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The Sleeping Sand Legend

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Revision as of 02:29, 1 April 2021 by Thecornerman (talk | contribs) (Corrected expiry chapter)
The Sleeping Sand Legend

Cm fe16 the sleeping sand legend.png

Location

Sreng Desert

Boss(es)

The Wind Caller

The Sleeping Sand Legend (Japanese: 砂に眠る神話 Legends Dormant in Sand) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 17 to Chapter 22 of the Verdant Wind route. In this chapter, Claude investigates Saint Macuil, one of the Four Saints who fought alongside Seiros against Nemesis in ancient times.

Plot

Main article: The Sleeping Sand Legend/Script

Byleth finds Claude in the library reading the Church of Seiros-sanctioned version of the biography of the Four Saints. He explains that Saint Macuil was an accomplished blacksmith who created powerful weapons used by Seiros and the 10 Elites; accounts conflict as to his final fate, with some claiming he died in the Battle of Tailtean and others claiming he left Fódlan for a sea to the east. Claude speculates that if the latter story is true, then Macuil may have ended up in the Sreng region, where ruins worshiping a sacred beast that came from the sea are located. He asks Byleth to accompany him to Sreng in the hopes of finding sacred weapons.

When the Leicester forces reach Sreng, an enormous sentient Demonic Beast known as the Wind Caller challenges them to defeat it to claim the treasure. Byleth and Claude engage in a three-way battle with the Wind Caller and a small group of grave robbers and emerge victorious, and the Wind Caller falls into a deep slumber. Claude finds the Sword of Begalta and claims it as his prize, but laments that they couldn't find more knowledge about Saint Macuil. Byleth theorizes that the Wind Caller may have been Macuil himself, leading Claude to wonder if it is connected to the Immaculate One.

Beginning log

Interested in learning more about the legend of Macuil, one of the Four Saints, Claude ventures out across the territory of Margrave Edmund to the Sreng Region.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Wind Caller Player Partner Other Enemy Third
Defeat: Byleth dies* or Claude dies 12 {{{partner}}} {{{other}}} 19 5
Cm fe16 the sleeping sand legend.png

Character data

Characters
New units

None

Available characters
Byleth m 02 ​Claude 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Yuri 02 ​Balthus 02 ​Constance 04 ​Hapi 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Ashe 02 ​

Item data

Items
Name Obtainment Method
Is ns01 axe.png Steel Axe Dropped by enemy Wyvern Lord
Is ns01 axe.png Tomahawk Dropped by enemy Wyvern Lord
Is ns01 potion.png Elixir Dropped by enemy Assassin
Is ns01 sword.png Rapier Dropped by enemy Assassin
Is ns01 potion.png Pure Water Dropped by enemy Assassin
Is ns01 lance.png Rusted Lance (Brave Lance) Dropped by enemy Assassin
Is ns01 bow.png Killer Bow Dropped by enemy Assassin
Is ns01 stat booster.png Goddess Icon Steal from enemy Warlock
Is ns01 stat booster.png Seraph Robe Steal from enemy Warlock
Is ns01 stat booster.png Energy Drop Steal from enemy Sniper
Is ns01 potion.png Elixir Steal from enemy Assassin
Is ns01 potion.png Elixir Steal from enemy Assassin
Is ns01 potion.png Elixir Steal from enemy Assassin
Is ns01 potion.png Elixir Steal from enemy Assassin
Is ns01 sword silver.png Sword of Begalta Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 18, at which point the enemies gain two levels.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 wyvern lord enemy.gif Phantom Soldier Wyvern Lord 33 1 43 24 10 15 24 12 26 12 15+1 8 Steel AxeThis item is dropped upon this unit's defeat.
Canto Axefaire Avo +10
Phantasmal Wyvern Co. Lv 5: Assault Troop
--
Ma ns01 wyvern lord enemy.gif Phantom Soldier Wyvern Lord 33 1 43 24 10 15 24 12 26 12 15 8 TomahawkThis item is dropped upon this unit's defeat.
Canto Axefaire Avo +10
--
Ma ns01 wyvern lord enemy.gif Phantom Soldier Wyvern Lord 33 6 43 24 10 15 24 12 26 12 15 8 Steel Axe
Canto Axefaire Avo +10
The four outside of the Wind Caller's fort immediately begin moving unprovoked.
Ma ns01 warlock enemy.gif Phantom Soldier Warlock 33 1 38 11 20 13 16 10 12 25 15 4 Ragnarok Goddess Icon
Black Tomefaire Black Magic Uses x2
Begins moving unprovoked on turn 5.
Ma ns01 warlock enemy.gif Phantom Soldier Warlock 33 2 38 11 20 13 16 10 12 25 15 4 Ragnarok
Black Tomefaire Black Magic Uses x2
--
Ma ns01 warlock enemy.gif Phantom Soldier Warlock 33 1 38 11 20 13 16 10 12 25 15+1 4 Ragnarok Seraph Robe
Black Tomefaire Black Magic Uses x2
Phantasmal Magic Corps Lv 5: Resonant Flames
--
Ma ns01 sniper enemy.gif Phantom Soldier Sniper 33 2 38 18 10 27 15 13 14 8 15 5 Silver Bow
Bowfaire Bowrange +1
The southern one begins moving if a nearby Wyvern Lord is provoked.
Ma ns01 sniper enemy.gif Phantom Soldier Sniper 33 1 38 18 10 27 15 13 14 8 15+1 5 Silver Bow Energy Drop
Bowfaire Bowrange +1
Phantasmal Archers Lv 5: Disturbance
Begins moving one turn after another Sniper is provoked.
Ma ns01 giant crawler enemy.gif Giant Crawler Giant Crawler 33 1 54
54
14 3 12 14 13 10 17 0 6 Dark Stone (Crawler)
Seal Speed Seal Defense Enclosing Wall Keen Intuition Monster Effect Null Latent; active starting from health bar 2
Sandstorm
Is ns01 weakness lance.png Weak to Lances.
• Begins moving unprovoked on turn 7.
Ma ns01 giant crawler enemy.gif Giant Crawler Giant Crawler 33 1 54
54
14 3 12 14 13 10 17 0 6 Dark Stone (Crawler)
Seal Speed Seal Defense Enclosing Wall Keen Intuition Monster Effect Null Latent; active starting from health bar 2
Sandstorm
Is ns01 weakness axe.png Weak to Axes.
Ma ns01 giant crawler enemy.gif Giant Crawler Giant Crawler 33 1 54
54
14 3 12 14 13 10 17 0 6 Dark Stone (Crawler)
Seal Speed Seal Defense Enclosing Wall Keen Intuition Monster Effect Null Latent; active starting from health bar 2
Sandstorm
Is ns01 weakness sword.png Weak to Swords.
Ma ns01 lord of the desert enemy.gif The Wind Caller Lord of the Desert 35 1 43
43
65
87
13 24 11 20 18 5 20 22 - Crest Stone of Macuil
Magic Bind Ancient Dragonskin Avo +10 Counterattack Dragon-Scale Wall Vital Defense Giant Wings Darting Blow Latent; active starting from health bar 2 Miracle Latent; active starting from health bar 3 Desperation Latent; active starting from health bar 4
Gale
--

Reinforcements

  • After (Hard)/Upon (Maddening) attacking the Wind Caller (Hard/Maddening only)
    • 2/4 Wyvern Lords; one/two from the northern and western borders of the map each
      • Note: On Maddening, these reinforcements will not act on the turn they appear, unless there is a unit within their range.

Third army data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 18, at which point the enemies gain two levels.

Normal Hard Maddening

Third Army Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 assassin third.gif Thief Assassin 33 1 38 17 8 16 32 11 17 8 9+1 6 Silver Sword ElixirThis item is dropped upon this unit's defeat.
Swordfaire Locktouch Stealth
Thieves Lv 5: Disturbance
Immediately begins moving unprovoked.
Ma ns01 assassin third.gif Thief Assassin 33 1 38 17 8 16 32 11 17 8 9+1 6 RapierThis item is dropped upon this unit's defeat. Elixir
Swordfaire Locktouch Stealth
Thieves Lv 5: Disturbance
Immediately begins moving unprovoked.
Ma ns01 assassin third.gif Thief Assassin 33 1 38 17 8 16 32 11 17 8 9+1 6 Silver Sword Pure WaterThis item is dropped upon this unit's defeat. Elixir
Swordfaire Locktouch Stealth
Thieves Lv 5: Disturbance
Immediately begins moving unprovoked.
Ma ns01 assassin third.gif Thief Assassin 33 1 39 17 8 16 35 11 16 8 11+1 6 Silver Sword Rusted LanceThis item is dropped upon this unit's defeat. Elixir
Swordfaire Locktouch Stealth
Thieves Lv 5: Disturbance
Immediately begins moving unprovoked.
Ma ns01 assassin third.gif Thief Leader Assassin 33 1 38 17 8 21 30 11 15 8 11+1 6 Killer BowThis item is dropped upon this unit's defeat. Elixir
Swordfaire Locktouch Stealth
Thieves Lv 5: Disturbance
Immediately begins moving unprovoked.

Boss data

Main article: The Wind Caller
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 18, at which point this boss gains two levels.

Normal Hard Maddening

Small portrait the wind caller fe16.png
Ma ns01 lord of the desert enemy.gif Lord of the Desert
Level 35
Movement -
Crest Is ns01 crest of macuil.png
Stats
Max HP 43/43/65/87 Luck 18
Strength 13 Defense 5
Magic 24 Resistance 20
Dexterity 11 Charm 22
Speed 20
Inventory Abilities
Crest Stone of Macuil Magic Bind
Ancient Dragonskin
Avo +10
Counterattack
Dragon-Scale Wall
Vital Defense
Giant Wings
Darting Blow Latent; active starting from health bar 2
Miracle Latent; active starting from health bar 3
Desperation Latent; active starting from health bar 4
Staggering Blow Spells Battalion
Gale -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are several enemies with stat boosters floating around, so you might want to bring a Thief along. Also, since this is a desert, you should probably lean towards fliers and mages. Immediately attack the nearby Giant Crawler while sending some fliers east and south to kill the Assassins and get their loot. They don't do very well against the enemy Wyvern Lords gunning for them, so you'd better hurry. There are tracks of ordinary plains along the outside of the map that allow your cavalry to efficiently move about. Once the Assassins are dead, one way or the other, make your way to the center of the map to fight the Wind Caller.

The Wind Caller is a giant monster who takes 15% damage from all of your attacks while his barrier is up. Overwhelm him with as many powerful long-range gambits as you can, press him hard on his weak spots, and kill him as fast as possible. In particular, Ashes and Dust from Claude's special battalion, the Immortal Corps, is very effective at inflicting an armor break on the Wind Caller. It has two uses and its area of effect can cover every space the Wind Caller occupies, so using it twice in one turn by having a Dancer refresh Claude will allow you to safely break the Wind Caller's armor in just one turn. After that, overwhelm him with all the force you have.

Trivia

  • This is the only mission in the game that uses the Sreng Desert as a battle location.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Sleeping Sand Legend

--

Spanish

Leyenda en la arena

Legend in the sand

French

Le mythe enfoui dans le sable

The myth buried in the sand

German

Die Legende im Sand

The Legend in the Sand

Italian

La leggenda delle sabbie

The legend of the sands

Korean

모래 속에 잠든 신화

Legend sleeping in sand

Simplified Chinese

沉睡于沙砾的神话

Legend sleeping in sand

Traditional Chinese

沉睡於沙礫的神話

Legend sleeping in sand

Gallery


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References

The Sleeping Sand Legend
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery