|
|
Line 335: |
Line 335: |
| |cha=15 | | |cha=15 |
| |inventory={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} | | |inventory={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} |
| | |notes= Defeating him halts the [[Paladin]] reinforcements. |
| }} | | }} |
| {{ChapUnitCellFE16 | | {{ChapUnitCellFE16 |
Line 351: |
Line 352: |
| |cha=13 | | |cha=13 |
| |inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} | | |inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} |
| |notes=The northern two man [[Fire Orb]]s. | | |notes=• The northern two man [[Fire Orb]]s.<br>• Defeating the southern one halts the [[Dark Bishop]] reinforcements. |
| }} | | }} |
| {{ChapUnitCellFE16 | | {{ChapUnitCellFE16 |
Line 837: |
Line 838: |
| |cha=21 | | |cha=21 |
| |inventory={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}} | | |inventory={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}} |
| | |notes= Defeating him halts the [[Paladin]] reinforcements. |
| }} | | }} |
| {{ChapUnitCellFE16 | | {{ChapUnitCellFE16 |
Line 853: |
Line 855: |
| |cha=19 | | |cha=19 |
| |inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}} | | |inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 3}} |
| |notes=The northern two man [[Fire Orb]]s. | | |notes=• The northern two man [[Fire Orb]]s.<br>• Defeating the southern one halts the [[Dark Bishop]] reinforcements. |
| }} | | }} |
| {{ChapUnitCellFE16 | | {{ChapUnitCellFE16 |
Line 1,379: |
Line 1,381: |
| |cha=30{{h|+5|Granted by Empire Knights}} | | |cha=30{{h|+5|Granted by Empire Knights}} |
| |inventory={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv 4: {{Item|16|Blaze|image=gambit}} | | |inventory={{Item|16|Silver Lance|image=Lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}<br>{{Item|16|Empire Knights|image=battalion cavalry silver}} Lv 4: {{Item|16|Blaze|image=gambit}} |
| | |notes= Defeating him halts the [[Paladin]] reinforcements. |
| }} | | }} |
| {{ChapUnitCellFE16 | | {{ChapUnitCellFE16 |
Line 1,395: |
Line 1,398: |
| |cha=28{{h|+5|Granted by Empire Magic Users}} | | |cha=28{{h|+5|Granted by Empire Magic Users}} |
| |inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Strength}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}} | | |inventory={{Item|16|Banshee Θ|image=dark magic}} • {{Item|16|Miasma Δ|image=dark magic}} • {{Item|16|Death Γ|image=dark magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Fiendish Blow}} • {{Item|16|Heartseeker}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Strength}}<br>{{Item|16|Empire Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Resonant Flames|image=gambit magic}} |
| |notes=The northern two man [[Fire Orb]]s. | | |notes=• The northern two man [[Fire Orb]]s.<br> Defeating the southern one halts the [[Dark Bishop]] reinforcements. |
| }} | | }} |
| {{ChapUnitCellFE16 | | {{ChapUnitCellFE16 |
Taking Fort Merceus
|
|
|
|
Taking Fort Merceus (Japanese: メリセウス攻防戦 Meriseus battle) is the main battle map of the twentieth chapter of Fire Emblem: Three Houses in the Azure Moon route. In this map, Fort Merceus, the Impregnable Fortress, is besieged by the army of Faerghus.
Beginning log
After saving the embattled Alliance, you march south to Empire territory. Fort Merceus, said to be impregnable, stands between you and Enbarr, the Imperial Capital.
Map data
|
|
|
Victory: Defeat the Death Knight
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri dies*, or the player's army is routed*
|
10
|
{{{partner}}}
|
{{{other}}}
|
38+∞
|
{{{third}}}
|
|
|
|
|
|
Victory: Defeat the Death Knight
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri dies*, or the player's army is routed*
|
10
|
{{{partner}}}
|
{{{other}}}
|
41+∞
|
{{{third}}}
|
|
|
|
|
|
Victory: Defeat the Death Knight
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri dies*, or the player's army is routed*
|
10
|
{{{partner}}}
|
{{{other}}}
|
48+∞
|
{{{third}}}
|
|
|
Character data
Item data
- Note: All stealable and dropable items are present on the generic replacements of Linhardt and Caspar
Enemy data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Imperial Soldier
|
Sniper
|
39
|
2
|
38
|
19
|
12
|
28
|
18
|
13
|
16
|
8
|
15
|
-
|
Silver Bow Bowfaire • Bowrange +1
|
Man Ballistae.
|
|
Imperial Soldier
|
Sniper
|
39
|
1
|
38
|
19
|
12
|
28
|
18
|
13
|
16
|
8
|
15
|
5
|
Silver Bow Bowfaire • Bowrange +1
|
Begins moving unprovoked if any player unit enters the southern area.
|
|
Imperial Soldier
|
Warrior
|
39
|
2
|
49
|
27
|
12
|
12
|
19
|
11
|
19
|
8
|
15
|
5
|
Silver Axe Axefaire • Axe Crit +10
|
The southern one begins moving if the nearby Fortress Knight or Dark Bishop is provoked.
|
|
Imperial Soldier
|
Fortress Knight
|
39
|
6
|
51
|
20
|
12
|
12
|
2
|
10
|
38
|
7
|
15
|
4
|
Silver Axe Axefaire • Weight -5
|
• The southern one begins moving if the nearby Warrior or Dark Bishop is provoked. • The lower-central one begins moving if the female Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area. • The upper-central two begin moving if they or the nearby War Master are provoked, or if any player unit enters the southern area. • The northern one begins moving if the nearby Great Knight is provoked or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
|
|
Imperial Soldier
|
Fortress Knight
|
39
|
1
|
51
|
20
|
12
|
12
|
2
|
10
|
38
|
7
|
15
|
4
|
Tomahawk • Silver Axe Axefaire • Weight -5
|
--
|
|
Imperial Soldier
|
Fortress Knight
|
39
|
1
|
51
|
20
|
12
|
12
|
2
|
10
|
38
|
7
|
15
|
4
|
Silver Axe Axefaire • Weight -5
|
Begins moving if the lower-central Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Paladin
|
39
|
1
|
44
|
20
|
12
|
16
|
17
|
10
|
26
|
10
|
15
|
8
|
Spear • Silver Lance Canto • Lancefaire • Terrain Resistance
|
--
|
|
Imperial Soldier
|
Great Knight
|
39
|
1
|
51
|
22
|
12
|
14
|
7
|
12
|
36
|
10
|
15
|
7
|
Tomahawk • Brave Axe Canto • Lancefaire • Axefaire
|
--
|
|
Imperial Soldier
|
Paladin
|
39
|
3
|
44
|
20
|
12
|
16
|
17
|
10
|
26
|
10
|
15
|
8
|
Silver Lance Canto • Lancefaire • Terrain Resistance
|
• The left-east one begins moving if the right-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The right-east one begins moving if the left-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat or any player unit enters the southern area. • The upper-east one begins moving unprovoked one turn after Linhardt* engages in combat or any player unit enters the southern area.
|
|
Imperial Soldier
|
Great Knight
|
39
|
3
|
51
|
22
|
12
|
14
|
7
|
12
|
36
|
10
|
15
|
7
|
Silver Axe Canto • Lancefaire • Axefaire
|
• The northern one begins moving if the nearby Fortress Knight is provoked, or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The southeast two begin moving unprovoked one turn after Linhardt* engages in combat or if either is provoked.
|
|
Imperial Soldier
|
Paladin
|
39
|
1
|
44
|
20
|
12
|
16
|
17
|
10
|
26
|
10
|
15
|
-
|
Silver Lance Canto • Lancefaire • Terrain Resistance
|
Defeating him halts the Paladin reinforcements.
|
|
Imperial Soldier
|
Dark Bishop
|
39
|
3
|
38
|
13
|
21
|
14
|
18
|
10
|
12
|
25
|
13
|
-
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker
|
• The northern two man Fire Orbs. • Defeating the southern one halts the Dark Bishop reinforcements.
|
|
Imperial Soldier
|
Warlock
|
39
|
1
|
38
|
13
|
20
|
13
|
19
|
10
|
12
|
26
|
15
|
4
|
Ragnarok • Thoron Black Tomefaire • Black Magic Uses x2
|
Begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
|
|
Imperial Soldier
|
Warlock
|
39
|
1
|
38
|
13
|
20
|
13
|
19
|
10
|
12
|
26
|
15
|
4
|
Fimbulvetr • Cutting Gale Black Tomefaire • Black Magic Uses x2
|
Begins moving if the female or lower-central Fortress Knight is provoked.
|
|
Imperial Soldier
|
Dark Bishop
|
39
|
3
|
38
|
13
|
21
|
14
|
18
|
10
|
12
|
25
|
13
|
4
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker
|
• The southern one begins moving if the nearby Warrior or Fortress Knight is provoked • The western two begin moving if they or Linhardt* are provoked, or if any player unit enters the southern area or the central Giant Demonic Beast is provoked.
|
|
Giant Demonic Beast
|
Giant Demonic Beast
|
39
|
1
|
72 72 106
|
36
|
3
|
9
|
3
|
0
|
27
|
3
|
0
|
4
|
Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
|
• Weak to Swords. • Begins moving if any player unit enters the southern area.
|
|
Giant Demonic Beast
|
Giant Demonic Beast
|
39
|
1
|
72 72 106
|
36
|
3
|
9
|
3
|
0
|
27
|
3
|
0
|
4
|
Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
|
• Weak to Lances. • Begins moving if any player unit enters the southern area.
|
|
Imperial Soldier
|
War Master
|
39
|
1
|
53
|
30
|
12
|
14
|
28
|
13
|
23
|
10
|
15
|
6
|
Silver Gauntlets Fistfaire • Axefaire • Crit +20
|
Begins moving if an upper-east Fortress Knight is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Warlock
|
39
|
1
|
38
|
13
|
20
|
13
|
19
|
10
|
12
|
26
|
15
|
-
|
Excalibur • Meteor Black Tomefaire • Black Magic Uses x2 • Reason Lv 4 • Hit +20
|
--
|
|
Imperial Soldier
|
Bishop
|
39
|
1
|
39
|
13
|
18
|
13
|
18
|
10
|
12
|
27
|
16
|
4
|
Fortify • Ward White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance
|
--
|
|
Linhardt
|
Bishop
|
40
|
1
|
43
|
11
|
28
|
17
|
15
|
23
|
12
|
37
|
9
|
4
|
Nosferatu • Elixir • Vulnerary • Heal • Fortify Catnap • White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • White Magic Avo +20 • Defiant Res
|
• Bears the Minor Crest of Cethleann. • Starts on a heal tile +. • Begins moving if a nearby Dark Bishop is provoked. • Replaced by an Imperial General Bishop if he was recruited.
|
|
Imperial General
|
Bishop
|
40
|
1
|
44
|
12
|
23
|
17
|
16
|
23
|
12
|
34
|
9
|
4
|
Nosferatu • Elixir • Vulnerary • Fortify White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • White Magic Avo +20 • Defiant Res
|
• Starts on a heal tile +. • Begins moving if a nearby Dark Bishop is provoked. • Replaces Linhardt if he was recruited.
|
|
Caspar
|
War Master
|
40
|
1
|
68
|
38
|
10
|
17
|
28
|
19
|
27
|
10
|
10
|
6
|
Brave Axe • Elixir Born Fighter • Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Desperation • Battalion Wrath • Pass • Lancebreaker+ Helm Splitter
|
• Starts on a heal tile +. • Begins moving if the central Giant Demonic Beast is provoked or the left- or right-east Paladin is provoked. • Replaced by an Imperial General War Master if he was recruited.
|
|
Imperial General
|
War Master
|
40
|
1
|
65
|
35
|
10
|
17
|
28
|
19
|
22
|
10
|
10
|
6
|
Brave Axe • Elixir Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Desperation • Battalion Wrath • Pass • Lancebreaker+ Helm Splitter
|
• Starts on a heal tile +. • Begins moving if the central Giant Demonic Beast is provoked or the left- or right-east Paladin is provoked. • Replaces Caspar he was recruited.
|
|
Death Knight
|
Death Knight
|
50
|
1
|
57
|
35
|
21
|
15
|
30
|
12
|
29
|
23
|
8
|
-
|
Scythe of Sariel*/ Brave Lance* Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 5 Glowing Ember
|
Stands on a heal tile +.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Imperial Soldier
|
Sniper
|
40
|
2
|
45
|
26
|
18
|
34
|
25
|
13
|
32
|
9
|
21
|
-
|
Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3
|
Man Ballistae.
|
|
Imperial Soldier
|
Sniper
|
40
|
1
|
45
|
26
|
18
|
34
|
25
|
13
|
32
|
9
|
21
|
5
|
Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3
|
Begins moving if the Mortal Savant is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Warrior
|
40
|
2
|
55
|
33
|
18
|
18
|
26
|
11
|
26
|
9
|
21
|
5
|
Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 3
|
The southern one begins moving if the nearby Fortress Knight or Dark Bishop or the Death Knight is provoked.
|
|
Imperial Soldier
|
Fortress Knight
|
40
|
3
|
57
|
27
|
18
|
18
|
7
|
10
|
38
|
7
|
21
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
• The southern one begins moving if the nearby Warrior or Dark Bishop or the Death Knight is provoked. • The northern one begins moving if the nearby Great Knight is provoked, or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
|
|
Imperial Soldier
|
Fortress Knight
|
40
|
1
|
57
|
27
|
18
|
18
|
7
|
10
|
38
|
7
|
21
|
4
|
Tomahawk • Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
--
|
|
Imperial Soldier
|
Fortress Knight
|
40
|
1
|
57
|
27
|
18
|
18
|
7
|
10
|
38
|
7
|
21+3
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3 Empire Armored Co. Lv 4: Impregnable Wall
|
Begins moving if the lower-central Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Fortress Knight
|
40
|
3
|
57
|
27
|
18
|
18
|
7
|
10
|
38
|
7
|
21
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3 Empire Armored Co. Lv 4: Impregnable Wall
|
• The lower one begins moving if the female Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area. • The upper two begin moving if they or the nearby War Master are provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Paladin
|
40
|
1
|
50
|
27
|
18
|
22
|
24
|
11
|
30
|
15
|
21
|
8
|
Spear • Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
|
--
|
|
Imperial Soldier
|
Great Knight
|
40
|
1
|
57
|
28
|
18
|
18
|
13
|
12
|
36
|
10
|
21
|
7
|
Tomahawk • Brave Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 3
|
--
|
|
Imperial Soldier
|
Paladin
|
40
|
3
|
50
|
27
|
18
|
22
|
24
|
11
|
30
|
15
|
21
|
8
|
Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
|
• The left-east one begins moving if the right-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The right-east one begins moving if the left-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat or any player unit enters the southern area. • The upper-east one begins moving unprovoked one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
|
|
Imperial Soldier
|
Great Knight
|
40
|
3
|
57
|
28
|
18
|
18
|
13
|
12
|
36
|
10
|
21
|
7
|
Silver Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 3
|
• The northern one begins moving if the nearby Fortress Knight is provoked, or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The southeast two begin moving if either is provoked, or one turn after Linhardt* engages in combat or the central Giant Demonic Beast is provoked.
|
|
Imperial Soldier
|
Paladin
|
40
|
1
|
50
|
27
|
18
|
22
|
24
|
11
|
30
|
15
|
21
|
-
|
Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
|
Defeating him halts the Paladin reinforcements.
|
|
Imperial Soldier
|
Dark Bishop
|
40
|
3
|
45
|
19
|
26
|
20
|
25
|
10
|
13
|
29
|
19
|
-
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
|
• The northern two man Fire Orbs. • Defeating the southern one halts the Dark Bishop reinforcements.
|
|
Imperial Soldier
|
Warlock
|
40
|
1
|
45
|
19
|
25
|
19
|
26
|
10
|
13
|
30
|
21
|
4
|
Ragnarok • Thoron Black Tomefaire • Black Magic Uses x2 • Reason Lv 3
|
Begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
|
|
Imperial Soldier
|
Dark Bishop
|
40
|
1
|
45
|
19
|
26
|
20
|
25
|
10
|
13
|
29
|
19
|
4
|
Banshee Θ • Miasma Δ • Luna Λ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
|
Begins moving if a nearby Dark Bishop or Linhardt* is provoked, or one turn after Caspar* is provoked, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
|
|
Imperial Soldier
|
Warlock
|
40
|
1
|
45
|
19
|
25
|
19
|
26
|
10
|
13
|
30
|
21+8
|
4
|
Fimbulvetr • Cutting Gale Black Tomefaire • Black Magic Uses x2 • Reason Lv 3 Empire Holy Magic Users Lv 4: Blessing
|
Begins moving if the female or lower-central Fortress Knight is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Dark Bishop
|
40
|
3
|
45
|
19
|
26
|
20
|
25
|
10
|
13
|
29
|
19
|
4
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
|
• The southern one begins moving if the nearby Warrior or Fortress Knight or the Death Knight is provoked. • The western two begin moving if they, the nearby Dark Bishop, or Linhardt* are provoked, or if the central Giant Demonic Beast is provoked or any player unit enters the southern area.
|
|
Giant Demonic Beast
|
Giant Demonic Beast
|
40
|
1
|
95 95 133
|
42
|
5
|
15
|
5
|
0
|
33
|
5
|
0
|
4
|
Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
|
• Weak to Swords. • Begins moving if any player unit enters the southern area.
|
|
Giant Demonic Beast
|
Giant Demonic Beast
|
40
|
1
|
95 95 133
|
42
|
5
|
15
|
5
|
0
|
33
|
5
|
0
|
4
|
Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
|
• Weak to Lances. • Begins moving if any player unit enters the southern area.
|
|
Giant Demonic Beast
|
Giant Demonic Beast
|
40
|
1
|
95 95 133
|
42
|
5
|
15
|
5
|
0
|
33
|
5
|
0
|
4
|
Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
|
• Weak to Axes. • Begins moving if any player unit enters the southern area.
|
|
Imperial Soldier
|
Mortal Savant
|
40
|
1
|
49
|
28
|
24
|
19
|
22
|
17
|
25
|
25
|
21
|
6
|
Bolganone • Wo Dao • Horseslayer Swordfaire • Black Tomefaire • Reason Lv 3 • Sword Prowess Lv 3
|
Begins moving if the female Sniper is provoked.
|
|
Imperial Soldier
|
War Master
|
40
|
1
|
59
|
36
|
18
|
18
|
34
|
13
|
29
|
10
|
21+7
|
6
|
Silver Gauntlets Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 3 • Brawling Prowess Lv 3 Imperial Guard Lv 4: Blaze
|
Begins moving if an upper-central Fortress Knight is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Warlock
|
40
|
1
|
45
|
19
|
25
|
19
|
26
|
10
|
13
|
30
|
21
|
-
|
Excalibur • Meteor Black Tomefaire • Black Magic Uses x2 • Reason Lv 4 • Hit +20
|
--
|
|
Imperial Soldier
|
Bishop
|
40
|
1
|
46
|
19
|
24
|
19
|
25
|
13
|
13
|
31
|
23
|
4
|
Fortify • Ward White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3
|
--
|
|
Linhardt
|
Bishop
|
41
|
1
|
49
|
17
|
34
|
23
|
21
|
29
|
15
|
38
|
15+7
|
4
|
Nosferatu • Elixir • Vulnerary • Heal • Fortify Catnap • White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • White Magic Avo +20 • Defiant Res Hevring Prayer Troops Lv 4: Blessing
|
• Bears the Minor Crest of Cethleann. • Starts on a heal tile +. • Begins moving if a nearby Dark Bishop is provoked. • Replaced by an Imperial General Bishop if he was recruited.
|
|
Imperial General
|
Bishop
|
41
|
1
|
50
|
18
|
29
|
23
|
22
|
29
|
14
|
35
|
15+8
|
4
|
Nosferatu • Elixir • Vulnerary • Fortify White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • White Magic Avo +20 • Defiant Res Empire Holy Magic Users Lv 4: Blessing
|
• Starts on a heal tile +. • Begins moving if a nearby Dark Bishop is provoked. • Replaces Linhardt if he was recruited.
|
|
Caspar
|
War Master
|
41
|
1
|
75
|
45
|
13
|
23
|
34
|
25
|
31
|
10
|
16+7
|
6
|
Brave Axe • Elixir Born Fighter • Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Desperation • Battalion Wrath • Pass • Lancebreaker+ Helm Splitter Bergliez War Group Lv 4: Onslaught
|
• Starts on a heal tile +. • Begins moving one turn after Linhardt* engages in combat, or if the left- or right-east Paladin is provoked. • Replaced by an Imperial General War Master if he was recruited.
|
|
Imperial General
|
War Master
|
41
|
1
|
72
|
42
|
13
|
23
|
34
|
25
|
28
|
10
|
16+5
|
6
|
Brave Axe • Elixir Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Desperation • Battalion Wrath • Pass • Lancebreaker+ Helm Splitter Empire Pavise Co. Lv 4: Blaze
|
• Starts on a heal tile +. • Begins moving one turn after Linhardt* engages in combat, or if the left- or right-east Paladin is provoked. • Replaces Caspar if he was recruited.
|
|
Death Knight
|
Death Knight
|
50
|
1
|
64
|
42
|
28
|
22
|
37
|
20
|
36
|
30
|
15+1
|
7
|
Scythe of Sariel*/ Brave Lance* Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 5 Glowing Ember Reaper Knights Lv 4: Assault Troop
|
• Starts on a heal tile +. • Begins moving if the nearby Warrior, Fortress Knight, or Dark Bishop is provoked.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Imperial Soldier
|
Sniper
|
46
|
2
|
54
|
35
|
26
|
45
|
34
|
20
|
32
|
17
|
30+5
|
-
|
Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage Empire Snipers Lv 4: Flash-Fire Arrows
|
Man Ballistae.
|
|
Imperial Soldier
|
Sniper
|
46
|
1
|
54
|
35
|
26
|
45
|
34
|
20
|
32
|
17
|
30+5
|
5
|
Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage Empire Snipers Lv 4: Flash-Fire Arrows
|
Begins moving if the Mortal Savant is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Warrior
|
46
|
2
|
66
|
44
|
26
|
26
|
35
|
18
|
33
|
17
|
30+3
|
5
|
Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath Empire Armored Co. Lv 4: Impregnable Wall
|
The southern one begins moving if the nearby Fortress Knight or Dark Bishop or the Death Knight is provoked.
|
|
Imperial Soldier
|
Fortress Knight
|
46
|
6
|
68
|
36
|
26
|
26
|
15
|
17
|
42
|
8
|
30+3
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 4: Impregnable Wall
|
• The southern one begins moving if the nearby Warrior or Dark Bishop or the Death Knight is provoked. • The northern one begins moving if a nearby Great Knight is provoked, or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The lower one begins moving if the female Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area. • The upper two begin moving if they or the nearby War Master are provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Fortress Knight
|
46
|
1
|
68
|
36
|
26
|
26
|
15
|
17
|
42
|
8
|
30+3
|
4
|
Tomahawk • Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 4: Impregnable Wall
|
--
|
|
Imperial Soldier
|
Fortress Knight
|
46
|
1
|
68
|
36
|
26
|
26
|
15
|
17
|
42
|
8
|
30+3
|
4
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 4: Impregnable Wall
|
Begins moving if the lower-central Fortress Knight or nearby Warlock is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Paladin
|
46
|
1
|
61
|
36
|
26
|
31
|
33
|
19
|
34
|
23
|
30+5
|
8
|
Spear • Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Empire Knights Lv 4: Blaze
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Great Knight
|
46
|
1
|
68
|
38
|
26
|
26
|
21
|
17
|
40
|
12
|
30+5
|
7
|
Tomahawk • Brave Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 5 • Defiant Def Empire Knights Lv 4: Blaze
|
Immediately begins moving unprovoked.
|
|
Imperial Soldier
|
Paladin
|
46
|
3
|
61
|
36
|
26
|
31
|
33
|
19
|
34
|
23
|
30+5
|
8
|
Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Empire Knights Lv 4: Blaze
|
• The left-east one begins moving if the right-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The right-east one begins moving if the left-east Paladin or Caspar* is provoked, or one turn after Linhardt* engages in combat or any player unit enters the southern area. • The upper-east one begins moving unprovoked one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
|
|
Imperial Soldier
|
Great Knight
|
46
|
3
|
68
|
38
|
26
|
26
|
21
|
17
|
40
|
12
|
30+5
|
7
|
Silver Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 5 • Defiant Def Empire Knights Lv 4: Blaze
|
• The northern one begins moving if the nearby Fortress Knight or Great Knight is provoked, or one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area. • The southeast two begin moving if either is provoked, or one turn after Linhardt* engages in combat or the central Giant Demonic Beast is provoked.
|
|
Imperial Soldier
|
Paladin
|
46
|
1
|
61
|
36
|
26
|
31
|
33
|
19
|
34
|
23
|
30+5
|
-
|
Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Empire Knights Lv 4: Blaze
|
Defeating him halts the Paladin reinforcements.
|
|
Imperial Soldier
|
Dark Bishop
|
46
|
3
|
54
|
27
|
35+2
|
28
|
34
|
17
|
21
|
33
|
28+5
|
-
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength Empire Magic Users Lv 4: Resonant Flames
|
• The northern two man Fire Orbs. Defeating the southern one halts the Dark Bishop reinforcements.
|
|
Imperial Soldier
|
Warlock
|
46
|
1
|
54
|
27
|
34+2
|
27
|
35
|
17
|
21
|
34
|
30+8
|
4
|
Ragnarok • Thoron Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense Empire Holy Magic Users Lv 4: Blessing
|
Begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
|
|
Imperial Soldier
|
Dark Bishop
|
46
|
1
|
54
|
27
|
35+2
|
28
|
34
|
17
|
21
|
33
|
28+5
|
4
|
Banshee Θ • Miasma Δ • Luna Λ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength Empire Magic Users Lv 4: Resonant Flames
|
Begins moving if a nearby Dark Bishop or Linhardt* is provoked, or one turn after Caspar* is provoked, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
|
|
Imperial Soldier
|
Warlock
|
46
|
1
|
54
|
27
|
34+2
|
27
|
35
|
17
|
21
|
34
|
30+8
|
4
|
Fimbulvetr • Cutting Gale Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense Empire Holy Magic Users Lv 4: Blessing
|
Begins moving if the female or lower-central Fortress Knight is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Dark Bishop
|
46
|
3
|
54
|
27
|
35+2
|
28
|
34
|
17
|
21
|
33
|
28+5
|
4
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength Empire Magic Users Lv 4: Resonant Flames
|
• The middle-south one begins moving if the nearby Warrior or Fortress Knight or the Death Knight is provoked. • The western two begin moving if they, the nearby Dark Bishop, or Linhardt* are provoked, or if the central Giant Demonic Beast is provoked or any player unit enters the southern area.
|
|
Giant Demonic Beast
|
Giant Demonic Beast
|
40
|
1
|
131 131 193
|
53
|
12
|
23
|
12
|
0
|
37
|
12
|
0
|
4
|
Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
|
• Weak to Swords. • Begins moving if any player unit enters the southern area.
|
|
Giant Demonic Beast
|
Giant Demonic Beast
|
46
|
1
|
131 131 193
|
53
|
12
|
23
|
12
|
0
|
37
|
12
|
0
|
4
|
Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
|
• Weak to Lances. • Begins moving if any player unit enters the southern area.
|
|
Giant Demonic Beast
|
Giant Demonic Beast
|
46
|
1
|
131 131 193
|
53
|
12
|
23
|
12
|
0
|
37
|
12
|
0
|
4
|
Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
|
• Weak to Axes. • Begins moving if any player unit enters the southern area.
|
|
Imperial Soldier
|
Mortal Savant
|
46
|
1
|
60
|
37
|
33
|
27
|
31
|
26
|
34
|
32
|
30+7
|
6
|
Bolganone • Wo Dao • Horseslayer Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic Empire Raiders Lv 4: Absorption
|
Begins moving if the female Sniper is provoked.
|
|
Imperial Soldier
|
War Master
|
46
|
1
|
71
|
47
|
26
|
26
|
45
|
18
|
33
|
17
|
30+7
|
6
|
Silver Gauntlets Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker Imperial Guard Lv 4: Blaze
|
Begins moving if an upper-central Fortress Knight is provoked, or if any player unit enters the southern area.
|
|
Imperial Soldier
|
Warlock
|
46
|
1
|
54
|
27
|
34+2
|
27
|
35
|
17
|
21
|
34
|
30+8
|
4
|
Excalibur • Meteor Black Tomefaire • Black Magic Uses x2 • Reason Lv 4 • Hit +20 Empire Holy Magic Users Lv 4: Blessing
|
--
|
|
Imperial Soldier
|
Bishop
|
46
|
1
|
55
|
27
|
33
|
27
|
34
|
1
|
21
|
35
|
32+8
|
4
|
Fortify • Ward White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • Renewal • Miracle Empire Holy Magic Users Lv 4: Blessing
|
--
|
|
Imperial Soldier
|
Bishop
|
46
|
1
|
55
|
27
|
33
|
27
|
34
|
1
|
21
|
35
|
32+8
|
4
|
Abraxas • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • Renewal • Miracle Empire Holy Magic Users Lv 4: Blessing
|
--
|
|
Imperial Soldier
|
Gremory
|
46
|
1
|
54
|
27
|
47
|
37
|
35
|
17
|
25
|
34
|
34+8
|
-
|
Ragnarok • Bolting Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 4 • Hit +20 Empire Holy Magic Users Lv 4: Blessing
|
--
|
|
Imperial Soldier
|
Falcon Knight
|
46
|
2
|
59
|
39
|
26
|
30
|
48
|
17
|
32
|
34
|
32+6
|
8
|
Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3 Empire Pegasus Co. Lv 4: Group Lance Attack
|
--
|
|
Imperial Soldier
|
Warlock
|
46
|
1
|
54
|
27
|
34
|
27
|
35
|
17
|
21
|
34
|
30+8
|
4
|
Ragnarok • Bolting Black Tomefaire • Black Magic Uses x2 • Reason Lv 4 • Hit +20 Empire Holy Magic Users Lv 4: Blessing
|
--
|
|
Imperial Soldier
|
Great Knight
|
46
|
1
|
68
|
38
|
26
|
26
|
21
|
17
|
40
|
12
|
30+8
|
7
|
Silver Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 5 • Defiant Def Empire Holy Magic Users Lv 4: Blessing
|
Begins moving if the nearby Fortress Knight or Great Knight is provoked.
|
|
Imperial Soldier
|
Gremory
|
46
|
1
|
54
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27
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47
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37
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35
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17
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25
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34
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34+8
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-
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Excalibur • Meteor Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 4 • Hit +20 Empire Holy Magic Users Lv 4: Blessing
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--
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Linhardt
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Bishop
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47
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1
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60
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26
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44
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32
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30
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39
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23
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42
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24+7
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4
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Nosferatu • Elixir • Vulnerary • Heal • Fortify Catnap • White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • White Magic Avo +20 • Defiant Res Hevring Prayer Troops Lv 4: Blessing
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• Bears the Minor Crest of Cethleann. • Starts on a heal tile +. • Begins moving if a nearby Dark Bishop is provoked. • Replaced by an Imperial General Bishop if he was recruited.
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Imperial General
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Bishop
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47
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1
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61
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27
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39
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32
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31
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39
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22
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39
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24+8
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4
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Nosferatu • Elixir • Vulnerary • Fortify White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • White Magic Avo +20 • Defiant Res Empire Holy Magic Users Lv 4: Blessing
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• Starts on a heal tile +. • Begins moving if a nearby Dark Bishop is provoked. • Replaces Linhardt if he was recruited.
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Caspar
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War Master
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47
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1
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89
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56
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21
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33
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45
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34
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35
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18
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25+7
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6
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Brave Axe • Elixir Born Fighter • Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Desperation • Battalion Wrath • Pass • Lancebreaker+ Helm Splitter Bergliez War Group Lv 4: Onslaught
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• Starts on a heal tile +. • Begins moving if the left- or right-east Paladin is provoked, or one turn after Linhardt* engages in combat. • Replaced by an Imperial General War Master if he was recruited.
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Imperial General
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War Master
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47
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1
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86
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53
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21
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33
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45
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34
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34
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18
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25+5
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6
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Brave Axe • Elixir Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Desperation • Battalion Wrath • Pass • Lancebreaker+ Helm Splitter Empire Pavise Co. Lv 4: Blaze
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• Starts on a heal tile +. • Begins moving if the left- or right-east Paladin is provoked, or one turn after Linhardt* engages in combat. • Replaces Caspar if he was recruited.
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Death Knight
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Death Knight
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50
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1
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72
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49
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35
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30
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45
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27
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38
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37
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23+1
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7
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Scythe of Sariel*/ Brave Lance* Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 5 Glowing Ember Reaper Knights Lv 4: Assault Troop
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• Starts on a heal tile +. • Begins moving if the nearby Warrior, Fortress Knight, or Dark Bishop is provoked.
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Reinforcements
- Every other turn, starting turn 3
- 1 Paladin from the southeast, just south of the southernmost Paladin; halted by defeating the Paladin.
- 1 Dark Bishop from the southwest, just south of the southernmost Dark Bishop; halted by defeating the Dark Bishop.
Boss data
- Main article: Death Knight
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Skill Levels
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Skill Levels
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Skill Levels
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Sub-bosses
- Main article: Linhardt
Linhardt does not appear if he was recruited and is replaced by an Imperial General Bishop.
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Skill Levels
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E
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E
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E
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E
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E
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E
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A
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B
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E
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E
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E
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Skill Levels
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E
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E
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E
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E
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E
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E
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A
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B
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E
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E
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E
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Skill Levels
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E
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E
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E
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E
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E
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E
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A
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B
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E
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E
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E
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- Main article: Caspar
Caspar does not appear if he was recruited and is replaced by an Imperial General War Master.
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Skill Levels
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E
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E
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A
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E
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A
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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A
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E
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A
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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A
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E
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A
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E
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E
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B
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E
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E
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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The goal of this map is to defeat the Death Knight. Accounting for the enemies in the way and not accounting for terrain that may hinder non-fliers, the closest deployment positions—the bottom-most two—are 26 tiles away from the Death Knight, equivalent to two full movements of a Strided, 8-move flier; a Strided Dancer in one of the bottom-most deployment positions would need to be only a single tile right or down or have one more move—things which could be achieved with a repositioning skill such as Shove or the March Ring—to get such a flier in the other position to the Death Knight in one turn. A combination of one or more units with Warp, a battalion with the Dance of the Goddess gambit—namely the Blue Lion Dancers—and high-move units with good combat will greatly increase the number of units that could quickly reach the Death Knight, either through increasing their allies' mobility or clearing out enemies in the way.
Due to his fairly high speed and luck as well as his Lance Prowess Lv 5 ability and Reaper Knights battalion, the Death Knight has fairly high avoid, so increasing combat units' hit rates with adjutants or Rally Skill may be necessary. To defeat the Death Knight in one hit, the attacking unit will need (in Normal/Hard/Maddening difficulties) at least 87/102/112 physical attack or 81/95/110 magical attack. To defeat him in two hits, the attacking unit will need at least 60/70/76 physical attack or 53/63/74 magical attack to deal enough damage, and 40/42/50 attack speed to follow up if the Scythe of Sariel was not obtained in The Face Beneath or 29/37/46 if it was; attempting to two-shot the Death Knight is not recommended without a way to attack consecutively, such as with Swift Strikes, as units with the speed to two-shot him will likely lack the bulk to survive a crit or two hits from the Brave Lance—additionally, the Scythe of Sariel's high critical rate may pose a problem even for bulkier units, so a way to negate that, such as the Rafail Gem, may be appreciated. If one- or two-shots are unreliable or undesirable, offensive gambits can provide damage without suffering a counter attack; if too few units can reach him, a bulky unit such as Dedue or Gilbert (neither of whom can survive against the Death Knight in Maddening at base, though Gilbert requires only seven points of protection to survive two non-crits) can lure him closer to the main army.
The Death Knight lacks any bonus damage-nullifying skills, and as such is weak to anti-cavalry effects. Dark Spikes Τ has an effective might of 39 against the Death Knight, and the Spear of Assal has 42; any lance used with Knightkneeler not already effective against cavalry will have its might doubled with a +5 bonus—the Lance of Ruin, for instance, will have an effective might of 49—and using Beast Fang with Blutgang will have a might of 36. Lysithea has a high magic growth and access to Dark Spikes Τ; however, for faster clears, she will likely be preoccupied Warping the dancer or a strong combat unit rather than being that combat unit, and classes with access to spells may either limit her movement with Warlock, have high requirements like Dark Knight, or require DLC like Dark Flier. Units with access to Swift Strikes—Ferdinand, Sylvain, and Seteth—are effective against the Death Knight, particularly as Wyvern Lords, as A-level lances grants access to both Swift Strikes and the Spear of Assal, getting them over halfway to the attack requirement to two-shot the Death Knight on Maddening; a Sniper with Hunter's Volley can perform similarly due to Hunter's Volley's sequential attacks and increased crit, as can Cyril or Leonie with Point-Blank Volley, which does not require being in the Sniper class but lacks the crit bonus.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Taking Fort Merceus
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--
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Spanish
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La toma de Fuerte Merceus
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The taking of Fort Merceus
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French
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L'inexpugnable fort Merceus
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The impregnable fort Merceus
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German
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Eroberung von Merceus
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Conquest of Merceus
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Italian
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La presa del forte Merceus
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The taking of fort Merceus
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Korean
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메리세우스 공방전
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Battle for Merceus
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Simplified Chinese
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梅利赛乌斯攻防战
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Merceus siege battle
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Traditional Chinese
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梅利賽烏斯攻防戰
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Merceus siege battle
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
The area outlined in red is the southern area that triggers enemy movement.
References