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The Pyrathi Dragon
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The Pyrathi Dragon (Japanese: ペラティの火竜 Fire dragon of Pyrathi) is the ninth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon. It is one of the five chapters that were cut from Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: The Pyrathi Dragon/Script
Marth's group arrives in Pyrathi, and is immediately attacked by King Mannu, who is enraged that an outsider would dare trespass upon his kingdom. During the battle, Marth recruits Jeorge, an Archanean sniper who escaped Dolhrian captivity after the fall of Archanea Palace. After the battle, Catria of the Whitewings arrives. She explains that Princess Minerva of Macedon is being forced into doing Dolhr's bidding because her younger sister Maria is being held hostage by Grust, and asks Marth to rescue Maria so that Minerva can launch a rebellion.
Chapter data
Shadow Dragon & the Blade of Light Shadow Dragon
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|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
15+1
|
{{{partner}}}
|
{{{other}}}
|
18+29
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
|
Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–15+1
|
{{{partner}}}
|
{{{other}}}
|
18+15
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
|
Character data
Shadow Dragon & the Blade of Light Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Mannu
|
Manakete
|
3
|
1
|
23
|
10
|
0
|
5
|
6
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
21.6
|
7
|
0
|
2
|
6.6
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
19.8
|
6
|
0
|
1.5
|
6.3
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
19.8
|
6
|
0
|
1.5
|
6.3
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
21.6
|
7
|
0
|
2
|
6.6
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
19.8
|
6
|
0
|
1.5
|
6.3
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
20.4
|
6.4
|
0
|
5.2
|
7.2
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
19.2
|
6.2
|
0
|
4.6
|
6.6
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
16.8
|
0
|
1.4
|
1.6
|
4.6
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
17.2
|
2.4
|
0
|
1.8
|
8
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
16.8
|
0
|
3.8
|
1.6
|
3.6
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Mannu
|
Manakete
|
3
|
1
|
26
|
11.5
|
0.3
|
7.25
|
8.4
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
24.3
|
8.5
|
0
|
2.75
|
7.05
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
22.5
|
7.5
|
0
|
2.25
|
6.75
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
22.5
|
7.5
|
0
|
2.25
|
6.75
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
24.3
|
8.5
|
0
|
2.75
|
7.05
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
22.5
|
7.5
|
0
|
2.25
|
6.75
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
22.2
|
6.7
|
0
|
6.1
|
8.1
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
21
|
6.5
|
0
|
5.5
|
7.5
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
18
|
0
|
2
|
2.5
|
5.5
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
19
|
3
|
0
|
3
|
9.5
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
18
|
0
|
5
|
2.5
|
4.5
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Mannu
|
Manakete
|
3
|
1
|
29
|
13
|
0.6
|
9.5
|
10.8
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
27
|
10
|
0
|
3.5
|
7.5
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
25.2
|
9
|
0
|
3
|
7.2
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
25.2
|
9
|
0
|
3
|
7.2
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
27
|
10
|
0
|
3.5
|
7.5
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
25.2
|
9
|
0
|
3
|
7.2
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
24
|
7
|
0
|
7
|
9
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
22.8
|
6.8
|
0
|
6.4
|
8.4
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
19.2
|
0
|
2.6
|
3.4
|
6.4
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
20.8
|
3.6
|
0
|
4.2
|
11
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
19.2
|
0
|
6.2
|
3.4
|
5.4
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Mannu
|
Manakete
|
3
|
1
|
32
|
14.5
|
0.9
|
11.75
|
13.2
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
29.7
|
11.5
|
0
|
4.25
|
7.95
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
27.9
|
10.5
|
0
|
3.75
|
7.65
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
27.9
|
10.5
|
0
|
3.75
|
7.65
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
29.7
|
11.5
|
0
|
4.25
|
7.95
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
27.9
|
10.5
|
0
|
3.75
|
7.65
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
25.8
|
7.3
|
0
|
7.9
|
9.9
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
24.6
|
7.1
|
0
|
7.3
|
9.3
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
20.4
|
0
|
3.2
|
4.3
|
7.3
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
22.6
|
4.2
|
0
|
5.4
|
12.5
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
20.4
|
0
|
7.4
|
4.3
|
6.3
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Mannu
|
Manakete
|
3
|
1
|
35
|
16
|
1.2
|
14
|
15.6
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
32.4
|
13
|
0
|
5
|
8.4
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
30.6
|
12
|
0
|
4.5
|
8.1
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
2
|
30.6
|
12
|
0
|
4.5
|
8.1
|
0
|
5
|
0.1
|
6
|
Iron Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
32.4
|
13
|
0
|
5
|
8.4
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
3
|
1
|
30.6
|
12
|
0
|
4.5
|
8.1
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
27.6
|
7.6
|
0
|
8.8
|
10.8
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
26.4
|
7.4
|
0
|
8.2
|
10.2
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
21.6
|
0
|
3.8
|
5.2
|
8.2
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
24.4
|
4.8
|
0
|
6.6
|
14
|
0
|
1.6
|
0
|
7
|
Iron Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
2.4
|
3.4
|
6
|
Blizzard
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Mannu
|
Manakete
|
3
|
1
|
38
|
17.5
|
1.5
|
16.25
|
18
|
0
|
11
|
5
|
--
|
Firestone • Door Key
|
Stands on a gate, the chapter's seize point.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
35.1
|
14.5
|
0
|
5.75
|
8.85
|
0
|
6
|
0.2
|
6
|
Steel Axe
|
Begins moving if the nearby Hunter or Mage is provoked.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
33.3
|
13.5
|
0
|
5.25
|
8.55
|
0
|
5
|
0.1
|
6
|
Hand Axe
|
• The upper two immediately begin moving unprovoked. • The lower one moves to attack units in range.
|
|
Pyrathi
|
Pirate
|
3
|
3
|
33.3
|
13.5
|
0
|
5.25
|
8.55
|
0
|
5
|
0.1
|
6
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Pirate
|
5
|
1
|
35.1
|
14.5
|
0
|
5.75
|
8.85
|
0
|
6
|
0.2
|
6
|
Devil Axe
|
Immediately begins moving unprovoked.
|
|
Pyrathi
|
Hunter
|
5
|
1
|
29.4
|
7.9
|
0
|
9.7
|
11.7
|
0
|
3.4
|
0.2
|
6
|
Steel Bow
|
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
|
|
Pyrathi
|
Hunter
|
3
|
4
|
28.2
|
7.7
|
0
|
9.1
|
11.1
|
0
|
3.2
|
0.1
|
6
|
Steel Bow
|
• The upper one of the eastern three immediately begins moving unprovoked. • The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement. • The western one moves to attack units in range.
|
|
Pyrathi
|
Curate
|
3
|
1
|
22.8
|
0
|
4.4
|
6.1
|
9.1
|
0
|
3.4
|
6.8
|
5
|
Heal
|
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Pyrathi
|
Thief
|
3
|
2
|
26.2
|
5.4
|
0
|
7.8
|
15.5
|
0
|
1.6
|
0
|
7
|
Steel Sword
|
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited. • The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
|
|
Pyrathi
|
Mage
|
3
|
1
|
22.8
|
0
|
9.8
|
6.1
|
8.1
|
0
|
2.4
|
3.4
|
6
|
Elfire
|
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
|
|
|
|
Reinforcements
Shadow Dragon & the Blade of Light
Shadow Dragon
All reinforcements are halted when Mannu is defeated.
Boss data
- Main article: Mannu
Boss data
Shadow Dragon & the Blade of Light Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Recruitment: Jeorge
- Jeorge, a Sniper, is a solid pre-promote with decent offensive stats.
- He's just 8 attacks short of gaining access to Parthia.
- For commanders wanting a low-investment archer, Jeorge is the optimal choice.
Initial Threats: Pirates
- A group of pirates will target your starting position across the sea.
- Station a few swordsmen as a rearguard.
- Use the corridor by the treasure room as a chokepoint to limit their advance.
Thief Management:
- 1st Thief: Targets Jeorge’s village on turn 3. Send your cavalry to take care of him.
- 2nd Thief: Aims to snatch the Wyrmslayer by turn 5 and escape to the southwest by turn 7. Consider using the Warp staff to halt his escape. Fliers such as Caeda or Dracoknight Jagen are ideal units to send, since they can easily evade the pirates.
Pirate Horde Ambush:
- A massive group of 15 pirates will rush you from the south.
- Use Jeorge's Silver Bow for high ranged damage.
- Deploy your bulkier units as a frontline and ensure a steady supply of healing.
- Use a specific spot south of the treasure room to divert some enemy attention.
- This is a golden opportunity for Marth and Julian to enhance their sword proficiency.
The Mannu Challenge:
- Mannu, the chapter's boss, boasts formidable stats.
- Capable of one-shotting most units, with the exception of a well-trained General Wolf/Sedgar or an exceptionally fortified Mercenary Barst.
- Take advantage of Mannu’s single attack range. Merric can safely wear him down from a distance.
Tips:
- Prioritize the protection of valuable assets like the Wyrmslayer.
- Use this chapter as an opportunity to bolster the ranks and stats of your less-used units.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Pyrathi Dragon
|
--
|
English (Europe)
|
A Wyrm-King's Wrath
|
|
Japanese
|
ペラティの火竜
|
Fire dragon of Pyrathi
|
Spanish
|
El dragón de Pyrathi
|
The dragon of Pyrathi
|
French
|
Le dragon de Pyrathi
|
The dragon of Pyrathi
|
German
|
Pyrathi-Drachen
|
Pyrathi Dragons
|
Italian
|
Il drago delle Pyrathi
|
The dragon of Pyrathi
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References