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The Rite of Rising/Search for the Chalice

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Search for the Chalice (Japanese: 宝杯到達戦 Chalice Attainment Battle) is the main battle map of the third chapter in the Fire Emblem: Three Houses expansion Cindered Shadows. In this map, Yuri and the Ashen Wolves hunt down the hidden Chalice of Beginnings.

Search for the Chalice

Cm fe16cs 3.png

Location

Underneath Garreg Mach

Boss(es)

Marcelle, Simone

Previous chapter(s)

Ambush in the Arena

Next chapter(s)

A Harrowing Escape

Unused beginning log

Following a hunch from Constance, you venture deep into Abyss to investigate a legend of the Chalice of Beginnings. The search comes to a head in a surprising landscape.

Map data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Use the Spellbreak Key on the eastern Magic Seal* Player Partner Other Enemy
Defeat: Byleth, Yuri, Balthus, Constance, or Hapi dies* or the player's army is routed* 1–11 {{{partner}}} {{{other}}} 24+12+∞
 
Map dimensions:
20 columns by 30 rows

This map features three Magic Seals; they can only be activated by the Spellbreak Key found during this chapter. Two of these—the western and center ones—are false, and activating them will trigger reinforcements, while also inflicting a -3 movement debuff on all player units.

Character data

Characters
New units

None

Required characters
 
Available characters
          

Item data

Items
Name Obtainment Method
  Spellbreak Key Dropped by Marcelle
  Bullion Dropped by enemy Assassin
  Vulnerary Dropped by enemy Sniper
(Hard only)
  Bullion Dropped by enemy Warrior
  Vulnerary Dropped by enemy Paladin
  Bullion Dropped by enemy Assassin
  Bullion Dropped by enemy Paladin
  Bullion Dropped by enemy Warrior (reinforcement)
  Leather Shield Steal from enemy Fortress Knight
  Concoction Steal from enemy Assassin (reinforcement)
  Iron Shield Steal from enemy Fortress Knight (reinforcement)
  Smithing Stone (×10) Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Marcelle Altered Golem 28 1 45
45
67
13 22 17 7 0 27 16 0 4   Lance of Light+  Spellbreak Key 
  Terrain Resistance  Lance Prowess Lv 3  Barrier  Vital Defense  Anti-Magic Armor  Swordbreaker+    Lancefaire  
  Light-Lance Barrage
--
  Simone Altered Golem 28 1 49
49
74
13 21 15 9 0 25 17 0 4   Lance of Light+
  Terrain Resistance  Lance Prowess Lv 3  Barrier  Vital Defense  Anti-Magic Armor  Swordbreaker+    Lancefaire  
  Light-Lance Barrage
--
  Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4   Lance of Light
  Terrain Resistance  Lance Prowess Lv 2  Speed +2  Defense +2  Barrier  Vital Defense  Swordbreaker+    Magic +2  
  Annihilation
  Weak to Axes.
• Begins moving if Simone is defeated.
  Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4   Lance of Light
  Terrain Resistance  Lance Prowess Lv 2  Speed +2  Defense +2  Barrier  Vital Defense  Swordbreaker+    Magic +2  
  Annihilation
  Weak to Lances.
• Begins moving if Simone is defeated.
  Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4   Lance of Light
  Terrain Resistance  Lance Prowess Lv 2  Speed +2  Defense +2  Barrier  Vital Defense  Swordbreaker+    Magic +2  
  Annihilation
  Weak to Swords.
  Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4   Lance of Light
  Terrain Resistance  Lance Prowess Lv 2  Speed +2  Defense +2  Barrier  Vital Defense  Swordbreaker+    Magic +2  
  Annihilation
  Weak to Bows.
  Phantom Soldier Sniper 26 2 35 18 9 24 14 13 12 8 13 5   Silver Bow
  Bowfaire  Bowrange +1  Bow Prowess Lv 1
• The northern one begins moving if the nearby Assassin is provoked, or if Simone is defeated.
• The southern one begins moving if a nearby Warrior is provoked.
  Phantom Soldier Assassin 26 2 35 17 9 19 25 11 13 8 11 6   Silver Sword  Bullion 
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
• The northern one begins moving if the nearby Sniper is provoked, or if Simone is defeated.
• The southern one begins moving if the nearby Assassin is provoked.
  Phantom Soldier Warrior 26 3 43 22 9 12 15 11 14 8 13 5   Silver Axe
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
• The northeastern two both begin moving if either is provoked, or if Simone is defeated.
• The western one begins moving if the nearby Dark Bishop or Warrior is provoked.
  Phantom Soldier Dark Bishop 26 1 35 10 21 14 14 10 12 20 11 4   Banshee Θ  Miasma Δ  Death Γ
  Miasma Δ  Fiendish Blow  Heartseeker  Reason Lv 1
Begins moving if a nearby Warrior is provoked.
  Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13 5   Silver Axe  Bullion 
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
Begins moving if the nearby Dark Bishop or Warrior is provoked.
  Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 1  Swordbreaker+
Begins moving if the nearby Paladin is provoked.
  Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8   Silver Lance  Vulnerary 
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 1  Swordbreaker+
Begins moving if the nearby Paladin is provoked.
  Phantom Soldier Fortress Knight 26 1 45 17 9 12 2 10 29 7 13 4   Silver Axe  Leather Shield
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
Begins moving if the nearby Fortress Knight is provoked.
  Phantom Soldier Fortress Knight 26 1 45 17 9 12 2 10 29 7 13 4   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
Begins moving if the nearby Fortress Knight is provoked.
  Phantom Soldier Assassin 26 1 35 17 9 19 25 11 13 8 11 6   Silver Sword
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
Begins moving if the nearby Assassin is provoked.
  Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8   Horseslayer  Bullion 
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 1  Swordbreaker+
Begins moving if the nearby Paladin is provoked.
  Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8   Horseslayer
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 1  Swordbreaker+
Begins moving if the nearby Paladin is provoked.
  Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13+1 5   Silver Axe
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
  Phantasmal Infantry Lv 3:   Disturbance
Begins moving if the nearby Warrior or Sniper is provoked.
  Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13 5   Brave Axe
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
Begins moving if the nearby Warrior or Sniper is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Golem Golem 26 36
36
54
9 16 11 4+2 0 14+2 6 0 4   Lance of Light
  Terrain Resistance  Lance Prowess Lv 2  Speed +2  Defense +2  Barrier  Vital Defense  Swordbreaker+    Magic +2  
  Annihilation
  Weak to Swords.
• Will not move until a unit has left the starting area.
  Golem Golem 26 36
36
54
9 16 11 4+2 0 14+2 6 0 4   Lance of Light
  Terrain Resistance  Lance Prowess Lv 2  Speed +2  Defense +2  Barrier  Vital Defense  Swordbreaker+    Magic +2  
  Annihilation
  Weak to Lances.
• Will not move until a unit has left the starting area.
  Phantom Soldier Assassin 26 1 35 17 9 19 25 11 13 8 11 6   Venin Edge  Concoction
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
--
  Phantom Soldier Assassin 26 2 35 17 9 19 25 11 13 8 11 6   Silver Sword
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
--
  Phantom Soldier Fortress Knight 26 2 45 17 9 12 2 10 29 7 13 4   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
--
  Phantom Soldier Fortress Knight 26 1 45 17 9 12 2 10 29 7 13+1 4   Hammer  Iron Shield
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
  Phantasmal Infantry Lv 3:   Disturbance
--
  Phantom Soldier Sniper 26 1 35 18 9 24 14 13 12 8 13 5   Silver Bow
  Bowfaire  Bowrange +1  Bow Prowess Lv 1
--
  Golem Golem 27 1 37
37
56
9 17 11 4+2 0 15+2 6 0 4   Lance of Light
  Terrain Resistance  Lance Prowess Lv 2  Speed +2  Defense +2  Barrier  Vital Defense  Swordbreaker+    Magic +2  
  Annihilation
  Weak to Axes.
  Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13 5   Silver Axe
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
--
  Phantom Soldier Warrior 26 1 43 22 9 12 15 11 14 8 13 5   Silver Axe  Bullion 
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
--
  Phantom Soldier Fortress Knight 26 1 45 17 9 12 2 10 29 7 13+1 4   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
  Phantasmal Infantry Lv 3:   Disturbance
--
  Phantom Soldier Paladin 26 1 40 19 9 14 13 10 19 10 13 8   Silver Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 1  Swordbreaker+
--

Reinforcements

  • All odd-numbered turns from turn 3 onward
    • 1 Golem with a weakness to swords from the southern border of the map
    • Note: Only one can exist on the field at once.
  • All even-numbered turns from turn 4 onward
    • 1 Golem with a weakness to lances from the southern border of the map
    • Note: Only one can exist on the field at once.
  • After defeating the southeastern Golem
  • Upon using the Spellbreak Key on the western Magic Seal
    • 1 Golem with a weakness to axes from near the western Magic Seal
    • 1 Warrior from near the western Magic Seal
    • 1 Warrior that drops a Bullion from near the western Magic Seal
  • Upon using the Spellbreak Key on the central Magic Seal

Boss data

Marcelle

Normal Hard

Simone

Normal Hard

 
  Altered Golem
Level 28
Movement 4
Crest --
Stats
Max HP 49/49/74 Luck 0
Strength 13 Defense 25
Magic 21 Resistance 17
Dexterity 15 Charm 0
Speed 9
Inventory Abilities
  Lance of Light+   Terrain Resistance
  Lance Prowess Lv 3
  Barrier
  Vital Defense
  Anti-Magic Armor
  Swordbreaker+  
  Lancefaire  
Staggering Blow Spells Battalion
  Light-Lance Barrage -- --
Skill Levels
                       
E E E E E E E E E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This is the only chapter in Three Houses to feature a monster unit with the "Weakness: Bows" status effect.
  • This chapter's map is an edited version of the map used in Chapter 10 of the main game.

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Search for the Chalice

--

Japanese

宝杯到達戦

Chalice Attainment Battle

Spanish

La búsqueda del cáliz

The search for the chalice

French

Bataille pour le calice

Battle for the chalice

German

Suche nach dem Kelch

Search for the Chalice

Italian

Battaglia del calice

Battle for the chalice

Korean

보배 쟁탈전

Battle for treasure

Simplified Chinese

宝杯到达战

Treasure attainment battle

Traditional Chinese

寶杯到達戰

Treasure attainment battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Ambush in the Arena • Search for the Chalice •  A Harrowing Escape →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery