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The Shadows of Adrestia

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The Shadows of Adrestia (Japanese: 帝国の闇 Darkness of the Empire) is the third chapter of Fire Emblem Warriors: Three Hopes on the Scarlet Blaze route. This chapter consists solely of a battle map, titled The Enbarr Incident.

The Shadows of Adrestia

File:Cm fewa2sb 3.png

New units

Monica

Boss(es)

Duke Aegir, Lord Arundel

Previous chapter(s)

Three Houses

Next chapter(s)

The Struggle Commences

Plot

Main article: The Shadows of Adrestia/Script

With Tomas driven out of the monastery, Edelgard elects to use his treachery as a way to convince Rhea to lend her support in ousting Lord Arundel from the Empire. As Shez and Arval brood over the latter's possible connection to Kronya and her ilk, Edelgard recruits Shez to her cause. Together with Hubert, Dorothea, Petra, Monica, and Jeritza, the group makes for Enbarr. Realizing what is happening, Lord Arundel orders his men to warn his associate in the Kingdom, Cleobulus, of Edelgard's actions. Edelgard and her loyalists besiege the palace, arrest Duke Aegir, and force Lord Arundel to drop his own disguise before fleeing.

After the battle, Hubert explains that Arundel is a member of a hostile faction seeking to conquer Fódlan from the shadows, a faction he has dubbed "those who slither in the dark". The remaining Black Eagles arrive in Enbarr and, together with Counts Bergliez and Hevring, swear fealty to Edelgard and prepare to crown her emperor. Edelgard orders Counts Bergliez and Hevring to begin preparations for her plans in two years' time and appoints Count Varley to the post of bishop of the newly restored Southern Church. Later, she visits Shez in their quarters and explains her vision of a world in which people rise to greatness not because of station, but because of merit. Edelgard convinces Shez to accept a post as an officer in her new military.

In light of the coup in Adrestia, in addition to a succession crisis in Faerghus and an attempted Almyran invasion of Leicester, Rhea closes the Officer's Academy and sends the students home.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Lord Arundel Player Partner Other Enemy
Defeat: Shez or Edelgard dies 6 {{{partner}}} 1+2 43+10−2
File:Cm fewa2sb 3.png

Character data

Characters
New units
Monica
 
Monk
HP
2405
Inventory
  Iron Tome
Level
2
Automatically from the start
Required characters
 
Available characters
     
Undeployable characters
    

Item data

Items
Name Obtainment Method
  Intermediate Seal Open the chest
  Intermediate Seal Automatically upon completing the chapter
  Fruit of Life Automatically upon completing the chapter if an S rank was obtained

Enemy data

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Soldier Soldier 3 2 1236 8 7 9 12 8 7 5 10 6   Iron Lance
  Sword Buster Lv 1
--
  Soldier Soldier 3 3 1235 7 8 9 11 6 6 6 10 6   Iron Lance
  Sword Buster Lv 1
--
  Fighter Fighter 3 5 1236 9 7 8 12 8 7 5 10 6   Iron Axe
  Lance Buster Lv 1
One drops a Chest Key.
  Fighter Fighter 3 2 1235 8 8 8 11 6 6 6 10 6   Iron Axe
  Lance Buster Lv 1
--
  Soldier Soldier 3 2 1235 8 6 7 11 7 8 6 11 6   Iron Lance
  Sword Buster Lv 1
--
  Armored Knight Armored Knight 3 2 1348 8 6 8 6 7 13 2 11 7   Iron Axe
  Impregnable  Lance Buster Lv 2
--
  Stronghold Captain Fighter 3 4 1236 9 7 8 12 8 7 5 10 6   Iron Axe
  Lance Buster Lv 1
Captains of the Chapel, Library, Material Storehouse, and Open Hall
  Stronghold Captain Soldier 3 1 1235 7 8 9 11 6 6 6 10 6   Iron Lance
  Sword Buster Lv 1
Captain of the Chamber of the Eagle
  Stronghold Captain Fighter 3 1 1235 8 8 8 11 6 6 6 10 6   Iron Axe
  Lance Buster Lv 1
Captain of the Arsenal
  Stronghold Captain Soldier 3 1 1236 8 7 9 12 8 7 5 10 6   Iron Lance
  Sword Buster Lv 1
Captain of the Throne Room
  Stronghold Captain Armored Knight 3 1 1348 8 7 8 6 8 13 2 10 6   Iron Axe
  Impregnable  Lance Buster Lv 2
Captain of the Upstairs Hall
  Base Captain Soldier 3 7 411 6 6 6 6 6 4 4 6 6   Iron Lance
  Sword Buster Lv 1
--
  Base Captain Soldier 3 9 411 7 6 6 6 6 4 4 6 6   Iron Axe
  Lance Buster Lv 1
--
  Count Bergliez War Master 3 1 5639 19 9 13 18 10 9 7 10 6   Járngreipr
  Shatter  Tome Buster Lv 4
Becomes an NPC after the Indoor Gardens are seized.
  Count Hevring Warlock 3 1 2822 9 12 10 9 12 9 15 9 8   Iron Tome
  Black Magic Mastery  Bow Buster Lv 3
Becomes an NPC after the Indoor Gardens are seized.
  Duke Aegir Fortress Knight 3 1 2634 12 10 11 6 10 17 2 13 7   Iron Axe
  Impregnable  Lance Buster Lv 3
Moves south of Count Hevring and closes the gates of the Throne Room after a unit reaches it.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Armored Knight Armored Knight 3 1 1348 8 7 8 6 8 13 2 10 7   Iron Axe
  Impregnable  Lance Buster Lv 2
--
  Armored Knight Armored Knight 3 1 1347 7 8 8 6 6 11 2 10 7   Iron Axe
  Impregnable  Lance Buster Lv 2
--
  Armored Knight Armored Knight 3 1 1351 6 7 8 6 8 14 2 9 7   Iron Axe
  Impregnable  Lance Buster Lv 2
--
  Stronghold Captain Armored Knight 3 1 1347 7 8 8 6 6 11 2 10 7   Iron Axe
  Impregnable  Lance Buster Lv 2
Captain of the Indoor Gardens
  Stronghold Captain Armored Knight 3 1 1348 7 8 6 6 8 14 2 9 7   Iron Axe
  Impregnable  Lance Buster Lv 2
Captain of the First Fire Orb Station
  Stronghold Captain Soldier 3 1 1236 8 7 9 12 8 7 5 10 6   Iron Lance
  Sword Buster Lv 1
Captain of the Second Fire Orb Station
  Lord Arundel Warlock 3 1 3244 13 16 14 11 13 8 13 13 8   Iron Tome
  Black Magic Mastery  Bow Buster Lv 3
Captain of the Reception Hall
  Mysterious Mage Dark Mage 3 3 1236 5 8 7 12 7 6 10 10 8   Iron Tome
  Dark Magic Mastery  Miasma Δ  Cavalry Buster Lv 3
Defeat of all three dispels the Wall of Darkness blocking the way to the Reception Hall.

Reinforcements

  • After reaching the Throne Room:
    • 3 Armored Knights appear throughout the path between the Indoor Gardens and the Open Hall
    • 1 Armored Knight appears and forms the Indoor Gardens stronghold east of the Throne Room
  • After reaching Duke Aegir:
    • 1 Armored Knight appears and forms the First Fire Orb Station stronghold west of Duke Aegir's new position
    • 1 Soldier appears and forms the Second Fire Orb Station stronghold east of Duke Aegir's new position
  • After Duke Aegir is defeated
    • Lord Arundel appears and forms the Reception Hall stronghold near the northwest corner of the map
    • 3 Dark Mages appear; one in the southeast corner of the map, one west of the Library, one in the Chapel

NPC data

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Jeritza Cavalier 3 1 3204 12 10 11 6 9 11 9 8 13   Crescent Sickle
  Lance Buster Lv 2
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Count Bergliez War Master 3 1 5639 19 9 13 18 10 9 7 10 6   Járngreipr
  Shatter  Tome Buster Lv 4
Initially an enemy unit.
  Count Hevring Warlock 3 1 2822 9 12 10 9 12 9 15 9 8   Iron Tome
  Black Magic Mastery  Bow Buster Lv 3
Initially an enemy unit.

Boss data

Main article: Duke Aegir
 
  Fortress Knight
Level 3
Movement 7
Crest  
Stats
Max HP 2634 Luck 10
Strength 12 Defense 17
Magic 10 Resistance 2
Dexterity 11 Charm 13
Speed 6
Inventory Abilities
  Iron Axe   Impregnable
  Lance Buster Lv 3
Skill Levels
     
     
Main article: Lord Arundel
 
  Warlock
Level 3
Movement 8
Crest --
Stats
Max HP 3244 Luck 13
Strength 13 Defense 8
Magic 16 Resistance 13
Dexterity 14 Charm 13
Speed 11
Inventory Abilities
  Iron Tome   Black Magic Mastery
  Bow Buster Lv 3
Skill Levels
     
     

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

S-rank requirements: 13 minutes, 1000 kills, 40% damage taken.

You got a Venin Edge and a Leather Shield in the last battle - give them both to Shez. You are allowed to use four units for your direct control and two as CPU allies. Edelgard is an obvious must due to being your only native axe-wielder against the hostile Soldiers. You will also have to control at least one Monk; Hubert is generally the best of the three you have. The fourth slot can go to any unit you favor.

Once the battle starts, have Shez immediately seize the Material Storehouse. Then assume control of Edelgard, battle your way to the Throne Room, and seize that. Duke Aegir will flee, so assume control of your Monk and pursue. Kill your way through the Armored Knights and seize the Indoor Gardens. As you continue southwards towards the Open Hall, Counts Bergliez and Hevring will mutiny and join you as green NPC allies. Break through to the central hall and send your allies to start clearing out hostile commanders. Duke Aegir will activate two Fire Orbs to rain artillery fire upon you, so have a Monk and Edelgard knock those out while Shez goes after the Fighter with the Chest Key. Once they're all dead, send someone expendable to loot the chest and have your Monks dispose of Duke Aegir.

Once Aegir is down, Lord Arundel spawns in the northwest and summons three Mysterious Mages to conjure a wall to protect him. Send your physical units to kill them all. Make good use of the orders system to wipe out the enemy commanders with the units you aren't controlling. Once the mages are down, you can seize all of the remaining strongholds and defeat Lord Arundel. If you're running short on kills and have some time to spare, you can attack the generic goons to bolster your score. Once Arundel goes down, you win.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Shadows of Adrestia

--

Japanese

帝国の闇

Darkness of the Empire

German

Die Schatten von Adrestia

The Shadows of Adrestia

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Three Houses • The Shadows of Adrestia • The Struggle Commences →
Fire Emblem Warriors: Three Hopes
Playable characters Scarlet Blaze AsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure Gleam AnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden Wildfire AsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
Other ArvalGatekeeperRheaSothis
Non-playable characters AcheronAloisAnnaLord ArundelCount BergliezCaptain BerlingCleobulusCorneliaFlecheMargrave GautierGetzCount GloucesterGonerilGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyMiklanRandolphSeirosSolonThalesTomasCount VarleyThe Wind Caller (TBA)
Bosses AcheronDuke AegirAnaximandrosLord ArundelCount BergliezBiasBylethCasparCatherineClaudeCorneliaCyrilDeath KnightDimitriDolofonosEpimenidesFerdinandFlaynFlecheMargrave GautierIngridJeraltKostasKronyaLadislavaMetodeyMysonNaderPallardóPittacusRheaRufusSetethShahidShamirShezSolonThalesCount Varley (TBA)
Personal weapons and regalia Aegis ShieldAmaltheaAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherDahakaFailnaughtFetters of DromiFreikugelHrottiIchor ScrollThe InexhaustibleJárngreiprLabraundaLance of RuinLúinOchain ShieldRafail GemRidillScroll of TalosScythe of SarielSeiros ShieldShamshirSpear of AssalSuttungr's MysterySword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-MushtiWind Caller's Genesis (TBA)
Chapters Prologue
 
0: Crossed Roads • 1: A Chance Encounter • 2: Three Houses • 3: The Shadows of Adrestia   / Crisis in Fhirdiad   / The Battle for the Locket  
Scarlet Blaze
 
4: The Struggle Commences • 5: Skirmish in the Fog • 6: Bridge of Betrayal • 7: The Triumph of Valor • 8: The Maiden's Peril • 9: Unrest in Enbarr • 10: Shifting History • 11: Heroic Bloodlines • 12: The Rising Darkness • 13: Severing the Past • 14A: A Clash of Ambitions • 14B: Torment of the Eagle and Lion • 15: The Hour of Vengeance • 16: Into the Chasm • Final: A Path Forward
Azure Gleam
 
4: To War! • 5: Skirmish in the Fog • 6: Conspiracy in the Air • 7: The King Awakens • 8: The Blood-Stained Lance • 9: Reunion at the Fortress City • 10: Fanaticism • 11: Reprisal • 12: A Trick of the Goddess • 13: Clash of Torment • 14: The Absent Emperor • 15: The Hour of Vengeance • 16: Into the Chasm • Final: The End of Tragedy
Golden Wildfire
 
4: To War! • 5: The Golden Guardian • 6: The Leader's Stratagem • 7: A Contest of Beasts • 8: What Makes a King • 9: The End of the Alliance • 10: Love and Loss • 11: The Sword Swings Wide • 12: Two Kings • 13: Darkness Attacks • 14: A Symbol of the Past • 15: The Hour of Vengeance • 16: Into the Chasm • Final: Field of Beginnings
Paralogues
 
The Ashen Wolves' ReunionComing CleanCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
Locations FódlanAdrestiaBase CampFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Golden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics DocumentsMusic PlayerName chart • Other games (WarriorsThree Houses) • Pre-release information (Unused content)