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The Hero of the West

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The Hero of the West (Japanese: 西方の勇者 Hero of the west) is Chapter 11A of Fire Emblem: The Binding Blade; the player gets this for their eleventh chapter if they visited the village that gives the player a Killer Bow in Chapter 9 and thus went north toward Mount Eburacum.

The Hero of the West

Cm fe06 11A.png

Location

Eburacum Mines

New units

Larum, Thea, Klein, Echidna

Boss(es)

Orlo

Previous chapter(s)

Western Resistance

Next chapter(s)

The True Enemy

I want to help the people here. Even if it means that we'll be going against Etruria...
— Roy

Plot

Main article: The Hero of the West/Script

Roy's Lycian Army arrives at Eburacum to support the resistance force of the Western Isles. During his trip, Roy sends a letter to Cecilia to inform her of the situation. Meanwhile, the overseer of the Eburacum mine – Bishop Orlo of the Elimine Church – speaks with Melady, who has arrived in search of Princess Guinivere. He informs her that he has no information about the princess's location. However, after Melady leaves, Orlo consults with his soldiers and reveals that he knows Guinivere is in Aquileia, the Etrurian capital. He also knows that the sudden death of Prince Myrddin was an assassination and that High Chancellor Roartz was involved in. The soldier he talks to then tells him that he knows where the leader of the resistance is hiding, and Orlo orders him to attack that place immediately.

In the meantime, Roy's army prepares for battle. Roy thinks it best to wait for General Cecilia's response, but he is pushed into action when he learns that the local Etrurian troops are attacking a village. With no time for Roy to waste, the battle begins.

At the start of the battle, Galle and Melady fly in and discuss Princess Guinivere's whereabouts. Melady admits that she has no leads and apologizes to Galle for roping him into this, but he does not mind and says he will ask Narcian for help. Melady brings up the fact it was Narcian who prevented Galle from becoming Wyvern General by arguing that Galle was not a Bern native and therefore did not deserve the position, but Galle does not mind, as he feels grateful for what he already possesses. After this interaction, Galle and Melady leave the area.

Later, Klein and Thea arrive in the south-east, each with a contingent of troops. Klein had been sent by Lord Arcardo to deal with the Lycian Army, which had supposedly betrayed Etruria. He has a brief conversation with Thea about their siblings, then orders Thea to be careful before sending her off. Thea later returns to the battlefield to strike from the north-west, but before she can order a charge, one of her soldiers tells her there are rumors of Etrurians finding their group disposable. Thea pays no heed to the rumors, as she trusts that Commander Klein would not simply sacrifice her and her Pegasus Knights.

Soon after, Echidna is cornered in one of the villages, and orders the villagers to rush to safety as she starts fighting the surrounding enemies. Not long afterward, Orlo wonders why his forces have not dealt with Echidna yet, only to learn that the resistance has received the Lycian Army's help. However, he also learns that Lord Arcardo now officially wants Roy and his army dead, and that he has sent reinforcements.

Clarine or Roy can talk to Klein, convincing him that Etruria is exploiting the villagers, prompting Klein to join the Lycian Army. Then, Klein or Shanna can convince Thea to switch sides as well. Additionally, Larum can talk to Echidna, confirming her survival, and Echidna joins the Lycian Army, because their causes align.

Once Orlo and his army are defeated, Roy meets with Elffin, a member of the resistance force. Elffin tests Roy by telling him that Lords Arcardo and Roartz may have lured the Lycian Army away from Lycia on purpose, and that they are cooperating with Bern. However, Roy realizes that the people of the Western Isles have nobody else to rely on, while Pherae and all of Lycia have Eliwood and Cecilia defending them. Therefore, he chooses to stay on the Western Isles, and by making that decision, he passes Elffin's test of level-headedness. Next, Roy plans to head to Juteaux, the capital of the Western Isles and the center of the local corruption.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–12+4 {{{partner}}} 0+10−2 22+30−10
 

Character data

Characters
New units
Larum
 
Dancer
HP
14
Inventory
  Vulnerary
Level
2
Automatically from turn 1
Klein
 
Sniper
HP
27
Inventory
  Silver Bow
  White Gem
Level
1
Enemy, talk to with Roy or Clarine
Thea
 
Pegasus Knight
HP
22
Inventory
  Slim Lance
  Javelin
Level
8
Enemy, talk to with Klein, or talk to with Shanna before and after recruiting Klein
(Shanna cannot talk to Thea if Klein is dead. If Klein was already recruited first, then Thea will turn into an NPC instead.)
Echidna
 
Hero
HP
35
Inventory
  Steel Axe
Level
1
NPC, talk to with Larum
Required characters
 
Available characters
                              

Item data

Items
Name Obtainment Method
  White Gem Steal from Klein or recruit him
  Restore Visit southwestern village
  Dragonshield Visit middle southwestern village
  Orion's Bolt Visit southwestern-most village
  Axereaver Visit middle southern village
  Sleep Visit southeastern village
  5000G Visit middle-most village
  Speedwings Visit middle northern village
  Angelic Robe Visit northeastern village
  Hero Crest At end of chapter if all villages were visited
  Orion's Bolt At end of chapter if all of Klein's soldiers survived
  Elysian Whip At end of chapter if all of Thea's soldiers survived

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Orlo Bishop 8 1 34 15 11 10 10 9 17 7 6   Divine
Does not move; stands on the gate, the chapter's seize point.
  Eburacum Fighter 13 1 28~32 10~13 5~7 7~9 1~3 3~5 1~2 11 5   Steel Axe
--
  Eburacum Fighter 14 2 29~33 11~14 5~8 7~9 1~3 3~5 1~2 11 5   Steel Axe
• The southwest one moves to attack units in range.
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
  Eburacum Fighter 13 1 28~32 10~13 5~7 7~9 1~3 3~5 1~2 11 5   Steel Axe  Hand Axe
Moves to attack units in range.
  Eburacum Archer 13 1 25~28 7~9 7~9 6~8 3~5 4~6 1~2 7 5   Steel Bow
Moves to attack units in range.
  Eburacum Shaman 14 1 21~24 7~10 4~6 5~7 2~3 3~4 8~10 5 5   Flux
--
  Eburacum Fighter 15 3 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5   Steel Axe
The northern one begins moving when he can attack a unit within two turns.
  Eburacum Fighter 14 1 29~33 11~14 5~8 7~9 1~3 3~5 1~2 11 5   Iron Axe  Hand Axe
--
  Eburacum Archer 15 1 26~30 8~10 7~10 6~9 4~6 4~6 1~2 7 5   Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
  Eburacum Fighter 14 2 29~33 11~14 5~8 7~9 1~3 3~5 1~2 11 5   Hand Axe
Begins moving unprovoked when he can attack a unit within two turns.
  Eburacum Fighter 15 1 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5   Steel Axe  Hand Axe
Begins moving unprovoked when he can attack a unit within two turns.
  Eburacum Archer 14 1 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5   Killer Bow
Begins moving unprovoked when he can attack a unit within two turns.
  Eburacum Shaman 16 2 22~25 8~11 5~7 5~8 2~4 3~4 8~11 5 5   Flux
The right one moves to attack units in range.
  Eburacum Archer 14 1 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5   Steel Bow
Moves to attack units in range.
  Eburacum Archer 14 2 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5   Longbow
--
  Eburacum Fighter 15 1 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5   Hand Axe
--
  Eburacum Fighter 16 1 31~35 12~15 6~8 7~10 1~3 3~5 1~2 11 5   Poleax
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Klein Sniper 1 1 27 13 13 11 10 8 6 7 6   Silver Bow  White Gem
20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
  Klein's Archer 14 3 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5   Steel Bow
Becomes an NPC when Klein is recruited.
  Klein's Archer 15 1 26~30 8~10 7~10 6~9 4~6 4~6 1~2 7 5   Steel Bow
Becomes an NPC when Klein is recruited.
  Bandit Brigand 14 5 29~32 10~13 4~6 7~8 1~3 4~5 1~2 12 5   Steel Axe  Hand Axe
Moves to raid villages, then moves to attack units unprovoked.
  Bandit Brigand 15 5 30~33 11~13 4~6 7~9 1~3 4~5 1~2 12 5   Steel Axe
Moves to raid villages, then moves to attack units unprovoked.
  Thea Pegasus Knight 8 1 22 6 8 11 3 7 6 5 7   Slim Lance  Javelin
• 20% of the time, does not do anything. Otherwise, moves to attack units unprovoked.
• Becomes an NPC if Shanna talks to her after Klein is recruited but not before.
  Thea's Pegasus Knight 6 2 16~18 5~6 6~8 6~8 1~2 3~4 3~4 5 7   Iron Lance  Javelin
Becomes an NPC when Thea becomes one or is recruited.
  Thea's Pegasus Knight 6 2 16~18 5~6 6~8 6~8 1~2 3~4 3~4 5 7   Steel Lance
Becomes an NPC when Thea becomes one or is recruited.
  Eburacum Fighter 17 1 31~36 12~15 6~9 8~10 2~3 4~5 1~2 11 5   Hand Axe
--
  Eburacum Fighter 15 2 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5   Hand Axe
--
  Eburacum Cavalier 19 1 31~36 10~13 8~11 9~11 4~7 8~10 1~3 9 7   Killer Lance
--
  Eburacum Cavalier 15 3 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Iron Lance  Javelin
--
  Eburacum Cavalier 14 2 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7   Iron Lance
--
  Eburacum Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7   Iron Lance  Javelin
--

Reinforcements

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Klein's Archer 14 3 25~29 7~10 7~9 6~8 3~6 4~6 1~2 7 5   Steel Bow
• Initially an enemy.
• Moves to escape to northwest of the gate.
  Klein's Archer 15 1 26~30 8~10 7~10 6~9 4~6 4~6 1~2 7 5   Steel Bow
• Initially an enemy.
• Moves to escape to northwest of the gate.
  Thea Pegasus Knight 8 1 22 6 8 11 3 7 6 5 7   Slim Lance  Javelin
• Initially an enemy.
• Randomly either moves unprovoked or moves only to attack units in range each turn.
  Thea's Pegasus Knight 6 2 16~18 5~6 6~8 6~8 1~2 3~4 3~4 5 7   Iron Lance  Javelin
• Initially an enemy.
• When Thea is recruited, moves to escape to northwest of the gate.
  Thea's Pegasus Knight 6 2 16~18 5~6 6~8 6~8 1~2 3~4 3~4 5 7   Steel Lance
• Initially an enemy.
• When Thea is recruited, moves to escape to northwest of the gate.
  Echidna Hero 1 1 35 13 19 18 6 8 7 9 6   Steel Axe
--

Reinforcements

  • When Klein is recruited
    • 4 Archers that arrive with Klein switch from enemies to NPCs
  • When Shanna talks to Thea after Klein is recruited but not before
    • Thea switches from an enemy to an NPC
  • When Thea is recruited or becomes an NPC
  • Enemy phase of turn 8
    • Echidna from the house east of the arena

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Main article: Orlo

Normal Hard

 
  Bishop
Level 8
Stats
Max HP 34 Luck 10
Magic 15 Defense 9
Skill 11 Resistance 17
Speed 10 Constitution 7
Movement 6 Aid 6
Inventory
  Divine
Weapon Levels
       
       
Main article: Roberts
 
  Paladin
Level 1
Stats
Max HP 47~55 Luck 11~16
Strength 16~21 Defense 11~16
Skill 13~19 Resistance 6~10
Speed 12~16 Constitution 11
Movement 8 Aid 14
Inventory
  Silver Lance
Weapon Levels
       
       

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter can be challenging, especially if you're aiming to collect every item. Deploy your strongest and highest-level units, ideally those with high mobility and powerful weapons. Utilize Larum to give your units an extra move during your turn. You have multiple strategies at your disposal. One involves using Shanna to rescue a strong sword-user. Move her slightly, refresh her with Larum, and then drop the sword-user near houses 7 or 8. Have this unit clear out nearby enemies, wait in the forest, and visit the houses to prevent them from being destroyed by reinforcements.

Alternatively, use Marcus and Zealot. Since they can't be carried by Shanna, send them along with two other fast units to destroy the weak wall above, near house 7. These walls have 100HP, so equip your most powerful weapons like Javelins and Hand Axes to take them down in two or three turns. Your remaining units should move downward to visit the villages, preferably taking the shorter right path. Be aware of when reinforcements will appear. Klein and Thea are among these reinforcements. Klein is easier to recruit with Clarine due to her high movement, although Roy can also speak to him. Once recruited, his Archer squad will turn into allied units.

Thea and her Pegasus Knights appears on turn 7 armed with Javelins. To recruit her, try not to have any unit within her range. Alternatively, position a high-defense unit at the top of the map to attract her attention, but ensure this unit is unarmed. Then have Klein (or Shanna) talk to Thea. Be cautious about staying where you started, as more reinforcements arrive on turn 10. Also, the game might randomly decide whether Klein and Thea move, so you may need to restart the chapter or lure them with your units if needed.

Note that the villages near the mountain caves (5 and 8) will be destroyed on turn 7 unless you visit them. If you recruit Thea and Klein but don't move them, they may attack the boss and get killed. Lastly, Echidna appears between houses 6 and 7 on a green square during turn 8, along with three enemy fighters. Her stats are not very strong, and you must talk to her with Larum to recruit her. It's not a significant loss if she dies.

In summary, focus on high-mobility and strong units, be aware of reinforcements, and act quickly to visit all houses and recruit all characters. If you don't, you may miss out on valuable items and potential allies.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hero of the West

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

•The Hero of the West
•The Hero of the Western isles

The title refers to Roy and how he frees the inhabitants of Eburacum (in the Western Isles) from slavery.
Alternatively, it could also refer to Echidna

Japanese

西方の勇者

Hero of the west

Gallery

References

  1. The Hero of the West, triangleattack.com, Retrieved: December 24, 2020
← Western Resistance • The Hero of the West • The True Enemy →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline