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The Escape: Difference between revisions
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{{Chapter Infobox | |||
{{Chapter Infobox | |||
|image=[[File:Cm fe05 6.png|200px]] | |image=[[File:Cm fe05 6.png|200px]] | ||
|location=[[Munster]] | |location=[[Munster]] | ||
|new units=[[Hicks]] | |new units=[[Hicks]] | ||
| | |previous=[[Mother and Daughter]] | ||
|next=[[The Shield of Thracia]] | |||
}} | }} | ||
{{Quote|What the people of Northern Thracia truly need is a hero who can unite them into an army to stand up and fight. And you are the perfect example, Lord Leif.|[[August]] to [[Leif]]}} | {{Quote|What the people of Northern Thracia truly need is a hero who can unite them into an army to stand up and fight. And you are the perfect example, Lord Leif.|[[August]] to [[Leif]]}} | ||
'''The Escape''' (Japanese: {{hl|脱出|Dasshutsu}} ''Escape'') is the sixth chapter of {{FE5}}. | |||
'''The Escape''' (Japanese: {{hl|脱出|Dasshutsu}} ''Escape'') is the sixth chapter of {{FE5}}. | |||
==Plot== | ==Plot== | ||
{{main|The Escape/Script}} | {{main|The Escape/Script}} | ||
[[Leif]] and his party reach the Munster castle town and regroup with [[August]]. August lectures Leif about the [[Loptr Church]] and their influence on the [[Grannvale]] Empire and bids him to raise a liberation army to reclaim Leonster. Meanwhile, the powerful mercenary [[Galzus]] rescues [[Mareeta]] and leaves her in the hands of the bishop [[Saias]]. Leif and his party successfully slip out of town, forcing [[Raydrik]] to send General [[Eisenau]] to pursue him. He reveals to one of his minions that Galzus is the cousin of Prince [[Shannan]] of [[Isaach]]. | [[Leif]] and his party reach the Munster castle town and regroup with [[August]]. August lectures Leif about the [[Loptr Church]] and their influence on the [[Grannvale]] Empire and bids him to raise a liberation army to reclaim Leonster. Meanwhile, the powerful mercenary [[Galzus]] rescues [[Mareeta]] and leaves her in the hands of the bishop [[Saias]]. Leif and his party successfully slip out of town, forcing [[Raydrik]] to send General [[Eisenau]] to pursue him. He reveals to one of his minions that Galzus is the cousin of Prince [[Shannan]] of [[Isaach]]. | ||
Line 18: | Line 19: | ||
|victory=Escape | |victory=Escape | ||
|defeat=[[Leif]] dies | |defeat=[[Leif]] dies | ||
|ally=10{{ | |ally=10{{h|+1|Upon Hicks being recruited}} | ||
|other=0{{ | |other=0{{h|+10|Reinforcements, if Chapter 4x was not played}} | ||
|enemy=25{{ | |enemy=25{{h|+9|Reinforcements}} | ||
|map=[[File:Cm fe05 6.png]] | |map=[[File:Cm fe05 6.png]] | ||
}} | }} | ||
===Character data=== | Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna. | ||
{{ChapChars | |||
|game#=05 | The southwest door cannot be opened by a [[Door Key]] or [[Lockpick]]; it instead opens when a player unit acts one tile north of it (columns 7 or 8, row 25) | ||
|newunit1={{NewUnit | ===Character data=== | ||
{{ChapChars | |||
|game#=05 | |||
|newunit1={{NewUnit | |||
|name=Hicks | |name=Hicks | ||
|portrait=[[File:portrait hicks fe05.png]] | |portrait=[[File:portrait hicks fe05.png]] | ||
Line 34: | Line 38: | ||
|HP=30 | |HP=30 | ||
|lv=6 | |lv=6 | ||
|recruitment method=Visit north center [[village]]<br>(if | |inventory={{Item|5|Poleax}}<br>{{Item|5|Vulnerary}} | ||
|recruitment method=Visit north center [[village]]<br>(if Murphy escaped in [[Hero on the Wind|Chapter 4x]]) | |||
}} | |||
|forced1=leif | |||
|return1=lifis | |||
|return2=fergus | |||
|return3=karin | |||
|return4=brighton | |||
|return5=machyua | |||
|return6=lara | |||
|return7=dalsin | |||
|return8=asbel | |||
|return9=nanna | |||
}} | }} | ||
===Item data=== | ===Item data=== | ||
{{ChapItems | {{ChapItems | ||
|platform=snes03 | |platform=snes03 | ||
|item1=Rapier | |item1=Rapier | ||
|obtain1=Visit north eastern [[village]]<br>(if Cliff escaped in [[Hero on the Wind|Chapter 4x]]) | |obtain1=Visit north eastern [[village]]<br>(if Cliff escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|item2=Paragon Manual | |item2=Paragon Manual | ||
|item2image=paragon m | |item2image=paragon m | ||
|obtain2=Visit north western [[village]]<br>(if Bowie escaped in [[Hero on the Wind|Chapter 4x]]) | |||
|obtain2=Visit north western [[village]]<br>(if | |||
|item3=Knight Proof | |item3=Knight Proof | ||
|obtain3=Visit center most [[village]]<br>(if Emily escaped in [[Hero on the Wind|Chapter 4x]]) | |obtain3=Visit center most [[village]]<br>(if Emily escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|item4=Od Scroll | |item4=Od Scroll | ||
|obtain4=Visit south western [[village]]<br>(if | |obtain4=Visit south western [[village]]<br>(if Leena escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|itemlast=Pure Water | |itemlast=Pure Water | ||
|obtainlast=Visit south eastern [[village]]<br>(if | |obtainlast=Visit south eastern [[village]]<br>(if Bella escaped in [[Hero on the Wind|Chapter 4x]]) | ||
}} | }} | ||
===Shop data=== | ===Shop data=== | ||
{{ | {{ChapShop SNES03 | ||
| | |sword1=Iron Sword | ||
|swcost1=2,200 | |||
|lance1=Iron Lance | |||
|lacost1=2,200 | |||
|axe1=Iron Axe | |||
|axcost1=1,100 | |||
|bow1=Iron Bow | |||
|bocost1=2,200 | |||
|tome1=Fire | |||
|tocost1=2,250 | |||
|item1=Vulnerary | |||
|itcost1=600 | |||
|item2=Door Key | |||
|itcost2=500 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{ChapUnitHdr|type=Enemy|platform=snes03}} | |||
{{ChapUnitCellFE5 | |||
|name=[[Raydrik]] | |||
{{ | |||
{{ | |||
| | |||
|class=Baron | |class=Baron | ||
|lv=20 | |lv=20 | ||
| | |#=1 | ||
|hp=56 | |||
|str=16 | |str=16 | ||
|mag=8{{ | |mag=8{{h|+20|Granted by Loptr Sword}} | ||
|skill=12 | |skill=12 | ||
|spd=9 | |spd=9 | ||
| | |lck=6 | ||
|def=16 | |def=16 | ||
| | |con=20 | ||
|mov=6 | |||
| | |inventory={{Item|5|Loptr Sword}} • {{Item|5|Warp}}<br>{{Item|5|Pavise}} • {{Item|5|Immortal}}{{h|*|Hidden}} | ||
|inventory={{Item|5| | |notes='''Authority:''' ★★★★<br>'''Action:''' ★<br>Does not move. | ||
| | |||
}} | }} | ||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
{{ | |class=Sword Armor | ||
{{ | |lv=15 | ||
| | |#=1 | ||
| | |hp=20~37 | ||
|str=4~20 | |||
|mag=0~17 | |||
|skill=0~17 | |||
|spd=0~17 | |||
|lck=0~17 | |||
|def=8~20 | |||
|con=9~20 | |||
|mov=5~6 | |||
|inventory={{Item|5|Long Sword}} | |||
|notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Bow Armor | |||
|lv=15 | |||
|#=2 | |||
|hp=20~37 | |||
|str=4~20 | |||
|mag=0~17 | |||
|skill=0~17 | |||
|spd=0~17 | |||
|lck=0~17 | |||
|def=8~20 | |||
|con=9~20 | |||
|mov=5~6 | |||
|inventory={{Item|5|Long Bow}} | |||
|notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Axe Armor | |||
|lv=15 | |||
|#=4 | |||
|hp=20~37 | |||
|str=4~20 | |||
|mag=0~17 | |||
|skill=0~17 | |||
|spd=0~17 | |||
|lck=0~17 | |||
|def=8~20 | |||
|con=9~20 | |||
|mov=5~6 | |||
|inventory={{Item|5|Battle Axe}} | |||
|notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=[[Truman]] | |||
|class=General | |||
|lv=5 | |||
|#=1 | |||
|hp=26~33 | |||
|str=7~14 | |||
|mag=1~8 | |||
|skill=5~12 | |||
|spd=2~9 | |||
|lck=0~7 | |||
|def=12~19 | |||
|con=10~17 | |||
|mov=6~7 | |||
|inventory={{Item|5|Great Sword}} • {{Item|5|Long Bow}} • {{Item|5|Vulnerary}} | |||
|notes='''Authority:''' ★★<br>Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Mage | |||
|lv=12 | |||
|#=4 | |||
|hp=18~32 | |||
|str=0~14 | |||
|mag=2~16 | |||
|skill=2~16 | |||
|spd=3~17 | |||
|lck=0~14 | |||
|def=0~14 | |||
|con=4~18 | |||
|mov=6~7 | |||
|inventory={{Item|5|Elfire}} | |||
|notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Bishop | |||
|lv=5 | |||
|#=2 | |||
|hp=20~27 | |||
|str=0~7 | |||
|mag=5~12 | |||
|skill=2~9 | |||
|spd=2~9 | |||
|lck=0~7 | |||
|def=1~8 | |||
|con=4~11 | |||
|mov=5~6 | |||
|inventory={{Item|5|Meteor}} • {{Item|5|Physic}} | |||
|notes='''Authority:''' Truman<br>Does not move. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Soldier | |||
|lv=3 | |||
|#=2 | |||
|hp=20 | |||
|str=4 | |||
|mag=0 | |||
|skill=2 | |||
|spd=3 | |||
|lck=2 | |||
|def=2 | |||
|con=7 | |||
|mov=5 | |||
|inventory={{Item|5|Short Lance}} | |||
|notes='''Authority:''' Truman<br>Moves four tiles at a time, alternating between moving east and west. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Priest | |||
|lv=5 | |||
|#=1 | |||
|hp=16~23 | |||
|str=0~7 | |||
|mag=3~10 | |||
|skill=2~9 | |||
|spd=1~8 | |||
|lck=0~7 | |||
|def=0~7 | |||
|con=4~11 | |||
|mov=5~6 | |||
|inventory={{Item|5|Physic}} | |||
|notes='''Authority:''' Truman | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Lance Armor | |||
|lv=5 | |||
|#=6 | |||
|hp=20~27 | |||
|str=4~11 | |||
|mag=0~7 | |||
|skill=0~7 | |||
|spd=0~7 | |||
|lck=0~7 | |||
|def=8~15 | |||
|con=9~16 | |||
|mov=5~6 | |||
|inventory={{Item|5|Long Lance}} • {{Item|5|Vulnerary}} | |||
|notes='''Authority:''' Truman<br>Moves to attack units in range. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Soldier | |||
|lv=10 | |||
|#=2 | |||
|hp=20~32 | |||
|str=3~15 | |||
|mag=0~12 | |||
|skill=0~12 | |||
|spd=0~12 | |||
|lck=0~12 | |||
|def=1~13 | |||
|con=6~18 | |||
|mov=5~6 | |||
|inventory={{Item|5|Long Lance}} | |||
|notes='''Authority:''' Truman<br>Moves to attack units in range. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=snes03}} | |||
{{ChapUnitCellFE5 | |||
|name=Munster | |||
|class=Cavalier | |||
|lv=10 | |||
|#=8 | |||
|hp=20~32 | |||
|str=3~15 | |||
|mag=0~12 | |||
|skill=3~15 | |||
|spd=4~16 | |||
|lck=0~12 | |||
|def=3~15 | |||
|con=6~18 | |||
|mov=8~9 | |||
|inventory={{Item|5|Long Lance}} | |||
|notes='''Authority:''' Truman | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=[[Galzus]] | |||
|class=Mercenary | |class=Mercenary | ||
|lv=20 | |lv=20 | ||
| | |#=1 | ||
|hp=54 | |||
|str=20 | |str=20 | ||
|mag=9 | |mag=9 | ||
|skill=20 | |skill=20 | ||
|spd=20 | |spd=20 | ||
| | |lck=17 | ||
|def=14 | |def=14 | ||
| | |con=18 | ||
|mov=7 | |||
| | |inventory={{Item|5|Meisterschwert}}<br>{{Item|5|Luna}} • {{Item|5|Astra}} | ||
|inventory={{Item|5|Meisterschwert}} | |notes='''Authority:''' Truman<br>'''Action:''' ★★★★★<br>• Does not appear if he was killed or [[capture]]d in [[Mother and Daughter|Chapter 5]].<br>• Randomly either moves unprovoked or moves only to attack units in range each turn.<!--Seems to be 60%, but not certain--> | ||
|last=y | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
====Reinforcements==== | |||
*Turn 13 | |||
**8 [[Cavalier]]s; four from the road south of [[Raydrik]], four from the road east of ally starting positions | |||
*Turn 15, if he was not killed or [[capture]]d in [[Mother and Daughter|Chapter 5]] | |||
**[[Galzus]] from north of the northwest stairs | |||
{{ | ===NPC data=== | ||
{{ | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
| | {{ChapUnitHdr|type=NPC|platform=snes03}} | ||
| | {{ChapUnitReinf|type=NPC|platform=snes03}} | ||
|class= | {{ChapUnitCellFE5 | ||
| | |name=[[Ced]] | ||
|class=Sage | |||
|type=other | |||
|lv=7 | |||
|#=1 | |||
|hp=26 | |||
|str=2 | |||
|mag=16 | |||
|skill=15{{h|+20|Granted by Forseti}} | |||
|spd=16{{h|+20|Granted by Forseti}} | |||
|lck=9 | |||
|def=7 | |||
|con=8 | |||
|mov=8 | |||
|inventory={{Item|5|Forseti|link=Forseti (tome)}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Immortal}}{{h|*|Hidden}} | |||
|notes='''Authority:''' ★<br>'''Action:''' ★★<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Magi | |||
|class=Sword Fighter | |||
|type=other | |||
|lv=7 | |||
|#=1 | |||
|hp=20~29 | |||
|str=3~12 | |||
|mag=0~9 | |||
|skill=5~14 | |||
|spd=6~15 | |||
|lck=0~9 | |||
|def=2~11 | |||
|con=6~15 | |||
|mov=6~7 | |||
|inventory={{Item|5|Killing Edge}} | |||
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Magi | |||
|class=Sword Fighter | |||
|version=female | |||
|type=other | |||
|lv=4 | |||
|#=1 | |||
|hp=18~24 | |||
|str=2~8 | |||
|mag=0~6 | |||
|skill=5~11 | |||
|spd=7~13 | |||
|lck=0~6 | |||
|def=2~8 | |||
|con=5~11 | |||
|mov=6~7 | |||
|inventory={{Item|5|Iron Sword}} | |||
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Magi | |||
|class=Axe Fighter | |||
|type=other | |||
|lv=5 | |||
|#=2 | |||
|hp=20~27 | |||
|str=4~11 | |||
|mag=0~7 | |||
|skill=4~11 | |||
|spd=5~12 | |||
|lck=0~7 | |||
|def=2~9 | |||
|con=8~15 | |||
|mov=6~7 | |||
|inventory={{Item|5|Hand Axe}} | |||
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Magi | |||
|class=Bow Fighter | |||
|type=other | |||
|lv=4 | |||
|#=2 | |||
|hp=18~24 | |||
|str=3~9 | |||
|mag=0~6 | |||
|skill=3~9 | |||
|spd=4~10 | |||
|lck=0~6 | |||
|def=1~7 | |||
|con=6~12 | |||
|mov=7~8 | |||
|inventory={{Item|5|Iron Bow}} | |||
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | |||
}} | |||
{{ChapUnitCellFE5 | |||
|name=Magi | |||
|class=Sword Fighter | |||
|type=other | |||
|lv=5 | |lv=5 | ||
| | |#=3 | ||
|str=10 | |hp=20~27 | ||
|mag= | |str=3~10 | ||
|skill= | |mag=0~7 | ||
|spd= | |skill=5~12 | ||
| | |spd=6~13 | ||
|def= | |lck=0~7 | ||
| | |def=2~9 | ||
|con=6~13 | |||
| | |mov=6~7 | ||
|inventory={{Item|5| | |inventory={{Item|5|Iron Blade}} | ||
|notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | |||
|last=y | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
===Reinforcements=== | |||
*Turn 5, if [[Hero on the Wind|Chapter 4x]] was not played | |||
**[[Ced]] and nine other NPC units from north of ally starting positions | |||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
From the start, there are two options: head south through the villages, or face the army with stronger units, like [[Asbel]] or [[Fergus]]. If you rescued Mafy in [[Hero on the Wind|Chapter 4x]], [[Hicks]] will be ready for recruitment in one of the villages. If you wish to use [[Karin]] to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, and bring a [[Vulnerary]]. [[Dalsin]]'s low movement may be a problem, so make sure one of your units can keep him safe from mages, or simply being overwhelmed. Don't take forever, though; [[Galzus]] will appear on turn 14 with [[Luna]], [[Astra]], and a [[Meisterschwert]]. | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-fan-name=The Escape | |eng-fan-name=The Escape | ||
| | |jpn-name={{h|脱出|Dasshutsu}} | ||
| | |jpn-mean=Escape | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
Cm fe05 6.png|Map of the chapter | |||
</gallery> | |||
{{ChapterNav | {{ChapterNav | ||
|prechapter=Mother and | |prechapter=Mother and Daughter | ||
|nextchapter=The Shield of Thracia | |nextchapter=The Shield of Thracia | ||
}} | }} | ||
{{Nav5}} | {{Nav5}} | ||
{{DEFAULTSORT:Escape, The}} | |||
[[Category:Chapters of Fire Emblem: Thracia 776]] | [[Category:Chapters of Fire Emblem: Thracia 776]] |
Latest revision as of 17:10, 28 March 2024
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“ | What the people of Northern Thracia truly need is a hero who can unite them into an army to stand up and fight. And you are the perfect example, Lord Leif. | ” | — August to Leif |
---|
The Escape (Japanese: 脱出 Escape) is the sixth chapter of Fire Emblem: Thracia 776.
Plot
- Main article:
The Escape/Script
Leif and his party reach the Munster castle town and regroup with August. August lectures Leif about the Loptr Church and their influence on the Grannvale Empire and bids him to raise a liberation army to reclaim Leonster. Meanwhile, the powerful mercenary Galzus rescues Mareeta and leaves her in the hands of the bishop Saias. Leif and his party successfully slip out of town, forcing Raydrik to send General Eisenau to pursue him. He reveals to one of his minions that Galzus is the cousin of Prince Shannan of Isaach.
Chapter data
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| |||||
Victory: Escape | Player | Other | Enemy | |||
---|---|---|---|---|---|---|
Defeat: Leif dies | 10+1 | 0+10 | 25+9 | |||
| ||||||
Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna.
The southwest door cannot be opened by a Door Key or Lockpick; it instead opens when a player unit acts one tile north of it (columns 7 or 8, row 25)
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Item data
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Shop data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turn 13
- Turn 15, if he was not killed or captured in Chapter 5
- Galzus from north of the northwest stairs
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turn 5, if Chapter 4x was not played
- Ced and nine other NPC units from north of ally starting positions
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
From the start, there are two options: head south through the villages, or face the army with stronger units, like Asbel or Fergus. If you rescued Mafy in Chapter 4x, Hicks will be ready for recruitment in one of the villages. If you wish to use Karin to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, and bring a Vulnerary. Dalsin's low movement may be a problem, so make sure one of your units can keep him safe from mages, or simply being overwhelmed. Don't take forever, though; Galzus will appear on turn 14 with Luna, Astra, and a Meisterschwert.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
The Escape |
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Japanese |
脱出 |
Escape |
Gallery
← Mother and Daughter • | The Escape | • The Shield of Thracia → |
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