Marth's forces storm the inside of Olbern Castle, which is being defended by General Lang. Lang tells one of his mercenaries, Navarre, to wait for the Altean army to open the gate and then charge—Navarre is in fact Samuel in disguise, who is terrified at the prospect of facing the Altean army, particularly Ogma.
The battle begins, and during it, Julian may find Rickard and recruit him into Marth's army. Caeda and Ogma can also both recruit Samuel. Eventually, the battle ends with Lang's death and with Marth's army finding Bishop Wendell held captive in the castle. Wendell tells Marth about the Starsphere, which has been split into twelve fragments that scattered across the continent, and which must be put back together. He suggests that Marth go to the Fane of Raman in order to find more shards, and Marth agrees, as it is along the way to Altea, his next destination.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of at least two of the Knights or Bishops near Lang, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of both him and the nearby Sniper, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of both him and the nearby Hero, at which point he begins moving unprovoked.
• Will not act until revealed. • Will not move until a player unit is in range of both him and the nearby Mage, at which point he begins moving unprovoked.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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In order to access the following side quest, the player must have recruited Rickard and kept him alive, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows: