- Main article: The War of Liberation/Script
Leif meets with Seliph and his troops in Ulster, where they discuss the situation and consider what to do next. Eventually they decide to divide their forces; Leif will move to Munster to liberate it, while Seliph will take Connacht.
After the meeting, Leif talks to August and tells him that he finds Seliph incredible and that he thinks he is a disgrace to Leonster, especially compared to Seliph. August replies that Leif has grown a lot lately and that he will soon be a man of Seliph's caliber. Leif and August then decide that their army's next target must be Fort Danzig, since it controls the road inland to Munster, where they eventually want to go.
Leif's troops set out and defeat the enemies on the way to Fort Danzig, including a group of Wyvern Rider mercenaries led by Seimetol and other soldiers led by Fraus. During the battle, Linoan can visit a church, where the presiding bishop informs her that she has minor Holy Blood of Naga, as her bloodline is descended from Saint Heim; the bishop then helps Linoan awaken her power.
When Leif and his army reach Fort Danzig, they learn that the fort is being used as a prison camp. If none of the player's units have been captured, the camp will have been deserted, and Leif and his army continue to the River Thracia. If any of the player's units have been captured, Leif learns that the prisoners are to be executed in response to his attack, and he immediately orders the storming of the fort to save the prisoners; August tries to protest, but eventually relents and instead suggests that Leif lead only a handful of troops into battle, as most of his soldiers are exhausted.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
The fast way (Warp)
This chapter is a textbook example of a lategame Thracia 776 chapter that can be trivialized with Warp while obtaining most of the useful loot. Tina can Thief away Fraus' Tornado on turn 1, with the aid of Ensorcel if need be, and from there a flier can be warped in to capture Fraus. They should wait in a position to allow Leif to trade away the boss's items while standing on the gate so he can seize after trading. Additional Warps can be used to capture the Priest in front of Fraus (preferably with a mounted unit to Canto to the tile where the Priest was standing) for their Sleep and Fortify staves, or sending Linoan to get her promotion. There is also a Village to the south of the starting position that can be visited by a flier. There are more rewards available, but how useful they will be is up to the player's discretion, as they either require more Warp uses or prolonging the chapter.
The slow way (conventional)
This chapter is fairly easy and low-risk compared to the chapters before and after it. The majority of the initial enemies are Axe Armors armed with Battle Axes and Hammers, both inaccurate and fairly non-threatening, with a few Sword Armors with Great Sword in the mix. There are lots of Ballistae, but only 3 of them are Iron Ballistae. This chapter also sees the introduction (and exclusive appearance) of the Poison Ballista, which is like a normal Ballista, but a lot weaker with the exception that it inflicts poison. They're even less threatening than the standard Ballistae due to their terrible MT and Hit, and the general lack of threat the Poison status presents. If the ballistae are not being rushed down or sniped with siege tomes, Leif can sit in a forest to drain their ammunition as he is immune to fatigue.
There is a lone Priest with a Sleep staff; silence or sleep him on turn 1 to stop him from statusing you. You will always get a net profit in terms of the amount of status staves you have on hand if you stop him from wasting his Sleep on your units.
Seimetol and his battalion of Wyvern Riders are also present, and unlike the Friege troops, they are actually a threat, due to having Killer Lances to crit you and Miracle to randomly decide to not die. However, the rest of the Wyverns will turn tail and run the moment Seimetol dies. Seimetol himself also has Miracle, and a 42% chance to trigger it at that; the best way to kill him (and get rid of his lackeys) is to shoot him repeatedly with bows until one of the shots lands. Failing that, wind magic can be used to get his HP low, at which point he can be swarmed with other units.
On turns 2–7, Soldier reinforcements spawn in pairs. They are armed with Javelins and Poison Lances, and as such, are non-threats.
On turns 6–10, a mixed bag of mounted reinforcements will spawn from the right edge of the map. While the Lance Knights with Poison Lance are complete jokes, the others all have weapons that can do substantial damage on a hit, so they need to be dealt with accordingly. Thanks to the map's layout, it is possible to force the Mage Knights with Elfire and Bow Knights with Great Bows to shoot over cliffs, while the melee units are forced to go around said terrain obstructions.
On turns 7–10, Dark Mages with Rewarp spawn near the middle of the map. Rush them down after they Rewarp into position and they should be dealt with without too much trouble. If a break in the fighting with the cavalry reinforcements shows itself, it may be prudent to capture some of the Dark Mages for their Rewarp staves.
Fraus is the boss of the map, and he carries the rare, but unnecessary and overkill, Tornado tome, which often isn't worth your attention. However, he also carries a Fortify, which is always appreciated, and more importantly, the 3rd Blizzard tome in the game. Since the Bishops in Chapter 19 are extremely hard to loot without using Tina's Thief Staff due to their proximity to strong enemies and reinforcement spawns, Fraus' Blizzard is likely to be your first, easily obtainable copy of the tome. Blizzard is like a Sleep Sword, but in siege tome form; it's extremely useful for dealing with enemies that have too much MAG to status directly with staves. While only Asvel and Ced can realistically use it, the weapon is nonetheless useful in the last two chapters of the game, where MAG-boosting terrain can get in the way of status staves. To avoid Fraus wasting his Blizzard putting your units to sleep, it's best to rush a durable, non-flier unit into his "blind spot" (his Tornado range) in order to force him to use (and break) Tornado so that he may be captured without a fight with all 5 Blizzard charges intact.