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The Corsair Isles
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At the island stronghold, the captive priestess Safy begs Lifis to join the fight against the Loptrian Empire. He apparently agrees, but later admits he only said that to keep her quiet. Meanwhile, Leif's forces arrive on the island, battle their way through the Lifis Pirates, and capture Lifis himself. Leif rescues Safy, who reveals that her hometown of Tarrah is being oppressed by the Loptrian Empire. Leif immediately agrees to liberate Tarrah, and Lifis manages to persuade Leif to spare him and take him along.
Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Finn, Eyvel, Osian, Halvan, Marty, Dagdar, Tanya, and Ronan.
Wait on the upper-left fort on the southwestern island
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Don't be too intimidated by the fog of war; selecting a unit to move will still show their respective movement path, so putting a unit like Eyvel in the front can help with showing the way. The enemies in this chapter are also weak for the most part, so it is a good opportunity to train up units.
The sand at the start means that Leif, Eyvel, and Dagdar will be well ahead of the pack unless the player slows down. This map has two torches that can be found on two forts on the central island, which can be obtained by whatever units are not needed to assist Leif in seizing the gate.
Be sure to capture Lifis with a unit with high constitution and simply seize the throne with Leif. Also, leave Shiva alone; the only reason to fight him is for his Killing Edge, but doing so is very difficult thanks to the fort he stands on and his speed and crit rate, and capturing him will likely require more weapon uses than the Killing Edge has. If the player does this, they must not kill or release him, or he will not be recruitable later on.