This page has been marked as a stub. Please help improve the page by adding information.
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The Glorious Ascension
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“
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This is the Tower of the Saint. Saint Elimine's weapon, the Aureola spell book, lies here.
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”
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— Douglas to Roy
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The Glorious Ascension (Japanese: 至高の光 Supreme light) is chapter 16x of Fire Emblem: The Binding Blade. In order to play this chapter, Douglas must have survived the previous chapter.
Which set of the next four chapters (and potentially sidquest) is played after this one depends on the combined experience of four units: if the sum of the experience gained by Shanna and Thea is greater than or equal to that of Sue and Sin, the Ilia route will be played; otherwise, the Sacae route will be played.
Plot
- Main article: The Glorious Ascension/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
At the request of King Mordred, Roy headed for the Tower of the Saint on the outskirts of Aquileia. The Tower of the Saint was a place of worship for Saint Elimine, one of the Eight Heroes. In the tower lay various holy relics relating to her. However, the sacred tower was under the control of Bishop Windham, who had rebelled against the Elimine Church by Roartz's orders.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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10+1
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{{{partner}}}
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{{{other}}}
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31+4
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{{{third}}}
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On each turn, magical arrows will deal 10 damage to all units in a random number of columns; the arrows can strike columns 5, 7, 9, 14, 15, 17, 18, 23, 25, and 27.
Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
|
Class
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Lv
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#
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HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
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Prf
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Def
|
Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Etruria
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Bishop
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6
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1
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29~34
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10~14
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9~12
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7~11
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7~12
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4~6
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15~20
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6
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6
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Purge • Lightning • Physic
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Moves to attack units in range.
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Etruria
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Bishop
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6
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1
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29~34
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10~14
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9~12
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7~11
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7~12
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4~6
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15~20
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6
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6
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Purge • Divine • Physic
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Moves to attack units in range.
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Etruria
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Knight
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15
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1
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26~30
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9~12
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6~8
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1~3
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3~4
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12~14
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0~1
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13
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4
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Horseslayer
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Moves to attack units in range.
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Etruria
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Knight
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15
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1
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26~30
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9~12
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6~8
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1~3
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3~4
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12~14
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0~1
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13
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4
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Silver Lance
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Moves to attack units in range.
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Etruria
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Sage
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4
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1
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28~32
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13~17
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8~13
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8~11
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2~5
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6~9
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9~12
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7
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6
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Silence • Aircalibur
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Moves to attack units in range.
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Etruria
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Sage
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5
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1
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28~33
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13~18
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9~13
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8~12
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2~5
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6~9
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9~13
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7
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6
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Bolting
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Does not move.
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Etruria
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Mage
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12
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1
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21~23
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6~8
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5~7
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6~8
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1~3
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3~4
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6~8
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6
|
5
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Aircalibur
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Moves to attack units in range.
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Etruria
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Mage
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13
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1
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21~24
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6~9
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6~8
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6~8
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2~3
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3~4
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6~8
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6
|
5
|
Aircalibur
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Moves to attack units in range.
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Etruria
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Mage
|
14
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1
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22~25
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7~10
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6~8
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6~9
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2~3
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3~4
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6~9
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6
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5
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Bolting • Fire
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Does not move, except to heal.
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Etruria
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Mage
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13
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1
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21~24
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6~9
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6~8
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6~8
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2~3
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3~4
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6~8
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6
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5
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Bolting • Thunder
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Does not move, except to heal.
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Etruria
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Mage
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13
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1
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21~24
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6~9
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6~8
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6~8
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2~3
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3~4
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6~8
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6
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5
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Elfire
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--
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Etruria
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Mage
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14
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1
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22~25
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7~10
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6~8
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6~9
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2~3
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3~4
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6~9
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6
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5
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Elfire
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--
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Etruria
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Paladin
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6
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2
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37~42
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12~15
|
9~13
|
9~13
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5~8
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9~12
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5~8
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11
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8
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Silver Lance
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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15
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2
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29~32
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9~11
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6~9
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8~10
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3~5
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7~9
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1~2
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9
|
7
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Axereaver • Vulnerary
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Moves to attack units in range.
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|
Etruria
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Cavalier
|
13
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2
|
27~31
|
8~10
|
6~8
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7~9
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3~5
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7~9
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1~2
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9
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7
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Steel Lance • Javelin
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Moves to attack units in range.
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Etruria
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Archer
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13
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1
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25~28
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7~9
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7~9
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6~8
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3~5
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4~6
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1~2
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Archer
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12
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1
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24~27
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7~9
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6~8
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6~7
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3~5
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4~5
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0~2
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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14
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1
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28~31
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8~11
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6~8
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8~10
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3~5
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7~9
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1~2
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9
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7
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Steel Lance • Javelin
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Moves to attack units in range.
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Etruria
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Cavalier
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15
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1
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29~32
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9~11
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6~9
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8~10
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3~5
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7~9
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1~2
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9
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7
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Steel Lance • Javelin
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Moves to attack units in range.
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Etruria
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Sniper
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14
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2
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38~45
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14~19
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13~18
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10~13
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7~12
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8~12
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5~9
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8
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6
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Longbow
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Does not move, except to heal.
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Etruria
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Mercenary
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12
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1
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25~28
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7~9
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11~13
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11~12
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2~4
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5~7
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1~2
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9
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5
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Steel Sword
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Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
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Mercenary
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15
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1
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27~31
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8~11
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12~15
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11~14
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3~5
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6~7
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1~3
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9
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5
|
Steel Sword
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Moves to attack units in range.
|
|
Etruria
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Mercenary
|
14
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1
|
27~30
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8~10
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12~14
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11~13
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3~5
|
6~7
|
1~3
|
9
|
5
|
Steel Sword • Vulnerary
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Does not move, except to heal.
|
|
Etruria
|
Mercenary
|
15
|
1
|
27~31
|
8~11
|
12~15
|
11~14
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3~5
|
6~7
|
1~3
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9
|
5
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Steel Sword • Vulnerary
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Does not move, except to heal.
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|
Etruria
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Knight
|
14
|
2
|
26~29
|
9~11
|
5~8
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1~3
|
2~4
|
12~14
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0~1
|
13
|
4
|
Steel Lance
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Moves to attack units in range.
|
|
Windham
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Bishop
|
12
|
1
|
41
|
20
|
12
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12
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15
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13
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8
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8
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6
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Divine • Berserk
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Does not move; stands on the throne, the chapter's seize point.
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|
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Etruria
|
Bishop
|
6
|
1
|
33~40
|
13~19
|
11~16
|
9~14
|
10~17
|
4~7
|
18~25
|
6
|
6
|
Purge • Lightning • Physic
|
Moves to attack units in range.
|
|
Etruria
|
Bishop
|
6
|
1
|
33~40
|
13~19
|
11~16
|
9~14
|
10~17
|
4~7
|
18~25
|
6
|
6
|
Purge • Divine • Physic
|
Moves to attack units in range.
|
|
Etruria
|
Knight
|
15
|
1
|
33~40
|
12~17
|
9~13
|
2~5
|
5~8
|
14~18
|
0~2
|
13
|
4
|
Horseslayer
|
Moves to attack units in range.
|
|
Etruria
|
Knight
|
15
|
1
|
33~40
|
12~17
|
9~13
|
2~5
|
5~8
|
14~18
|
0~2
|
13
|
4
|
Silver Lance
|
Moves to attack units in range.
|
|
Etruria
|
Sage
|
4
|
1
|
32~38
|
17~23
|
10~17
|
10~15
|
3~7
|
6~11
|
11~16
|
7
|
6
|
Silence • Aircalibur
|
Moves to attack units in range.
|
|
Etruria
|
Sage
|
5
|
1
|
32~39
|
17~24
|
11~17
|
10~16
|
3~7
|
6~11
|
11~17
|
7
|
6
|
Bolting
|
Does not move.
|
|
Etruria
|
Mage
|
12
|
1
|
26~30
|
11~15
|
8~12
|
9~13
|
2~6
|
3~5
|
9~13
|
6
|
5
|
Aircalibur
|
Moves to attack units in range.
|
|
Etruria
|
Mage
|
13
|
1
|
26~31
|
11~16
|
9~13
|
9~13
|
3~6
|
3~5
|
9~13
|
6
|
5
|
Aircalibur
|
Moves to attack units in range.
|
|
Etruria
|
Mage
|
14
|
1
|
27~32
|
12~17
|
9~13
|
9~14
|
3~6
|
3~5
|
9~14
|
6
|
5
|
Bolting • Fire
|
Does not move, except to heal.
|
|
Etruria
|
Mage
|
13
|
1
|
26~31
|
11~16
|
9~13
|
9~13
|
3~6
|
3~5
|
9~13
|
6
|
5
|
Bolting • Thunder
|
Does not move, except to heal.
|
|
Etruria
|
Mage
|
13
|
1
|
26~31
|
11~16
|
9~13
|
9~13
|
3~6
|
3~5
|
9~13
|
6
|
5
|
Elfire
|
--
|
|
Etruria
|
Mage
|
14
|
1
|
27~32
|
12~17
|
9~13
|
9~14
|
3~6
|
3~5
|
9~14
|
6
|
5
|
Elfire
|
--
|
|
Etruria
|
Paladin
|
6
|
2
|
43~51
|
14~19
|
11~17
|
10~16
|
7~12
|
10~14
|
6~11
|
11
|
8
|
Silver Lance
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
15
|
2
|
36~42
|
12~16
|
9~14
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Axereaver • Vulnerary
|
Moves to attack units in range.
|
|
Etruria
|
Cavalier
|
13
|
2
|
34~41
|
11~15
|
9~13
|
9~13
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance • Javelin
|
Moves to attack units in range.
|
|
Etruria
|
Archer
|
13
|
1
|
31~37
|
10~14
|
10~14
|
9~12
|
6~10
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Archer
|
12
|
1
|
30~36
|
10~14
|
9~13
|
9~11
|
6~10
|
5~7
|
0~4
|
7
|
5
|
Steel Bow
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Cavalier
|
14
|
1
|
35~41
|
11~16
|
9~13
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance • Javelin
|
Moves to attack units in range.
|
|
Etruria
|
Cavalier
|
15
|
1
|
36~42
|
12~16
|
9~14
|
10~14
|
5~9
|
8~11
|
2~4
|
9
|
7
|
Steel Lance • Javelin
|
Moves to attack units in range.
|
|
Etruria
|
Sniper
|
14
|
2
|
44~54
|
16~23
|
15~22
|
11~16
|
9~16
|
9~14
|
6~11
|
8
|
6
|
Longbow
|
Does not move, except to heal.
|
|
Etruria
|
Mercenary
|
12
|
1
|
32~38
|
10~14
|
14~18
|
14~16
|
4~8
|
6~10
|
2~4
|
9
|
5
|
Steel Sword
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Etruria
|
Mercenary
|
15
|
1
|
34~41
|
11~16
|
15~20
|
14~18
|
5~9
|
7~10
|
2~5
|
9
|
5
|
Steel Sword
|
Moves to attack units in range.
|
|
Etruria
|
Mercenary
|
14
|
1
|
34~40
|
11~15
|
15~19
|
14~17
|
5~9
|
7~10
|
2~5
|
9
|
5
|
Steel Sword • Vulnerary
|
Does not move, except to heal.
|
|
Etruria
|
Mercenary
|
15
|
1
|
34~41
|
11~16
|
15~20
|
14~18
|
5~9
|
7~10
|
2~5
|
9
|
5
|
Steel Sword • Vulnerary
|
Does not move, except to heal.
|
|
Etruria
|
Knight
|
14
|
2
|
33~39
|
12~16
|
8~13
|
2~5
|
4~8
|
14~18
|
0~2
|
13
|
4
|
Steel Lance
|
Moves to attack units in range.
|
|
Windham
|
Bishop
|
12
|
1
|
45~47
|
23~25
|
14~16
|
14~15
|
18~20
|
13~14
|
11~13
|
8
|
6
|
Divine • Berserk
|
Does not move; stands on the throne, the chapter's seize point.
|
|
|
|
On turn 25, if Windham is alive, all enemies begin moving unprovoked.
Reinforcements
- Enemy phase of turns 8 and 18
- Enemy phase of turns 10 and 20
Boss data
- Main article: Windham
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
It is recommended to bring Barrier and Restore staves to counteract the various long-range tomes used in this map.
Etymology and other languages
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References