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The Silver Wolf

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Silver Wolf (Japanese: 灰色の狼 Gray wolf) is Chapter 20B of Fire Emblem: The Binding Blade. In order to play the side quest after, this chapter must be completed within 25 turns, and Sue, Sin, and Dayan must be recruited and alive.

The Silver Wolf

Cm fe06 20B.png

Location

Bulgar

Weather

Fog of war

New units

Niime, Dayan, Cath

Boss(es)

Roartz, Thoril, Brakul, Kudoka, Marral

Previous chapter(s)

Battle in Bulgar

Next chapter(s)
Side quest conditions
  • Sue, Sin, and Dayan are recruited and alive
  • Chapter is completed with within 25 turns
They let the enemy inside!? Damn! If I am to go to hell, then that Roy shall be going down with me!
— Roartz

Plot

Main article: The Silver Wolf/Script

After taking Bulgar, the Etrurian Army enters Roartz's manor to deal with him once and for all. Before the battle, Roy speaks to Niime and wonders if the Demon Dragon also has a human form. Niime mentions that dragons in human form are rumored to live among humans, reminding Roy of Arcadia, though he does not tell her of the village. Then, Niime tells him of the Ending Winter. It was a disaster that twisted the laws of nature, turning day to night and summer to winter. She suspects that the Ending Winter may relate to dragons taking human shape, though the truth can only be found in Bern.

The Silver Wolf Dayan, leader of the Kutolah as well as Sue's grandfather, slips into the manor during battle to take out Bern's forces by himself. Either Roy, Sue, or Sin can convince Dayan that the Etrurian forces will not occupy Sacae as Bern has and he then joins the Etrurian Army.

Roy's forces manage to at last defeat Roartz and free Sacae from Bern's occupation. If all members of the Kutolah survive the battle, Roy will receive a report from Merlinus that the remnants of the Djute are hiding in nearby ruins, speculated to hold a legendary bow. Roy immediately heads for the ruins to retrieve the weapon.

If any member of the Kutolah dies or the battle drags on for too long, the Djute will succeed in hiding the weapon and join Roartz's side in battle. Instead of heading for the ruins, Roy pens a letter to Yoder to inform him of all Roy has learned about dragons from Niime. He gives the letter to Merlinus to read, and Guinivere arrives in his absence. The two continue their previous conversation in privacy.

She tells him that her father was jealous of Zephiel's talents because he was so ordinary, and wished to prevent Zephiel's ascension, going so far as to promise Bern's throne to Guinivere's future husband. Yet the people of Bern wished for Zephiel to become king, motivating Desmond to attempt to murder his son.

Desmond gave Zephiel a poisoned drink at a banquet. For ten days, Zephiel fell ill and only survived thanks to Murdock's aid. Somehow, Zephiel learned of Desmond's plans to murder anyone Zephiel held dear, including his mother and Murdock, so Zephiel faked his own demise. During the funeral, when Desmond went to view Zephiel's body, Zephiel jumped from the coffin with a sword in hand, killing his father. Since that moment, Zephiel never smiled again. Though Guinivere misses the kind brother she once knew, she asks Roy to put a stop to Zephiel's plans. Roy answers that he may need his sword to do so, which Guinivere accepts.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–13+3 {{{partner}}} 0+1−1 33+6−1
 

Character data

Characters
New units
Niime
 
Druid
HP
25
Inventory
  Flux
  Eclipse
  Physic
  Heal
Level
18
Automatically from turn 1
Dayan
 
Nomadic Trooper
HP
43
Inventory
  Short Bow
  Steel Sword
Level
12
NPC, talk to with Roy, Sue, or Sin
Cath
 
Thief
HP
16
Inventory
  Iron Sword
  Lockpick
  Vulnerary
Level
5
Enemy, talk to with Roy if they talked in two previous chapters
(will not appear if she was previously recruited or killed)
Required characters
 
Available characters
                                                

Item data

Items
Name Obtainment Method
  Red Gem Steal from Roartz
  Red Gem Steal from enemy Sage (requires Warp to access)
  Orion's Bolt Steal from enemy Sniper (requires Warp to access)
  Lockpick Steal from Cath or recruit her (reinforcement)
  Vulnerary Steal from Cath or recruit her (reinforcement)
  Lockpick Steal from enemy Thief (reinforcement)
  Blue Gem Open bottom right chest
  Guiding Ring Open middle right chest
  Dragonshield Open upper right chest
  Axereaver Open lower middle chest
  Sleep Open upper middle chest
  Nosferatu Open left chest

Enemy data

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Roartz General 10 1 50 21 13 12 13 20 11 16 5   Spear  Red Gem
Does not move; stands on the throne, the chapter's seize point.
  Etruria Knight 20 2 30~35 11~14 7~10 2~4 4~6 13~15 0~2 13 4   Steel Lance  Javelin
Begins moving when he can attack a unit within two turns.
  Etruria Knight 20 1 30~35 11~14 7~10 2~4 4~6 13~15 0~2 13 4   Axereaver
Begins moving when he can attack a unit within two turns.
  Etruria Sage 8 2 29~34 14~19 9~14 9~12 2~6 6~9 10~13 7 6   Bolting
--
  Etruria Sage 7 1 29~34 14~19 9~14 9~12 2~6 6~9 10~13 7 6   Aircalibur  Physic  Red Gem
Moves to attack units in range.
  Etruria Sage 5 1 28~33 13~18 9~13 8~12 2~5 6~9 9~13 7 6   Elfire  Physic  Berserk
--
  Etruria Sage 4 1 28~32 13~17 8~13 8~11 2~5 6~9 9~12 7 6   Aircalibur
Moves to attack units in range.
  Etruria Sage 2 1 27~31 12~16 8~12 8~11 2~5 6~9 9~12 7 6   Elfire
Moves to attack units in range.
  Etruria Mage 18 1 24~27 9~12 7~10 8~10 2~4 3~4 8~10 6 5   Elfire
Begins moving when he can attack a unit within two turns.
  Etruria Mage 18 1 24~27 9~12 7~10 8~10 2~4 3~4 8~10 6 5   Aircalibur
Begins moving when he can attack a unit within two turns.
  Sacae Swordmaster 8 1 34~41 10~13 16~21 15~20 5~8 7~11 3~6 9 6   Silver Sword
Begins moving when he can attack a unit within two turns.
  Sacae Swordmaster 8 1 34~41 10~13 16~21 15~20 5~8 7~11 3~6 9 6   Wo Dao
Moves to attack units in range.
  Sacae Swordmaster 8 2 34~41 10~13 16~21 15~20 5~8 7~11 3~6 9 6   Steel Sword
The eastern one moves to attack units in range.
  Sacae Myrmidon 17 1 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5   Steel Sword
--
  Sacae Myrmidon 17 1 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5   Lancereaver
The eastern one moves to attack units in range.
  Sacae Myrmidon 17 1 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5   Killing Edge
The eastern one moves to attack units in range.
  Etruria Warrior 8 1 45~53 17~22 10~13 10~13 2~6 7~11 1~3 13 6   Silver Axe
Moves to attack units in range.
  Etruria Warrior 8 1 45~53 17~22 10~13 10~13 2~6 7~11 1~3 13 6   Killer Axe
Moves to attack units in range; otherwise moves randomly.
  Sacae Myrmidon 16 2 25~28 8~10 14~16 14~16 3~6 3~5 2~3 8 5   Steel Sword
The western one moves to attack units in range.
  Etruria Warrior 3 1 42~48 15~20 9~12 9~12 2~5 7~10 1~3 13 6   Steel Axe
--
  Etruria Warrior 3 1 42~48 15~20 9~12 9~12 2~5 7~10 1~3 13 6   Swordreaver
--
  Etruria Fighter 18 1 32~37 13~16 7~9 8~10 2~3 4~5 1~2 11 5   Swordreaver
--
  Etruria Fighter 18 1 32~37 13~16 7~9 8~10 2~3 4~5 1~2 11 5   Halberd
--
  Etruria Fighter 18 2 32~37 13~16 7~9 8~10 2~3 4~5 1~2 11 5   Steel Axe
--
  Etruria Sniper 8 1 34~41 12~17 11~16 9~12 5~10 7~11 4~8 8 6   Steel Bow  Orion's Bolt
Operates a Killer Ballista
  Etruria Sniper 8 1 34~41 12~17 11~16 9~12 5~10 7~11 4~8 8 6   Steel Bow
Operates a Killer Ballista
  Etruria Sniper 8 2 34~41 12~17 11~16 9~12 5~10 7~11 4~8 8 6   Longbow
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Cath Thief 5 1 16 3 7 11 8 2 1 5 6   Iron Sword  Lockpick  Vulnerary
• Does not appear if she was recruited or killed in a previous chapter.
• Ignores combat; moves to open chests and doors, then moves to escape via the south corridor once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
  Thief Thief 20 1 24~27 3~5 8~11 15~18 6~9 2~4 3~5 6 6   Iron Sword  Lockpick
Ignores combat; moves to open chests and doors, then moves to escape via the south corridor once all chests and doors are open, his inventory is filled, or he lacks a means of opening chests or doors.
  Thoril Nomadic Trooper 8 1 44 13 17 21 14 12 10 8 8   Short Bow
--
  Brakul Druid 7 1 42 12 14 18 14 10 13 6 6   Fenrir
--
  Kudoka Nomadic Trooper 8 1 44 13 17 21 14 12 10 8 8   Short Bow
--
  Marral Druid 7 1 42 12 14 18 14 10 13 6 6   Fenrir
--

Reinforcements

  • Enemy phase of turn 10, if Cath was not previously recruited or killed
    • Cath from the stairs
  • Enemy phase of turn 12
  • Turn 26

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Dayan Nomadic Trooper 12 1 43 14 16 20 12 10 12 9 8   Short Bow  Steel Sword
--

Reinforcements

  • NPC phase of turn 2
    • Dayan from near the player's starting area

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1][2]
Main article: Roartz

Normal Hard

 
  General
Level 10
Stats
Max HP 50 Luck 13
Strength 21 Defense 20
Skill 13 Resistance 11
Speed 12 Constitution 16
Movement 5 Aid 15
Inventory
  Spear
  Red Gem
Weapon Levels
       
       
Main article: Thoril

Normal Hard

 
  Nomadic Trooper
Level 8
Stats
Max HP 44 Luck 14
Strength 13 Defense 12
Skill 17 Resistance 10
Speed 21 Constitution 8
Movement 8 Aid 17
Inventory
  Short Bow
Weapon Levels
       
       
Main article: Brakul

Normal Hard

 
  Druid
Level 7
Stats
Max HP 42 Luck 14
Magic 12 Defense 10
Skill 14 Resistance 13
Speed 18 Constitution 6
Movement 6 Aid 5
Inventory
  Fenrir
Weapon Levels
       
       
Main article: Kudoka

Normal Hard

 
  Nomadic Trooper
Level 8
Stats
Max HP 44 Luck 14
Strength 13 Defense 12
Skill 17 Resistance 10
Speed 21 Constitution 8
Movement 8 Aid 17
Inventory
  Short Bow
Weapon Levels
       
       
Main article: Marral

Normal Hard

 
  Druid
Level 7
Stats
Max HP 42 Luck 14
Magic 12 Defense 10
Skill 14 Resistance 13
Speed 18 Constitution 6
Movement 6 Aid 5
Inventory
  Fenrir
Weapon Levels
       
       

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is a fog of war map and certain enemies are unreachable unless you possess a Warp staff.

If You Have a Warp Staff:

Send two characters immediately on your first turn to the left and right sides. Use Elffin/Larum to accomplish this in one turn and target the enemies. Alternatively, send one character to the central area to tackle the two Sages armed with Bolting magic, and another to the right to counter the Sage with the Berserk staff. Do not forget to bring a Restore staff.

Without a Warp Staff:

Use Bolting magic if available. If you do not have any, deploy your units with highest Resistance. Equip them with Vulneraries and Pure Waters as needed. Use strong characters when opening doors. Using only a Thief for this job exposes them to Sages, Ballista, or the next room's foes.

Additional Tips:

  • Bring 2 Chest Keys to access the loot. Use different characters to open multiple chests, especially if you are moving at a slower pace.
  • If you bring along a thief, make sure they have a Torch. Place them behind your main force to provide visibility while staying safe.
  • Monitor enemy weapons closely. Some Warriors carry Killer Axes, some Mages have Aircaliburs, and some Snipers have Longbows.
  • Using Niime: While Niime might not excel in combat, she is useful with staves and can effectively break walls with the Eclipse spell.
  • Dayan will emerge on turn 2. Talk to him with Sue, Shin, or Roy to prevent him from putting himself in a vulnerable position.
  • Once the Bolting Sages and other nearby threats are neutralized, you can defeat the boss using your strongest mage. Utilize the pillars adjacent to the boss for evasion.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Silver Wolf

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade, and as the translation of Dayan's title in Heroes.[3]

English
(unofficial)

The Silver Wolf

--

Japanese

灰色の狼

Gray wolf

Spanish

El Lobo plateado

The silver Wolf; mentioned in Heroes.

French

Le Loup d'Argent

The Wolf of Silver; mentioned in Heroes.

German

Der Silberwolf

The Silver Wolf; mentioned in Heroes.

Italian

Il Lupo d'argento

The Wolf of silver; mentioned in Heroes.

Portuguese

O Lobo prateado

The silver Wolf; mentioned in Heroes.

Traditional Chinese

灰狼

Gray wolf; mentioned in Heroes.

Gallery

References

  1. The Silver Wolf, triangleattack.com, Retrieved: December 24, 2020
  2. The Bow of Swift Wind, triangleattack.com, Retrieved: December 24, 2020
  3. "Granddaughter of Dayan, the Silver Wolf, leader of the Kutolah tribe." — help text description of Sue: Doe of the Plains, Fire Emblem Heroes
← Battle in Bulgar • The Silver Wolf • The Binding Blade →
• The Bow of Swift Wind (side quest) →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline