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The Fiend's Lair: Difference between revisions

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{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe05 23.png|200px]]
|image=[[File:Cm fe05 23.png|200px]]
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{{Quote|All right. Farden, kill the children who have escaped. Show the people who are still left what will happen if they try to run.|[[Raydrik]] to [[Farden]]}}
{{Quote|All right. Farden, kill the children who have escaped. Show the people who are still left what will happen if they try to run.|[[Raydrik]] to [[Farden]]}}


'''The Palace of Evil''' (Japanese: {{hl|魔王の城|Maō no shiro}} ''The Demon King's Castle'') is the twenty-third chapter of {{FE5}}.
'''The Fiend's Lair''' (Japanese: {{hl|魔王の城|Maō no shiro}} ''The Demon King's Castle'') is the twenty-third chapter of {{FE5}}.


==Plot==
==Plot==
{{main|The Palace of Evil/Script}}
{{main|The Fiend's Lair/Script}}
As [[Leif]]'s forces draw closer to [[Munster]], the situation in [[Munster]] grows increasingly dire for its residents. [[Raydrik]]'s forces scour every safehouse, leaving the Munster citizens with nowhere to hide their children. [[Ced]] wishes to escort the children out of the city personally, but that would leave the [[Magi]], the rebellious group he is leading, without a leader.  
[[Leif]]'s army approaches [[Munster]] as its citizens try to flee, but even though [[Ced]] is in the city, he cannot protect those citizens himself. He leaves the task to [[Saias]], who volunteers to help, and also asks Saias to give Leif the [[Bragi Sword]], as he will need it to break Raydrik's defenses of the [[Loptr Sword]]. Raydrik sends [[Farden]] to hunt down the citizens escorted by Saias, and in the chaos, [[Altena]] and [[Coulter]] arrive, with Coulter carrying out an immediate attempt to seize Munster as per King [[Travant]]'s orders. Altena tries to protest and change her father's mind, but to no avail.


As Ced ponders the situation, [[Saias]] appears and volunteers to escort the children out of Munster. Ced accepts the offer, but also gives Saias the [[Bragi Sword]] and requests him to bring it to Leif, as Leif can use it and it is the only weapon capable of breaking Raydrik's defenses granted to him by the [[Loptr Sword]]. Saias accepts the duty and leaves Munster with its children. In response, Raydrik sends [[Farden]] and his cavalry to hunt down the escapees.
Eventually, Leif reaches Munster, and as he does, Ced kills [[Alphand]] – the Loptian defending the castle – and seizes the gates in preparation for Leif's arrival. Leif can then talk to Ced, and if he does, Ced joins his forces. Saias also gives Leif the Bragi Sword either during the battle, if Leif talks to him, or after the battle, if Leif does not talk to him. Once the battle ends, Saias leaves for the [[Tower of Bragi]] and promises to pray for Leif – but if Leif did not recruit Ced, Saias instead stays with his army to help it for some time.
 
In the meantime, Leif, [[August]] and the Liberation Army reach Munster and notice the escaping children being hunted down by Knights of Munster. Leif immediately orders his forces to move in, and a battle begins.
 
During the battle, [[Altena]] and [[Coulter]] arrive from the south to survey the situation. Coulter suggests that they could seize Munster amidst the chaos, but Altena is against the idea because it could get civilians killed. She also claims that Munster being liberated from the Empire is a blow against their enemy regardless of who deals it. Coulter tells her that attacking Munster is King [[Travant]]'s idea, to which Altena responds that she must convince the king not to go through with the attack. She then heads off to meet with Travant, leaving Coulter behind, and Coulter complains that there will never be a better opportunity to take Munster.
 
Meanwhile, in Munster, [[Alphand]] prepares to defend the city, but he misplaces his [[Poison (tome)|Poison]] tome and orders one of his soldiers to find it. Regardless if Alphand finds his weapon or not, when Leif's forces close in on the city, Ced approaches Alphand and tells him that the Magi are in control of most of the city. He offers to spare Alphand's life if he surrenders, but Alphand refuses to surrender, calling Ced's claim of controlling the city a bluff. Ced then kills Alphand and takes his place in the Munster garrison, waiting there to meet Leif's forces.
 
At the same time, Coulter decides to attack Munster, but Altena comes back from her meeting with Travant and insists on calling off the attack. Coulter disregards her orders, though, claiming that the order to attack came from King Travant himself. Altena is in disbelief and leaves to discuss the matter with Travant again, while Coulter carries out the assault in her absence.
 
During the battle or after it, unless Saias dies, Leif meets him and is given the Bragi Sword by him. Upon realizing what the weapon is, Leif is dumbfounded and thanks Saias for the gift, but Saias downplays his role and tells Leif that it was Ced's idea to begin with, as Ced cannot wield swords very well.
 
Once Leif reaches Munster, he can talk to Ced, and if he does, Ced joins the army. They have a discussion about each other's achievements, with Leif feeling inferior to both Ced and [[Seliph]] due to his mistakes. However, Ced is convinced that Leif has accomplished much more and fought much harder than he believes. Ced then requests Leif to aid him with liberating Munster, as there is one more wing of the castle that holds Raydrik's remaining forces, and that wing houses child hostages. Leif agrees to help Ced, and they fight together from then on.
 
After the battle, Leif and August discuss the remaining fight ahead of them. As the Magi take control of the streets, Leif's forces will be storming the castle. August brings up the fact that Raydrik's sword provides him with great defensive power that requires a countermeasure to pierce. If Saias was not able to give Leif the Bragi Sword during the battle, he does so here. Saias also tells Leif that he will go to the [[Tower of Bragi]] and ask for guidance, to which Leif responds that maybe Saias could stay a little longer and help liberate Munster. Saias accepts the request if Ced did not join Leif's army, but if Ced did join Leif's army, Saias claims his heart has grown too accustomed to warfare and leaves while promising to pray for Leif's success.
 
===Beginning log===
After crossing the Great River of Thracia, [[Leif]] continued on towards [[Munster]]. Meanwhile at Munster, the civilians who had heard of Leif's approach were attempting to flee once and for all, and the Magi group led by [[Ced (character)|Ced]] was aiding their escape. Fierce clashes were ensuing between the Munster army and Magi group day and night...


==Chapter data==
==Chapter data==
Line 40: Line 22:
|victory=Seize the gate
|victory=Seize the gate
|defeat=[[Leif]] or [[Ced]] dies
|defeat=[[Leif]] or [[Ced]] dies
|ally=8–16{{h|+2|Upon Sais and Ced being recruited; Saias will leave the party at the end of the chapter if Ced is recruited}}
|ally=8–16{{h|+2|Upon Saias and Ced being recruited; Saias will leave the party at the end of the chapter if Ced is recruited}}
|other=6{{h|+1|Reinforcement}}{{h|-1|Upon Ced being recruited}}
|other=6{{h|+1|Reinforcement}}{{h|−1|Upon Ced being recruited}}
|enemy=17{{h|+107|Reinforcements}}
|enemy=17{{h|+107|Reinforcements}}
|map=[[File:Cm fe05 23.png]]
|map=[[File:Cm fe05 23.png]]
Line 56: Line 38:
|HP=23
|HP=23
|lv=12
|lv=12
|inventory={{Item|5|Lightning}}<br>{{Item|5|Warp|link=Warp (staff)}}<br>{{Item|5|Silence|link=Silence (staff)}}<br>{{Item|5|Heal}}<br>{{Item|5|Door Key}}
|inventory={{Item|5|Lightning}}<br>{{Item|5|Warp}}<br>{{Item|5|Silence|link=Silence (staff)}}<br>{{Item|5|Heal}}<br>{{Item|5|Door Key}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 68: Line 50:
|recruitment method=NPC, talk to with [[Leif]]
|recruitment method=NPC, talk to with [[Leif]]
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=fergus
|return2=fergus
|return4=karin
|return3=karin
|return5=brighton
|return4=brighton
|return6=machyua
|return5=machyua
|return7=lara
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asbel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=osian
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
|return22=selphina
|return21=selphina
|return23=cain
|return22=cain
|return23article=Cain (Thracia 776)
|return22article=Cain (Thracia 776)
|return24=alva
|return23=alva
|return24article=Alva (Thracia 776)
|return23article=Alva (Thracia 776)
|return25=robert
|return24=robert
|return26=fred
|return25=fred
|return27=olwen
|return26=olwen
|return28=mareeta
|return27=mareeta
|return29=salem
|return28=salem
|return30=perne
|return29=perne
|return31=troude
|return30=troude
|return32=tina
|return31=tina
|return33=glade
|return32=glade
|return34=deen
|return33=deen
|return34article=Deen (Thracia 776)
|return33article=Deen (Thracia 776)
|return35=eda
|return34=eda
|return36=homer
|return35=homer
|return37=linoan
|return36=linoan
|return38=ralf
|return37=ralf
|return39=ilios
|return38=ilios
|return40=sleuf
|return39=sleuf
|return41=misha
|return40=misha
|return42=shannam
|return41=shannam
|return43=miranda
|return42=miranda
|return44=sara
|return43=sara
|return45=xavier
|return44=xavier
|return46=amalda
|return45=amalda
|return47=conomor
|return46=conomor
|return48=diarmuid
|return47=diarmuid
}}
}}
:Saias does not receive bonuses from [[authority]] from Leif's forces, nor does he provide them. He does receive and provide bonuses in the following chapters.
:Saias does not receive bonuses from [[authority]] from Leif's forces, nor does he provide them. He does receive and provide bonuses in the following chapters.
Line 139: Line 121:
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapUnitHdr|type=Enemy|platform=snes03}}
{{ChapUnitHdr|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=[[Farden]]
|class=Paladin
|lv=20
|#=1
|hp=48
|str=15
|mag=5
|skill=14
|spd=16
|lck=16
|def=13
|con=17
|mov=9
|inventory={{Item|5|Flame Sword}} • {{Item|5|Master Lance}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' ★★<br>'''Action:''' ★<br>Not present during [[preparations]].
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Loptrian
|name=Loptrian
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|inventory={{Item|5|Jormungand}} • {{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Hel|link=Hel (tome)}}
|inventory={{Item|5|Jormungand}} • {{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Hel|link=Hel (tome)}}
|notes='''Authority:''' ★★<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.<br>• Obtains a {{Item|5|Poison|link=Poison (tome)}} on turn 5.<br>• Dies and is replaced by [[Ced]] in a scripted event if a unit nears the plateau surrounding his position (columns 14–24, rows 12–19).
|notes='''Authority:''' ★★<br>'''Action:''' ★★<br>• Not present during [[preparations]].<br>• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.<br>• Obtains a {{Item|5|Poison|link=Poison (tome)}} on turn 5.<br>• Dies and is replaced by [[Ced]] in a scripted event if a unit nears the plateau surrounding his position (columns 14–24, rows 12–19).
}}
{{ChapUnitCellFE5
|name=[[Farden]]
|class=Paladin
|lv=20
|#=1
|hp=48
|str=15
|mag=5
|skill=14
|spd=16
|lck=16
|def=13
|con=17
|mov=9
|inventory={{Item|5|Flame Sword}} • {{Item|5|Master Lance}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' ★★<br>'''Action:''' ★<br>Not present during [[preparations]].
|last=y
|last=y
}}
}}
Line 280: Line 262:
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=[[Coulter]]
|name=[[Coulter]]
|class=Wyvern Rider
|class=Wyvern Knight
|classarticle=Wyvern Rider
|lv=14
|lv=14
|#=1
|#=1
Line 297: Line 280:
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Thracia
|name=Thracia
|class=Wyvern Rider
|class=Wyvern Knight
|classarticle=Wyvern Rider
|lv=12
|lv=12
|#=8
|#=8
Line 314: Line 298:
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=[[Altena]]
|name=[[Altena]]
|class=Wyvern Rider
|class=Wyvern Knight
|classarticle=Wyvern Rider
|version=female
|version=female
|lv=14
|lv=14
Line 327: Line 312:
|con=5~10
|con=5~10
|mov=9~10
|mov=9~10
|inventory={{Item|5|Dragonpike}}<br>{{Item|5|Adept}} • {{Item|5|Vantage}}
|inventory={{Item|5|Dragon Lance}}<br>{{Item|5|Adept}} • {{Item|5|Vantage}}
|notes='''Authority:''' Coulter<br>Ignores combat. Does not move until Alphand is defeated, at which point she moves to leave the map.
|notes='''Authority:''' Coulter<br>Ignores combat. Does not move until Alphand is defeated, at which point she moves to leave the map.<br>Cannot be stolen from.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 484: Line 469:


====Reinforcements====
====Reinforcements====
*After a unit enters the plateau surrounding the castle (columns 14–24, rows 12–19); halted upon Alphand being defeated
*Turn after a unit enters the plateau surrounding the castle (columns 14–24, rows 12–19); halted upon Alphand being defeated
**[[Ced]] appears at the gate and kills [[Alphand]]
**[[Ced]] appears at the gate and kills [[Alphand]]


Line 516: Line 501:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
At the start of this chapter, the [[High Priest]] named [[Saias]], whom you previously saw as an enemy in earlier chapters, is now on your side, volunteering to escort six NPC civilians to safety at the request of [[Ced]]. Compared to when he was an enemy unit (where he had 10 leadership stars granting a whopping +30 [[hit]] and [[avoid]] to everyone in the army), Saias only has five (three after this chapter) leadership stars as a playable character, granting only +15 (later +9) hit/avoid. Saias's main objective during this chapter is to speak to [[Leif]], so that he can give him the [[Bragi Sword]], a sacred blade which negates the damage-halving effect of [[Raydrik]]'s [[Loptr Sword]]. Saias starts very close to the enemy forces, most of whom are cavalry, meaning they can quickly reach him and the civilians. If you want Saias to stay in your party, you also have the additional task of keeping all of the NPC civilians alive and uncaptured; Saias cannot defend the chokepoint to block their advance on his own, as he is very liable to being one-shotted. It is highly recommended to [[Warp (staff)|warp]] your strongest unit to block the chokepoint so that Saias and the civilians can flee to safety. You can also use a [[Rescue (staff)|Rescue staff]] to bring Saias over to Leif to get him out of harm's way.
At the start of this chapter, the [[High Priest]] named [[Saias]], whom you previously saw as an enemy in earlier chapters, is now on your side, volunteering to escort six NPC civilians to safety at the request of [[Ced]]. Compared to when he was an enemy unit (where he had 10 leadership stars granting a whopping +30 [[hit]] and [[avoid]] to everyone in the army), Saias only has five (three after this chapter) leadership stars as a playable character, granting only +15 (later +9) hit/avoid. If Saias speaks to [[Leif]], he will give him the [[Bragi Sword]], a sacred blade which negates the damage-halving effect of [[Raydrik]]'s [[Loptr Sword]]. As long as Saias survives, he will give Leif the Bragi Sword at the end of the chapter. Saias starts very close to the enemy forces, most of whom are cavalry, meaning they can quickly reach him and the civilians. If you want Saias to stay in your party, you also have the additional task of keeping all of the NPC civilians alive and uncaptured; Saias cannot defend the chokepoint to block their advance on his own, as he is very liable to being one-shotted.
 
The two easiest ways to beat this chapter depend on whether Ced is going to be recruited. If Ced is not going to be recruited, the player can use [[Warp]] to skip to the boss and kill and seize the chapter in one turn. Doing so means that the two [[Sleep (staff)|Sleep]] [[Dark Mage]]s will not be able to inflict their statuses.
 
If the player wants to recruit Ced, they will have to spend at least two turns to recruit him. This means that the two Dark Mages will have to be neutralized or they will status your units. Use your own status staves to sleep/silence them or Thief their staves to prevent them from interfering. Alternatively, if the chapter is to be two-turned, it is also possible to bring two high-HP units to be intentional targets for the Dark Mages that can be safely put to sleep without affecting the rest of the chapter. The easiest way to beat the chapter is to have a unit (preferably Saias, though he will likely need to be Rescued) enter the area that causes Ced to kill Alphnad, then end the turn to activate the event. After that, the player can then Warp in Leif, talk to Ced, dance for Leif, and seize the castle.


There are two [[Dark Mage]]s wielding [[Sleep (staff)|Sleep staves]] on this map. Use your own status staves to sleep/silence them to prevent them from interfering. Dark Mage reinforcements will also appear in random undiscernible spots around the map. The boss [[Alphand]] will get a [[Poison (tome)|Poison tome]] starting from turn 5, so don't dawdle too much.
If a player unit enters a certain range surrounding the castle, a scripted event will trigger, in which Ced will kill Alphand with a [[critical hit]] from his [[Forseti (tome)|Forseti]]. After that, he will remain on the gate for the remainder of the map. While he is in range of the ballista, the [[defense]] and avoid bonuses granted by the gate (even before accounting for the +10 speed offered by Forseti) makes it nigh impossible for him to be scratched. If the event is not activated by turn 2, a squad of Thracian Wyvern Knights will appear, and after Alphand's death will chase to attack Ced and any unit within their range.


If a player unit enters a certain range surrounding the castle, a scripted event will trigger, in which Ced will kill Alphand with a [[critical hit]] from his [[Forseti (tome)|Forseti]]. After that, he will remain on the gate for the remainder of the map. While he is in range of the ballista, the [[defense]] and avoid bonuses granted by the gate (even before accounting for the +10 speed offered by Forseti) makes it nigh impossible for him to be scratched. Saias starts close enough to the castle that he can trigger the event, however, it is not recommended for him to trigger it, as he will not only be standing within range of the ballistae, but it will also provoke the squad of Thracian [[Wyvern Lord]]s waiting at the eastern mountain range to attack, making it more likely for them to capture the civilians and kill Saias before he can reach Leif's party.  
Dark Mage reinforcements will appear in random spots around the map. The boss [[Alphand]] will get a [[Poison (tome)|Poison tome]] starting from turn 5, so don't dawdle too much.


During this chapter, you have a choice to have only one of two units to accompany you for the rest of your journey: Saias or Ced. Ced is a [[Wind (magic)|Wind]]-specialist [[Sage]] armed with the powerful Forseti tome, making him bar-none one of the strongest combat units in the game and is a solid support unit in his own right with his A rank in [[staves]]; recruiting him will make Saias leave however, so it is recommended to give Saias's inventory to someone else if you decide to recruit Ced. Saias is a High Priest who, while his combat is not even close to matching Ced's, offers multiple leadership stars to boost the hit/avoid of everyone in your team. Saias will also provide a hint in the next chapter on how you can recruit [[Galzus]] if he stays. If you desire to keep Saias, then you need someone to move Ced out of the way via [[Rescue (command)|rescuing]], since he is occupying the gate that Leif needs to seize to complete the chapter.
During this chapter, you have a choice to have only one of two units to accompany you for the rest of your journey: Saias or Ced. Recruiting Ced will make Saias leave, so it is recommended to give Saias's inventory to someone else if you decide to recruit Ced. If you desire to keep Saias, then you need someone to move Ced out of the way via [[Rescue (command)|rescuing]], since he is occupying the gate that Leif needs to seize to complete the chapter.


Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units will be forced to permanently [[dismount]] in the next chapter onwards, undoing the main advantage that they have over infantry units: high [[movement]] and [[Canto]]. Additionally, as a result of the enforced dismounting, all of your mounted units who specialize in using [[axe]]s or [[Lance (weapon)|lance]]s will be forced to use only [[sword]]s for the remainder of the game; most of them have very low weapon ranks in swords, which may harm their combat capabilities.
Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units will be forced to permanently [[dismount]] in the next chapter onwards. Additionally, as a result of the forced dismounting, all of your mounted units who specialize in using [[axe]]s or [[lance]]s will be forced to use only [[sword]]s for the remainder of the game.
<!--
<!--
==Trivia==
==Trivia==
Line 533: Line 522:
|eng-fan-name=• The Palace of Evil<br>• The Fiend's Lair
|eng-fan-name=• The Palace of Evil<br>• The Fiend's Lair
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|jap-name={{h|魔王の城|Maō no shiro}}
|jpn-name={{h|魔王の城|Maō no shiro}}
|jap-mean=The Demon King's Castle
|jpn-mean=The Demon King's Castle
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 23.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
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{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Palace of Evil, The}}
{{DEFAULTSORT:Fiend's Lair, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Latest revision as of 19:12, 26 February 2024

The Fiend's Lair

Cm fe05 23.png

Location

Munster

New units

Saias or Ced

Boss(es)

Alphand

Previous chapter(s)

Across the River

Next chapter(s)

The Baron in Black

All right. Farden, kill the children who have escaped. Show the people who are still left what will happen if they try to run.
— Raydrik to Farden

The Fiend's Lair (Japanese: 魔王の城 The Demon King's Castle) is the twenty-third chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Fiend's Lair/Script

Leif's army approaches Munster as its citizens try to flee, but even though Ced is in the city, he cannot protect those citizens himself. He leaves the task to Saias, who volunteers to help, and also asks Saias to give Leif the Bragi Sword, as he will need it to break Raydrik's defenses of the Loptr Sword. Raydrik sends Farden to hunt down the citizens escorted by Saias, and in the chaos, Altena and Coulter arrive, with Coulter carrying out an immediate attempt to seize Munster as per King Travant's orders. Altena tries to protest and change her father's mind, but to no avail.

Eventually, Leif reaches Munster, and as he does, Ced kills Alphand – the Loptian defending the castle – and seizes the gates in preparation for Leif's arrival. Leif can then talk to Ced, and if he does, Ced joins his forces. Saias also gives Leif the Bragi Sword either during the battle, if Leif talks to him, or after the battle, if Leif does not talk to him. Once the battle ends, Saias leaves for the Tower of Bragi and promises to pray for Leif – but if Leif did not recruit Ced, Saias instead stays with his army to help it for some time.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy
Defeat: Leif or Ced dies 8–16+2 {{{partner}}} 6+1−1 17+107
Cm fe05 23.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Saias
Portrait saias fe05.png
High Priest
HP
23
Inventory
Lightning
Warp
Silence
Heal
Door Key
Level
12
Automatically from turn 1
Ced
Portrait ced fe05.png
Sage
HP
32
Inventory
Forseti
Vulnerary
Level
14
NPC, talk to with Leif
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​
Saias does not receive bonuses from authority from Leif's forces, nor does he provide them. He does receive and provide bonuses in the following chapters.
If Ced is recruited or any of the Civilians are killed or captured, Saias will leave at the end of the chapter.

Item data

Items
Name Obtainment Method
Is snes03 vulnerary.png Vulnerary Visit left house
Is snes03 pure water.png Pure Water Visit middle house
Is snes03 physic.png Physic Visit right house
Is snes03 bragi sword.png Bragi Sword Talk to Saias with Leif, or at the end of the chapter if Leif did not talk to Saias and Saias is alive and uncaptured

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 2 24~34 0~10 5~15 4~14 3~13 0~10 4~14 5~15 6~7 Jormungand Sleep
Authority: Alphand
Does not move; randomly acts or does not act each turn.
Ma snes03 poison ballista enemy.gif Munster Poison Ballista 18 3 20~40 4~20 0~20 3~20 0~20 0~3 5~20 20 0 Poison Ballista
Authority: Farden
Ma snes03 general enemy.gif Munster General 20 1 26~48 7~20 1~20 5~20 2~20 0~20 12~20 10~20 6~7 Hammer Poleax Poison Axe Killer Axe Master Axe Vulnerary
Charm
Authority: Farden
Moves to attack units in range.
Ma snes03 great knight enemy.gif Munster Great Knight 17 3 24~43 5~20 1~20 6~20 6~20 0~19 5~20 9~20 9~10 Battle Axe Hammer Vulnerary
Authority: Farden
Ma snes03 duke knight enemy.gif Munster Duke Knight 18 4 24~44 5~20 1~20 6~20 6~20 0~20 5~20 8~20 9~10 Great Lance Killer Lance Vulnerary
Authority: Farden
Ma snes03 bow knight enemy.gif Munster Bow Knight 17 2 24~43 5~20 1~20 6~20 6~20 0~19 5~20 7~20 9~10 Great Bow Vulnerary
Authority: Farden
Ma snes03 dark bishop enemy.gif Alphand Dark Bishop 13 1 56 4 17 15 15 13 12 12 6 Jormungand Silence Hel
Authority: ★★
Action: ★★
• Not present during preparations.
• Does not move; stands on a gate, the chapter's seize point.
• Obtains a Poison on turn 5.
• Dies and is replaced by Ced in a scripted event if a unit nears the plateau surrounding his position (columns 14–24, rows 12–19).
Ma snes03 paladin enemy.gif Farden Paladin 20 1 48 15 5 14 16 16 13 17 9 Flame Sword Master Lance Vulnerary
Authority: ★★
Action:
Not present during preparations.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 wyvern knight enemy.gif Coulter Wyvern Knight 14 1 48 16 5 16 15 9 16 17 9 Silver Lance Javelin Ridersbane Vulnerary
Authority:
Does not move until Alphand is defeated, at which point he begins moving to attack Ced, and moves to escape if he is inaccessible (e.g. Ced did not appear or was rescued).
Ma snes03 wyvern knight enemy.gif Thracia Wyvern Knight 12 8 45 13 4 12 11 12 14 13 9 Silver Lance Ridersbane
Authority: Coulter
Does not move until Alphand is defeated, at which point they begin moving to attack Ced, and move to escape if he is inaccessible (e.g. Ced did not appear or was rescued).
Ma snes03 wyvern knight female enemy.gif Altena Wyvern Knight 14 1 20~25 7~12 1~6 6~11 6~11 0~5 9~14 5~10 9~10 Dragon Lance
Adept Vantage
Authority: Coulter
Ignores combat. Does not move until Alphand is defeated, at which point she moves to leave the map.
Cannot be stolen from.
Ma snes03 thief enemy.gif Thief Thief 5 1 16~23 1~8 0~3 1~8 6~13 0~7 0~7 5~12 7~8 Iron Sword Lockpick
Steal
Ignores combat; moves to raid houses, then moves to escape south.
Ma snes03 great knight enemy.gif Munster Great Knight 15 8 24~41 5~20 1~18 6~20 6~20 0~17 5~20 9~20 9~10 Hammer
Authority: Farden
Ma snes03 duke knight enemy.gif Munster Duke Knight 14 8 24~40 5~20 1~17 6~20 6~20 0~16 5~20 8~20 9~10 Great Lance
Authority: Farden
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 13 80 24~39 0~15 5~20 4~19 3~18 0~15 4~19 5~20 6~7 Jormungand
Authority: Alphand
Enemies will not attack the civilians, except to capture them.

Reinforcements

  • Turn 2; halted if a player unit enters the plateau surrounding the castle (columns 14–24, rows 12–19)
  • Turn 3
    • One Thief from the northeast corner of the map
  • Turns 3–10
    • One Great Knight from the left fortress
    • One Duke Knight from the right fortress
    • Up to ten Dark Mages, each with a 25% chance to appear each turn, from various spots on the map:
      • From near the western mountains (column 3, row 23)
      • From south of the player's starting location (column 4, row 12)
      • From the southern edge of the cliffs (column 10, row 26)
      • From the southern edge of the map (column 17, row 28)
      • From near the gate (column 16, row 16)
      • From south of the Poison Ballistae (column 18, row 11)
      • From east of the Ballistae (column 23, row 10)
      • From northwest of the eastern houses (column 23, row 2)
      • From west of the eastern houses (column 26, row 6)
      • From east of the player's starting location (column 13, row 5)

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 civilian girl other.gif Civilian Civilian 1 5 10 0 0 0 0 0 0 0 2 --
Moves to escape north.
Ma snes03 civilian boy other.gif Civilian Civilian 1 1 10 0 0 0 0 0 0 0 2 --
Moves to escape north.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 sage other.gif Ced Sage 7 1 32 3 17 16+20 16+20 10 9 8 8 Forseti Door Key
Adept
Authority:
Action: ★★
Does not move; stands on a gate, the chapter's seize point.

Reinforcements

  • Turn after a unit enters the plateau surrounding the castle (columns 14–24, rows 12–19); halted upon Alphand being defeated

Boss data

Main article: Alphand
Portrait alphand fe05.png
Ma snes03 dark bishop enemy.gif Dark Bishop
Level 13
Action ★★
Authority ★★
Stats
Max HP 56 Speed 15
Strength 4 Luck 13
Magic 17 Defense 12
Skill 15 Constitution 12
Movement 6 FCM 0
Inventory Skills
Jormungand
Silence
Hel
--
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves A
Fire magic E Thunder magic E FE5RankWind.png E Light magic -- Dark magic A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the start of this chapter, the High Priest named Saias, whom you previously saw as an enemy in earlier chapters, is now on your side, volunteering to escort six NPC civilians to safety at the request of Ced. Compared to when he was an enemy unit (where he had 10 leadership stars granting a whopping +30 hit and avoid to everyone in the army), Saias only has five (three after this chapter) leadership stars as a playable character, granting only +15 (later +9) hit/avoid. If Saias speaks to Leif, he will give him the Bragi Sword, a sacred blade which negates the damage-halving effect of Raydrik's Loptr Sword. As long as Saias survives, he will give Leif the Bragi Sword at the end of the chapter. Saias starts very close to the enemy forces, most of whom are cavalry, meaning they can quickly reach him and the civilians. If you want Saias to stay in your party, you also have the additional task of keeping all of the NPC civilians alive and uncaptured; Saias cannot defend the chokepoint to block their advance on his own, as he is very liable to being one-shotted.

The two easiest ways to beat this chapter depend on whether Ced is going to be recruited. If Ced is not going to be recruited, the player can use Warp to skip to the boss and kill and seize the chapter in one turn. Doing so means that the two Sleep Dark Mages will not be able to inflict their statuses.

If the player wants to recruit Ced, they will have to spend at least two turns to recruit him. This means that the two Dark Mages will have to be neutralized or they will status your units. Use your own status staves to sleep/silence them or Thief their staves to prevent them from interfering. Alternatively, if the chapter is to be two-turned, it is also possible to bring two high-HP units to be intentional targets for the Dark Mages that can be safely put to sleep without affecting the rest of the chapter. The easiest way to beat the chapter is to have a unit (preferably Saias, though he will likely need to be Rescued) enter the area that causes Ced to kill Alphnad, then end the turn to activate the event. After that, the player can then Warp in Leif, talk to Ced, dance for Leif, and seize the castle.

If a player unit enters a certain range surrounding the castle, a scripted event will trigger, in which Ced will kill Alphand with a critical hit from his Forseti. After that, he will remain on the gate for the remainder of the map. While he is in range of the ballista, the defense and avoid bonuses granted by the gate (even before accounting for the +10 speed offered by Forseti) makes it nigh impossible for him to be scratched. If the event is not activated by turn 2, a squad of Thracian Wyvern Knights will appear, and after Alphand's death will chase to attack Ced and any unit within their range.

Dark Mage reinforcements will appear in random spots around the map. The boss Alphand will get a Poison tome starting from turn 5, so don't dawdle too much.

During this chapter, you have a choice to have only one of two units to accompany you for the rest of your journey: Saias or Ced. Recruiting Ced will make Saias leave, so it is recommended to give Saias's inventory to someone else if you decide to recruit Ced. If you desire to keep Saias, then you need someone to move Ced out of the way via rescuing, since he is occupying the gate that Leif needs to seize to complete the chapter.

Note that this is the last map in the game that takes place outdoors. This is something important to note, as all of your mounted units will be forced to permanently dismount in the next chapter onwards. Additionally, as a result of the forced dismounting, all of your mounted units who specialize in using axes or lances will be forced to use only swords for the remainder of the game.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Palace of Evil
• The Fiend's Lair

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

魔王の城

The Demon King's Castle

Gallery

← Across the River • The Fiend's Lair • The Baron in Black →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline