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Revision as of 02:49, 1 April 2020
The Great Bridge Coup
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The Great Bridge Coup is the main battle map of the sixteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in Fire Emblem: Three Houses. In this map, Byleth and their army retake the Great Bridge of Myrddin from the Adrestian Empire.
Map data
Character data
Silver Snow Azure Moon Verdant Wind
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Imperial Soldier
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Fortress Knight
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38
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1
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 3: Impregnable Wall
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Begins moving if the nearest Fortress Knight or Archer is provoked.
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Imperial Soldier
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Fortress Knight
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38
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1
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 3: Impregnable Wall
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Begins moving if the nearest Fortress Knight or Archer is provoked.
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Imperial Soldier
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Paladin
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38
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1
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
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Begins moving south if Ferdinand*/the Imperial General Paladin* is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Silver Axe Axe Prowess Lv 4 • Armored Blow
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Begins moving if the nearby Dark Mage or Armored Knight is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Silver Axe Axe Prowess Lv 4 • Armored Blow
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Begins moving if the nearby Mage or Armored Knight is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Silver Axe Axe Prowess Lv 4 • Armored Blow Empire Armored Co. Lv 3: Impregnable Wall
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Defeat of him, the two Cavaliers, and the Brigand halts the reinforcements from the fortress.
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Imperial Soldier
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Cavalier
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38
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2
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Silver Lance Canto • Lance Prowess Lv 4 • Swordbreaker+
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Defeat of them, the Armored Knight, and the Brigand halts the reinforcements from the fortress.
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Imperial Soldier
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Dark Mage
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38
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1
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Miasma Δ Miasma Δ • Heartseeker • Reason Lv 4 • Seal Strength
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Begins moving if a nearby Armored Knight is provoked.
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Imperial Soldier
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Priest
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38
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1
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Nosferatu • Heal • Physic Heal • White Magic Heal +5 • Faith Lv 4 • Renewal
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--
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Demonic Beast
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Demonic Beast
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38
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1
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Artificial Crest Stone S Renewal • Seal Strength • Barrier • Vital Defense • Vantage • Strength +2 Flame Breath
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• Weak to Axes. • Patrols up and down from its starting point. • Will not attack until fought, or unless provoked from within the direction it will move to next.
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Imperial Soldier
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Brigand
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38
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1
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Silver Axe Axe Prowess Lv 4 • Lancebreaker+
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Defeat of him, the Armored Knight, and the Cavaliers halts the reinforcements from the fortress.
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Imperial Soldier
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Paladin
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38
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1
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Empire Knights Lv 3: Blaze
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Begins moving south if Ferdinand*/the Imperial General Paladin* is provoked.
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Demonic Beast
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Demonic Beast
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38
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1
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Artificial Crest Stone S Renewal • Seal Strength • Barrier • Vital Defense • Vantage • Strength +2 Flame Breath
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Weak to Lances.
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Demonic Beast
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Demonic Beast
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38
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1
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Artificial Crest Stone S Renewal • Seal Strength • Barrier • Vital Defense • Vantage • Strength +2 Flame Breath
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Weak to Swords.
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Imperial Soldier
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Mage
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38
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1
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Fire Fire • Reason Lv 4 • Magic +2
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Begins moving if a nearby Armored Knight is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Venin Axe Axe Prowess Lv 4 • Armored Blow Empire Armored Co. Lv 3: Impregnable Wall
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Begins moving if the nearby Armored Knight or Dark Mage is provoked.
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Imperial Soldier
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Armored Knight
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38
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1
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Hammer Axe Prowess Lv 4 • Armored Blow Empire Armored Co. Lv 3: Impregnable Wall
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Begins moving if the nearby Armored Knight or Mage is provoked.
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Imperial Soldier
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Sniper
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38
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2
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
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Both begin moving if either of them or the nearby Fortress Knight is provoked.
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Imperial Soldier
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Fortress Knight
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38
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1
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Venin Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 3: Impregnable Wall
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Begins moving if a nearby Sniper is provoked.
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Imperial Soldier
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Archer
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38
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2
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Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
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Begins moving if a nearby Fortress Knight is provoked.
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Ferdinand
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Paladin
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40
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1
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Killer Lance Confidence • Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Aegir Astral Knights Lv 3: Assault Troop
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• Moves to be adjacent to Ladislava if provoked. • Replaced by an Imperial General Paladin with a Silver Lance, Javelin, Master Seal, and Empire Knights instead of a Killer Lance and Aegir Astral Knights, and without Crests or Confidence if he was recruited.
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Ladislava
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Wyvern Lord
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40
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1
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Silver Axe • Aurora Shield General • Canto • Axefaire • Avo +10 • Aegis • Axe Avo +20 • Defiant Avo • Defense +2 Empire Elite Wyvern Co. Lv 3: Assembly
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Begins moving if Ferdinand*/the Imperial General Paladin* is provoked while he is adjacent to her.
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Reinforcements
- After a unit approaches the southeastern fortress
- After a unit approaches the southeastern fortress* or reaches column 17* (Hard/Maddening only)
- 1 Paladin from the western border of the map
- One turn after the previous wave
- 1 Cavalier from the center of the fortress
- The above pattern repeats infinitely until the four enemies surrounding the fortress (the Armored Knight, two Cavaliers, and Brigand) have been defeated. The Paladins will continue appearing, however.
- After (Normal/Hard)/Upon (Maddening) a unit moving closer to the southern fortress, past the L-shaped wall
- After a unit reaches column 17, or reaches within 2 spaces of the southeastern fortress
- Acheron from south of ally starting positions
- 3 Armored Knights from southwest of ally starting positions
- 2 Paladins from south of ally starting positions
- Note: The above wave will not act the turn they appear, even on Maddening.
- Upon provoking Ferdinand*/the Imperial General Paladin*
- Lorenz /Alliance General Paladin from the northwest corner of the map
- 2 Mages from the northwest corner of the map
- 1 Priest from the northwest corner of the map
Boss data
Main boss
- Main article: Ladislava
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Skill Levels
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E
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C
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A
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E
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E
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E
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E
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B
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E
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E
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A
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Skill Levels
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E
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C
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A
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E
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E
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E
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B
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Skill Levels
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E
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C
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B
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Sub-bosses
- Main article: Ferdinand
Ferdinand does not appear in the Silver Snow version of the map or in Azure Moon and Verdant Wind if he was recruited and is replaced by an Imperial General Paladin.
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Skill Levels
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E
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B
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E
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B
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B
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Skill Levels
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E
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B
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E
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B
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B
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Skill Levels
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E
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B
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B
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B
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E
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- Main article: Lorenz
Lorenz does not appear in Verdant Wind and is replaced by an Alliance General Paladin in that route.
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Skill Levels
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E
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B
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E
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E
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E
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B
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B
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Skill Levels
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E
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B
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E
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E
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E
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E
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B
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B
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Skill Levels
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E
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B
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B
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B
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- Main article: Acheron
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Skill Levels
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E
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E
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E
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E
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A
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E
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C
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E
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Skill Levels
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E
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E
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E
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E
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E
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C
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Skill Levels
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E
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E
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E
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A
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C
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Great Bridge Coup
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.