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The Sage Lord
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No image available.
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Location
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Bridges in a Row
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Boss(es)
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Leif
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The Sage Lord (Japanese: 賢王 Wise King) is the tenth paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 17. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear takes on a challenge from Emblem Leif in a place familiar to him in order to deepen their bonds.
Plot
- Main article: The Sage Lord/Script
Alear arrives by a river in Firene, which Leif recognizes as the River Thracia. He explains that, at that river, he fought against the tactician Saias and the knight Reinhardt in a grueling battle. Leif then senses a great power from the location, and challenges Alear to a trial which will strengthen their bonds. Alear accepts his challenge.
Alear manages to defeat Leif, who commends their strength. After Alear thanks Leif for his guidance, he ponders on a message he was given on the day of his battle: to make any sacrifice worthwhile. He comments that it is a guide's responsibility to make the future into something righteous. Alear thanks him, and asks him to continue fighting alongside them, to which Leif swears to do.
Beginning log
A place of significance to Emblem Leif. Here, the Divine Dragon will face an important trial.
Chapter data
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|
|
Victory: Defeat Emblem Leif
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–11
|
{{{partner}}}
|
{{{other}}}
|
32+18
|
{{{third}}}
|
|
Map dimensions: 28 columns by 26 rows
|
|
|
|
|
Victory: Defeat Emblem Leif
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–11
|
{{{partner}}}
|
{{{other}}}
|
37+18
|
{{{third}}}
|
|
Map dimensions: 28 columns by 26 rows
|
|
|
|
|
Victory: Defeat Emblem Leif
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–11
|
{{{partner}}}
|
{{{other}}}
|
38+27
|
{{{third}}}
|
|
Map dimensions: 28 columns by 26 rows
|
|
This chapter features Ballistae. They are located as follows:
- Column 3, row 24: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 6, row 25: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 7, row 24: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 20, row 5: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 22, row 24: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
- Column 26, row 15: Ballista with 3–12 Rng, +15 Atk, +80 Hit, 3 uses
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally, Emblem Energy appears in the following locations:
- Column 2, row 24: Just west of a Ballista
- Column 3, row 26: South of a Ballista
- Column 5, row 26: Southwest of a Ballista
- Column 13, row 14: On the westernmost shore of the central islet
- Column 15, row 11: On the northern end of the central islet
- Column 16, row 10: On the northernmost shore of the central islet
- Column 24, row 26: On the southern end of the eastern islet
- Column 26, row 26: On the southern end of the eastern islet
Item data
Completing this chapter will also unlock Leif's maximum bond level.
Enemy data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Leif
|
Emblem
|
35
|
1
|
51
|
17
|
13
|
23
|
22
|
13
|
7
|
20+10
|
11
|
5
|
Light Brand • Master Lance Adaptable • Arms Shield++ • Vantage++ • Quadruple Hit
|
• Begins moving if a nearby Mage Knight is provoked. • Can use Quadruple Hit again if he has not used it within the previous turn.
|
|
Fabrication
|
Mage Knight
|
10
|
3
|
32
|
6
|
10
|
17
|
19
|
3
|
11
|
7
|
9
|
6
|
Elfire
|
All three begin moving if any of them, Leif, or a nearby Mage Knight is provoked.
|
|
Fabrication
|
Mage Knight
|
10
|
3
|
32
|
6
|
10
|
17
|
19−2
|
3
|
11
|
7
|
9
|
6
|
Silver Sword
|
Both begin moving if either of them, Leif, or a nearby Mage Knight is provoked.
|
|
Fabrication
|
General
|
15
|
1
|
58
|
23
|
1
|
24
|
10
|
28
|
3
|
9
|
18
|
4
|
Silver Lance • Meteor • Fracture • 1000G
|
Immobile; stands on a protection tile. Can use both tomes and staves despite the General class being normally unable to.
|
|
Fabrication
|
High Priest
|
15
|
1
|
38
|
6
|
20
|
20
|
20−7
|
6
|
22
|
17
|
9
|
5
|
Thoron • Silence • 1000G
|
Immobile.
|
|
Fabrication
|
High Priest
|
10
|
2
|
35
|
6
|
18
|
18
|
17−3
|
6
|
20
|
15
|
8
|
5
|
Bolganone • Silence
|
Immobile.
|
|
Fabrication
|
High Priest
|
10
|
1
|
35
|
6
|
18
|
18
|
17−3
|
6
|
20
|
15
|
8
|
5
|
Bolganone • Freeze
|
Immobile.
|
|
Fabrication
|
General
|
10
|
3
|
53
|
23
|
1
|
21
|
8
|
20
|
2
|
8
|
16
|
4
|
Silver Lance • Spear
|
All three begin moving if any of them or a nearby Sword Armor, Axe Armor, or Bow Knight is provoked.
|
|
Fabrication
|
Sword Armor
|
20
|
1
|
40
|
14
|
0
|
14
|
5−1
|
13
|
0
|
4
|
10
|
4
|
Silver Sword
|
Begins moving if a nearby General, Axe Armor, or Bow Knight is provoked.
|
|
Fabrication
|
Axe Armor
|
20
|
1
|
40
|
14
|
0
|
14
|
5−5
|
13
|
0
|
4
|
10
|
4
|
Silver Axe
|
Both begin moving if either of them or a nearby General, Sword Armor, or Bow Knight is provoked.
|
|
Fabrication
|
Bow Knight
|
10
|
3
|
42
|
17
|
3
|
25
|
21−1
|
7
|
9
|
11
|
9
|
6
|
Silver Bow
|
All three begin moving if any of them or a nearby General, Sword Armor, or Axe Armor is provoked.
|
|
Fabrication
|
Hero
|
10
|
1
|
46
|
18
|
0
|
21
|
23−2
|
13
|
6
|
12
|
11
|
5
|
Brave Sword
|
--
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
35
|
13
|
4
|
18
|
11−6
|
6
|
2
|
4
|
7
|
4
|
Silver Lance • Silence
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
35
|
13
|
4
|
18
|
11−6
|
6
|
2
|
4
|
7
|
4
|
Silver Lance • Magic Tonic
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
35
|
13
|
4
|
18
|
11−6
|
6
|
2
|
4
|
7
|
4
|
Silver Lance • Speedwing
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
35
|
13
|
4
|
18
|
11−6
|
6
|
2
|
4
|
7
|
4
|
Silver Lance • Pure Water
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Sniper
|
10
|
2
|
42
|
19
|
1
|
29
|
17−1
|
9
|
6
|
9
|
9
|
5
|
Silver Bow • 1000G
|
• Immobile. • Mans a Ballista.
|
|
Fabrication
|
Sniper
|
10
|
2
|
42
|
19
|
1
|
29
|
17−1
|
9
|
6
|
9
|
9
|
5
|
Silver Bow
|
• Immobile. • Mans a Ballista.
|
|
Fabrication
|
High Priest
|
10
|
1
|
35
|
6
|
18
|
18
|
17
|
6
|
20
|
15
|
8
|
5
|
Silence
|
--
|
|
Fabrication
|
High Priest
|
10
|
1
|
35
|
6
|
18
|
18
|
17
|
6
|
20
|
15
|
8
|
5
|
Fracture
|
--
|
|
Fabrication
|
High Priest
|
10
|
1
|
35
|
6
|
18
|
18
|
17
|
6
|
20
|
15
|
8
|
5
|
Freeze
|
--
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Leif
|
Emblem
|
35
|
1
|
51
|
28
|
18
|
23
|
25
|
25
|
18
|
20+10
|
11
|
5
|
Light Brand • Master Lance • Killer Axe Adaptable • Arms Shield++ • Vantage++ • Quadruple Hit
|
• Begins moving if a nearby Mage Knight is provoked. • Can use Quadruple Hit again if he has not used it within the previous turn.
|
|
Fabrication
|
Mage Knight
|
10
|
4
|
35
|
17
|
22
|
19
|
21−7
|
15
|
25
|
8
|
9
|
6
|
Thoron Chaos Style
|
All four begin moving if any of them, Leif, or a nearby Mage Knight is provoked.
|
|
Fabrication
|
Mage Knight
|
10
|
3
|
35
|
17
|
22
|
19
|
21
|
15
|
25
|
8
|
9
|
6
|
Elfire Chaos Style
|
All three begin moving if any of them, Leif, or a nearby Mage Knight is provoked.
|
|
Fabrication
|
Mage Knight
|
10
|
1
|
35
|
17
|
22
|
19
|
21−2
|
15
|
25
|
8
|
9
|
6
|
Silver Sword Chaos Style
|
Begins moving if Leif or a nearby Mage Knight is provoked.
|
|
Fabrication
|
General
|
15
|
1
|
61
|
31
|
3
|
25
|
10
|
37
|
9
|
10
|
18
|
4
|
Silver Lance • Meteor • Fracture • 1000G Swap
|
Immobile; stands on a protection tile. Can use both tomes and staves despite the General class being normally unable to.
|
|
Fabrication
|
High Priest
|
15
|
1
|
40
|
11
|
28
|
21
|
21−7
|
13
|
31
|
18
|
9
|
5
|
Thoron • Silence • 1000G Self-Healing
|
Immobile.
|
|
Fabrication
|
High Priest
|
10
|
2
|
38
|
11
|
26
|
20
|
20−2
|
12
|
30
|
17
|
9
|
5
|
Bolganone • Silence Self-Healing
|
Immobile.
|
|
Fabrication
|
High Priest
|
10
|
1
|
38
|
11
|
26
|
20
|
20−2
|
12
|
30
|
17
|
9
|
5
|
Bolganone • Freeze Self-Healing
|
Immobile.
|
|
Fabrication
|
General
|
10
|
3
|
58
|
29
|
3
|
24
|
10
|
35
|
9
|
9
|
18
|
4
|
Silver Lance • Spear Swap
|
All three begin moving if any of them or a nearby Sword Armor, Axe Armor, or Bow Knight is provoked.
|
|
Fabrication
|
Sword Armor
|
20
|
1
|
45
|
20
|
1
|
17
|
6
|
26
|
4
|
5
|
11
|
4
|
Silver Sword
|
Begins moving if a nearby General, Axe Armor, or Bow Knight is provoked.
|
|
Fabrication
|
Axe Armor
|
20
|
1
|
45
|
19
|
1
|
17
|
6−4
|
26
|
4
|
5
|
11
|
4
|
Silver Axe
|
Both begin moving if either of them or a nearby General, Sword Armor, or Bow Knight is provoked.
|
|
Fabrication
|
Bow Knight
|
10
|
3
|
46
|
21
|
8
|
28
|
23
|
14
|
17
|
12
|
10
|
6
|
Silver Bow Careful Aim
|
All three begin moving if any of them or a nearby General, Sword Armor, or Axe Armor is provoked.
|
|
Fabrication
|
Hero
|
10
|
1
|
50
|
26
|
5
|
23
|
26−1
|
20
|
13
|
14
|
12
|
5
|
Brave Sword Brave Assist
|
--
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
41
|
18
|
8
|
21
|
15−6
|
13
|
9
|
5
|
7
|
4
|
Silver Lance • Silence
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
41
|
18
|
8
|
21
|
15−6
|
13
|
9
|
5
|
7
|
4
|
Silver Lance • Magic Tonic
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
41
|
18
|
8
|
21
|
15−6
|
13
|
9
|
5
|
7
|
4
|
Silver Lance • Speedwing
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
41
|
18
|
8
|
21
|
15−6
|
13
|
9
|
5
|
7
|
4
|
Silver Lance • Pure Water
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Sniper
|
10
|
1
|
46
|
26
|
6
|
32
|
20−1
|
17
|
13
|
11
|
10
|
5
|
Brave Bow No Distractions
|
--
|
|
Fabrication
|
Sniper
|
10
|
3
|
46
|
26
|
6
|
32
|
20
|
17
|
13
|
11
|
10
|
5
|
Silver Bow No Distractions
|
• Immobile. • Mans a Ballista.
|
|
Fabrication
|
Sniper
|
10
|
2
|
46
|
26
|
6
|
32
|
20
|
17
|
13
|
11
|
10
|
5
|
Silver Bow • 1000G No Distractions
|
• Immobile. • Mans a Ballista.
|
|
Fabrication
|
High Priest
|
10
|
1
|
38
|
11
|
26
|
20
|
20
|
12
|
30
|
17
|
9
|
5
|
Silence Self-Healing
|
--
|
|
Fabrication
|
High Priest
|
10
|
1
|
38
|
11
|
26
|
20
|
20
|
12
|
30
|
17
|
9
|
5
|
Fracture Self-Healing
|
--
|
|
Fabrication
|
High Priest
|
10
|
1
|
38
|
11
|
26
|
20
|
20
|
12
|
30
|
17
|
9
|
5
|
Freeze Self-Healing
|
--
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Leif
|
Emblem
|
35
|
1
|
51
|
28
|
18
|
23
|
25
|
25
|
18
|
20+10
|
11
|
5
|
Light Brand • Master Lance • Killer Axe Adaptable • Arms Shield++ • Vantage++ • Unbreakable • Quadruple Hit
|
• Begins moving if a nearby Mage Knight is provoked. • Can use Quadruple Hit again if he has not used it within the previous turn.
|
|
Fabrication
|
Mage Knight
|
10
|
4
|
39
|
22
|
28
|
25
|
26−7
|
21
|
32
|
8
|
9
|
6
|
Thoron Chaos Style • Seal Magic
|
All four begin moving if any of them, Leif, or a nearby Mage Knight is provoked.
|
|
Fabrication
|
Mage Knight
|
10
|
4
|
39
|
22
|
28
|
25
|
26−7
|
21
|
32
|
8
|
9
|
6
|
Thoron Chaos Style
|
All four begin moving if any of them, Leif, or a nearby Mage Knight is provoked.
|
|
Fabrication
|
General
|
15
|
1
|
66
|
37
|
8
|
30
|
15
|
45
|
16
|
10
|
18
|
4
|
Silver Lance • Meteor • Fracture • 1000G Unbreakable • Swap
|
Immobile; stands on a protection tile. Can use both tomes and staves despite the General class being normally unable to.
|
|
Fabrication
|
High Priest
|
15
|
1
|
45
|
16
|
34
|
26
|
26−7
|
20
|
40
|
18
|
9
|
5
|
Thoron • Silence • 1000G Unbreakable • Self-Healing
|
Immobile.
|
|
Fabrication
|
High Priest
|
10
|
2
|
43
|
15
|
32
|
25
|
24−2
|
18
|
37
|
17
|
9
|
5
|
Bolganone • Silence Self-Healing
|
Immobile.
|
|
Fabrication
|
High Priest
|
10
|
1
|
43
|
15
|
32
|
25
|
24−2
|
18
|
37
|
17
|
9
|
5
|
Bolganone • Freeze Self-Healing
|
Immobile.
|
|
Fabrication
|
General
|
10
|
2
|
63
|
35
|
7
|
28
|
14
|
43
|
15
|
9
|
18
|
4
|
Silver Lance • Spear Swap
|
Both begin moving if either of them or a nearby General, Sword Armor, Axe Armor, or Bow Knight is provoked.
|
|
Fabrication
|
General
|
10
|
2
|
63
|
35
|
7
|
28
|
14
|
43
|
15
|
9
|
18
|
4
|
Silver Lance • Spear Swap • Steady Stance
|
Begins moving if a nearby General, Sword Armor, Axe Armor, or Bow Knight is provoked.
|
|
Fabrication
|
Sword Armor
|
20
|
1
|
48
|
23
|
4
|
20
|
9
|
31
|
8
|
5
|
11
|
4
|
Silver Sword
|
Begins moving if a nearby General, Axe Armor, or Bow Knight is provoked.
|
|
Fabrication
|
Axe Armor
|
20
|
1
|
48
|
22
|
4
|
20
|
9−4
|
31
|
8
|
5
|
11
|
4
|
Silver Axe
|
Both begin moving if either of them or a nearby General, Sword Armor, or Bow Knight is provoked.
|
|
Fabrication
|
Bow Knight
|
10
|
3
|
51
|
25
|
13
|
33
|
28
|
20
|
23
|
12
|
10
|
6
|
Silver Bow Careful Aim
|
All three begin moving if any of them or a nearby General, Sword Armor, or Axe Armor is provoked.
|
|
Fabrication
|
Hero
|
10
|
1
|
55
|
32
|
9
|
28
|
30−1
|
26
|
19
|
14
|
12
|
5
|
Brave Sword Brave Assist
|
--
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
44
|
21
|
11
|
24
|
19−6
|
18
|
14
|
5
|
7
|
4
|
Silver Lance • Silence
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
44
|
21
|
11
|
24
|
19−6
|
18
|
14
|
5
|
7
|
4
|
Silver Lance • Magic Tonic
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
44
|
21
|
11
|
24
|
19−6
|
18
|
14
|
5
|
7
|
4
|
Silver Lance • Speedwing
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Lance Fighter
|
20
|
1
|
44
|
21
|
11
|
24
|
19−6
|
18
|
14
|
5
|
7
|
4
|
Silver Lance • Pure Water
|
Prioritizes escaping via the east.
|
|
Fabrication
|
Sniper
|
10
|
1
|
51
|
31
|
10
|
37
|
24−1
|
23
|
19
|
11
|
10
|
5
|
Brave Bow No Distractions
|
--
|
|
Fabrication
|
Sniper
|
10
|
2
|
51
|
31
|
10
|
37
|
24
|
23
|
19
|
11
|
10
|
5
|
Silver Bow No Distractions
|
• Immobile. • Mans a Ballista.
|
|
Fabrication
|
Sniper
|
10
|
2
|
51
|
31
|
10
|
37
|
24
|
23
|
19
|
11
|
10
|
5
|
Silver Bow No Distractions • Seal Defense
|
• Immobile. • Mans a Ballista.
|
|
Fabrication
|
Sniper
|
10
|
2
|
51
|
31
|
10
|
37
|
24
|
23
|
19
|
11
|
10
|
5
|
Silver Bow • 1000G No Distractions
|
• Immobile. • Mans a Ballista.
|
|
Fabrication
|
High Priest
|
10
|
1
|
43
|
15
|
32
|
25
|
24
|
18
|
37
|
17
|
9
|
5
|
Silence • Fracture Self-Healing
|
--
|
|
Fabrication
|
High Priest
|
10
|
1
|
43
|
15
|
32
|
25
|
24
|
18
|
37
|
17
|
9
|
5
|
Fracture • Freeze Self-Healing
|
--
|
|
Fabrication
|
High Priest
|
10
|
1
|
43
|
15
|
32
|
25
|
24
|
18
|
37
|
17
|
9
|
5
|
Freeze • Silence Self-Healing
|
--
|
|
|
|
Reinforcements
- Turns 5–6, 8–9, and 12–13 (Normal)/3–4, 7–8, and 11–12 (Hard)/3–8 and 10–12 (Maddening)
Boss data
- Main article: Leif
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Sage Lord
|
--
|
Japanese
|
賢王
|
Wise King
|
Spanish
|
El Lord Sabio
|
The Wise Lord
|
French
|
Le Souverain Éclairé
|
The Enlightened Sovereign
|
German
|
Der weise Lord
|
The wise lord
|
Italian
|
Il Saggio Lord
|
The Sage Lord
|
Korean
|
현왕
|
Wise king
|
Simplified Chinese
|
贤王
|
Wise king
|
Traditional Chinese
|
賢王
|
Wise king
|
|
Gallery
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