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The Port of Badon: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=The Port of Badon
|image=[[File:Cm fe07 16x.png|200px]]
|image=[[File:Cm fe07 16x.png|200px]]
|game={{FE7}}
|location=Port of Badon
|location=Port of Badon
|new units= [[Canas]]
|new units=[[Canas]]
|boss=[[Fargus]], [[Damian]]
|boss=[[Damian]]
|previous=[[Whereabouts Unknown]]
|next=[[Pirate Ship]]
}}
}}
{{Quote|You're about to die. Scream if you must.|[[Damian]]}}


'''The Port of Badon''' is chapter 16x of [[Eliwood|Eliwood's]] Tale and chapter 17x of [[Hector|Hector's]] Tale in {{FE7}}. To play this chapter, at least one green soldier must have survived from the [[Whereabouts Unknown|previous chapter]].
{{Quote|All my mates in this village are going to attack you. If you can beat us all and get to the ship unharmed, he'll give you passage.|[[Dart]] relaying [[Fargus]]'s conditions}}
 
'''The Port of Badon''' (Japanese: {{hl|港町バドン|Minatomachi Badon}} ''The Port Town of Badon'') is the [[side quest]] of the the sixteenth chapter of [[Eliwood's tale]] and the seventeenth of Hector's tale in {{FE7}}. To play this chapter, at least one NPC soldier must have survived in [[Whereabouts Unknown|the previous chapter]].


==Plot==
==Plot==
{{main|The Port of Badon/Script}}
{{main|The Port of Badon/Script (Eliwood)|The Port of Badon/Script (Hector)}}
{{sectstub}}
[[Eliwood]] now knows his father is on [[Valor]], but to secure transportation there from the residents of [[Badon]], as they are all afraid to travel to the "Dread Isle". Out of options, Eliwood and Hector negotiate passage to Valor with the pirate captain [[Fargus]]; Fargus requests 100,000 gold, a sum neither lord has. To raise the money, Eliwood and Hector decide to sell their most valuable possessions then bet it at the arena; however, before they can leave town, Fargus's subordinate [[Dart]] tells them Fargus has changed his mind, and will take them to Dread Isle if they can survive a gauntlet of Fargus's crew and reach the ship.


===Beginning log===
The group survives the gauntlet, and Fargus grants them transportation to Valor. [[Lyn]] is displeased to be cooperating with pirates, but acknowledges that they have no other choice.
After speaking with the Ostian spy [[Leila]], [[Eliwood]] realizes he must travel to [[Valor]], the [[Dread Isle]]. The small island, located south of [[Lycia]], is said to be home to the [[Dragon's Gate (location)|Dragon's Gate]]. Heading for the southern coast of [[Caelin]], they seek passage in the port of Badon.


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|victory=Reach [[Fargus]]
|tab1=Eliwood Normal
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, or [[Fargus]] is attacked
|tab2=Eliwood Hard
|ally=9{{hover|+1|Canas}}
|tab3=Hector Normal
|other = 0
|tab4=Hector Hard
|enemy=14{{hover|+4|reinforcements}}
|content1={{ChapData
|map=[[File:Cm fe07 16x.png]]
|victory=Any unit talks to [[Fargus]], or any unit ends an enemy phase on the tile to his right before turn 100
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, Fargus is talked to after being attacked, or Fargus is defeated
|ally=1–9{{h|+1|Upon Canas being recruited}}
|enemy=14{{h|+4|Reinforcements}}
|map=[[File:Cm fe07 E-16x.png]]
}}
|content2={{ChapData
|victory=Any unit talks to [[Fargus]], or any unit ends an enemy phase on the tile to his right before turn 100
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies, Fargus is talked to after being attacked, or Fargus is defeated
|ally=1–6{{h|+1|Upon Canas being recruited}}
|enemy=21{{h|+4|Reinforcements}}
|map=[[File:Cm fe07 E-16x h.png]]
}}
|content3={{ChapData
|victory=Any unit talks to [[Fargus]], or any unit ends an enemy phase on the tile to his right before turn 100
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, Fargus is talked to after being attacked, or Fargus is defeated
|ally=1–9{{h|+1|Upon Canas being recruited}}
|enemy=14{{h|+4|Reinforcements}}
|map=[[File:Cm fe07 H-17x.png]]
}}
|content4={{ChapData
|victory=Any unit talks to [[Fargus]], or any unit ends an enemy phase on the tile to his right before turn 100
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies, Fargus is talked to after being attacked, or Fargus is defeated
|ally=1–6{{h|+1|Upon Canas being recruited}}
|enemy=21{{h|+4|Reinforcements}}
|map=[[File:Cm fe07 H-17x h.png]]
}}
}}
}}


===Character Data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=1
|newunit1={{NewUnit
| newunit1={{NewUnit
|name=Canas
| name = Canas
|portrait=[[File:portrait canas fe07.png]]
| portrait = [[File:portrait canas fe07.png]]
|class=Shaman
| class = Shaman
|HP=21
| HP = 21
|lv=8
| lv = 8
|inventory={{Item|7|Flux}}<br>{{Item|7|Secret Book}}<br>{{Item|7|Vulnerary}}
| recruitment method = Visit far eastern [[village]]
|recruitment method=Visit far eastern [[village]]
}}
}}
|game#=07
|game#=07
|return1=eliwood
|forced1=eliwood
|forced2=hector
|return1=marcus
|return2=lowen
|return2=lowen
|return3=marcus
|return3=rebecca
|return4=rebecca
|return4=dorcas
|return5=dorcas
|return5=bartre
|return6=bartre
|return6=oswin
|return7=hector
|return7=matthew
|return8=oswin
|return8=serra
|return9=matthew
|return9=guy
|return10=serra
|return10=merlinus
|return11=guy
|return11=erk
|return12=erk
|return12=priscilla
|return13=priscilla
|return13=lyn
|return14=lyn
|return14=florina
|return15=kent
|return15=wil
|return16=sain
|return16=kent
|return17=wil
|return17=sain
|return18=florina
|return18=raven
|return19=raven
|return19=lucius
|return19article=Raven (character)
|return20=lucius
}}
}}
<small>Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's [[Gameplay modes#Eliwood's, Hector's, and Lyn's tales|tale]] the player chose.</small>


===Item data===
===Item data===
{{ChapItems
{{ChapItems
|platform=gba
|platform=gba
|item1=Short Bow
|item1=Vulnerary
|obtain1=Visit middle [[village]]
|obtain1=Steal from enemy [[Pirate]]
|item2=Lancereaver
|item2=Vulnerary
|obtain2=Visit north western [[village]]
|obtain2=Steal from enemy [[Pirate]]
|item3=Devil Axe
|item3=Vulnerary
|obtain3=Visit south eastern [[village]]
|obtain3=Steal from enemy [[Mage]]
|item4=Sleep
|item4=Short Bow
|item4article=Sleep (staff)
|obtain4=Visit middle [[village]]
|obtain4=Visit western [[village]]
|item5=Lancereaver
|item5=Vulnerary
|obtain5=Visit north western [[village]]
|obtain5=Steal from [[mage]]
|item6=Devil Axe
|item6=Vulnerary
|obtain6=Visit south eastern [[village]]
|obtain6=Steal from [[pirate]]
|itemlast=Sleep
|itemlast=Vulnerary
|itemlastarticle=Sleep (staff)
|obtainlast=Steal from [[pirate]]
|obtainlast=Visit western [[village]]
}}
}}


===Shop Data===  
===Shop data===
 
{{ChapShop GBA
{|style="margin-left:auto; margin-right:auto; width: 500px; border: 2px solid {{Color2}}; {{round}}; background: {{Color3}};"
|anima1=Fire
{{!}}<div style="{{round}}; border: 2px solid {{Color2}}; background: {{Color1}}; text-align:center; padding:3px;"><big>'''Vendor'''</big></div>
|ancost1=560
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
|anima2=Thunder
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|ancost2=700
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|light1=Lightning
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|licost1=630
{{!-}}
|staff1=Heal
{{!}} style={{roundl}}; {{!}} [[File:Is gba fire.png|right]]
|stcost1=600
{{!}} [[Fire (tome)|Fire]]
|staff2=Mend
{{!}} style={{roundr}}; text-align: center {{!}} 560
|stcost2=1,000
{{!-}}
}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba thunder.png|right]]
{{!}} [[Thunder (tome)|Thunder]]
{{!}} style={{roundr}}; text-align: center {{!}} 700
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba lightning.png|right]]
{{!}} [[Lightning]]
{{!}} style={{roundr}}; text-align: center {{!}} 630
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba heal.png|right]]
{{!}} [[Heal]]
{{!}} style={{roundr}}; text-align: center {{!}} 600
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is gba mend.png|right]]
{{!}} [[Mend]]
{{!}} style={{roundr}}; text-align: center {{!}} 1,000
{{!-}}
 
{{tableend}}
|}


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform = gba
{{Tab
|name1=Pirate
|width=100%
|class1=Archer
|tab1=Eliwood Normal
|lv1=8
|tab2=Eliwood Hard
|#1=1
|tab3=Hector Normal
|inventory1=[[File:Is gba killer bow.png]][[Killer Bow]]
|tab4=Hector Hard
 
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|name2=Pirate
{{ChapUnitCellGBA
|class2=Mage
|name=[[Fargus]]
|lv2=15
|class=Berserker
|#2=1
|version=fe7
|inventory2=[[File:Is gba elfire.png]][[Elfire]][[File:Is gba vulnerary.png]][[Vulnerary]]
|lv=18
 
|#=1
|name3=Pirate
|hp=58
|class3=Pirate
|str=24
|lv3=4
|skill=15
|#3=1
|spd=14
|inventory3=[[File:Is gba killer axe.png]][[Killer Axe]]
|lck=15
 
|def=18
|name4=Pirate
|res=17
|class4=Pirate
|con=15
|lv4=4
|mov=6
|#4=1
|inventory={{Item|7|Killer Axe}}
|inventory4=[[File:Is gba iron axe.png]][[Iron Axe]]
|notes=Does not act.
 
}}
|name5=Pirate
{{ChapUnitCellGBA
|class5=Pirate
|name=[[Dart]]
|lv5=4
|class=Pirate
|#5=1
|lv=8
|inventory5=[[File:Is gba hand axe.png]][[Hand Axe]]
|#=1
 
|hp=38
|name6=Pirate
|str=15
|class6=Pirate
|skill=9
|lv6=5
|spd=9
|#6=1
|lck=3
|inventory6=[[File:Is gba iron axe.png]][[Iron Axe]]
|def=6
 
|res=2
|name7=Dart
|con=10
|class7=Pirate
|mov=5
|lv7=8
|inventory={{Item|7|Steel Axe}} • {{Item|7|Hand Axe}}
|#7=1
|notes=Does not act.
|inventory7=[[File:Is gba steel axe.png]][[Steel Axe]][[File:Is gba hand axe.png]][[Hand Axe]]
}}
 
{{ChapUnitCellGBA
|name8=Pirate
|name=Pirate
|class8=Pirate
|class=Pirate
|lv8=10
|lv=12
|#8=1
|#=1
|inventory8=[[File:Is gba silver axe.png]][[Silver Axe]][[File:Is gba vulnerary.png]][[Vulnerary]]
|hp=26~29
 
|str=8~11
|name9=Pirate
|skill=5~7
|class9=Pirate
|spd=8~10
|lv9=12
|lck=0
|#9=2
|def=3~5
|inventory9=[[File:Is gba silver axe.png]][[Silver Axe]]
|res=1~2
 
|con=10
|name10=Pirate
|mov=5
|class10=Pirate
|inventory={{Item|7|Killer Axe}} • {{Item|7|Vulnerary}}
|lv10=12
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|#10=1
}}
|inventory10=[[File:Is gba killer axe.png]][[Killer Axe]][[File:Is gba vulnerary.png]][[Vulnerary]]
{{ChapUnitCellGBA
 
|name=Pirate
|name11=Pirate
|class=Pirate
|class11=Pirate
|lv=10
|lv11=13
|#=1
|#11=1
|hp=24~27
|inventory11=[[File:Is gba hammer.png]][[Hammer]]
|str=7~10
 
|skill=4~6
|name12=Pirate
|spd=7~9
|class12=Shaman
|lck=0
|lv12=14
|def=3~5
|#12=1
|res=1~2
|inventory12=[[File:Is gba flux.png]][[Flux]]
|con=10
 
|mov=5
|nameb=Fargus
|inventory={{Item|7|Silver Axe}} • {{Item|7|Vulnerary}}
|classb=Berserker
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|lvb=18
}}
|inventoryb=[[File:Is gba killer axe.png]][[Killer Axe]]
{{ChapUnitCellGBA
 
|name=Pirate
|namer1=Black Fang
|class=Archer
|classr1=Cavalier
|lv=8
|lvr1=10
|#=1
|#r1=1
|hp=22~24
|inventoryr1=[[File:Is gba steel lance.png]][[Steel Lance]]
|str=6~7
 
|skill=5~7
|namer2=Black Fang
|spd=4~6
|classr2=Cavalier
|lck=0
|lvr2=10
|def=3~5
|#r2=2
|res=0~2
|inventoryr2=[[File:Is gba steel sword.png]][[Steel Sword]]
|con=7
 
|mov=5
|namer3=Black Fang
|inventory={{Item|7|Killer Bow}}
|classr3=Troubadour
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|lvr3=5
}}
|#r3=1
{{ChapUnitCellGBA
|inventoryr3=[[File:Is gba heal.png]][[Heal]]
|name=Pirate
|class=Pirate
|lv=5
|#=1
|hp=21~23
|str=5~7
|skill=3~4
|spd=6~8
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=2
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The western one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=1
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=13
|#=1
|hp=26~30
|str=9~11
|skill=5~7
|spd=8~10
|lck=0
|def=4~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=12
|#=2
|hp=26~29
|str=8~11
|skill=5~7
|spd=8~10
|lck=0
|def=3~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Silver Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Mage
|lv=15
|#=1
|hp=22~25
|str=7~10
|skill=6~9
|spd=7~9
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Elfire}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Shaman
|lv=14
|#=1
|hp=21~24
|str=7~10
|skill=4~6
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Damian]]
|class=Paladin
|lv=5
|#=1
|hp=34
|str=12
|skill=7
|spd=5
|lck=2
|def=14
|res=13
|con=11
|mov=8
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=10
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=5
|#=1
|hp=16~18
|str=1~3
|skill=2~3
|spd=4~6
|lck=0
|def=2~3
|res=6~7
|con=5
|mov=7
|inventory={{Item|7|Heal}}
|notes=Does not move until a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=10
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Fargus]]
|class=Berserker
|version=fe7
|lv=18
|#=1
|hp=81~90
|str=30
|skill=25~29
|spd=21~25
|lck=15
|def=20~23
|res=20~21
|con=15
|mov=6
|inventory={{Item|7|Killer Axe}}
|notes=Does not act.
}}
{{ChapUnitCellGBA
|name=[[Dart]]
|class=Pirate
|lv=8
|#=1
|hp=38
|str=15
|skill=9
|spd=9
|lck=3
|def=6
|res=2
|con=10
|mov=5
|inventory={{Item|7|Steel Axe}} • {{Item|7|Hand Axe}}
|notes=Does not act.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=12
|#=1
|hp=26~29
|str=8~11
|skill=5~7
|spd=8~10
|lck=0
|def=3~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Killer Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=10
|#=1
|hp=24~27
|str=7~10
|skill=4~6
|spd=7~9
|lck=0
|def=3~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Silver Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Archer
|lv=17
|#=1
|hp=27~31
|str=8~11
|skill=8~11
|spd=7~9
|lck=0
|def=5~6
|res=2~3
|con=7
|mov=5
|inventory={{Item|7|Killer Bow}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=5
|#=1
|hp=21~23
|str=5~7
|skill=3~4
|spd=6~8
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=9
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The northwestern one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=1
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=13
|#=1
|hp=26~30
|str=9~11
|skill=5~7
|spd=8~10
|lck=0
|def=4~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=12
|#=2
|hp=26~29
|str=8~11
|skill=5~7
|spd=8~10
|lck=0
|def=3~5
|res=1~2
|con=10
|mov=5
|inventory={{Item|7|Silver Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Mage
|lv=15
|#=1
|hp=22~25
|str=7~10
|skill=6~9
|spd=7~9
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Elfire}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Shaman
|lv=14
|#=1
|hp=21~24
|str=7~10
|skill=4~6
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Damian]]
|class=Paladin
|lv=5
|#=1
|hp=34
|str=12
|skill=7
|spd=5
|lck=2
|def=14
|res=13
|con=11
|mov=8
|inventory={{Item|7|Killing Edge}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=10
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=5
|#=1
|hp=16~18
|str=1~3
|skill=2~3
|spd=4~6
|lck=0
|def=2~3
|res=6~7
|con=5
|mov=7
|inventory={{Item|7|Heal}}
|notes=Does not move until a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=10
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Fargus]]
|class=Berserker
|version=fe7
|lv=18
|#=1
|hp=58
|str=24
|skill=15
|spd=14
|lck=15
|def=18
|res=17
|con=15
|mov=6
|inventory={{Item|7|Silver Axe}}
|notes=Does not act.
}}
{{ChapUnitCellGBA
|name=[[Dart]]
|class=Pirate
|lv=8
|#=1
|hp=38
|str=15
|skill=9
|spd=9
|lck=3
|def=6
|res=2
|con=10
|mov=5
|inventory={{Item|7|Steel Axe}} • {{Item|7|Hand Axe}}
|notes=Does not act.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Killer Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Devil Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Archer
|lv=8
|#=1
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Killer Bow}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=5
|#=1
|hp=21~23
|str=5~7
|skill=3~4
|spd=6~8
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=2
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The western one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=1
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Swordslayer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Mage
|lv=15
|#=1
|hp=22~25
|str=7~10
|skill=6~9
|spd=7~9
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Elfire}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Shaman
|lv=17
|#=1
|hp=23~25
|str=9~11
|skill=5~7
|spd=6~8
|lck=0
|def=3~4
|res=8~10
|con=7
|mov=5
|inventory={{Item|7|Nosferatu}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=29~33
|str=11~13
|skill=6~9
|spd=9~11
|lck=0
|def=4~5
|res=1~3
|con=10
|mov=5
|inventory={{Item|7|Halberd}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Damian]]
|class=Paladin
|lv=5
|#=1
|hp=34
|str=12
|skill=7
|spd=5
|lck=2
|def=14
|res=13
|con=11
|mov=8
|inventory={{Item|7|Steel Sword}} • {{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=5
|#=1
|hp=22~24
|str=6~7
|skill=3~4
|spd=5~7
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=5
|#=1
|hp=16~18
|str=1~3
|skill=2~3
|spd=4~6
|lck=0
|def=2~3
|res=6~7
|con=5
|mov=7
|inventory={{Item|7|Heal}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=5
|#=1
|hp=18~19
|str=6~7
|skill=5~6
|spd=6~8
|lck=0
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Fargus]]
|class=Berserker
|version=fe7
|lv=18
|#=1
|hp=61~63
|str=26~27
|skill=16~17
|spd=15~16
|lck=15
|def=18~19
|res=17~18
|con=15
|mov=6
|inventory={{Item|7|Silver Axe}}
|notes=Does not act.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~38
|str=13~16
|skill=7~11
|spd=10~13
|lck=0
|def=4~6
|res=1~4
|con=10
|mov=5
|inventory={{Item|7|Killer Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~38
|str=13~16
|skill=7~11
|spd=10~13
|lck=0
|def=4~6
|res=1~4
|con=10
|mov=5
|inventory={{Item|7|Devil Axe}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Archer
|lv=17
|#=1
|hp=30~35
|str=9~13
|skill=9~14
|spd=8~11
|lck=0
|def=5~7
|res=2~4
|con=7
|mov=5
|inventory={{Item|7|Killer Bow}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=5
|#=1
|hp=24~28
|str=7~10
|skill=4~6
|spd=7~10
|lck=0
|def=3~5
|res=0~2
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=9
|hp=23~27
|str=7~9
|skill=3~6
|spd=7~9
|lck=0
|def=3~5
|res=0~2
|con=10
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The northwestern one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=1
|hp=23~27
|str=7~9
|skill=3~6
|spd=7~9
|lck=0
|def=3~5
|res=0~2
|con=10
|mov=5
|inventory={{Item|7|Hand Axe}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~38
|str=13~16
|skill=7~11
|spd=10~13
|lck=0
|def=4~6
|res=1~4
|con=10
|mov=5
|inventory={{Item|7|Hammer}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~38
|str=13~16
|skill=7~11
|spd=10~13
|lck=0
|def=4~6
|res=1~4
|con=10
|mov=5
|inventory={{Item|7|Swordslayer}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Mage
|lv=15
|#=1
|hp=24~29
|str=9~14
|skill=7~12
|spd=8~11
|lck=0
|def=3~5
|res=7~10
|con=6
|mov=5
|inventory={{Item|7|Elfire}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Shaman
|lv=17
|#=1
|hp=25~28
|str=11~14
|skill=6~9
|spd=7~10
|lck=0
|def=3~5
|res=9~12
|con=7
|mov=5
|inventory={{Item|7|Nosferatu}}
|notes=Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=17
|#=1
|hp=32~38
|str=13~16
|skill=7~11
|spd=10~13
|lck=0
|def=4~6
|res=1~4
|con=10
|mov=5
|inventory={{Item|7|Halberd}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Dart]]
|class=Pirate
|lv=8
|#=1
|hp=38
|str=15
|skill=9
|spd=9
|lck=3
|def=6
|res=2
|con=10
|mov=5
|inventory={{Item|7|Steel Axe}} • {{Item|7|Hand Axe}}
|notes=Does not act.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Damian]]
|class=Paladin
|lv=5
|#=1
|hp=37~38
|str=13~14
|skill=8~9
|spd=5~7
|lck=2
|def=14~15
|res=13~15
|con=11
|mov=8
|inventory={{Item|7|Steel Sword}} • {{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Cavalier
|lv=5
|#=1
|hp=25~29
|str=7~9
|skill=4~7
|spd=6~9
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Troubadour
|lv=5
|#=1
|hp=18~21
|str=2~5
|skill=3~5
|spd=6~10
|lck=0
|def=2~4
|res=7~10
|con=5
|mov=7
|inventory={{Item|7|Heal}}
}}
{{ChapUnitCellGBA
|name=Black Fang
|class=Nomad
|lv=5
|#=1
|hp=20~23
|str=7~9
|skill=6~9
|spd=7~11
|lck=0
|def=4~6
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
|last=y
}}
{{ChapUnitFtr}}
}}


|namerl=Damian
The "southwest region" that trigger's many enemies' movement is columns 1–15, rows 6–15
|classrl=Paladin
|lvrl=5
|#rl=1
|inventoryrl=[[File:Is gba killing edge.png]][[Killing Edge]]
 
}}


====Reinforcements====
*Turn 2 at the beginning of the enemy phase
**[[Damian]], 2 [[Cavalier]]s and a [[Troubadour]] from the southern part of the map


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Fargus}}
{{Main|Fargus}}
{{Tab
{{Tab
|tab1=Chapter 16xE/17xH, Normal
|tab1=Normal
|tab2=Chapter 16x, Eliwood Hard
|tab2=Eliwood Hard
|tab3=Chapter 17x, Hector Hard
|tab3=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait fargus fe07.png]]
|portrait=[[File:Portrait fargus fe07.png]]
|sprite=berserker fe7 enemy
|class=Berserker
|class=Berserker
|affin=
|lv=18
|lv=18
|HP=58
|HP=58
Line 245: Line 1,300:
|con=15
|con=15
|aid=14
|aid=14
|inventory=<small>'''Eliwood's tale:'''</small><br>[[File:Is gba killer axe.png]] [[Killer Axe]]<br><small>'''Hector's tale:'''</small><br>[[File:Is gba silver axe.png]] [[Silver Axe]]
|inventory=<small>'''Eliwood's tale:'''</small><br>{{Item|7|Killer Axe}}<br><small>'''Hector's tale:'''</small><br>{{Item|7|Silver Axe}}
|ax=A
|ax=A
}}
}}
|content2={{BossStats GBA
|content2={{BossStats GBA
|portrait=[[File:Portrait fargus fe07.png]]
|portrait=[[File:Portrait fargus fe07.png]]
|sprite=berserker fe7 enemy
|class=Berserker
|class=Berserker
|affin=
|lv=18
|lv=18
|HP=85
|HP=81~90
|str=30
|str=30
|skill=28
|skill=25~29
|spd=23
|spd=21~25
|luck=15
|luck=15
|def=22
|def=20~23
|res=21
|res=20~21
|move=6
|move=6
|con=15
|con=15
|aid=14
|aid=14
|inventory=[[File:Is gba killer axe.png]] [[Killer Axe]]
|inventory={{Item|7|Killer Axe}}
|ax=A
|ax=A
}}
}}
|content3={{BossStats GBA
|content3={{BossStats GBA
|portrait=[[File:Portrait fargus fe07.png]]
|portrait=[[File:Portrait fargus fe07.png]]
|sprite=berserker fe7 enemy
|class=Berserker
|class=Berserker
|affin=
|lv=18
|lv=18
|HP=62
|HP=61~63
|str=27
|str=26~27
|skill=17
|skill=16~17
|spd=15
|spd=15~16
|luck=15
|luck=15
|def=19
|def=18~19
|res=18
|res=17~18
|move=6
|move=6
|con=15
|con=15
|aid=14
|aid=14
|inventory=[[File:Is gba silver axe.png]] [[Silver Axe]]
|inventory={{Item|7|Silver Axe}}
|ax=A
|ax=A
}}
}}
Line 288: Line 1,343:
{{main|Damian}}
{{main|Damian}}
{{Tab
{{Tab
|tab1=Chapter 16xE/17xH, Normal/Eliwood Hard
|tab1=Normal/Eliwood Hard
|tab2=Chapter 17x, Hector Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait damian fe07.png]]
|portrait=[[File:Portrait damian fe07.png]]
|sprite=paladin enemy
|class=Paladin
|class=Paladin
|affin=
|lv=5
|lv=5
|HP=34
|HP=34
Line 305: Line 1,360:
|con=11
|con=11
|aid=14
|aid=14
|inventory=<small>'''Eliwood's tale:'''</small><br>[[File:Is gba killing edge.png]] [[Killing Edge]]<br><small>'''Hector's tale:'''</small><br>[[File:Is gba steel sword.png]] [[Steel Sword]]<br>[[File:Is gba steel lance.png]] [[Steel Lance]]
|inventory=<small>'''Eliwood's tale:'''</small><br>{{Item|7|Killing Edge}}<br><small>'''Hector's tale:'''</small><br>{{Item|7|Steel Sword}}<br>{{Item|7|Steel Lance}}
|sw=A
|sw=A
|la=D
|la=D
Line 312: Line 1,367:
|content2={{BossStats GBA
|content2={{BossStats GBA
|portrait=[[File:Portrait damian fe07.png]]
|portrait=[[File:Portrait damian fe07.png]]
|sprite=paladin enemy
|class=Paladin
|class=Paladin
|affin=
|lv=5
|lv=5
|HP=38
|HP=37~38
|str=13
|str=13~14
|skill=9
|skill=8~9
|spd=6
|spd=5~7
|luck=2
|luck=2
|def=15
|def=14~15
|res=14
|res=13~15
|move=8
|move=8
|con=11
|con=11
|aid=14
|aid=14
|inventory=[[File:Is gba steel sword.png]] [[Steel Sword]]<br>[[File:Is gba steel lance.png]] [[Steel Lance]]
|inventory={{Item|7|Steel Sword}}<br>{{Item|7|Steel Lance}}
|sw=A
|sw=A
|la=D
|la=D
Line 333: Line 1,388:


==Strategy==
==Strategy==
{{augury
|price=50
|intro=Heh heh heh... So, you seek insight into your next battle?
|augury=Oh... Oh, my... Things have gotten out of hand, haven't they? Concentrate... Go around... Around is best. You should speak with the locals. You might even meet someone. Don't waste your time with every single house though. That...is all I see.
}}
{{strategy}}
{{sectstub}}
{{sectstub}}
Attacking [[Fargus]] will result in an instant game over.
Attacking [[Fargus]] will result in an inevitable game over, either when he is defeated or when talking to him.


==Trivia==
==Trivia==
*Anna appears in this chapter. If you send a unit to the inn to talk to her, Jake will appear in a cutscene in the next chapter. If Anna is not spoken to, Dart will appear in place of Jake.
*You cannot kill Dart in this chapter; he will simply retreat after you deplete his HP. This is most likely due to the fact that he appears in later scenes (although he will not join in [[The Dread Isle]] if he is defeated in this chapter).
*In the PAL versions of the game, when the game is set to English, one sentence in the world map sequence for this chapter is partially in Italian, replacing the clause "Heading for the southern coast of Caelin," with "{{lang|it|In rotta per la costa a sud di Caelin,}}". This also occurs in the "AE7X" PAL version which does not include an Italian localization at all.


== In other languages ==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Port of Badon
|eng-name=The Port of Badon
|eng-mean=
|jpn-name={{h|港町バドン|Minatomachi Badon}}
|eng-fan-name=
|jpn-mean= The Port Town of Badon
|eng-fan-mean=
|jap-name=
|jap-mean=
|fren-name=
|fren-mean=
|span-name=
|span-name=
|span-mean=
|span-mean=
|ger-name=
|fren-name=Le port de Badon
|ger-mean=
|fren-mean=The Port of Badon
|ger-name=Der Hafen von Badon
|ger-mean=The Port of Badon
|ital-name=
|ital-name=
|ital-mean=
|ital-mean=
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{{ChapterNav
{{ChapterNav
|prechapter=Whereabouts Unknown
|prechapter=Whereabouts Unknown
|name=Port of Badon
|nextchapter=Pirate Ship
|nextchapter=Pirate Ship
}}
}}


{{Nav7}}
{{Nav7}}
[[Category:Chapters of Fire Emblem (GBA)]]
{{DEFAULTSORT:Port of Badon, The}}
[[Category:Chapters of Fire Emblem: The Blazing Blade]]

Latest revision as of 17:01, 18 December 2023

The Port of Badon

Cm fe07 16x.png

Location

Port of Badon

New units

Canas

Boss(es)

Damian

Previous chapter(s)

Whereabouts Unknown

Next chapter(s)

Pirate Ship

All my mates in this village are going to attack you. If you can beat us all and get to the ship unharmed, he'll give you passage.
— Dart relaying Fargus's conditions

The Port of Badon (Japanese: 港町バドン The Port Town of Badon) is the side quest of the the sixteenth chapter of Eliwood's tale and the seventeenth of Hector's tale in Fire Emblem: The Blazing Blade. To play this chapter, at least one NPC soldier must have survived in the previous chapter.

Plot

Main articles: The Port of Badon/Script (Eliwood) and The Port of Badon/Script (Hector)

Eliwood now knows his father is on Valor, but to secure transportation there from the residents of Badon, as they are all afraid to travel to the "Dread Isle". Out of options, Eliwood and Hector negotiate passage to Valor with the pirate captain Fargus; Fargus requests 100,000 gold, a sum neither lord has. To raise the money, Eliwood and Hector decide to sell their most valuable possessions then bet it at the arena; however, before they can leave town, Fargus's subordinate Dart tells them Fargus has changed his mind, and will take them to Dread Isle if they can survive a gauntlet of Fargus's crew and reach the ship.

The group survives the gauntlet, and Fargus grants them transportation to Valor. Lyn is displeased to be cooperating with pirates, but acknowledges that they have no other choice.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Any unit talks to Fargus, or any unit ends an enemy phase on the tile to his right before turn 100 Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies, Fargus is talked to after being attacked, or Fargus is defeated 1–9+1 {{{partner}}} {{{other}}} 14+4
Cm fe07 E-16x.png

Character data

Characters
New units
Canas
Portrait canas fe07.png
Shaman
HP
21
Inventory
Flux
Secret Book
Vulnerary
Level
8
Visit far eastern village
Required characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​

Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Pirate
Is gba vulnerary.png Vulnerary Steal from enemy Pirate
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba short bow.png Short Bow Visit middle village
Is gba lancereaver.png Lancereaver Visit north western village
Is gba devil axe.png Devil Axe Visit south eastern village
Is gba sleep.png Sleep Visit western village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba berserker fe7 enemy.gif Fargus Berserker 18 1 58 24 15 14 15 18 17 15 6 Killer Axe
Does not act.
Ma gba pirate enemy.gif Dart Pirate 8 1 38 15 9 9 3 6 2 10 5 Steel Axe Hand Axe
Does not act.
Ma gba pirate enemy.gif Pirate Pirate 12 1 26~29 8~11 5~7 8~10 0 3~5 1~2 10 5 Killer Axe Vulnerary
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 10 1 24~27 7~10 4~6 7~9 0 3~5 1~2 10 5 Silver Axe Vulnerary
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba archer enemy.gif Pirate Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5 Killer Bow
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 5 1 21~23 5~7 3~4 6~8 0 3~4 0~1 10 5 Iron Axe
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 4 2 20~22 5~6 2~4 6~7 0 3~4 0~1 10 5 Iron Axe
The western one moves to attack units in range, and begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 4 1 20~22 5~6 2~4 6~7 0 3~4 0~1 10 5 Hand Axe
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 13 1 26~30 9~11 5~7 8~10 0 4~5 1~2 10 5 Hammer
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba pirate enemy.gif Pirate Pirate 12 2 26~29 8~11 5~7 8~10 0 3~5 1~2 10 5 Silver Axe
Moves to attack units in range.
Ma gba mage enemy.gif Pirate Mage 15 1 22~25 7~10 6~9 7~9 0 3~4 6~8 6 5 Elfire Vulnerary
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba shaman enemy.gif Pirate Shaman 14 1 21~24 7~10 4~6 5~7 0 3~4 7~9 7 5 Flux
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba paladin enemy.gif Damian Paladin 5 1 34 12 7 5 2 14 13 11 8 Killing Edge
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba cavalier enemy.gif Black Fang Cavalier 10 1 25~28 7~9 5~7 7~8 0 7~8 1~2 9 7 Steel Lance
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.
Ma gba troubadour enemy.gif Black Fang Troubadour 5 1 16~18 1~3 2~3 4~6 0 2~3 6~7 5 7 Heal
Does not move until a unit enters the southwest region.
Ma gba cavalier enemy.gif Black Fang Cavalier 10 1 25~28 7~9 5~7 7~8 0 7~8 1~2 9 7 Steel Sword
Moves to attack units in range; begins moving unprovoked if a unit enters the southwest region.

The "southwest region" that trigger's many enemies' movement is columns 1–15, rows 6–15

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Fargus

Normal Eliwood Hard Hector Hard

Portrait fargus fe07.png
Ma gba berserker fe7 enemy.gif Berserker
Level 18
Affinity --
Stats
Max HP 58 Luck 15
Strength 24 Defense 18
Skill 15 Resistance 17
Speed 14 Constitution 15
Movement 6 Aid 14
Inventory
Eliwood's tale:
Killer Axe
Hector's tale:
Silver Axe
Weapon Levels
Swords -- Lances -- Axes A Bows --
Anima magic -- Light magic -- Dark magic -- Staves --
Main article: Damian

Normal/Eliwood Hard Hector Hard

Portrait damian fe07.png
Ma gba paladin enemy.gif Paladin
Level 5
Affinity --
Stats
Max HP 34 Luck 2
Strength 12 Defense 14
Skill 7 Resistance 13
Speed 5 Constitution 11
Movement 8 Aid 14
Inventory
Eliwood's tale:
Killing Edge
Hector's tale:
Steel Sword
Steel Lance
Weapon Levels
Swords A Lances D Axes E Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png50
Intro: Heh heh heh... So, you seek insight into your next battle?
Augury: Oh... Oh, my... Things have gotten out of hand, haven't they? Concentrate... Go around... Around is best. You should speak with the locals. You might even meet someone. Don't waste your time with every single house though. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Attacking Fargus will result in an inevitable game over, either when he is defeated or when talking to him.

Trivia

  • Anna appears in this chapter. If you send a unit to the inn to talk to her, Jake will appear in a cutscene in the next chapter. If Anna is not spoken to, Dart will appear in place of Jake.
  • You cannot kill Dart in this chapter; he will simply retreat after you deplete his HP. This is most likely due to the fact that he appears in later scenes (although he will not join in The Dread Isle if he is defeated in this chapter).
  • In the PAL versions of the game, when the game is set to English, one sentence in the world map sequence for this chapter is partially in Italian, replacing the clause "Heading for the southern coast of Caelin," with "In rotta per la costa a sud di Caelin,". This also occurs in the "AE7X" PAL version which does not include an Italian localization at all.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Port of Badon

--

Japanese

港町バドン

The Port Town of Badon

French

Le port de Badon

The Port of Badon

German

Der Hafen von Badon

The Port of Badon

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Whereabouts Unknown • The Port of Badon • Pirate Ship →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline