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Revision as of 02:50, 1 April 2020
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Taking Fort Merceus is the main battle map of the eighteenth chapter on the Verdant Wind route in Fire Emblem: Three Houses. In this map, Claude leads an sneak attack against Fort Merceus, bringing along unfamiliar allies to aid him.
Map data
Normal Hard/Maddening
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Victory: Defeat the Death Knight | Player | Other | Enemy | |||
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Defeat: Byleth or Claude dies*, the player's army is routed*, or the Death Knight escapes | 11 | 0+5 | 30+∞ | |||
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Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- Each turn, a random combination of the following will appear:
- 1 Paladin from the northwest corner of the map
- 1 Armored Knight from the northern border of the map
- 1 Dark Mage from the southwest corner of the map
- 1 Fortress Knight from the southern border of the map
- Note: Reinforcements are halted if a player unit reaches the spaces where they come from.
NPC data
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Reinforcements
- At the start of turn 1
Boss data
- Main article:
Death Knight
Normal Hard Maddening
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Sub-bosses
- Main article:
Linhardt
Normal Hard Maddening
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- Main article:
Caspar
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Taking Fort Merceus |
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Gallery
Entering the area outlined in red will trigger the Death Knight's movement.
← To War at Gronder • | Taking Fort Merceus | • The Enbarr Infiltration → |
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