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The General's Hand

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The General's Hand (Japanese: 名将の一手 The Famous General's Single-Handed Action) is the fourth chapter of Part III of Fire Emblem: Radiant Dawn. In this chapter, the Laguz Alliance move up Soze Pass, but must rework their plan to rescue Skrimir from a duel with Zelgius.

The General's Hand

Cm fe10 3-4.png

Location

West of Soze Pass

New units

Ranulf, Lyre, Kyza

Boss(es)

Callum

Previous chapter(s)

River Crossing

Next chapter(s)

Retreat!

That must be Zelgius. No, no, no! Skrimir can't win. He'll get slaughtered!
— Ranulf

Plot

Main articles: The General's Hand/Script and The General's Hand/Conversations

In Castle Gaddos, a senator chastises Zelgius for retreating instead of ordering an all-out attack, despite how unwise it would be. Levail attempts to rebuff the senator, but Zelgius ultimately accepts the senator's order. Back at the Laguz Alliance camp, Skrimir thanks Soren for his ingenuity in the previous battle. Soren plans for the Alliance to negotiate a peace treaty with Begnion, given that, despite their previous victory, Begnion's Central Army is still intact. Skrimir disagrees, and Ranulf clarifies that it is simply laguz nature for them to only see the enemy in front of them once they begin fighting. After thinking it over, Soren then discusses a new plan with them.

After they complete their preparations, the Alliance makes their way to Soze Pass. Lyre informs Ranulf that Tibarn's decoy caused the Begnion forces to move, allowing Ike to attack from the south and for Skrimir to attack from the west. Kyza, however, informs Tibarn that Skrimir and his forces are charging down a cliff, as Skrimir accepted a duel from Zelgius. Worried, Ranulf sends a message to Ike's group, urging them to help him rescue Skrimir from certain death. The two thusly charge up to Soze Pass to do so.

The two, however, are too late, and Skrimir is soundly defeated by Zelgius before their own eyes. Having defeated the commander of the Laguz Alliance, Zelgius commands them to cease fighting and leave. Though the laguz wish to keep fighting, Ranulf orders them not to. After the other Begnion soldiers leave, Zelgius reveals that he spared the Alliance under the wishes of the apostle. He suggests that the Alliance present a peace treaty to her, and gives them three days to do so. Later that night, Ranulf informs Tibarn of the situation. The Alliance worries about the notion of the peace treaty, believing that it will be difficult with the senators in control of Begnion. Reyson soon appears and also reveals that the apostle does not even meet with the Holy Guard as of late, hinting at something yet more sinister brewing in Begnion.

Beginning log

The Laguz Alliance, bolstered by the hawk tribe and by Soren's tactical genius, thunders across the Begnion-held river. Emboldened by their success, they move east with amazing speed and capture the northern stronghold, Castle Seliora. The Laguz Alliance has made a vital step in its march toward the Begnion capital, Sienne. Begnion has now lost a valuable defense line in the Ribahn River, and the Central Army has been forced to retreat east, taking refuge in Castle Gaddos. The morale of the Begnion soldiers is kept high by their faith in General Zelgius, while the Begnion nobles smolder with resentment at their defeat.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Ike and Ranulf arrive together Player Partner Other Enemy
Defeat: Ike or Ranulf dies 2–12 {{{partner}}} 5 31+2
 
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 3,500 3,500 1,750
Clear the chapter in 10/12 turns or less 1,750/875 1,750/875 875/473.5
Other units survive 200 per unit 200 per unit 100 per unit
Experienced gained by other units Varies Varies Varies

This map's elemental affinity is Wind.

Character data

Characters
New units
Ranulf
 
Cat
HP
55
Inventory
  Claw
  Satori Sign
  Concoction
  Olivi Grass
Level
26
Automatically from preparations
Kyza
 
Tiger
HP
55
Inventory
  Fang
  Laguz Stone
Level
18
Automatically from preparations
Lyre
 
Cat
HP
47
Inventory
  Claw
Level
17
Automatically from preparations
Required characters
  
Available characters
                 
Note: Lethe and Mordecai return to the party at the start of preparations.

Item data

Items
Name Obtainment Method
  Blue Gem View base conversation "Shinon"
  Vulnerary Dropped by enemy Sniper
  Vulnerary Steal from enemy Thunder Sage
  Coin Steal from enemy Warrior
  Coin Steal from enemy Halberdier
  Concoction Steal from Callum
  Coin Hidden treasure (below the ledge by the northwestern Iron Ballista, on the left)
  Coin Hidden treasure (between the two ledges in the northeast, on the left)
  Ettard Hidden treasure (just north of the northeastern Iron Ballista)

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Begnion Sniper 5 1   Steel Bow  Vulnerary 
  Critical +10  Shove
Mans an Iron Ballista.
Begnion Sniper 5 3   Steel Bow
  Critical +10  Shove
• One mans an Iron Ballista.
• The other two immediately begin moving unprovoked.
Begnion Warrior 6 3   Steel Axe
  Shove
--
Begnion Warrior 5 1   Crossbow
  Shove
--
Begnion Lance General 5 1   Short Spear
  Shove
--
Begnion Axe General 6 1   Steel Poleax
  Shove
--
Begnion Halberdier 6 2   Steel Lance
  Critical +5  Shove
Immediately begins moving unprovoked.
Begnion Swordmaster 5 3   Steel Sword
  Critical +10  Shove
Immediately begins moving unprovoked.
Begnion Lance General 8 1   Short Spear
  Shove
Does not move; stands on one of the chapter's arrive points.
Begnion Axe General 7 1   Steel Poleax
  Shove
--
Begnion Swordmaster 7 1   Wyrmslayer
  Critical +10  Shove
--
Begnion Fire Sage 4 1   Elfire
  Shove
Immediately begins moving unprovoked.
Begnion Warrior 7 1   Steel Axe
  Shove
--
Begnion Thunder Sage 5 1   Elthunder
  Shove
--
Begnion Swordmaster 7 1   Steel Sword
  Critical +10  Shove
Immediately begins moving unprovoked.
Begnion Halberdier 6 1   Short Spear
  Critical +5  Shove
Begins moving if a unit reaches roughly halfway up the map.
Begnion Halberdier 7 1   Steel Greatlance
  Critical +5  Shove
Begins moving if a unit reaches roughly halfway up the map.
Begnion Thunder Sage 5 1   Elthunder  Vulnerary
  Shove
--
Begnion Thunder Sage 4 1   Elthunder
  Shove
--
Begnion Halberdier 7 1   Steel Lance
  Critical +5  Shove
Immediately begins moving unprovoked.
Begnion Warrior 5 1   Steel Axe
  Shove
--
Begnion Warrior 7 1   Steel Axe  Coin
  Shove
--
Begnion Halberdier 4 1   Steel Lance  Coin
  Critical +5  Shove
--
Callum Sword General 12 1   Killing Edge   Storm Sword   Concoction
  Shove
Does not move; stands on one of the chapter's arrive points.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Begnion Dragonmaster 6 1   Steel Poleax
  Canto
--
Begnion Dragonmaster 8 1   Steel Poleax
  Canto
--

Reinforcements

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Gallia Tiger 19 1   Fang
  Shove
--
Gallia Cat 20 1   Claw
  Shove
--
Gallia Tiger 20 1   Fang
  Shove
--
Gallia Tiger 21 1   Fang
  Shove
--
Gallia Cat 21 1   Claw  Vulnerary
  Shove
--
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Callum
 
Sword General
Level 12
Affinity  
Constitution 13
Stats
Max HP 44 Speed 21
Strength 23 Luck 5
Magic 10 Defense 26
Skill 21 Resistance 17
Movement 6 Weight 23
Inventory Skills
  Killing Edge 
  Storm Sword 
  Concoction
  Shove
Weapon Levels
  B   C   --   --   --   --
  --   --   --   --   --   --
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Trivia

  • Despite Ike saying right before the chapter starts that "it's a race against time", this chapter does not have a turn limit.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The General's Hand

--

Japanese

名将の一手

The Famous General's Single-Handed Action; 一手 literally means "one hand" but more idiomatically can mean a single-handed action.

Spanish

Estrategia

Strategy

French

Face au général

Facing the general

German

Trumpf des Generals

The general's trump card

Italian

L'astuzia del generale

The astuteness of the general

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← River Crossing • The General's Hand • Retreat! →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline