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Revision as of 01:35, 21 September 2021
This page has been marked as a stub. Please help improve the page by adding information.
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The Peddler Merlinus
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The Peddler Merlinus (Japanese: 行商人マリナス The Peddler Merlinus) is chapter 13x in Fire Emblem: The Blazing Blade and the first sidequest of Eliwood's and Hector's tale.
To play this chapter, you must visit the northern village in the previous chapter.
Plot
- Main article: The Peddler Merlinus/Script
Hector and Eliwood are preparing to camp outside a Caelin village for the night. Eliwood entertains the thought of visiting Castle Caelin to check on Lyn, but in the midst of his pondering, the two lords hear a scream. They follow the scream to its source and find a merchant being harassed by a group of bandits. Eliwood and Hector attempt to intervene but the bandits’ leader Puzon mistakes them for rival bandits attempting to steal their target, thus beginning the battle.
The bandits eventually tire of fighting and flee the battlefield, still believing that Eliwood and Hector are bandits. The merchant intorduces himself as Merlinus, thanks the two lords for coming to his aid and attempts to give them a token of his thanks. Hector rejects Merlinus’s token and, instead, asks him if he would like to accompany him on his and Eliwood’s journey to manage their merchandise. Merlinus gladly accepts Hector’s offer.
Beginning log
Eliwood's Tale: "The dying words of Lord Helman stun Eliwood beyond belief. “Darin, the marquess of Laus, knows all…” Despite the pain it brings, Eliwood takes this newfound knowledge to heart and sets out for Laus once again. On the way to Laus, he travels through a Caelin village. Eliwood and his party decide to rest there for a night."
Hector's Tale: "The dying words of Lord Helman, the marquess of Santaruz…only serve to strengthen Hector’s convictions. “Darin, the marquess of Laus, knows all…” To ascertain the truth of what he’s heard, Hector departs for Laus. To reach Laus from Santaruz, Hector’s group must pass through a village in Caelin. They decide to rest there for the night."
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Victory: Protect Merlinus for 7 turns
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eliwood, Hector, or Merlinus dies
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11
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{{{partner}}}
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1
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13+6
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{{{third}}}
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Victory: Protect Merlinus for 7 turns
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eliwood, Hector, or Merlinus dies
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11
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{{{partner}}}
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1
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17+8
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{{{third}}}
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Victory: Protect Merlinus for 7 turns
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eliwood, Hector, or Merlinus dies
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11
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{{{partner}}}
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1
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15+8
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{{{third}}}
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Victory: Protect Merlinus for 7 turns
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eliwood, Hector, or Merlinus dies
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11
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{{{partner}}}
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1
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21+10
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{{{third}}}
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Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bandit
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Brigand
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3
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5
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21~22
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5~7
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Iron Axe
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The western two and easternmost one move to attack destructible terrain, then move to attack units unprovoked.
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Bandit
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Brigand
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2
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2
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20~21
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5~6
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Iron Axe
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Myrmidon
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1
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1
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16
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4
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9
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9
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0
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2
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0
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8
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5
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Iron Sword • Vulnerary
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Mercenary
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3
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1
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19~20
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4~5
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8~9
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8~9
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0
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4~5
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0~1
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9
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5
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Iron Sword
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Archer
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2
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1
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18~19
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4~5
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3~4
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3~4
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0
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3~4
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0~1
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7
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5
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Iron Bow • Vulnerary
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--
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Bandit
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Brigand
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2
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1
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20~21
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5~6
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Iron Axe • Vulnerary
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Brigand
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3
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1
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21~22
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5~7
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Steel Axe
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Puzon
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Mercenary
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10
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1
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26
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10
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8
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9
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5
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6
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6
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11
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5
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Steel Sword • Vulnerary
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Moves to attack units in range.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bandit
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Brigand
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3
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7
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21~22
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5~7
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Iron Axe
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The western four and easternmost one move to attack destructible terrain, then move to attack units unprovoked.
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Bandit
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Brigand
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2
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2
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20~21
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5~6
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Iron Axe
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Myrmidon
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1
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1
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16
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4
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9
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9
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0
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2
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0
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8
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5
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Iron Sword • Vulnerary
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Mercenary
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3
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1
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19~20
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4~5
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8~9
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8~9
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0
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4~5
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0~1
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9
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5
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Iron Sword
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Archer
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2
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1
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18~19
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4~5
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3~4
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3~4
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0
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3~4
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0~1
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7
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5
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Iron Bow • Vulnerary
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--
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Bandit
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Brigand
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2
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1
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20~21
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5~6
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Iron Axe • Vulnerary
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Brigand
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3
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1
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21~22
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5~7
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Steel Axe
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Puzon
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Mercenary
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10
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1
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26
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10
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8
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9
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5
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6
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6
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11
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5
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Steel Sword • Vulnerary
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Moves to attack units in range.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bandit
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Brigand
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3
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2
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21~22
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5~7
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Steel Axe
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Brigand
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2
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2
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20~21
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5~6
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Iron Axe
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Mage
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3
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1
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16~18
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1~3
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2~3
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3~4
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0
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3~4
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3~4
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6
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5
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Fire
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Myrmidon
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1
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1
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16
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4
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9
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9
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0
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2
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0
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8
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5
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Iron Sword • Vulnerary
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Mercenary
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3
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1
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19~20
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4~5
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8~9
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8~9
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0
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4~5
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0~1
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9
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5
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Iron Sword
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Archer
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2
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1
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18~19
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4~5
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3~4
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3~4
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0
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3~4
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0~1
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7
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5
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Iron Bow • Vulnerary
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--
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Bandit
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Brigand
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2
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1
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20~21
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5~6
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Iron Axe • Vulnerary
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Brigand
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3
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2
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21~22
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5~7
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1~2
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5~6
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0
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3~4
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0~1
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12
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5
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Iron Axe
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The easternmost one moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Myrmidon
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3
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2
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17~18
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4~5
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9~10
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9~10
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0
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2~3
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0~1
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8
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5
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Iron Sword
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--
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Bandit
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Nomad
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2
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1
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16~17
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5~6
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4~5
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5~6
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0
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4~5
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0~1
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7
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7
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Iron Bow
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--
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Puzon
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Mercenary
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10
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1
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26
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10
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8
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9
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5
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6
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6
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11
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5
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Steel Sword • Vulnerary
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Moves to attack units in range.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bandit
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Brigand
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3
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2
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25~27
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8~9
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2~4
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6~7
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0
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3~4
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0~2
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12
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5
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Steel Axe
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Brigand
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2
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3
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24~26
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7~9
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2~4
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6~7
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0
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3~4
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0~1
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12
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5
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Iron Axe
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Mage
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3
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1
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19~21
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4~6
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4~6
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5~6
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0
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3~4
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4~6
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6
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5
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Fire
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Myrmidon
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1
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1
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19~20
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5~6
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10~12
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10~12
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0
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2~3
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0~2
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8
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5
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Iron Sword • Vulnerary
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Mercenary
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3
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1
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22~25
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6~8
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10~12
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9~11
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0
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5~6
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1~2
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9
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5
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Iron Sword
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Archer
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2
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1
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21~23
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5~7
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5~6
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4~6
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0
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3~5
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0~2
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7
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5
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Iron Bow • Vulnerary
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--
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Bandit
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Brigand
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2
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1
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24~26
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7~9
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2~4
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6~7
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0
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3~4
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0~1
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12
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5
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Iron Axe • Vulnerary
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Bandit
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Brigand
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3
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4
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25~27
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8~9
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2~4
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6~7
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0
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3~4
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0~2
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12
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5
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Iron Axe
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The easternmost one and southwestern two move to attack destructible terrain, then move to attack units unprovoked.
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Bandit
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Myrmidon
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3
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1
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20~22
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6~7
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11~13
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11~13
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0
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2~4
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1~2
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8
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5
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Iron Sword
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--
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Bandit
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Nomad
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3
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1
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19~22
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6~8
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6~8
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7~9
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0
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4~5
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0~2
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7
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7
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Iron Bow
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--
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Bandit
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Archer
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3
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1
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22~24
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6~7
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5~7
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4~6
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0
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3~5
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0~2
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7
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5
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Iron Bow
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--
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Bandit
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Brigand
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2
|
3
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24~26
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7~9
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2~4
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6~7
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0
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3~4
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0~1
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12
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5
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Hand Axe
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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Puzon
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Mercenary
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10
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1
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29~31
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11~13
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9~11
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10~11
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5
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6~8
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6~8
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11
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5
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Steel Sword • Vulnerary
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Moves to attack units in range.
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Reinforcements
- Turns 2 and 5, and enemy phase on turns 1 and 6 (Hector Hard Mode)
- 1 Myrmidon from the bottom northwest fort
- 1 Nomad from the top northwest fort
- Turn 3, and turn 4 enemy phase (Hector's tale)
- 1 Brigand from the top southeast fort
- 1 Nomad from the bottom southeast fort
- Turn 4 (Hard Mode only)
- 1 Mercenary from the bottom northwest fort
- 1 Mage from the top northeast fort
All reinforcements are halted if Puzon is defeated.
NPC data
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Puzon
Normal/Eliwood Hard Hector Hard
Strategy
Augury
|
This chapter has no augury. Hannah will offer her services beginning in Chapter 14.
|
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Peddler Merlinus
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--
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Spanish
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El bohonero Merlinos
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French
|
Un drôle de marchand
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A Strange Shopkeeper
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German
|
Merlinus, der Händler
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Merlinus, the Trader
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.