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The Ostian Revolt

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Ostian Revolt (Japanese: オスティアの反乱 Ostian revolt) is the seventh chapter in Fire Emblem: The Binding Blade. In this chapter, the Lycian League Army must make its way through the city of Ostia to reach its castle, taken by the rebels.

The Ostian Revolt

Cm fe06 7.png

Location

Ostia

New units

Zelot, Trec, Noah

Boss(es)

Debias

Previous chapter(s)

Ensnared

Next chapter(s)

Reunion

Get ready for combat, soldiers! We will retake Ostia!
— Roy

Plot

Main article: The Ostian Revolt/Script

Roy's forces enter Ostia after he learns of a rebellion orchestrated by General Leygance and his lieutenant, Debias. Lilina is kept hostage inside the castle, and is the primary motivation for Roy coming here.

As Roy's troops arrive, Leygance and Debias discuss a group of Hector's Ilian mercenaries that keeps fighting them. They intend to beat the mercenaries into submission and potentially use Lilina's hostage status as a last resort. Leygance then enters the castle interior, leaving Debias behind.

Merlinus tells Roy that even though most Ostian troops have joined the rebellion out of fear, a group of Ilian mercenaries remains loyal to Hector, as Ilian mercenaries have a code of never betraying their employers. Merlinus has also learned that one of Bern's Wyvern Generals is going to arrive in Ostia alongside a legion of wyvern riders. Roy realizes they have no hope of fighting a Wyvern General on their own and suggests asking the Etrurian Mage General, Cecilia, for help, as she is his former tactics teacher and will most likely answer the call. Merlinus claims that doing so will put Lycia in a bad political position, but Roy counters by saying Lycia may not have a future if they do not successfully defend it now. He then reveals that he has already written a letter to Cecilia, but has yet to send it. Merlinus caves in and sends it.

The battle begins, and as it starts, the Ilian mercenaries Trec and Zelot appear to fight alongside Roy. Soon after, a third mercenary – Noah – has a conversation with Fir, whom he had just beaten at the arena. Fir overconfidently challenged him and refused to surrender, but Noah spared her anyway, prompting her to thank him and making her declare that she will learn from this. Fir tells Noah that she will travel to the Western Isles to train against the miners there, and that she is traveling the world to better her sword skills, like her mother before her. Fir then leaves, and Noah joins the battle.

The battle eventually ends with Debias dead and the city in control of the Lycian Army. Roy muses about the fact Bern was powerful enough to wipe out Hector's army, even though Hector was known to be a great general. He also wonders why a dragonslaying weapon would be in Ostia, but knowing that he will have to ask Lilina, he focuses his efforts on storming the castle and rescuing her for now.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–13+3 {{{partner}}} 0+3−3 22+12
 

Character data

Characters
New units
Zelot
 
Paladin
HP
35
Inventory
  Steel Sword
  Steel Lance
  Javelin
Level
1
NPC, talk to with Roy, Trec, or Noah
Trec
 
Cavalier
HP
25
Inventory
  Iron Lance
  Javelin
  Vulnerary
Level
4
NPC, talk to with Roy or Zelot
Noah
 
Cavalier
HP
27
Inventory
  Steel Sword
  Iron Lance
  Vulnerary
Level
7
NPC, talk to with Roy or Zelot
Required characters
 
Available characters
                  

Item data

Items
Name Obtainment Method
  Red Gem Steal from enemy Wyvern Rider
  Vulnerary Steal from enemy Priest
  Vulnerary Steal from enemy Priest
  Vulnerary Steal from enemy Knight
  Vulnerary Steal from enemy Knight
  Vulnerary Steal from enemy Soldier
  Vulnerary Steal from enemy Soldier
  Torch Visit the lower west village
  Longbow Visit the upper west village
  Killing Edge Visit the lowest of the east villages
  Physic Visit the left of the middle-lower western villages
  Hero Crest Visit the right of the middle-lower western villages
  Red Gem Visit the middle-upper of the western villages
  Elixir Visit the left of the uppermost western villages
  Ridersbane Visit the right of the uppermost western villages
  Rapier Open left northeastern chest
  Barrier Open right northeastern chest

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
  Slim Sword 480
  Iron Sword 460
  Steel Sword 600
  Iron Blade 980

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Debias Knight 13 1 33 11 6 5 4 12 1 14 4   Spear
Does not move; stands on a throne, the chapter's seize point.
  Bern Wyvern Rider 9 1 27~30 10~12 7~9 8~9 3~5 10~12 0~1 10 7   Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
  Bern Wyvern Rider 10 1 28~31 10~12 7~9 8~10 3~5 10~12 0~2 10 7   Steel Lance  Red Gem
Moves to attack units in range.
  Rebel Priest 7 2 20~22 2~4 2~4 3~5 2~4 1~2 7~9 5 5   Physic  Vulnerary
--
  Rebel Mercenary 6 2 21~23 5~7 9~11 9~10 1~2 4~6 0~1 9 5   Iron Sword
--
  Rebel Knight 7 1 21~23 7~8 3~5 0~2 1~2 10~11 0~1 13 4   Javelin
--
  Rebel Knight 6 1 20~22 6~8 3~4 0~1 1~2 10~11 0~1 13 4   Steel Lance
--
  Rebel Knight 6 1 20~22 6~8 3~4 0~1 1~2 10~11 0~1 13 4   Javelin  Vulnerary
Begins moving unprovoked when he can attack a unit within two turns.
  Rebel Knight 6 1 20~22 6~8 3~4 0~1 1~2 10~11 0~1 13 4   Steel Lance  Vulnerary
Begins moving unprovoked when he can attack a unit within two turns.
  Rebel Mage 6 1 18~20 3~5 3~5 4~5 0~2 3~4 4~5 6 5   Elfire
--
  Rebel Mage 6 1 18~20 3~5 3~5 4~5 0~2 3~4 4~5 6 5   Thunder
--
  Rebel Cavalier 9 2 25~27 7~9 4~6 6~8 2~3 7~8 0~2 9 7   Steel Sword  Javelin
Moves to attack units in range.
  Rebel Cavalier 7 1 23~26 6~8 4~5 6~7 1~3 6~8 0~1 9 7   Iron Sword  Javelin
--
  Rebel Soldier 11 2 27~29 7~9 2~4 2~4 2~3 1~2 0~2 6 5   Javelin  Vulnerary
--
  Rebel Archer 7 1 21~23 5~7 5~6 4~6 1~3 3~5 0~1 7 5   Steel Bow
Moves to attack units in range.
  Rebel Archer 8 1 22~24 6~7 5~7 4~6 2~3 3~5 0~1 7 5   Steel Bow
Moves to attack units in range.
  Rebel Archer 10 1 23~26 6~8 6~8 5~7 2~4 4~5 0~2 7 5   Iron Bow
--
  Rebel Archer 9 1 22~25 6~8 5~7 5~6 2~4 4~5 0~1 7 5   Iron Bow
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Rebel Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Silver Lance
--
  Rebel Cavalier 7 1 23~26 6~8 4~5 6~7 1~3 6~8 0~1 9 7   Iron Lance  Javelin
--
  Rebel Cavalier 5 2 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7   Steel Lance
--
  Rebel Mage 7 1 18~20 3~5 4~5 4~6 1~2 3~4 4~6 6 5   Elfire
--
  Rebel Archer 9 1 22~25 6~8 5~7 5~6 2~4 4~5 0~1 7 5   Steel Bow
--
  Rebel Soldier 11 2 27~29 7~9 2~4 2~4 2~3 1~2 0~2 6 5   Steel Lance  Javelin
--
  Rebel Soldier 11 2 27~29 7~9 2~4 2~4 2~3 1~2 0~2 6 5   Steel Lance
--
  Rebel Mage 7 1 18~20 3~5 4~5 4~6 1~2 3~4 4~6 6 5   Thunder
--
  Rebel Archer 7 1 21~23 5~7 5~6 4~6 1~3 3~5 0~1 7 5   Steel Bow
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Zelot Paladin 1 1 35 10 12 13 5 11 7 11 8   Steel Sword  Steel Lance  Javelin
--
  Trec Cavalier 4 1 25 8 6 7 5 8 0 9 7   Iron Lance  Javelin  Vulnerary
--
  Noah Cavalier 7 1 27 8 7 9 6 7 1 10 7   Steel Sword  Iron Lance  Vulnerary
--

Reinforcements

Boss data

Main article: Debias
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

 
  Knight
Level 13
Stats
Max HP 33 Luck 4
Strength 11 Defense 12
Skill 6 Resistance 1
Speed 5 Constitution 14
Movement 4 Aid 13
Inventory
  Spear
Weapon Levels
       
       

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Roy's army has finally reached Ostia, and the Lycia arc is about to end. The player should bring their best units to this chapter; mounted units will come in handy for visiting all eight houses. There is no need to hurry, though; there are no Thieves or Brigands who could destroy the houses, so it is recommended first to defeat the nearest enemies and then collect items.

The most challenging aspect of this chapter is to keep alive Zelot and Trec. Noah is not a problem, as he arrives after turn two, and Roy should be already there to recruit him. If the player is interested in the other two units, they should send two strong mounted units to rescue them, such as Marcus, Alen or Lance (the last two only if they have been trained.) Shanna is not a good option due to the three archers who are surrounding the area.

The left side of the player's army should claim the trees there as soon as possible. The right party will face the biggest problems, as most enemies will come from this side. If needed, the player should advance slowly and take their time. The best strategy should be to rescue Zelot and Trec, and to bring them to Roy, instead of sending the lord to the fray. Given that most enemies use lances, the probabilities of Roy leaving the battlefield without a scratch are quite low.

The first arena of the game is located here; it is the building that Noah comes from. The player should keep in mind that units who are defeated here cannot be used any longer (in other words, they die) and all units will use iron weapons to fight. A way to measure how strong the enemies there can be is the amount of money the dealer asks to bet. If it is more than 800 gold, it is better to leave the arena.

After turn 10, four Cavaliers will arrive from the south, so the player should either advance quickly or leave some units behind to deal with them. The most dangerous of them is at level fifteen and has a Silver Lance; the rest are quite similar to the original enemies. The other batch of reinforcements will arrive after any unit crosses either the doors or the small open square in the same wall, with eight enemy units appearing next to the boss. Most of them can attack from a distance, so the player should try to play the open spaces to their advantage, creating a choke point.

The boss is quite easy; Roy's Rapier, the Hammer, the Armorslayer, or magic spells will make short work of him. As a side note, Debias is the first boss with whom someone can have a special conversation—in this case, Bors. Once the boss has been defeated, Roy can seize the gate, and the chapter will end.

Trivia

  • This chapter's layout bears a striking resemblance to Chapter 6 of Thracia 776.
  • This is one of the only three chapters in The Binding Blade to have additional enemies on turn 1 in hard mode, the others being Chapter 21 and Chapter 22.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ostia's Rebellion

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Ostian Revolt

--

Japanese

オスティアの反乱

Ostian revolt

Gallery

References

  1. The Ostian Revolt, triangleattack.com, Retrieved: December 24, 2020
← Ensnared • The Ostian Revolt • Reunion →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline