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The Escape

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Escape (Japanese: 脱出 Escape) is the sixth chapter of Fire Emblem: Thracia 776.

The Escape

Cm fe05 6.png

Location

Munster

New units

Hicks

Previous chapter(s)

Mother and Daughter

Next chapter(s)

The Shield of Thracia

What the people of Northern Thracia truly need is a hero who can unite them into an army to stand up and fight. And you are the perfect example, Lord Leif.
— August to Leif

Plot

Main article: The Escape/Script

Leif and his party reach the Munster castle town and regroup with August. August lectures Leif about the Loptr Church and their influence on the Grannvale Empire and bids him to raise a liberation army to reclaim Leonster. Meanwhile, the powerful mercenary Galzus rescues Mareeta and leaves her in the hands of the bishop Saias. Leif and his party successfully slip out of town, forcing Raydrik to send General Eisenau to pursue him. He reveals to one of his minions that Galzus is the cousin of Prince Shannan of Isaach.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 10+1 {{{partner}}} 0+10 25+9
 

Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna.

The southwest door cannot be opened by a Door Key or Lockpick; it instead opens when a player unit acts one tile north of it (columns 7 or 8, row 25)

Character data

Characters
New units
Hicks
 
Axe Knight
HP
30
Inventory
  Poleax
  Vulnerary
Level
6
Visit north center village
(if Murphy escaped in Chapter 4x)
Required characters
 
Available characters
         

Item data

Items
Name Obtainment Method
  Rapier Visit north eastern village
(if Cliff escaped in Chapter 4x)
  Paragon Manual Visit north western village
(if Bowie escaped in Chapter 4x)
  Knight Proof Visit center most village
(if Emily escaped in Chapter 4x)
  Od Scroll Visit south western village
(if Leena escaped in Chapter 4x)
  Pure Water Visit south eastern village
(if Bella escaped in Chapter 4x)

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
  Iron Sword 2,200

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Raydrik Baron 20 1 56 16 8+20 12 9 6 16 20 6   Loptr Sword  Warp
  Pavise  Immortal*
Authority: ★★★★
Action:
Does not move.
  Munster Sword Armor 15 1 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Long Sword
Authority: Truman
Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat.
  Munster Bow Armor 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Long Bow
Authority: Truman
Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat.
  Munster Axe Armor 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Battle Axe
Authority: Truman
Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat.
  Truman General 5 1 26~33 7~14 1~8 5~12 2~9 0~7 12~19 10~17 6~7   Great Sword  Long Bow  Vulnerary
Authority: ★★
Moves to attack units in range.
  Munster Mage 12 4 18~32 0~14 2~16 2~16 3~17 0~14 0~14 4~18 6~7   Elfire
Authority: Truman
Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat.
  Munster Bishop 5 2 20~27 0~7 5~12 2~9 2~9 0~7 1~8 4~11 5~6   Meteor  Physic
Authority: Truman
Does not move.
  Munster Soldier 3 2 20 4 0 2 3 2 2 7 5   Short Lance
Authority: Truman
Moves four tiles at a time, alternating between moving east and west.
  Munster Priest 5 1 16~23 0~7 3~10 2~9 1~8 0~7 0~7 4~11 5~6   Physic
Authority: Truman
  Munster Lance Armor 5 6 20~27 4~11 0~7 0~7 0~7 0~7 8~15 9~16 5~6   Long Lance  Vulnerary
Authority: Truman
Moves to attack units in range.
  Munster Soldier 10 2 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6   Long Lance
Authority: Truman
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Munster Cavalier 10 8 20~32 3~15 0~12 3~15 4~16 0~12 3~15 6~18 8~9   Long Lance
Authority: Truman
  Galzus Mercenary 20 1 54 20 9 20 20 17 14 18 7   Meisterschwert
  Luna  Astra
Authority: Truman
Action: ★★★★★
• Does not appear if he was killed or captured in Chapter 5.
• Randomly either moves unprovoked or moves only to attack units in range each turn.

Reinforcements

  • Turn 13
    • 8 Cavaliers; four from the road south of Raydrik, four from the road east of ally starting positions
  • Turn 15, if he was not killed or captured in Chapter 5
    • Galzus from north of the northwest stairs

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Ced Sage 7 1 26 2 16 15+20 16+20 9 7 8 8   Forseti  Vulnerary
  Adept  Immortal*
Authority:
Action: ★★
Moves to attack units unprovoked; begins moving to escape on turn 9.
  Magi Sword Fighter 7 1 20~29 3~12 0~9 5~14 6~15 0~9 2~11 6~15 6~7   Killing Edge
Authority: Ced
Moves to attack units unprovoked; begins moving to escape on turn 9.
  Magi Sword Fighter 4 1 18~24 2~8 0~6 5~11 7~13 0~6 2~8 5~11 6~7   Iron Sword
Authority: Ced
Moves to attack units unprovoked; begins moving to escape on turn 9.
  Magi Axe Fighter 5 2 20~27 4~11 0~7 4~11 5~12 0~7 2~9 8~15 6~7   Hand Axe
Authority: Ced
Moves to attack units unprovoked; begins moving to escape on turn 9.
  Magi Bow Fighter 4 2 18~24 3~9 0~6 3~9 4~10 0~6 1~7 6~12 7~8   Iron Bow
Authority: Ced
Moves to attack units unprovoked; begins moving to escape on turn 9.
  Magi Sword Fighter 5 3 20~27 3~10 0~7 5~12 6~13 0~7 2~9 6~13 6~7   Iron Blade
Authority: Ced
Moves to attack units unprovoked; begins moving to escape on turn 9.

Reinforcements

  • Turn 5, if Chapter 4x was not played
    • Ced and nine other NPC units from north of ally starting positions

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

From the start, there are two options: head south through the villages, or face the army with stronger units, like Asbel or Fergus. If you rescued Mafy in Chapter 4x, Hicks will be ready for recruitment in one of the villages. If you wish to use Karin to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, and bring a Vulnerary. Dalsin's low movement may be a problem, so make sure one of your units can keep him safe from mages, or simply being overwhelmed. Don't take forever, though; Galzus will appear on turn 14 with Luna, Astra, and a Meisterschwert.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

The Escape

--

Japanese

脱出

Escape

Gallery

← Mother and Daughter • The Escape • The Shield of Thracia →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline