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The Last Decisive Battle

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Last Decisive Battle (Japanese: 最後の決戦 The last decisive battle) is the nineteenth chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.

The Last Decisive Battle

Cm fe12 19.png

Location

Archanea

New units

Roshea, Vyland,[Note 1] Sedgar,[Note 1] Wolf[Note 1]

Boss(es)

Nehring

Previous chapter(s)

Battle of the Pass

Next chapter(s)

Dark Emperor

Plot

Main articles: The Last Decisive Battle/Script and The Last Decisive Battle/Conversations

Marth and his army arrive near the Archanean palace. Kris remarks that the entire Archanean army has assembled for this battle, but Jagen says that the people see the Altean Army as liberators.

During the fight, Marth encounters Roshea in a village, who says he wishes to join the Altean Army, because he does not want to fight anymore. He manages to convince Vyland to join as well, and Vyland talks to Sedgar, who convinces Wolf to stop fighting Altea, because they finally realize that Hardin is not the man who he once was.

Once the castle has been seized, Marth encounters a wounded Boah. Boah explains that when Archanea needed a king, it was decided that Hardin was to marry Nyna, since Marth was already engaged to Caeda. However, Nyna was still in love with Camus, who was believed to be dead; learning this brought Hardin great sorrow, and he locked himself away. One day, Gharnef appeared, and since Hardin was already despairing, the Darksphere immediately got control of him, and he started to become the villain he now is. Boah regrets all of this, and says that Nyna has been kidnapped by Gharnef, as he needs clerics of royal blood to resurrect Medeus. In his last moments, Boah asks Marth to save Nyna, and gives him his tome and staff.

Chapter data

Chapter data

Mystery of the Emblem New Mystery of the Emblem

Normal Hard Maniac Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth or Kris dies 1–12+4 {{{partner}}} {{{other}}} 26+10−3
 
Map dimensions:
30 columns by 23 rows

Character data

Mystery of the Emblem New Mystery of the Emblem

Characters
New units
Roshea
 
Paladin
HP
36
Inventory
  Silver Lance
Level
8
Visit the village
(Will not appear if he was defeated in Chapter 18)
Vyland
 
Paladin
HP
37
Inventory
  Silver Lance
Level
8
Enemy, talk to with Roshea
(Will not appear if he was defeated in Chapter 18, or if Nehring is defeated before his group of reinforcements spawn)
Sedgar
 
Horseman
HP
35
Inventory
  Silver Bow
Level
10
Enemy, talk to with Vyland
(Will not appear if he was defeated in Chapter 18)
Wolf
 
Horseman
HP
36
Inventory
  Silver Bow
  Dracoshield
Level
12
Enemy, talk to with Sedgar
(Will not appear if he was defeated in Chapter 18)
Required characters
 
Available characters
                                                                

Item data

Mystery of the Emblem New Mystery of the Emblem

Items
Name Obtainment Method
  Vulnerary Visit the village (if Roshea was defeated in Chapter 18)
  Spirit Dust Dropped by Nehring
  Mend Dropped by a Bishop
  Vulnerary Dropped by a Horseman
  Silver Axe Dropped by a Warrior
  Silver Sword Dropped by a Thief
  Silver Bow Dropped by Sedgar (or his replacement Horseman)
  Dracoshield Dropped by Wolf (or his replacement Horseman)
  Silver Lance Dropped by Vyland (or his replacement Paladin) (reinforcement)
  Thoron End of chapter
  Physic End of chapter

Shop data

Mystery of the Emblem New Mystery of the Emblem

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
  Iron Sword 400
  Steel Sword 875
  Silver Sword 2000
  Rapier 1120

Enemy data

Enemy data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Nehring General 15 1 40 17 1 14 12 0 20 3 --   Spear  Spirit Dust 
Stands on a gate, the chapter's seize point.
  Archanea General 10 3 34.1 13.7 1 10.7 9.8 0 16.8 5.8 6   Silver Lance
--
  Archanea Ballistician 20 5 27.1 11.5 0 7.9 6.8 0 16.5 0 --   Pachyderm
--
  Archanea Bishop 8 1 24.8 1 6.1 6.1 7.1 0 5.4 11.5 6   Fortify
--
  Archanea Bishop 8 1 24.8 1 6.1 6.1 7.1 0 5.4 11.5 6   Fortify  Mend 
Moves to heal units that can be reached with two turns of movement.
  Archanea Horseman 10 2 28.4 9.9 1 13.7 13.7 0 8.9 3.9 9   Silver Bow
--
  Archanea Paladin 10 1 31.2 13.15 1 12.7 13.8 0 13.7 7.8 10   Ridersbane
--
  Archanea Paladin 10 2 31.2 13.15 1 12.7 13.8 0 13.7 7.8 10   Silver Lance
--
  Archanea Horseman 10 2 28.4 9.9 1 13.7 13.7 0 8.9 3.9 9   Killer Bow
--
  Archanea Horseman 10 1 28.4 9.9 1 13.7 13.7 0 8.9 3.9 9   Silver Bow  Vulnerary 
--
  Archanea Warrior 10 1 35.1 16.5 0 15.7 13.8 0 11.5 1.9 7   Silver Axe 
--
  Archanea Warrior 10 1 35.1 16.5 0 15.7 13.8 0 11.5 1.9 7   Killer Axe
--
  Archanea Warrior 10 1 35.1 16.5 0 15.7 13.8 0 11.5 1.9 7   Tomahawk
--
  Ruffian Thief 18 1 24.2 10.4 0 13.8 15.5 0 7.1 0 7   Silver Sword
Moves to raid the village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
  Ruffian Thief 18 1 24.2 10.4 0 13.8 15.5 0 7.1 0 7   Silver Sword 
Moves to raid the village, and ignores combat except to attack player units blocking the village; moves to attack units unprovoked once the village has been raided or visited.
  Sedgar Horseman 10 1 35 13 1 16 14 8 13 3 9   Silver Bow 
Replaced by a generic Horseman if he was defeated in Chapter 18.
  Archanea Horseman 10 1 28.4 9.9 1 13.7 13.7 0 8.9 3.9 9   Silver Bow 
Replaces Sedgar if he was defeated in Chapter 18.
  Wolf Horseman 12 1 36 15 1 17 16 11 14 3 9   Silver Bow  Dracoshield 
Replaced by a generic Horseman if he was defeated in Chapter 18.
  Archanea Horseman 10 1 28.4 9.9 1 13.7 13.7 0 8.9 3.9 9   Silver Bow  Dracoshield 
Replaces Wolf if he was defeated in Chapter 18.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Archanea Paladin 10 4 31.2 13.15 1 12.7 13.8 0 13.7 7.8 10   Silver Lance
--
  Vyland Paladin 8 1 37 14 1 13 12 7 15 6 10   Silver Lance 
Replaced by a generic Paladin if he was defeated in Chapter 18.
  Archanea Paladin 10 1 31.2 13.15 1 12.7 13.8 0 13.7 7.8 10   Silver Lance 
Replaces Vyland if he was defeated in Chapter 18.
  Archanea Paladin 10 1 31.2 13.15 1 12.7 13.8 0 13.7 7.8 10   Killer Lance
--
  Archanea Horseman 10 1 28.4 9.9 1 13.7 13.7 0 8.9 3.9 9   Silver Bow
--
  Archanea Paladin 10 2 31.2 13.15 1 12.7 13.8 0 13.7 7.8 10   Silver Sword
--
  Archanea Sage 8 1 24.8 3 7.8 11.1 12.1 0 8.4 7.1 6   Elfire
--

Reinforcements

Mystery of the Emblem
New Mystery of the Emblem
  • After the village is visited or destroyed, a Thief is defeated, or a player unit acts in the northeast area (columns 13–23, rows 2–8)
  • After nearing the castle (columns 1–8, rows 4–14; column 9, rows 4–13; column 10, rows 5–13; and column 11, rows 6–11); on Hard mode and higher, appears again two turns later and two turns after the above reinforcements
  • Two turns after the first set of reinforcements appears (Maniac and Lunatic)
    • Two Dracoknights (one with a Silver Lance, one a Silver Axe) and two more on Lunatic (one with a Silver Axe, one a Hammer) from the northeast corner of the map
    • Two Dracoknights (one with a Silver Axe, one a Silver Lance) and two more on Lunatic (one with a Poleax, one a Silver Axe) from the southeast corner of the map
    • Two Dracoknights (one with a Silver Axe, one a Silver Lance) and two more on Lunatic (one with a Poleax, one a Hammer) from the southwest corner of the map

All reinforcements are halted upon Nehring's defeat.

Boss data

Main article: Nehring
Boss data

Mystery of the Emblem New Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

 
  General
Level 15
Movement --
Stats
Max HP 40 Speed 12
Strength 17 Luck 0
Magic 1 Defense 20
Skill 14 Resistance 3
Inventory
  Spear
  Spirit Dust 
Weapon Levels
  --   B   --
  E   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The Coyote's Men appear again, and can be recruited with a talk chain. However, their usefulness has been decreased significantly from Shadow Dragon, so you can skip or kill them if you don't want them. Roshea will be recruited when Marth visits the village in the south. If he was killed in the previous chapter, the village is instead closed. If you want him, you will have to hurry towards the village, or use fliers or the Warp staff to eliminate the thieves who run towards it and destroy it on turn 4 if not stopped. Remember that Vyland appears as soon as you attack a thief, you recruit Roshea, or you wait until turn 6, who will then start moving towards you with a squad of 3(Maniac and lower)/5(Lunatic) Paladins. If you don't warp Marth to the village, it is incredibly difficult to recruit Roshea then get him back to where Vyland is to recruit him, but you can still prevent Vyland from getting himself killed by having a unit with low DEF (that still survives an attack from Vyland) unequip their weapons to provide Vyland a distraction. If Sedgar becomes a problem, you can use someone without ranged weapons to bait him, or box him in so he can't attack with his bow, until Vyland talks to him. Lastly, you can bait Wolf from one of the forts, then have Sedgar move in to recruit him.

This chapter has a lot of reinforcements, with three triggers. Two turns after Vyland appears, a few forces appear from the castle and start moving towards you, though the terrain and movement differences usually causes them to trickle past Sedgar's squad in small groups. On Maniac (2) and Lunatic (4), Dracoknights will spawn from three corners as well. Lastly, when you move close to the castle (one tile to the west of the eastern two forts is a way to trigger them), a load of cavalry and Sages pop up from most forts, for two turns, with one empty turn in between. To avoid your units near the castle getting overwhelmed, you can have a unit move inside the trigger range, and then Rescue them out again, which will still spawn the reinforcement waves. You can then place unequipped Swordmaster on the fort chokepoint with as much stacked supports as possible to dodgetank the enemies, allowing your 2-range units to clean them up by using Phina's dance to stay out of range.

Of course, if you don't want to deal with the overwhelming number of enemies, you can also Warp skip this chapter. You can use a strong flier with armor effective weaponry to kill Nehring in one turn, then Warp Marth to the seize point to end the chapter. Do note that killing Nehring prevents Vyland from spawning, so if you want to stop most of the reinforcements, wait until he spawns, then warp in the bosskiller and Rescue them to safety after they kill Nerhing.

Trivia

  • This chapter uses a modified version of the map from Knorda Market.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Decisive Battle
• The Final Battle

• Used in the Mystery of the Emblem fan translation.[which?]
• Used in the New Mystery of the Emblem fan translation.[which?]

Japanese

最後の決戦

The Last Decisive Battle

Gallery

Notes

References

← Battle of the Pass • The Last Decisive Battle • Dark Emperor →
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline