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The Fourth House

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Fourth House (Japanese: 第四の学級 Fourth Class) is the first chapter of the Fire Emblem: Three Houses expansion Cindered Shadows. It consists solely of a mission, A Skirmish in Abyss (Japanese: アビス遭遇戦 Abyss Encounter Battle).

The Fourth House

Ss fe16 cindered shadows introduction mural.png
Mural used to introduce Cindered Shadows.

Location

Abyss Passageway

New units

Byleth, Edelgard, Dimitri, Claude, Linhardt, Ashe, Hilda

Boss(es)

Yuri, Balthus, Constance, Hapi

Next chapter(s)

What Lies Beneath

Abyss is home to those who shun the light of day. It is the secret shadow of Garreg Mach, if you will.
— Constance

Plot

Main article: The Fourth House/Script

Some time after the failed raid on the Holy Mausoleum, Alois delivers a report to Rhea and notices an unfamiliar historical chronicle in Rhea's hands. She explains that after Saint Seiros constructed Garreg Mach Monastery, she attempted to resurrect the goddess through the Rite of Rising along with the Four Apostles: Saints Noa, Chevalier, Timotheos, and Aubin. The Rite failed, the Apostles faded into obscurity, and their bloodlines were lost to history.

Claude notices a suspicious man skulking around the monastery. He recruits Byleth, Edelgard, and Dimitri to help him pursue the man; Linhardt, Ashe, and Hilda also happen upon them and are swiftly strongarmed into lending their aid. The group follows the man through a secret passageway to the hidden underground city Abyss. Meanwhile, the man reports that he was followed to his superiors: Constance, Balthus, Hapi, and Yuri. The four confront Byleth and their companions, accuse them of plotting to destroy Abyss, and attack. Byleth and co. manage to defeat the group. Afterwards, Balthus concludes that they have good intentions. The four explain that mercenaries have been attacking Abyss, and that some members of the Church want to see them purged. Byleth and their companions agree to help them discover who has been attacking them.

Unused beginning log

Claude has discovered a secret passage that leads to a whole undiscovered world lurking beneath the monastery. You set out to explore it, only to be blocked by a group dressed in strangely familiar uniforms.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Yuri, Balthus, Constance, and Hapi Player Partner Other Enemy
Defeat: Byleth dies* or the player's army is routed* 1–7 {{{partner}}} {{{other}}} 25+3
 
Map dimensions:
25 columns by 29 rows

Character data

Characters
New units
Byleth
 
Swordmaster
HP
44
Inventory
  Sword of the Creator
  Iron Sword
  Steel Sword
  Concoction
  Fire
  Heal
  Recover
  Nosferatu
Level
20
Automatically from turn 1
Edelgard
 
Fortress Knight
HP
51
Inventory
  Steel Axe
  Iron Axe
  Iron Sword
  Concoction
Level
20
Automatically from turn 1
Dimitri
 
Paladin
HP
48
Inventory
  Steel Lance
  Iron Lance
  Javelin
  Concoction
Level
20
Automatically from turn 1
Claude
 
Wyvern Rider
HP
41
Inventory
  Steel Bow
  Iron Bow
  Mini Bow
  Concoction
Level
20
Automatically from turn 1
Linhardt
 
Bishop
HP
36+5
Inventory
  Concoction
  Nosferatu
  Fire
  Wind
  Cutting Gale
  Heal
  Physic
  Restore
Level
20
Automatically from turn 1
Ashe
 
Sniper
HP
35+5
Inventory
  Steel Bow
  Iron Bow
  Mini Bow
  Concoction
Level
20
Automatically from turn 1
Hilda
 
Warrior
HP
51+5
Inventory
  Steel Axe
  Iron Axe
  Hand Axe
  Concoction
Level
20
Automatically from turn 1
Required characters
 
Available characters
None

Item data

Items
Name Obtainment Method
  Umbral Steel (×6) Automatically from the start
  Vulnerary Dropped by enemy Grappler
  Vulnerary Dropped by enemy Grappler
  Bullion Dropped by enemy Assassin
  Door Key Dropped by enemy Assassin
  Bullion Dropped by enemy Sniper
  Bullion Dropped by enemy Sniper
  Smithing Stone (×10) Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Yuri Trickster 24 1 34+5 20 12 19 31 19 14 15 16+5 5+1   Silver Sword  Fetters of Dromi  Vulnerary  Heal
  Honorable Spirit  Locktouch  Stealth  Lucky Seven  Sword Prowess Lv 3  Axebreaker+  Faith Lv 3  HP +5
  Knights of Seiros Lv 3:   Blaze
• Bears the   Crest of Aubin.
• Begins moving if Constance is defeated.
  Balthus War Monk 24 1 51+5 25 10 11 10 10 21 12 9+1 6   Vajra-Mushti  Vulnerary  Unarmed  Heal
  King of Grappling  Fistfaire  Unarmed Combat  Heal  Brawling Prowess Lv 3  Tomebreaker  Faith Lv 3  HP +5
  Eviscerate
  Seiros Mercenaries Lv 3:   Onslaught
• Bears the   Crest of Chevalier.
• Begins moving if a nearby Grappler or Sniper is provoked.
  Constance Dark Flier 24 1 31+5 10+3 21+3 12 17 8 9 16 11+5 7   Fimbulvetr  Vulnerary  Fire  Sagittae
  Circadian Beat  Canto  Black Tomefaire  Transmute  Reason Lv 3  HP +5
  Seiros Pegasus Co. Lv 3:   Assembly
• Bears the   Crest of Noa.
• Begins moving if the nearby Bishop or Warlock is provoked.
  Hapi Valkyrie 24 1 36+5 11 25 15 10 9 10 22 12+3 6   Banshee Θ  Vulnerary  Miasma Δ  Swarm Ζ
  Monstrous Appeal  Canto  Black Magic Range +1  Dark Magic Range +1  Reason Lv 3  HP +5
  Seiros Magic Corps Lv 3:   Group Flames
• Bears the   Crest of Timotheos.
• Immobile until the Giant Crawler reinforcement is triggered, at which point she moves to the heal tile + northwest of her and closes the door on the way.
  Rogue Grappler 22 2 41 18 8 15 17 10 15 6 8 6   Steel Gauntlets  Vulnerary   Unarmed
  Fistfaire  Unarmed Combat  Brawling Prowess Lv 1  Tomebreaker
Both begin moving if either of them, Balthus, or the nearby Sniper is provoked.
  Rogue Sniper 22 1 34 18 8 18 14 13 12 8 8 5   Steel Bow
  Bowfaire  Bowrange +1  Bow Prowess Lv 1
Begins moving if Balthus or a nearby Grappler is provoked.
  Rogue Assassin 22 3 34 17 8 15 25 11 12 8 7 6   Steel Sword
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
• The southwestern one begins moving if the nearby Assassin is provoked.
• The northeastern one begins moving if a nearby Sniper is provoked.
• The southeastern one begins moving if the nearby Assassin is provoked.
  Rogue Assassin 22 1 34 17 8 15 25 11 12 8 7 6   Steel Sword  Bullion 
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
Begins moving if the nearby Assassin is provoked.
  Rogue Assassin 22 1 34 17 8 15 25 11 12 8 7 6   Steel Sword  Door Key 
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
Begins moving if the nearby Assassin is provoked.
  Rogue Fortress Knight 22 1 44 17 8 12 2 10 28 7 8 4   Steel Axe  Iron Shield
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
Begins moving if the nearby Warlock is provoked.
  Rogue Warlock 22 2 34 10 20 13 15 10 12 19 8 4   Ragnarok
  Black Tomefaire  Black Magic Uses x2  Reason Lv 1
• The southern one begins moving if the nearby Fortress Knight is provoked.
• The northern one begins moving if Constance or the nearby Bishop is provoked.
  Rogue Sniper 22 2 34 18 8 18 14 13 12 8 8 5   Steel Bow  Bullion 
  Bowfaire  Bowrange +1  Bow Prowess Lv 1
Both begin moving if either of them or the nearby Assassin is provoked.
  Rogue Bishop 22 1 35 10 17 13 14 10 12 20 9 4   Abraxas  Concoction  Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance  Faith Lv 1
Begins moving if Constance or the nearby Warlock is provoked.
  Rogue Grappler 22 2 41 18 8 15 17 10 15 6 8 6   Steel Gauntlets  Unarmed
  Fistfaire  Unarmed Combat  Brawling Prowess Lv 1  Tomebreaker
Begins moving if Constance is defeated.
  Rogue Assassin 22 1 34 17 8 15 25 11 12 8 7 6   Steel Sword  Concoction
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
Begins moving if Constance is defeated.
  Rogue Paladin 22 2 39 19 8 14 13 10 18 10 8 8   Steel Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 1  Swordbreaker+
Both begin moving if either is provoked.
  Rogue Pegasus Knight 22 2 34 17 8 15 19 10 12 13 9 7   Steel Lance
  Canto  Lancefaire  Avo +10  Lance Prowess Lv 1  Swordbreaker+
Both begin moving if either is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Giant Crawler Giant Crawler 22 1 48
48
12 2 10 11 11 8 13 0 6   Dark Stone (Crawler)
  Seal Speed  Seal Defense  Enclosing Wall  Keen Intuition  Monster Effect Null  
  Sandstorm
--
  Rogue Warrior 22 2 42 22 8 12 15 11 14 8 8 5   Steel Axe
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
--

Reinforcements

  • Upon reaching the winding corridor (reaching columns 13-14, row 27)
  • Upon reaching the southeast corner of the map (reaching columns 21-24, row 27)
    • 2 Warriors from near the entrance of the winding corridor

Boss data

Main article: Yuri

Normal Hard

Main article: Balthus

Normal Hard

Main article: Constance

Normal Hard

 
  Dark Flier
Level 24
Movement 7
Crest  
Stats
Max HP 31+5 Luck 8
Strength 10+3 Defense 9
Magic 21+3 Resistance 16
Dexterity 12 Charm 11+5
Speed 17
Inventory Abilities
  Vulnerary   Circadian Beat
  Canto
  Black Tomefaire
  Transmute
  Reason Lv 3
  HP +5
Combat arts Spells Battalion
--   Fimbulvetr
  Fire
  Sagittae
  Seiros Pegasus Co. Lv 3
  Assembly
Skill Levels
                       
E E E E E B+ E D E E C  
Main article: Hapi

Normal Hard

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Welcome to the Cindered Shadows expansion. Your first order of business is to get acquainted with your starting lineup and the gameplay quirks of the sidestory. Byleth is a Swordmaster with amazing Strength and Speed. Between the Sword of the Creator and the Silver Sword+ you find later on, they will be your main powerhouse throughout the story. Edelgard is a Fortress Knight who is set up to be the party's tank. You can switch her to Warrior if you need more mobility or offensive prowess out of her. Dimitri is a Paladin with excellent Strength and above-average Speed. He also has Hero available if you don't need the mobility and want better growths. Claude is a Wyvern Rider with good offensive stats and high mobility, making him good for hit-and-run tactics. Linhardt is your Bishop; he is bar-none the best healer in Cindered Shadows and absolutely essential to your survival. Ashe is a Sniper with questionable offensive stats, but his high range and Hit +20 skill allow him to chip safely and accurately. Hilda is a Warrior who serves as a simple melee bruiser, though she can also enhance your male units' combat through her personal ability, Advocate. Your lords all have C-supports with Byleth and their appropriate house mates. You gain experience and level up as usual, but you cannot improve your skill levels, take new class exams, or level up your battalions. To accommodate for this, whoever is the MVP of the map gets a sizable chunk of experience. Every time you go to Abyss during this story, the Sword of the Creator will regenerate 5 uses. Finally, you have 5 Divine Pulse charges per battle—make them count.

On to the battle. Before you begin, you may want to reclass Dimitri to Hero, since this is a slow-paced map and the Hero has a 20% advantage in Speed growth that Dimitri can make use of. In addition, make sure that at least one of your bowmen is a Sniper so you can outrange Hapi with Curved Shot later on. Take this map slow and steady, using Edelgard to lure in enemies and your other units to finish them off. As you push forward, Hapi will summon a Giant Crawler to attack you and retreat into a secluded room. Edelgard's Blaze gambit will armor break the Giant Crawler on the spot. Once he's dead, have your bowmen pick off Hapi before proceeding. Once your reach Constance and Yuri, aggroing one of the Pegasus Knights will aggro Constance's entire group, and Yuri won't be far behind. Use and abuse gambits to stun them so you can finish them all off safely.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Fourth House

--

Japanese

第四の学級

Fourth Class

Spanish

La cuarta casa

The fourth house

French

La quatrième maison

The fourth house

German

Das vierte Haus

The fourth House

Italian

La quarta casa

The fourth house

Korean

제4의 반

Fourth class

Simplified Chinese

第四个学级

Fourth class

Traditional Chinese

第四個學級

Fourth class

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Skirmish in Abyss

--

Japanese

アビス遭遇戦

Abyss Encounter Battle

Spanish

Escaramuza en el Abismo

Skirmish in the Abyss

French

Escarmouche dans l'Abysse

Skirmish in the Abysse

German

Kampf in Abyssus

Battle in Abyss

Italian

Scaramuccia nell'Abisso

Skirmish in the Abyss

Korean

어비스 조우전

Abyss encounter

Simplified Chinese

阿比斯遭遇战

Abyss encounter battle

Traditional Chinese

阿比斯遭遇戰

Abyss encounter battle

Gallery

References

The Fourth House • What Lies Beneath →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery