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The Flame in the Darkness/The Remire Calamity

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Remire Calamity (Japanese: ルミール狂乱戦 Crazed Riot of Remire) is the main battle map of the eighth chapter in Fire Emblem: Three Houses. In this map, Byleth and the Knights of Seiros face a mysterious outbreak in Remire Village.

The Remire Calamity

Cm fe16 8.png

Location

Remire Village

Boss(es)

Solon

Previous chapter(s)

Field of the Eagle and Lion (Black Eagles, Blue Lions, Golden Deer)

Next chapter(s)

Salvation at the Chapel

Beginning log

A pattern of strange occurrences in Remire Village has suddenly erupted into something far more serious.

Map data

Chapter Data
Conditions
Unit Data
Victory: Defeat Solon* Player Partner Other Enemy
Defeat: Byleth or Edelgard  /Dimitri  /Claude   dies*, the player's army is routed*, or Jeralt dies 2–10 {{{partner}}} 11−1 20+6+∞

Normal/Maddening Hard

Map dimensions:
21 columns by 22 rows

Character data

Black Eagles   Blue Lions   Golden Deer  

Characters
New units

None

Required characters
  
Available characters
                            

Item data

Items
Name Obtainment Method
  Dark Seal Dropped by the Death Knight (reinforcement)
  Crescent Sickle Dropped by enemy Cavalier (reinforcement)
  Crescent Sickle Dropped by enemy Cavalier (reinforcement)
  Giant Shell Open northern chest
  Horseslayer Open southern chest
  Large Bullion Automatically at the end of the map if 1–5 NPC Commoners were saved from enemy Commoners
  Extra Large Bullion Automatically at the end of the map if all NPC Commoners were saved from enemy Commoners
  Advanced Seal Automatically at the end of the map if at least 3 NPC Commoners were saved from enemy Commoners
Note that, for the rewards involving rescuing NPC Commoners, they are not considered rescued if they are alive at the end of the map; the enemy Commoner must be defeated and the NPC must leave the map for them to count towards the reward.

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Rampaging Villager Commoner 15 14 31 10 6 5 12 6 7 2 7 4   Iron Sword
--
  Mysterious Soldier Armored Knight 15 2 33 11 6 7 4 8 17 2 10+1 4   Steel Axe
  Mysterious Infantry Lv 2:   Disturbance
The northern one begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
  Mysterious Soldier Archer 15 1 28 11 6 11 10 10 7 4 10 5   Steel Bow
  Bowrange +1
Begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
  Mysterious Soldier Mage 15 1 28 8 11 8 10 8 7 11 10 4   Fire
  Fire
Begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
  Mysterious Soldier Mercenary 15 1 30 12 6 10 12 8 9 4 10+1 5   Steel Sword
  Mysterious Infantry Lv 2:   Disturbance
--
  Mysterious Soldier Armored Knight 15 1 33 11 6 7 4 8 17 2 10 4   Steel Axe
Begins moving if any of the Mysterious Soldiers other than the Mercenary is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Death Knight Death Knight 24 1 45 22 17 14 18 12 18 18 6 -   Scythe of Sariel  Dark Seal 
  Murderous Intent  Canto  Lancefaire  Commander  Counterattack  Mastermind  Poison Strike  Lance Prowess Lv 3
  Reaper Knights Lv 2:   Assault Troop
Stands on a heal tile +.
  Solon Dark Bishop 17 1 31 8 21 14 14 10 12 23 11+1 -   Banshee Θ  Circe Staff  Miasma Δ  Death Γ
  Agarthan Technology  Miasma Δ  Fiendish Blow  Heartseeker  Lifetaker  Defiant Mag  Unsealable Magic
  Solon Subordinates Lv 2:   Resonant Flames
Initially disguised as Tomas.
  Rampaging Villager Commoner 15 31 10 6 5 12 6 7 2 7 4   Iron Sword
--
  Flame Emperor Soldier Cavalier 16 2 31 12 7 9 10 8 9 4 10 7   Crescent Sickle 
  Canto
Begins moving one turn after appearing.
  Flame Emperor Soldier Archer 16 1 28 11 7 10 11 10 6 4 10 5   Steel Bow
  Bowrange +1
Begins moving one turn after appearing.
  Flame Emperor Soldier Priest 16 1 28 8 9 8 11 8 5 11 11 4   Nosferatu  Heal
  Heal  White Magic Heal +5
Begins moving one turn after appearing.

Reinforcements

  • Every third turn starting turn 1; if either is blocked, they resume appearing every third turn starting from the first turn they can again appear
    • 2 Commoners; one from the edifices west and east of the central forest each
  • At the start of the first enemy phase after reaching row 11, if the house leader has already identified Tomas in a cutscene
    • Tomas reveals himself as Solon
    • The Death Knight from the southwest corner of the map
    • 2 Cavaliers from the southwest corner of the map
    • 1 Archer from the southwest corner of the map
    • 1 Priest from the southwest corner of the map

NPC data

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Tomas Noble 16 1 29 6 16 12 5 11 8 15 14 -   Vulnerary
  Noncombatant  Lifetaker  Defiant Mag  Unsealable Magic
Later reveals himself as Solon.
  Jeralt Paladin 16 1 45 19 8 16 13 10 17 14 12+5 8   Steel Lance
  Blade Breaker  Canto  Lancefaire  Terrain Resistance  Keen Intuition  Lance Prowess Lv 3
  Knights of Seiros Lv 2:   Blaze
• Bears the   Crest of Seiros.
• Starts in a forest.
• Immobile until all NPC Commoners have died or been saved and Solon has been revealed, unless Solon killed any Commoners.
  Church Soldier Soldier 16 2 31 12 11 11 14 5 9 5 12 4   Iron Lance
--
  Church Soldier Soldier 16 1 31 12 11 11 14 5 9 5 12 4   Iron Lance
--
  Villager Commoner 15 6 26 10 7 8 12 7 9 3 9 4   Vulnerary
• Leaves the map upon the enemy closest to their starting position being defeated.
• Dies when Solon reveals himself if none of them have been saved.

Boss data

Main article: Solon

Normal Hard Maddening Tomas disguise, Normal Tomas disguise, Hard Tomas disguise, Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Due to the way the map is set up, you might want to bring a flier with a Chest Key. In fact, having fliers in general is good for this map since the terrain is rather inimical to ground units. Your first priority is rescuing the villagers. Fortunately, they can take a bump or three and are fairly sensible with their Vulneraries, so as long as you move fast and make good use of Physic you shouldn't have too much trouble saving them. You should also send a Thief to loot the northwest chest and send that flier with the Chest Key to grab the southern chest. As far as the Knights of Seiros go, there's no reward for keeping the generic Soldiers alive and Jeralt is more than capable of handling himself against the berserk villagers. Once Solon reveals himself, the Death Knight pops up, ready for round three. By this point, you shouldn't have too much trouble dealing with him; Dark Spikes Τ is amazing as always, and well-leveled Fortress Knights like Edelgard, Dedue, and Raphael should be able to tank his attacks by this point. Once you've saved all of the villagers, Jeralt aggros, which is the signal to finish up the map. Grab all the loot and waste Solon; he's slow as dirt and has barely any physical bulk, so he's a pushover.

Trivia

  • When fighting against the Rampaging Villager enemies, playable units will sometimes not say any of their victory or level up quotes.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Remire Calamity

--

Japanese

ルミール狂乱戦

Crazed Riot of Remire

Spanish

Calamidad en Remire

Calamity at Remire

French

Violences à Remire

Acts of violence at Remire

German

Katastrophe von Remire

Catastrophe of Remire

Italian

Tragedia a Remire

Tragedy in Remire

Korean

르미르의 광란전

Remire frenzy

Simplified Chinese

露迷尔狂乱战

Remire crazed battle

Traditional Chinese

露迷爾狂亂戰

Remire crazed battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Battle of the Eagle and Lion (Black Eagles) •
← Battle of the Eagle and Lion (Blue Lions) •
← Battle of the Eagle and Lion (Golden Deer) •
The Remire Calamity • Salvation at the Chapel →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery