Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

The Price

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

The Price

Cm fe10 3-12.png

Location

Daein outskirts

Boss(es)

Sigrun

Previous chapter(s)

Just Cause

Next chapter(s)

Blood Contract

She won't be the only one to die. You. Me. Every single person in Daein. We'll all die. And it's all my fault.
— Pelleas

The Price (Japanese: 生きてこそ You have to live) is the twelfth chapter of Part III of Fire Emblem: Radiant Dawn. In this chapter, Pelleas reveals the reason Daein is fighting for Begnion—a blood pact—and Micaiah launches an attack against Sanaki in order to give Pelleas time to find a way to free themselves from it.

Plot

Main articles: The Price/Script and The Price/Conversations

Micaiah rests in camp, having fallen from exhaustion in the battle prior, and is being taken care of by Sothe and Tauroneo. Pelleas and Almedha enter, and the former apologizes for putting her through such stress. As he continues to speak of their mission to eliminate the laguz, Sothe becomes fed up and threatens to leave along with Micaiah. Pelleas begs them to stay, and reveals the truth of why they are fighting: the blood pact. Because he signed one after his coronation, the people of Daein will be fated to die if they do not follow the wishes of Begnion—i.e., to eliminate the laguz.

A flashback is shown, depicting Lekain meeting up with Pelleas in private, arriving instantly with a rewarp staff. During the meeting, Pelleas attempts to avoid fighting the war so he can rebuild Daein, but Lekain reveals to him that the supposed treaty Pelleas signed was in fact a blood pact. He also explains that Izuka was working for them to find the perfect king to execute Begnion's will—Pelleas himself. Lekain then tells a story of a different king who signed a blood pact in the past. When the king broke the terms of the pact, the people of his kingdom started dying at an increasing rate, until half of his kingdom died, when he pleaded with Begnion to lift the curse. Lekain declares that Pelleas has no option but to follow their will, and that, if they were to seek outside help, their network of spies would find out instantly.

The flashback ends, and Almedha then asks Pelleas to show her the mark of the blood pact. Sothe continues to doubt Pelleas's claims and threatens to leave, but Micaiah reaffirms Pelleas. When Sothe offers that she stay behind and not fight, Micaiah refuses, unwilling to abandon the people of Daein. Pelleas apologizes to them all once again. Tauroneo notes that many of Daein's citizens will die whether they obey the blood pact or not, as they are currently only being treated as pawns by Begnion. Micaiah refuses to give up, however, and asks Pelleas to use the vast resources of Daein to find a way out of the blood pact, urging her not to give up either. She plans for them to attack the empress's forces to put up a show of obedience, so that they can buy time for Pelleas to do his research.

The Daein army marches off to the country's mountainside, where they find Sanaki's forces trying to use it to avoid a head-on battle. Though it seems clear that they do not intend to fight Daein, Micaiah still commands the soldiers to prepare boulders to drop on them. Having distracted Ike's forces with a decoy, Micaiah commands the army to begin their assault on Sanaki. Sothe and Tauroneo ask her to reconsider, yet she refuses, believing that holding back will make the senate question them sooner. She clarifies that she only intends to drag out the battle to give Pelleas time, and the two decide to support her plan. The army then begins their prolonged assault on the apostle's army. As they are being attacked, Sigrun sends a soldier off to notify Ike.

After holding the Holy Guards off for long enough, Micaiah's forces return to their positions atop the cliffs. As she receives news that Ike and the Laguz Alliance are headed their way, Micaiah gives the command to drop oil down the cliff onto Sanaki's forces. Seeing the potential danger of being set aflame, Sigrun brings Sanaki onto her pegasus and flies to safety. Before the archers can shoot them down, Tibarn swoops in and grabs Sothe, hanging him over the cliff. Micaiah then orders her forces to cease fire to keep Sothe safe. Ike then arrives with Ranulf and delivers her an ultimatum: to surrender and return to Daein, or to fight him and die. Due to the blood pact, Micaiah cannot negotiate or retreat, eliciting confusion from Ranulf. Sanaki, sick of the bloodshed, orders the army to cease fighting for the day, and to retreat. Tibarn then drops Sothe off the cliff, though he is saved by another hawk. Ike then speaks to Tauroneo briefly, and the apostle's army retreats.

Back at camp, Ike receives a report of the battle from Soren; most of the Begnion Central Army and Crimean Royal Knights have been destroyed, and the oil poured on the pegasi have effectively grounded them. When Sanaki mentions Micaiah, Rafiel overhears, confused. Ike, worried about the medallion, asks Rafiel about its safety. Rafiel replies that he and the other herons brought it with them, and that its power—the dark god sealed within—may not be able to be held down by galdrar anymore. Over in Daein Keep, Almedha speaks through a sending stone, pleading for someone to keep her son safe. In the library of the keep, Pelleas finally discovers the key to ending the blood pact. Elsewhere, the dragon prince Kurthnaga receives Almedha's message in secret.

In Begnion, several guards fail to keep back a mysterious invader from their prisons. The visitor meets a prisoner, and informs them of Sanaki's escape and exposing of the senate's corruption. The prisoner, Sephiran, asks the visitor, Zelgius, to free him, and he obliges.

Beginning log

Apostle Sanaki's army, with Ike at its head, wins a great victory over Daein at Oribes Bridge. However, Apostle Sanaki elects not to pursue the retreating Daein forces. Instead, she petitions King Pelleas for permission to pass through Daein. After waiting for several days, she receives no reply, and Sanaki reluctantly orders a march. Avoiding the heart of Daein, the army skirts along the mountains and makes its way south.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat 30 enemies Player Partner Other Enemy
Defeat: Micaiah, Sothe, or Tauroneo dies 3–13 26 {{{other}}} 76*−1
Cm fe10 3-12.png
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 7,500 7,500 3,750
Experience gained by partner units Varies Varies Varies

This map's elemental affinity is Heaven.

This chapter features boulders; when they are pushed by a unit, they fall down a set trajectory and deal 10 damage to any units in their path.

Character data

Characters
New units

None

Required characters
Micaiah light sage ​Sothe rogue ​Tauroneo ​
Available characters
Edward ​Leonardo ​Nolan ​Laura ​Aran ​Meg ​Volug ​Jill ​Zihark ​Fiona ​
Note: Jill and Zihark are not available if they defected in a previous chapter.

Item data

Items
Name Obtainment Method
Is wii master crown.png Master Crown View base conversation "Pelleas"
Is wii boots.png Boots View base conversation "Tauroneo"
Is wii gold.png 10,000G View base conversation "Sothe"
Is wii tomahawk.png Tomahawk View base conversation "Nolan"
Is wii steel poleax.png Steel Poleax Dropped by enemy Axe General
Is wii vulnerary.png Vulnerary Steal from enemy Axe Paladin
Is wii vulnerary.png Vulnerary Steal from enemy Swordmaster
Is wii vulnerary.png Vulnerary Steal from enemy Armored Lance
Is wii vulnerary.png Vulnerary Steal from enemy Axe General
Is wii mend.png Mend Steal from enemy Bishop (if unequipped)
Is wii ellight.png Ellight Steal from enemy Bishop (if unequipped)
Is wii physic.png Physic Steal from enemy Bishop (if unequipped)
Is wii ellight.png Ellight Steal from enemy Bishop (if unequipped)
Is wii physic.png Physic Steal from enemy Bishop (if unequipped)
Is wii ellight.png Ellight Steal from enemy Bishop (if unequipped)
Is wii javelin.png Javelin Steal from enemy Soldier (if unequipped)
Is wii steel lance.png Steel Lance Steal from enemy Soldier (if unequipped)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Crimea Axe Paladin 5 1 Steel Poleax
Canto
--
Crimea Axe Paladin 5 1 Short Axe Vulnerary
Canto
--
Crimea Bow Paladin 5 1 Iron Bow
Canto
--
Crimea Lance Paladin 5 1 Javelin
Canto
--
Crimea Swordmaster 4 1 Steel Sword
Critical +10 Shove
--
Crimea Halberdier 5 2 Steel Lance
Critical +5 Shove
--
Crimea Sword General 5 1 Steel Sword
Shove
--
Crimea Axe General 6 1 Steel PoleaxThis item is dropped upon this unit's defeat.
Shove
--
Crimea Halberdier 6 2 Steel Greatlance
Critical +5 Shove
--
Crimea Warrior 5 1 Steel Poleax
Shove
--
Crimea Fighter 15 1 Steel Axe
Shove
--
Crimea Swordmaster 5 1 Steel Sword Vulnerary
Critical +10 Shove
--
Crimea Archer 16 1 Iron Bow
Shove
--
Crimea Soldier 18 1 Steel Lance
Shove
--
Crimea Axe General 5 1 Steel Axe
Shove
--
Crimea Soldier 17 1 Steel Lance
Shove
--
Crimea Soldier 16 4 Steel Lance
Shove
--
Crimea Soldier 16 1 Iron Lance
Shove
--
Crimea Soldier 15 1 Iron Lance
Shove
--
Crimea Soldier 19 1 Steel Lance
Shove
--
Crimea Sword General 6 1 Steel Sword
Shove
--
Crimea Armored Sword 15 1 Iron Sword
Shove
--
Crimea Armored Lance 17 1 Steel Lance Vulnerary
Shove
--
Crimea Warrior 5 2 Steel Axe
Shove
--
Crimea Axe General 5 1 Steel Axe Vulnerary
Shove
--
Crimea Soldier 15 1 Steel Lance
Shove
--
Crimea Sniper 4 1 Steel Bow
Critical +10 Shove
--
Crimea Lance Paladin 4 1 Steel Lance
Canto
--
Crimea Lance Paladin 2 1 Steel Lance
Canto
--
Crimea Bishop 1 1 Ellight Mend
Shove
--
Crimea Priest 16 1 Mend
Shove
--
Crimea Warrior 6 1 Steel Axe
Shove
--
Crimea Fighter 18 1 Steel Axe
Shove
--
Begnion Falconknight 8 1 Steel Lance
Canto
--
Begnion Falconknight 6 2 Steel Lance
Canto
One leaves the map on turn 1.
Begnion Falconknight 8 1 Short Spear
Canto
--
Begnion Bishop 7 1 Ellight Physic
Shove
--
Begnion Sword General 8 1 Storm Sword
Shove
--
Begnion Lance General 9 1 Short Spear
Shove
--
Begnion Lance General 11 1 Silver Lance
Shove
--
Begnion Axe General 8 1 Short Axe
Shove
--
Begnion Thunder Sage 5 2 Elthunder
Shove
--
Begnion Fire Sage 5 1 Elfire
Shove
--
Begnion Halberdier 7 1 Steel Lance
Critical +5 Shove
--
Begnion Halberdier 6 3 Steel Lance
Critical +5 Shove
--
Begnion Sniper 4 3 Steel Bow
Critical +10 Shove
--
Begnion Swordmaster 8 1 Killing Edge
Critical +10 Shove
--
Begnion Halberdier 7 1 Steel Greatlance
Critical +5 Shove
--
Begnion Axe General 6 1 Steel Poleax
Shove
--
Begnion Lance General 4 1 Steel Lance
Shove
--
Begnion Lance General 5 1 Steel Lance
Shove
--
Begnion Bishop 5 1 Ellight Physic
Shove
--
Begnion Soldier 16 3 Steel Lance
Shove
--
Begnion Falconknight 3 2 Steel Lance
Canto
--
Begnion Falconknight 4 1 Steel Lance
Canto
--
Begnion Soldier 16 1 Javelin
Shove
--
Begnion Soldier 16 1 Steel Lance Javelin
Shove
--
Begnion Swordmaster 6 1 Steel Blade
Critical +10 Shove
--
Kieran Axe Paladin Varies 1 Varies
Canto • Varies
• Retains his class, level, stats, inventory, and skills from the end of Part III, Chapter 11.
• Not present if he died as a playable unit.
Tanith Falconknight Varies 1 Varies
Canto • Varies
Retains her class, level, stats, inventory, and skills from the end of Part III, Chapter 11.
Sigrun Falconknight Varies 1 Varies
Canto • Varies
Retains her class, level, stats, inventory, and skills from the end of Part III, Chapter 11.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Reinforcements

  • Turn 4 (Normal/Hard only)

Partner data

Easy Normal/Hard

Partner Units
Name Class Lv # Inventory and Skills Notes
Daein Lance General 9 1 Steel Greatlance
Shove
--
Daein Lance General 8 2 Steel Greatlance
Shove
--
Daein Dragonmaster 6 1 Steel Poleax
Canto
--
Daein Dragonmaster 9 1 Steel Poleax
Canto
--
Daein Halberdier 5 1 Short Spear
Critical +5 Shove
--
Daein Sniper 3 3 Steel Bow Vulnerary
Critical +10 Shove
--
Daein Halberdier 4 2 Steel Lance
Critical +5 Shove
--
Daein Warrior 4 1 Steel Poleax
Shove
--
Daein Armored Lance 17 2 Steel Lance
Shove
--
Daein Archer 16 1 Steel Bow
Shove
Mans a boulder.
Daein Bishop 8 2 Physic
Shove
--
Daein Sword General 9 1 Steel Blade
Shove
--
Daein Lance General 6 1 Steel Lance Javelin
Shove
--
Daein Lance General 7 1 Steel Lance Short Spear Vulnerary
Shove
--
Daein Soldier 16 1 Steel Lance
Shove
Mans a boulder.
Daein Soldier 17 1 Javelin
Shove
Mans a boulder.
Daein Soldier 17 1 Steel Lance
Shove
Mans a boulder.
Daein Bishop 6 1 Physic
Shove
--
Daein Wind Sage 6 1 Elwind
Shove
--
Daein Wind Sage 5 1 Elwind
Shove
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Sigrun
Small portrait sigrun fe10.png
Falconknight
Level Varies
Affinity Is wii wateraffin.png
Constitution 7
Stats
Max HP Varies Speed Varies
Strength Varies Luck Varies
Magic Varies Defense Varies
Skill Varies Resistance Varies
Movement 9 Weight 23
Inventory Skills
Varies Canto
Varies
Weapon Levels
Swords Varies Lances Varies Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --
Biorhythm
Best
Good
Normal
Bad
Worst
Note: Sigrun retains her class, level, stats, inventory, and skills from the end of the previous chapter.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Price

--

Japanese

生きてこそ

You have to live

Spanish

El precio

The price

French

Situation inextricable

Inextricable situation

German

Der Preis

The price

Italian

Il prezzo

The price

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Just Cause • The Price • Blood Contract →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline