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The Holy Knight

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The Holy Knight (Japanese: 聖騎士 Holy Knight) is the ninth paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 17. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear takes on a challenge from Emblem Sigurd in a place familiar to him in order to deepen their bonds.

The Holy Knight

No image available.

Location

River of Light and Dark

Boss(es)

Sigurd

Plot

Main article: The Holy Knight/Script

Alear and Sigurd arrive in an uncanny Elusian landscape that the latter likens to his homeland of Chalphy. He tells Alear that he wished he could have lived there peacefully with his wife, Deirdre, but she was kidnapped and used by followers of a dark god. He then hints at a hope to his tale, which he intends to reveal after Alear defeats him in a trial to strengthen their bonds. Alear briefly ponders the nature of their trial, and soon accepts his challenge.

Alear manages to defeat Sigurd, who commends their skill. He then asks them if they seek to avenge Lumera's death, to which they express uncertainty about. Sigurd tells them that, despite the family and friends he lost, he has held no grudges. He also tells how he taught his own son, Seliph, that grief, justice, and truth were subjective, and asks if Alear is willing to fight knowing that. Alear answers that they are indeed willing, and Sigurd pledges to continue fighting alongside them.

Beginning log

A place of significance to Emblem Sigurd. Here, the Divine Dragon will face an important trial.

Chapter data

Normal/Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Emblem Sigurd Player Partner Other Enemy
Defeat: Alear dies 1–12 {{{partner}}} {{{other}}} 31+18

Initial Bridge lowered

Map dimensions:
26 columns by 28 rows

One turn after the Sage in front of the southern fortress is defeated, the raised bridges will be lowered, allowing most units to reach the northern section of the map.

Character data

Characters
New units

None

Required characters
 
Available characters
                             

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Emblem Ring data

Characters
New units

None

Available characters
       
Undeployable characters
 

Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.

Additionally, Emblem Energy appears in the following locations:

  • Column 1, row 18: On the western border of the map, west of the southern fortress
  • Column 2, row 19: West of the southern fortress
  • Column 10, row 21: Within a rocky alcove south of the southern fortress
  • Column 11, row 17: Just east of the southern fortress
  • Column 12, row 18: On the beach east of the southern fortress
  • Column 13, row 16: On the beach east of the southern fortress
  • Column 13, row 17: On the beach east of the southern fortress

Item data

Items
Name Obtainment Method
  1000G Dropped by enemy Sage
  1000G Dropped by enemy Sage
  2000G Dropped by enemy Sage
  Goddess Icon Hidden treasure (on the easternmost point of the northern landmass)

Completing this chapter will also unlock Sigurd's maximum bond level.

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Sigurd Emblem 30 1 52
 
15 5 21 22 13 13 22 13 6+7   Tyrfing  Brave Lance
  Gallop  Momentum+  Canter+  Headlong Rush  Override
• Starts on a protection tile.
• Moves to be southeast of the reinforcement Generals if they have appeared and no units are in range.
• Uses Override if he can attack a line of at least two adjacent units from 1-range.
• Can use Override multiple times.
  Fabrication Sage 8 9 29 3 14 16 14 5 17 10 7 5   Elfire
• The southernmost two begin moving unprovoked on turn 4.
• The western two begin moving unprovoked on turn 6.
  Fabrication Sage 8 2 29 3 14 16 14 5 17 10 7 5   Elwind
--
  Fabrication Sage 8 1 29 3 14 16 14 5 17 10 7 5   Elfire  Meteor
--
  Fabrication Martial Master 8 1 39 13 13 14 14+5 9 14 10 9 5   Flashing Fist Art  Fracture
Immobile.
  Fabrication Sage 8 3 29 3 14 16 14−6 5 17 10 7 5   Elthunder
• The northwestern one is immobile.
• The other two begin moving unprovoked on turn 4.
  Fabrication Warrior 8 2 53 17 1 16 17−2 9 4 4 13 5   Silver Axe
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 4.
  Fabrication Sniper 8 2 40 15 1 27 16−2 9 6 9 8 5   Silver Bow
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 6.
  Fabrication Sage 8 1 29 3 14 16 14 5 17 10 7 5   Elfire  Freeze
Immediately begins moving unprovoked.
  Fabrication Martial Master 8 1 39 13 13 14 14+5 9 14 10 9 5   Flashing Fist Art  Freeze
Immediately begins moving unprovoked.
  Fabrication Sage 8 1 29 3 14 16 14 5 17 10 7 5   Elfire  Physic
Immediately begins moving unprovoked.
  Fabrication High Priest 8 1 34 5 17 17 16 5 19 14 7 5   Physic  Fracture
Immediately begins moving unprovoked.
  Fabrication Hero 8 2 44 17 0 20 22−1 12 5 11 10 5   Silver Sword
Begins moving unprovoked on turn 4.
  Fabrication Sage 8 1 29 3 14 16 14−6 5 17 10 7 5   Elthunder  Freeze
Begins moving unprovoked on turn 6.
  Fabrication Sage 20 1 43
   
25 46 34 30 20 42 30 11 5   Bolganone  1000G 
Immobile.
  Fabrication Sage 18 1 40
  
15 30 34 30−7 17 27 24 9 5   Thoron  1000G 
Immobile.
  Fabrication Sage 10 1 43
 
4 22 21 18−3 8 21 11 8 5   Bolganone  Meteor  Fortify  2000G 
  Anchor
• Immobile; stands on a protection tile.
• Defeat lowers the raised bridge one turn later.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Fabrication Mage Knight 8 1 31 11 9 16 18 8 15 7 8 6   Elfire
Will not move until she or another reinforcement is provoked.
  Fabrication Paladin 8 3 46 15 2 24 20−1 12 9 10 10 6   Silver Sword
Will not move until any of them or another reinforcement is provoked, at which point all three begin moving.
  Fabrication Great Knight 8 2 46 17 2 22 13−2 19 5 10 13 6   Silver Axe
Will not move until either of them or another reinforcement is provoked, at which point both begin moving.
  Fabrication High Priest 8 1 34 5 17 17 16 5 19 14 7 5   Physic
Will not move until she or another reinforcement is provoked.
  Fabrication Sage 8 5 29 3 14 16 14 5 17 10 7 5   Elfire
Will not move until any of them or another reinforcement is provoked, at which point all five begin moving.
  Fabrication General 8 6 51 20 1 20 8 19 2 8 16 4   Spear
Will not move until any of them or another reinforcement is provoked, at which point all six begin moving.

Reinforcements

  • After the Sage guarding the southern fortress is defeated
    • 1 Mage Knight from west of the northern fortress
    • 3 Paladins from west of the northern fortress
    • 2 Great Knights from west of the northern fortress
    • 1 High Priest from southwest of the northern fortress
    • 5 Sages from southwest of the northern fortress
    • 6 Generals from southwest of the northern fortress

Boss data

Main article: Sigurd

Normal Hard Maddening

 
  Emblem
Level 30
Movement 6+7
Stats
Max HP 52
 
Defense 13
Strength 15 Resistance 13
Magic 5 Luck 22
Dexterity 21 Build 13
Speed 22
Inventory Skills
  Tyrfing
  Brave Lance
  Gallop
  Momentum+
  Canter+
  Headlong Rush
  Override
Weapon Levels
  S   S   --   --
  --   --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Holy Knight

--

Japanese

聖騎士

Holy Knight

Spanish
(Spain)

El Caballero Sacro

The Holy Knight

Spanish
(Latin America)

El Caballero Sagrado

The Sacred Knight

French

Le Chevalier Sacré

The Holy Knight

German

Der Heilige Ritter

The Holy Knight

Italian

Il Sacro Cavaliere

The Holy Knight

Korean

성기사

Holy knight

Simplified Chinese

圣战骑士

Holy war knight

Traditional Chinese

聖戰騎士

Holy war knight

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Azure Twin • The Holy Knight • The Sage Lord →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map