a Holy Knight

Next chapter(s)

Crisis in Agustria

Plot

Main article: Lady of the Forest/Script

Having taken Evans Castle past the Grannvale/Verdane border, Sigurd is visited by his old friend Eldigan of Nordion, who pledges his support in protecting Evans from the warmongering lords of Agustria. Meanwhile, at Verdane's Genoa Castle, the errant Princess Ayra of Isaach is forced by Cimbaeth to fight under his command with her ward, Crown Prince Shannan, held hostage by him. Elsewhere at Marpha Castle, Edain is released from imprisonment by Prince Jamke, who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thief Dew; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Cimbaeth and seizing Genoa, Sigurd learns of Ayra's plight from Shannan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations.

While Sigurd's army is out in the depths of Verdane, the malicious Lord Elliot of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his Cross Knights. Edain and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Munnir. Inside Marpha, Sigurd rescues Deirdre from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest.

At the Verdane capital, Jamke's efforts to dissuade King Batu from the conflict fall on deaf ears, such is the sway of his advisor, Sandima of the Loptrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Batu begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a Silence staff, and she and Sigurd confess their mutual attraction. Edain talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane.

Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the Loptr Church and its hold on his and other nations.

Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Verdane Castle
Defeat: Sigurd dies or Evans Castle is seized
Player:
10+5
Partner:
0+9
Other:
1−1
Enemy:
20+66−2+∞
Chapter Map
 .
Map dimensions:
62 columns by 62 rows
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Sigurd's Sigurd Player 10 Evans -- Home castle
Genoa Cimbaeth Enemy 17+∞ Genoa Commander Cimbaeth will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely.
Marpha Munnir Enemy 21+10 Marpha Munnir • The Marpha army emerges at the end of turn 1.
• An additional 10 units appear to replace those killed sent after Edain.
Verdane Ayra* Enemy 3 Verdane -- • The Verdane army appears once Genoa and Marpha have been seized.
• A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized.
Sandima 23 Sandima
Nordion -- Other 1 Nordion -- • The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle.
• Enemies will not attempt to capture Nordion Castle
Eldigan Partner 9
Heirhein Elliot Enemy 12 -- -- Appears once a castle has been seized.

Character data

Characters
New units
Edain
 
Priest
HP
28
Inventory
  Mend
5,000 Gold
Level
3
Automatically from turn 2
Dew
 
Thief
HP
28
Inventory
  Iron Sword
15,000 Gold
Level
1
Automatically from turn 2
Ayra
 
Sword Fighter
HP
32
Inventory
  Iron Blade
3,000 Gold
Level
4
Enemy, talk to with Sigurd after seizing Genoa
Jamke
 
Bow Fighter
HP
36
Inventory
  Killer Bow
5,000 Gold
Level
6
Enemy, talk to with Edain
Deirdre
 
Light Priestess
HP
26
Inventory
  Silence
  Aura
  Circlet
1,000 Gold
Level
3
Automatically after entering the Spirit Forest
Available characters
          

Item data

Items
Name Obtainment Method
  Hand Axe Dropped by Cimbaeth
  Skill Ring Dropped by Munnir
  Magic Ring Dropped by Sandima
  Return Event: Edain talks to Ethlyn
  Warp Event: Dew talks to Edain after seizing Genoa Castle
  Brave Axe Event: Lex waits on the peninsula south-east of Verdane Castle with an Iron Axe in his inventory

In addition, three villages are present on the map, which can be visited to obtain up to 5,000 gold each.

Castle data

Castle facilities

Vendor Arena enemies

Name Cost
  Slim Sword 3,000
  Iron Lance 1,000
  Javelin 3,000
  Steel Axe 3,000

Event data

Events
Initiator Recipient Criteria Reward
Quan Finn -- +1 to strength, skill, and defense for Finn
Anyone Neutral Nordion Cavalier Neither Genoa nor Marpha seized --
Sigurd Edain Edain recruited --
Azelle or Midir Edain Edain recruited 100 love points between the pair
Edain Ethlyn Edain recruited   Return for Ethlyn
Dew Edain Genoa or Marpha seized   Warp for Edain, 50 love points between the pair
Sigurd Ayra Genoa seized Ayra joins
Ayra Quan Ayra recruited --
Edain Jamke Genoa and Marpha seized Jamke joins
Lex -- Lex waits at the end of the central peninsula with the Iron Axe in his inventory   Brave Axe for Lex

Unit data

Genoa

The Genoa army is present at the start of the chapter.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Verdane Barbarian 1 5 36 5 0 0 7 0 5 0 6   Iron Axe
Authority: Cimbaeth
  Verdane Hunter 1 4 36 7 0 0 7 0 5 0 6   Iron Bow
Authority: Cimbaeth
  Verdane Axe Fighter 1 3 36 8 0 3 10 0 8 0 6   Iron Axe  Hand Axe
Authority: Cimbaeth
  Verdane Axe Fighter 1 3 36 8 0 3 10 0 8 0 6   Iron Axe  Hand Axe
Authority: Commander
Moves to attack if a player unit is in range of any unit under the Warrior Commander's authority; moves to Genoa castle otherwise.
  Commander Warrior 10 1 50 14 0 8 15 0 13 4 6   Hand Axe
Authority:
Does not move; guards Genoa Castle.
  Cimbaeth Warrior 10 1 50 14 0 8 15 0 13 4 6   Silver Axe  Hand Axe 
Authority: ★★
Begins retreating to Genoa Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Verdane Barbarian 1 36 5 0 0 7 0 5 0 6   Iron Axe
Authority: Cimbaeth
  Verdane Hunter 1 36 7 0 0 7 0 5 0 6   Iron Bow
Authority: Cimbaeth
  Verdane Axe Fighter 1 36 8 0 3 10 0 8 0 6   Iron Axe  Hand Axe
Authority: Cimbaeth
Reinforcements

Marpha

The Marpha army appears at the start of turn 2; additional forces appear to replace the commander and his subordinates if any of them are killed in a region northeast of where Edain and Dew appear.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Verdane Barbarian 5 9 40 6 0 1 8 0 6 0 6   Iron Axe
Authority: Commander
  Commander Axe Fighter 10 1 45 11 0 6 13 0 11 1 6   Steel Axe
Authority:
  Verdane Barbarian 5 7 40 6 0 1 8 0 6 0 6   Iron Axe
Authority: Munnir
Begins moving if any unit under Munnir's authority is provoked.
  Verdane Hunter 5 3 40 8 0 1 8 0 6 0 6   Iron Bow
Authority: Munnir
Begins moving if any unit under Munnir's authority is provoked.
  Munnir Warrior 20 1 60 17 0 11+5 18 0 16 5 6   Hand Axe  Skill Ring 
Authority: ★★
Does not move; guards Marpha Castle.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Verdane Barbarian 5 9 40 6 0 1 8 0 6 0 6   Iron Axe
Authority: Commander
  Commander Axe Fighter 10 1 45 11 0 6 13 0 11 1 6   Steel Axe
Authority:
Reinforcements
  • Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear
    • A number of Barbarians and a Fighter commander to replace each of those killed in the previous squad; up to 9 and 1 respectively

Verdane

The Verdane force commanded by Ayra is present at the start of the chapter. The army under Sandima appears once Marpha has been seized.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Ruffian Brigand 1 2 36 5 0 0 7 0 5 0 6   Iron Axe
Prioritizes raiding villages.
  Ayra Sword Fighter 4 1 32 11 0 16 17 3 7 1 6   Iron Blade
  Follow-Up  Nihil  Astra
• Moves to attack any player unit in range of the nearby Fighters.
• Prioritizes seizing Genoa Castle once Sigurd seizes it, then prioritizes attacking Sigurd.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Verdane Barbarian 10 11 45 8 0 3 10 0 8 1 6   Iron Axe
Authority: Jamke
  Verdane Barbarian 10 2 45 8 0 3 10 0 8 1 6   Iron Axe
Authority: Sandima
Begins moving if any unit under Sandima's authority is provoked.
  Verdane Hunter 5 8 40 8 0 1 8 0 6 0 6   Iron Bow
Authority: Sandima
Begins moving if any unit under Sandima's authority is provoked.
  Jamke Bow Fighter 6 1 36 11 0 14 14 4 9 0 6   Killer Bow
  Follow-Up  Adept  Accost
Authority:
Will not attack Edain.
  Sandima Dark Mage 10 1 40 1 13+5 11 11 0 8 13 5   Fenrir  Jormungand  Magic Ring 
Authority: ★★
Immobile; guards Verdane Castle.

Nordion

The neutral Nordion army is present at the start of the chapter. The partner army appears once the Heirhein army has.

Neutral Partner

Other Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Cross Knight Cavalier 20 1 50 13 2 12 12 0 12 2 8   Steel Sword  Javelin
Will not move until the arrival of Heirhein, at which point he retreats to Nordion castle.

Heirhein

The Heirhein army appears once Genoa has been seized.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Heirhein Lance Knight 1 11 31 7 0 6 6 0 6 0 8   Steel Lance
Authority: Elliot
  Elliot Duke Knight 1 1 41 12 0 7 7 0 8 3 9   Silver Lance  Javelin
Authority:

Major units

Genoa

Main article: Cimbaeth
 
  Warrior
Level 10
Holy Blood --
Movement 6
Authority
Stats
Max HP 50 Speed 15
Strength 14 Luck 0
Magic 0 Defense 13
Skill 8 Resistance 4
Inventory Skills
  Silver Axe
  Hand Axe 
3,000 Gold
--
Weapon Levels
  --   --   A   B   --
  --   --   --   --   --
  • Cimbaeth is the boss of Genoa.

Marpha

Main article: Munnir
 
  Warrior
Level 20
Holy Blood --
Movement 6
Authority ★★
Stats
Max HP 60 Speed 18
Strength 17 Luck 0
Magic 0 Defense 16
Skill 11+5 Resistance 5
Inventory Skills
  Hand Axe
  Skill Ring 
3,000 Gold
--
Weapon Levels
  --   --   A   B   --
  --   --   --   --   --
  • Munnir is the guardian of Marpha Castle and the boss of Marpha. He and the Marpha army emerge at the start of the second turn.

Verdane

Main article: Jamke
 
  Bow Fighter
Level 6
Holy Blood --
Movement 6
Authority
Stats
Max HP 36 Speed 14
Strength 11 Luck 4
Magic 0 Defense 9
Skill 14 Resistance 0
Inventory Skills
  Killer Bow
5,000 Gold
  Follow-Up
  Adept
  Accost
Weapon Levels
  --   --   --   A   --
  --   --   --   --   --
  • Jamke is a sub-boss affiliated with Verdane. He and the Verdane army appear after Marpha is seized.
Main article: Sandima
 
  Dark Mage
Level 10
Holy Blood --
Movement 5
Authority ★★
Stats
Max HP 40 Speed 11
Strength 1 Luck 0
Magic 13+5 Defense 8
Skill 11 Resistance 13
Inventory Skills
  Fenrir
  Jormungand
  Magic Ring 
3,000 Gold
--
Weapon Levels
  --   --   --   --   B
  --   --   --   --   B
  • Sandima is the guardian of Verdane Castle, and boss of Verdane. He and the Verdane army appear after Marpha is seized.

Nordion

Main article: Eldigan
 
  Paladin
Level 20
Holy Blood  
Movement 9
Authority ★★★★★
Stats
Max HP 60 Speed 15
Strength 15 Luck 0
Magic 7 Defense 15
Skill 15+20 Resistance 15+10
Inventory Skills
  Mystletainn
  Steel Lance
3,000 Gold
--
Weapon Levels
    B   --   --   --
  --   --   --   --   --
  • Eldigan is the boss of Nordion. He and the Cross Knights emerge after Heirhein does, and retreat upon its defeat.

Heirhein

Main article: Elliot
 
  Duke Knight
Level 1
Holy Blood --
Movement 9
Authority
Stats
Max HP 41 Speed 7
Strength 12 Luck 0
Magic 0 Defense 8
Skill 7 Resistance 3
Inventory Skills
  Silver Lance
  Javelin
3,000 Gold
--
Weapon Levels
  --   A   --   --   --
  --   --   --   --   --
  • Elliot is the boss of Heirhein. He and the Heirhein army appear after Genoa Castle is seized.

Strategy


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Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lady of the Forest

From Deirdre's epithet in Fire Emblem Heroes.

English
(unofficial)

The Spirit Forest's Maiden

Used in the Project Naga fan translation.

Japanese

精霊の森の少女

Girl of the Spirit Forest

Spanish

Señora forestal

Forest Lady; from Heroes.

French

Dame de la forêt

Lady of the Forest; from Heroes.

German

Waldherrin

Forest Lady; from Heroes.

Italian

La dama silvana

The Sylvan Lady; from Heroes.

Portuguese
(Brazil)

Dama da floresta

Lady of the Forest; from Heroes.

Traditional Chinese

精靈森林的少女

Girl of the Spirit Forest; from Heroes.

Gallery

← Birth of a Holy Knight • Lady of the Forest • Crisis in Agustria →
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Heir of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline