The King's Triumphant Return/Reclaiming the Capital: Difference between revisions
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|lv1=35 | |lv1=35 | ||
|#1=2 | |#1=2 | ||
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv | |inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | ||
|notes1=• Both begin moving if either is provoked.<br>• The right one begins moving if any player unit reaches the north-center area. | |notes1=• Both begin moving if either is provoked.<br>• The right one begins moving if any player unit reaches the north-center area. | ||
|- | |- | ||
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|lv3=35 | |lv3=35 | ||
|#3=3 | |#3=3 | ||
|inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv | |inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | ||
|notes3=• The western one begins moving if the nearby [[Sniper]] is provoked.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area. | |notes3=• The western one begins moving if the nearby [[Sniper]] is provoked.<br>• The eastern one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area. | ||
|- | |- | ||
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|lv11=35 | |lv11=35 | ||
|#11=1 | |#11=1 | ||
|inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv | |inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notes11=Immobile; mans a [[Fire Orb]]. | |notes11=Immobile; mans a [[Fire Orb]]. | ||
|- | |- | ||
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|lv14=35 | |lv14=35 | ||
|#14=1 | |#14=1 | ||
|inventory14={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Elixir|image=potion|type=drop}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv | |inventory14={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Elixir|image=potion|type=drop}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}} | ||
|notes14=Begins moving if a nearby [[Swordmaster]] is provoked or if any player unit reaches the north-center area. | |notes14=Begins moving if a nearby [[Swordmaster]] is provoked or if any player unit reaches the north-center area. | ||
|- | |- | ||
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|lv19=35 | |lv19=35 | ||
|#19=1 | |#19=1 | ||
|inventory19={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}}<br>{{Item|16|Kingdom Magic Corps|image=battalion infantry}} Lv | |inventory19={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}}<br>{{Item|16|Kingdom Magic Corps|image=battalion infantry}} Lv 4: {{Item|16|Group Ice|image=gambit magic}} | ||
|notes19=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |notes19=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | ||
|- | |- | ||
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|lv21=35 | |lv21=35 | ||
|#21=1 | |#21=1 | ||
|inventory21={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv | |inventory21={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notes21=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |notes21=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | ||
|- | |- | ||
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|classb=Gremory | |classb=Gremory | ||
|lvb=37 | |lvb=37 | ||
|inventoryb={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Asclepius|image=staff black}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Defense +2}} • {{Item|16|Poison Strike}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv | |inventoryb={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Asclepius|image=staff black}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Defense +2}} • {{Item|16|Poison Strike}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]]. | |notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]]. | ||
}} | }} | ||
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|lv1=36 | |lv1=36 | ||
|#1=2 | |#1=2 | ||
|inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv | |inventory1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | ||
|notes1=• Both begin moving if they or the nearby [[Sniper]] are provoked.<br>• The right one begins moving if any player unit reaches the north-center area. | |notes1=• Both begin moving if they or the nearby [[Sniper]] are provoked.<br>• The right one begins moving if any player unit reaches the north-center area. | ||
|- | |- | ||
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|lv3=36 | |lv3=36 | ||
|#3=3 | |#3=3 | ||
|inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv | |inventory3={{Item|16|Tomahawk|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Hit +20}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | ||
|notes3=• The western one begins moving if the nearby [[Sniper]] or [[Titanus]] is provoked.<br>• The southeast one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area. | |notes3=• The western one begins moving if the nearby [[Sniper]] or [[Titanus]] is provoked.<br>• The southeast one begins moving if the nearby [[Bishop]], [[Grappler]], or [[Dark Bishop]] is provoked or if any player unit reaches the north-center area. | ||
|- | |- | ||
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|lv11=36 | |lv11=36 | ||
|#11=1 | |#11=1 | ||
|inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv | |inventory11={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notes11=Immobile; mans a [[Fire Orb]]. | |notes11=Immobile; mans a [[Fire Orb]]. | ||
|- | |- | ||
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|lv14=36 | |lv14=36 | ||
|#14=1 | |#14=1 | ||
|inventory14={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Elixir|image=potion|type=drop}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv | |inventory14={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Elixir|image=potion|type=drop}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}} | ||
|notes14=Begins moving if a nearby [[Swordmaster]] is provoked or if any player unit reaches the north-center area. | |notes14=Begins moving if a nearby [[Swordmaster]] is provoked or if any player unit reaches the north-center area. | ||
|- | |- | ||
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|lv19=36 | |lv19=36 | ||
|#19=1 | |#19=1 | ||
|inventory19={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}<br>{{Item|16|Kingdom Magic Corps|image=battalion infantry}} Lv | |inventory19={{Item|16|Abraxas|image=white magic}} • {{Item|16|Physic|image=white magic}}<br>{{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 3}}<br>{{Item|16|Kingdom Magic Corps|image=battalion infantry}} Lv 4: {{Item|16|Group Ice|image=gambit magic}} | ||
|notes19=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |notes19=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | ||
|- | |- | ||
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|lv20=36 | |lv20=36 | ||
|#20=1 | |#20=1 | ||
|inventory20={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Deadeye|image=combat art bow}}<br>{{Item|16|Kingdom Snipers|image=battalion infantry silver}} Lv | |inventory20={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}<br>{{Item|16|Deadeye|image=combat art bow}}<br>{{Item|16|Kingdom Snipers|image=battalion infantry silver}} Lv 4: {{Item|16|Fusillade|image=gambit}} | ||
|notes20=Begins moving if a nearby [[Fortress Knight]] is provoked or if any player unit reaches the north-center area. | |notes20=Begins moving if a nearby [[Fortress Knight]] is provoked or if any player unit reaches the north-center area. | ||
|- | |- | ||
Line 450: | Line 450: | ||
|lv22=36 | |lv22=36 | ||
|#22=1 | |#22=1 | ||
|inventory22={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv | |inventory22={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Meteor|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Kingdom Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notes22=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |notes22=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | ||
|- | |- | ||
Line 463: | Line 463: | ||
|classb=Gremory | |classb=Gremory | ||
|lvb=38 | |lvb=38 | ||
|inventoryb={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Asclepius|image=staff black}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Defense +2}} • {{Item|16|Poison Strike}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv | |inventoryb={{Item|16|Death Γ|image=dark magic}} • {{Item|16|Asclepius|image=staff black}} • {{Item|16|Luna Λ|image=dark magic}}<br>{{Item|16|Agarthan Technology|image=miasma δ}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Dark Magic Uses x2}} • {{Item|16|White Magic Uses x2}} • {{Item|16|Reason Lv 4}} • {{Item|16|Defense +2}} • {{Item|16|Poison Strike}} • {{Item|16|Defiant Mag}} • {{Item|16|Unsealable Magic}}<br>{{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv 4: {{Item|16|Resonant Ice|image=gambit magic}} | ||
|notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]]. | |notesb=Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|stronghold]]. | ||
}} | }} | ||
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|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | ||
|spells={{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Luna Λ|image=dark magic}} | |spells={{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Luna Λ|image=dark magic}} | ||
|battalion={{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv | |battalion={{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv 4<br>{{Item|16|Resonant Ice|image=gambit magic}} | ||
|re=A | |re=A | ||
|fa=A | |fa=A | ||
Line 529: | Line 529: | ||
|skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | |skills={{Item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | ||
|spells={{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Luna Λ|image=dark magic}} | |spells={{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Luna Λ|image=dark magic}} | ||
|battalion={{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv | |battalion={{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv 4<br>{{Item|16|Resonant Ice|image=gambit magic}} | ||
|re=A | |re=A | ||
|fa=A | |fa=A | ||
Line 551: | Line 551: | ||
|skills={{item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | |skills={{item|16|Agarthan Technology|image=miasma δ}}<br>{{Item|16|Black Magic Uses x2}}<br>{{Item|16|Dark Magic Uses x2}}<br>{{Item|16|White Magic Uses x2}}<br>{{Item|16|Reason Lv 4}}<br>{{Item|16|Defense +2}}<br>{{Item|16|Poison Strike}}<br>{{Item|16|Defiant Mag}}<br>{{Item|16|Unsealable Magic}} | ||
|spells={{item|16|Death Γ|image=dark magic}}<br>{{item|16|Luna Λ|image=dark magic}} | |spells={{item|16|Death Γ|image=dark magic}}<br>{{item|16|Luna Λ|image=dark magic}} | ||
|battalion={{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv | |battalion={{Item|16|Blue Lion Magic Corps|image=battalion infantry gold}} Lv 4<br>{{Item|16|Resonant Ice|image=gambit magic}} | ||
|re=A | |re=A | ||
|fa=A | |fa=A |
Revision as of 21:11, 20 January 2020
This page has been marked as a stub. Please help improve the page by adding information. |
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Reclaiming the Capital (Japanese: 王都奪還戦 Capital city recapture) is the main battle map of the eighteenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, Dimitri and co. march on the Kingdom capital of Fhirdiad in an effort to reclaim it for the Kingdom of Faerghus.
Plot
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After Rodrigue's death, Dimitri reassesses his plan of attack. For the sake of the Kingdom, he chooses to forestall an invasion of the Empire in favor of securing his own capital city of Fhirdiad.
Map data
This section has been marked as a stub. Please help improve the page by adding information.
Normal Hard
- Any player unit entering the middle area will cause the Viklams to activate. They can be deactivated by interacting with the lever to the northeast, which will also remove the buffs on the central Titanus.
- The escape point that the third army sniper attempts to reach is not visually defined; it is located two spaces below Byleth's starting position, where some other unit may start the map.
Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
Normal Hard
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Third Army data
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Reinforcements
- Immediately upon defeating the westernmost Titanus (Hard only) and Warlock and entering the 3×3 square centered on the northern Grappler; these conditions do not have to be met on the same turn
- 1 Sniper from the western border
Boss data
- Main article:
Cornelia
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Unused data suggests that Felix and Annette were planned to potentially leave the party at some point prior to this mission and be fought here, replacing the "Kingdom General" units; this was cut from the final game.[1][2]
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Reclaiming the Capital |
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Spanish |
La reconquista de la capital |
The reconquest of the capital |
French |
La reconquête de Fhirdiad |
The reconquest of Fhirdiad |
German |
Kampf um die Hauptstadt |
Fight for the Capital |
Italian |
La reiconquista della capitale |
The reconquest of the capital |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
- ↑ DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS) (pt2), YouTube, Published: August 21, 2019, Retrieved: November 4, 2019
← To War at Gronder • | Reclaiming the Capital | • Saving Derdriu → |
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