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The Elder Revelation: Difference between revisions

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{{stub}}
{{Chapter Infobox
{{Chapter Infobox  
|title=The Elder Revelation
|image=[[File:Cm fe06 21x.png|200px]]
|image=[[File:Cm fe06 21x.png|200px]]
|location=[[Shrine of Seals]]
|location=[[Shrine of Seals]] Underground
|new units=none
|boss=[[Peres]]
|boss=[[Peres]]
|weather=[[Fog of war]]
|weather=[[Fog of war]]
|previous=[[The Binding Blade (chapter)|The Binding Blade]]
|next=[[Unattained Dream]]
}}
}}
{{Quote|We must defend this Divine Weapon. The Silencing Darkness, Apocalypse, must not fall into the enemy’s hands!|[[Peres]]}}
 
'''The Elder Revelation''' (Japanese: {{hover|黙示の闇|Mokushi no yami}} ''Revelation of Darkness'') is chapter 21x of {{FE6}}. In order to play this chapter, you must have completed the [[The Binding Blade (chapter)|previous chapter]] within 30 turns and [[Milady]] and [[Zeiss]] must be alive.
{{Quote|We must defend this Divine Weapon. The Silencing Darkness, Apocalypse, must not fall into the enemy's hands!|[[Peres]]}}
 
'''The Elder Revelation''' (Japanese: {{hl|黙示の闇|Mokushi no yami}} ''Darkness of Revelation'') is Chapter 21x of {{FE6}}. In order to play this chapter, the [[The Binding Blade (chapter)|previous chapter]] must have been completed within 30 turns, and [[Melady]] and [[Zeiss]] must have been recruited and be alive.


==Plot==
==Plot==
{{main|The Elder Revelation/Script}}
{{main|The Elder Revelation/Script}}
{{sectstub}}


===Beginning log===
After [[Elffin]] discovered an underground path in the [[Shrine of Seals]], Roy heads down to recover the [[legendary weapons|legendary weapon]] [[Apocalypse]], formerly wielded by the enigmatic [[Bramimond]] of the [[Eight Legends]]. Melady warns him that the shrine may be trapped, according to rumors from other Bernese soldiers.
[[Roy]] ventured deep inside the [[Shrine of Seals]]. Apparently, there was something else hidden there other than the [[Binding Blade (weapon)|Binding Blade]]. However, [[Peres]], one of [[Murdock]]’s best lieutenants, was already inside the temple and waiting to ambush [[Roy]].
 
Inside, [[Peres]] protects Apocalypse from the Etrurian Army according to the final orders he received from [[Murdock]]. Despite the various spike traps inside the shrine, Roy defeats Peres and obtains Apocalypse. Roy, [[Elffin]], and [[Guinivere]] question the many traps wherever legendary weapons rest, and Guinivere suggests that the traps may exist to keep the unworthy from wielding the weapons.
 
Later, Roy, Elffin and [[Merlinus]] proceed to the altar of the [[Binding Blade (weapon)|Binding Blade]]. After Merlinus tries and fails to draw the blade, Roy inserts the [[Fire Emblem (Elibean item)|Fire Emblem]] into the blade's hilt like Guinivere instructed him. Immediately, Roy sees a vision of the [[Dragon Sanctuary]] with an unveiled [[Idunn]] inside, and speculates that this is [[Hartmut]]'s memory contained within the Binding Blade. When the vision fades, the Binding Blade glows. Though Roy doubts that he is fit to wield Hartmut's weapon, Elffin reassures him that the Binding Blade chose him. With renewed confidence, Roy leads the Etrurian Army toward the final clash against [[Zephiel]].


==Chapter data==
==Chapter data==
Line 22: Line 25:
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=10
|ally=1–10
|other=0
|enemy=45{{h|+6|Reinforcements (maximum)}}
|enemy=45{{hover|+reinforcements|Manaketes have a random chance of spawning from the chests}}
|map=[[File:Cm fe06 21x.png]]
|map=[[File:Cm fe06 21x.png]]
}}
}}
[[File:Cm fe06 21x traps.png|thumb|350px|Mine traps are indicated with a [[Mine]].<br>Spike traps are indicated with a spike.]]
This chapter features two types of [[hazards]]: [[Hazards#Mine traps|mine traps]] and [[Hazards#Spike traps|spike traps]]. Mine traps deal 10&nbsp;[[damage]] to a player unit that waits on one; spike traps attack a player units that waits on one with 10&nbsp;[[attack (stat)|physical attack]], but this is opposed by the unit's [[defense]]. Either trap will be disarmed before dealing damage when a [[Thief]] waits on one.
Mine traps are located at the following tiles:
{{div col|13em}}
*Column 7, row 7
*Column 8, row 9
*Column 7, row 11
*Column 8, row 14
*Column 7, row 16
*Column 8, row 18
*Column 25, row 7
*Column 24, row 9
*Column 25, row 11
*Column 24, row 14
*Column 25, row 17
*Column 24, row 18
{{div col end}}
Spike traps are located at the following tiles:
{{div col|13em}}
*Column 13, row 15
*Column 19, row 15
*Column 11, row 8
*Column 21, row 8
*Column 15, row 8
*Column 17, row 8
{{div col end}}


===Character data===
===Character data===
{{ChapChars  
{{ChapChars
|game#=06  
|game#=06
|return1=roy
|forced1=roy
|return2=marcus
|return1=marcus
|return3=alen
|return2=alen
|return4=lance
|return3=bors
|return4article=Lance (character)
|return4=wolt
|return5=wolt
|return5=lance
|return6=bors
|return5article=Lance (character)
|return7=merlinus
|return6=merlinus
|return8=elen
|return7=elen
|return9=dieck
|return8=ward
|return10=wade
|return8article=Ward (character)
|return11=lot
|return9=lot
|return12=shanna
|return10=dieck
|return13=chad
|return11=shanna
|return14=lugh
|return12=chad
|return15=clarine
|return13=lugh
|return16=rutger
|return14=clarine
|return17=saul
|return15=rutger
|return18=dorothy
|return16=saul
|return19=sue
|return17=dorothy
|return20=zelots
|return18=sue
|return21=trec
|return19=zelot
|return22=noah
|return20=trec
|return23=astore
|return21=noah
|return24=lilina
|return22=astolfo
|return25=gwendolyn
|return23=lilina
|return26=bath
|return24=gwendolyn
|return27=ogier
|return25=barthe
|return28=fir
|return26=ogier
|return29=sin
|return27=fir
|return30=gonzalez
|return28=sin
|return31=klein
|return29=gonzalez
|return32=thea
|return30=klein
|return33=lalum
|return31=thea
|return34=ekhidna
|return32=larum
|return35=elphin
|return33=echidna
|return36=bartre
|return34=elffin
|return37=geese
|return35=bartre
|return38=raigh
|return36=geese
|return39=cath
|return37=raigh
|return40=milady
|return38=cath
|return41=perceval
|return39=melady
|return40=perceval
|return41=cecilia
|return42=sophia
|return42=sophia
|return43=cecilia
|return43=igrene
|return44=igrene
|return44=garret
|return45=garret
|return45=fae
|return46=fae
|return46=hugh
|return47=zeiss
|return47=zeiss
|return48=hugh
|return48=douglas
|return49=douglas
|return49=niime
|return50=niime
|return50=juno
|return51=juno
|return51=dayan
|return52=dayan
|return52=yoder
|return53=jodel
}}
}}
:At the end of the chapter, [[Roy]] will [[Class change|promote]] to [[Great Lord]] automatically.


At the end of the chapter, [[Roy]] will promote into a [[Great Lord]] automatically.
===Item Data===
 
{{ChapItems
===Item Data===  
{{ChapItems  
|platform=gba
|platform=gba
|item1=Vulnerary
|item1=Vulnerary
|obtain1=Steal from [[hero]]
|obtain1=Steal from enemy [[Hero]]
|item2=Vulnerary
|item2=Vulnerary
|obtain2=Steal from [[hero]]
|obtain2=Steal from enemy [[Hero]]
|item3=Vulnerary
|item3=Elixir
|obtain3=Steal from [[hero]]
|obtain3=Open a [[chest]]. There always exist exactly three
|item4=Elixir
|item4=Apocalypse
|obtain4=Open a [[chest]]
|obtain4=Automatically at the end of the chapter
|itemlast=Apocalypse
|itemlast=Binding Blade
|obtainlast=Automatically at end of chapter
|obtainlast=Automatically at the end of the chapter
}}
}}
* <small>Note: Every chest will randomly contain either a [[Manakete]] or [[elixir]].</small>
:Each chest will randomly contain either a [[Manakete]] or [[Elixir]]. There will always be exactly three Manaketes and three Elixirs.


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{Tab
|name1=Bern
|width=100%
|class1=Archer
|tab1=Normal
|lv1=19
|tab2=Hard
|#1=1
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|inventory1=[[File:Is gba steel bow.png]] [[Steel Bow]]
{{ChapUnitCellGBA
|-
|name=[[Peres]]
|name2=Bern
|class=Druid
|class2=Berserker
|lv=17
|lv2=10
|#=1
|#2=1
|hp=36
|inventory2=[[File:Is gba devil axe.png]] [[Devil Axe]]
|str=20
|-
|skill=14
|name3=Bern
|spd=11
|class3=Druid
|lck=13
|lv3=6
|def=15
|#3=1
|res=20
|inventory3=[[File:Is gba nosferatu.png]] [[Nosferatu]]
|con=6
|-
|mov=6
|name4=Bern
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|class4=Druid
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
|lv4=8
}}
|#4=1
{{ChapUnitCellGBA
|inventory4=[[File:Is gba silence.png]] [[Silence (staff)|Silence]] • [[File:Is gba fenrir.png]] [[Fenrir]] • [[File:Is gba physic.png]] [[Physic]]
|name=Bern
|-
|class=Druid
|name5=Bern
|lv=10
|class5=Druid
|#=2
|lv5=10
|hp=29~34
|#5=1
|str=19~24
|inventory5=[[File:Is gba fenrir.png]] [[Fenrir]]
|skill=9~14
|-
|spd=9~13
|name6=Bern
|lck=4~8
|class6=Druid
|def=5~9
|lv6=10
|res=12~15
|#6=2
|con=6
|inventory6=[[File:Is gba fenrir.png]] [[Fenrir]] • [[File:Is gba physic.png]] [[Physic]]
|mov=6
|-
|inventory={{Item|6|Fenrir|image=fenrir fe06}} • {{Item|6|Physic}}
|name7=Bern
|notes=Does not move, except to heal.
|class7=General
}}
|lv7=10
{{ChapUnitCellGBA
|#7=1
|name=Bern
|inventory7=[[File:Is gba silver lance.png]] [[Silver Lance]] • [[File:Is gba hand axe.png]] [[Hand Axe]]
|class=Mercenary
|-
|lv=20
|name8=Bern
|#=3
|class8=General
|hp=31~36
|lv8=12
|str=10~13
|#8=2
|skill=14~17
|inventory8=[[File:Is gba silver lance.png]] [[Silver Lance]] • [[File:Is gba hand axe.png]] [[Hand Axe]]
|spd=13~15
|-
|lck=4~7
|name9=Bern
|def=6~8
|class9=General
|res=2~4
|lv9=12
|con=9
|#9=1
|mov=5
|inventory9=[[File:Is gba ridersbane.png]] [[Ridersbane]] • [[File:Is gba hand axe.png]] [[Hand Axe]]
|inventory={{Item|6|Steel Sword}}
|-
}}
|name10=Bern
{{ChapUnitCellGBA
|class10=Hero
|name=Bern
|lv10=10
|class=Hero
|#10=2
|lv=10
|inventory10=[[File:Is gba silver sword.png]] [[Silver Sword]]
|#=1
|-
|hp=39~47
|name11=Bern
|str=12~17
|class11=Hero
|skill=15~20
|lv11=10
|spd=14~18
|#11=1
|lck=5~9
|inventory11=[[File:Is gba silver sword.png]] [[Silver Sword]] • [[File:Is gba vulnerary.png]] [[Vulnerary]]
|def=12~16
|-
|res=3~7
|name12=Bern
|con=10
|class12=Hero
|mov=6
|lv12=10
|inventory={{Item|6|Brave Sword}} • {{Item|6|Vulnerary}}
|#12=2
}}
|inventory12=[[File:Is gba brave sword.png]] [[Brave Sword]] • [[File:Is gba vulnerary.png]] [[Vulnerary]]
{{ChapUnitCellGBA
|-
|name=Bern
|name13=Bern
|class=Sniper
|class13=Hero
|lv=8
|lv13=12
|#=2
|#13=1
|hp=34~41
|inventory13=[[File:Is gba armorslayer.png]] [[Armorslayer]]
|str=12~17
|-
|skill=11~16
|name14=Bern
|spd=9~12
|class14=Knight
|lck=5~10
|lv14=19
|def=7~11
|#14=2
|res=4~8
|inventory14=[[File:Is gba steel lance.png]] [[Steel Lance]] [[File:Is gba javelin.png]] [[Javelin]]
|con=8
|-
|mov=6
|name15=Bern
|inventory={{Item|6|Silver Bow}}
|class15=Knight
}}
|lv15=19
{{ChapUnitCellGBA
|#15=2
|name=Bern
|inventory15=[[File:Is gba axereaver.png]] [[Axereaver]] • [[File:Is gba javelin.png]] [[Javelin]]
|class=Knight
|-
|lv=19
|name16=Bern
|#=2
|class16=Mercenary
|hp=29~34
|lv16=18
|str=11~14
|#16=2
|skill=7~10
|inventory16=[[File:Is gba steel sword.png]] [[Steel Sword]]
|spd=2~4
|-
|lck=3~6
|name17=Bern
|def=13~15
|class17=Mercenary
|res=0~2
|lv17=19
|con=13
|#17=1
|mov=4
|inventory17=[[File:Is gba steel sword.png]] [[Steel Sword]]
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}}
|-
|notes=• The western one does not move, except to heal.<br>The eastern one moves to attack units in range.
|name18=Bern
}}
|class18=Mercenary
{{ChapUnitCellGBA
|lv18=19
|name=Bern
|#18=1
|class=Hero
|inventory18=[[File:Is gba light brand.png]] [[Light Brand]]
|lv=10
|-
|#=2
|name19=Bern
|hp=39~47
|class19=Mercenary
|str=12~17
|lv19=20
|skill=15~20
|#19=3
|spd=14~18
|inventory19=[[File:Is gba steel sword.png]] [[Steel Sword]]
|lck=5~9
|-
|def=12~16
|name20=Bern
|res=3~7
|class20=Mercenary
|con=10
|lv20=20
|mov=6
|#20=2
|inventory={{Item|6|Silver Sword}}
|inventory20=[[File:Is gba lancereaver.png]] [[Lancereaver]]
|notes=Begins moving unprovoked when he can attack a unit within two turns.
|-
}}
|name21=Bern
{{ChapUnitCellGBA
|class21=Shaman
|name=Bern
|lv21=18
|class=Sniper
|#21=2
|lv=7
|inventory21=[[File:Is gba nosferatu.png]] [[Nosferatu]]
|#=5
|-
|hp=34~40
|name22=Bern
|str=12~17
|class22=Shaman
|skill=11~16
|lv22=19
|spd=9~12
|#22=1
|lck=5~10
|inventory22=[[File:Is gba flux.png]] [[Flux]]
|def=7~11
|-
|res=4~8
|name23=Bern
|con=8
|class23=Shaman
|mov=6
|lv23=19
|inventory={{Item|6|Steel Bow}}
|#23=2
|notes=• All but the middle of the western three begin moving unprovoked when they can attack a unit within two turns.<br>• The middle of the western three moves to attack units in range.
|inventory23=[[File:Is gba fenrir.png]] [[Fenrir]]
}}
|-
{{ChapUnitCellGBA
|name24=Bern
|name=Bern
|class24=Sniper
|class=Mercenary
|lv24=6
|lv=18
|#24=1
|#=2
|inventory24=[[File:Is gba steel bow.png]] [[Steel Bow]]
|hp=29~34
|-
|str=9~12
|name25=Bern
|skill=13~16
|class25=Sniper
|spd=12~15
|lv25=7
|lck=4~6
|#25=5
|def=6~8
|inventory25=[[File:Is gba steel bow.png]] [[Steel Bow]]
|res=2~3
|-
|con=9
|name26=Bern
|mov=5
|class26=Sniper
|inventory={{Item|6|Steel Sword}}
|lv26=8
|notes=The eastern one moves to attack units in range.
|#26=2
}}
|inventory26=[[File:Is gba silver bow.png]] [[Silver Bow]]
{{ChapUnitCellGBA
|-
|name=Bern
|name27=Bern
|class=General
|class27=Sniper
|lv=12
|lv27=10
|#=2
|#27=1
|hp=40~48
|inventory27=[[File:Is gba killer bow.png]] [[Killer Bow]]
|str=14~19
|-
|skill=10~14
|nameb=[[Peres]]
|spd=4~8
|classb=Druid
|lck=4~8
|lvb=17
|def=18~21
|inventoryb=[[File:Is gba nosferatu.png]] [[Nosferatu]]
|res=6~9
|-
|con=15
|namerl=Bern
|mov=5
|classrl=Manakete
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}}
|lvrl=12
|notes=Begins moving unprovoked when he can attack a unit within two turns.
|#rl=varies
}}
|inventoryrl=[[File:Is gba firestone.png]] [[Firestone]]
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=19
|#=1
|hp=30~35
|str=10~13
|skill=14~17
|spd=13~15
|lck=4~7
|def=6~8
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Light Brand}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=39~47
|str=12~17
|skill=15~20
|spd=14~18
|lck=5~9
|def=12~16
|res=3~7
|con=10
|mov=6
|inventory={{Item|6|Silver Sword}} • {{Item|6|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=19
|#=2
|hp=29~34
|str=11~14
|skill=7~10
|spd=2~4
|lck=3~6
|def=13~15
|res=0~2
|con=13
|mov=4
|inventory={{Item|6|Axereaver}} • {{Item|6|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=12
|#=1
|hp=40~48
|str=14~19
|skill=10~14
|spd=4~8
|lck=4~8
|def=18~21
|res=6~9
|con=15
|mov=5
|inventory={{Item|6|Horseslayer}} • {{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=19
|#=1
|hp=30~35
|str=10~13
|skill=14~17
|spd=13~15
|lck=4~7
|def=6~8
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=12
|#=1
|hp=41~49
|str=12~17
|skill=15~20
|spd=14~18
|lck=6~10
|def=12~16
|res=3~7
|con=10
|mov=6
|inventory={{Item|6|Armorslayer}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=18
|#=2
|hp=23~26
|str=9~12
|skill=5~8
|spd=6~8
|lck=2~4
|def=3~4
|res=9~12
|con=5
|mov=5
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|notes=• The northern one does not move, except to heal.<br>• The southern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=19
|#=2
|hp=23~27
|str=9~13
|skill=6~8
|spd=6~9
|lck=3~5
|def=3~5
|res=9~12
|con=5
|mov=5
|inventory={{Item|6|Fenrir|image=fenrir fe06}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=20
|#=2
|hp=31~36
|str=10~13
|skill=14~17
|spd=13~15
|lck=4~7
|def=6~8
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Lancereaver}}
|notes=The northeast one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=6
|#=1
|hp=27~32
|str=17~22
|skill=8~12
|spd=9~12
|lck=3~7
|def=5~8
|res=11~14
|con=6
|mov=6
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=10
|#=1
|hp=38~46
|str=14~19
|skill=9~13
|spd=4~8
|lck=4~8
|def=17~21
|res=6~9
|con=15
|mov=5
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Berserker
|lv=10
|#=1
|hp=37~43
|str=14~19
|skill=11~15
|spd=8~12
|lck=3~6
|def=7~11
|res=1~5
|con=13
|mov=6
|inventory={{Item|6|Devil Axe}} • {{Item|6|Hand Axe}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=10
|#=1
|hp=29~34
|str=19~24
|skill=9~14
|spd=9~13
|lck=4~8
|def=5~9
|res=12~15
|con=6
|mov=6
|inventory={{Item|6|Fenrir|image=fenrir fe06}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=19
|#=1
|hp=23~27
|str=9~13
|skill=6~8
|spd=6~9
|lck=3~5
|def=3~5
|res=9~12
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=10
|#=1
|hp=36~42
|str=13~18
|skill=12~17
|spd=9~13
|lck=6~11
|def=8~11
|res=5~8
|con=8
|mov=6
|inventory={{Item|6|Killer Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Archer
|lv=19
|#=1
|hp=29~33
|str=9~12
|skill=9~12
|spd=8~10
|lck=5~8
|def=5~7
|res=1~3
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=6
|#=1
|hp=33~39
|str=12~16
|skill=11~15
|spd=8~12
|lck=5~9
|def=7~10
|res=4~7
|con=8
|mov=6
|inventory={{Item|6|Steel Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=39~47
|str=12~17
|skill=15~20
|spd=14~18
|lck=5~9
|def=12~16
|res=3~7
|con=10
|mov=6
|inventory={{Item|6|Brave Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=8
|#=1
|hp=28~33
|str=18~23
|skill=8~13
|spd=9~12
|lck=4~7
|def=5~8
|res=11~15
|con=6
|mov=6
|inventory={{Item|6|Silence|link=Silence (staff)}} • {{Item|6|Fenrir|image=fenrir fe06}} • {{Item|6|Physic}}
|notes=Does not move, except to heal.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Manakete
|class=Manakete
|lv=12
|#=3
|hp=49~58
|str=9~14{{h|+10|Granted by Firestone}}
|skill=6~11{{h|+10|Granted by Firestone}}
|spd=6~10
|lck=6~10
|def=3{{h|+20|Granted by Firestone}}
|res=4~8{{h|+5|Granted by Firestone}}
|con=5
|mov=5
|inventory={{Item|6|Firestone}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Peres]]
|class=Druid
|lv=17
|#=1
|hp=41~44
|str=26~29
|skill=17~19
|spd=14~15
|lck=15~17
|def=16~17
|res=23~25
|con=6
|mov=6
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=10
|#=2
|hp=34~42
|str=25~29
|skill=12~19
|spd=12~17
|lck=6~12
|def=6~11
|res=15~20
|con=6
|mov=6
|inventory={{Item|6|Fenrir|image=fenrir fe06}} • {{Item|6|Physic}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=20
|#=3
|hp=40~49
|str=14~20
|skill=18~20
|spd=16~20
|lck=7~12
|def=8~11
|res=3~7
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=48~59
|str=15~22
|skill=18~25
|spd=16~22
|lck=8~13
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Brave Sword}} • {{Item|6|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=8
|#=2
|hp=41~52
|str=15~22
|skill=14~21
|spd=11~16
|lck=8~15
|def=8~14
|res=5~11
|con=8
|mov=6
|inventory={{Item|6|Silver Bow}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=19
|#=2
|hp=38~47
|str=15~20
|skill=11~16
|spd=3~7
|lck=6~10
|def=16~20
|res=0~3
|con=13
|mov=4
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}}
|notes=• The western one does not move, except to heal.<br>• The eastern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=2
|hp=48~59
|str=15~22
|skill=18~25
|spd=16~22
|lck=8~13
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Silver Sword}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=7
|#=5
|hp=41~51
|str=15~22
|skill=14~21
|spd=11~16
|lck=8~15
|def=8~14
|res=5~11
|con=8
|mov=6
|inventory={{Item|6|Steel Bow}}
|notes=• All but the middle of the western three begin moving unprovoked when they can attack a unit within two turns.<br>• The middle of the western three moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=18
|#=2
|hp=38~47
|str=13~19
|skill=17~20
|spd=15~20
|lck=7~11
|def=8~11
|res=3~6
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=The eastern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=12
|#=2
|hp=49~60
|str=17~24
|skill=13~18
|spd=5~10
|lck=6~12
|def=20~25
|res=7~12
|con=15
|mov=5
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=19
|#=1
|hp=39~48
|str=14~20
|skill=18~20
|spd=16~20
|lck=7~12
|def=8~11
|res=3~7
|con=9
|mov=5
|inventory={{Item|6|Light Brand}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=48~59
|str=15~22
|skill=18~25
|spd=16~22
|lck=8~13
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Silver Sword}} • {{Item|6|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=19
|#=2
|hp=38~47
|str=15~20
|skill=11~16
|spd=3~7
|lck=6~10
|def=16~20
|res=0~3
|con=13
|mov=4
|inventory={{Item|6|Axereaver}} • {{Item|6|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=12
|#=1
|hp=49~60
|str=17~24
|skill=13~18
|spd=5~10
|lck=6~12
|def=20~25
|res=7~12
|con=15
|mov=5
|inventory={{Item|6|Horseslayer}} • {{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=19
|#=1
|hp=39~48
|str=14~20
|skill=18~20
|spd=16~20
|lck=7~12
|def=8~11
|res=3~7
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=12
|#=1
|hp=50~61
|str=15~22
|skill=18~25
|spd=16~22
|lck=9~14
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Armorslayer}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=18
|#=2
|hp=29~34
|str=15~20
|skill=8~14
|spd=9~13
|lck=4~8
|def=4~6
|res=13~18
|con=5
|mov=5
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|notes=• The northern one does not move, except to heal.<br>• The southern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=19
|#=2
|hp=29~35
|str=15~20
|skill=9~14
|spd=9~14
|lck=5~9
|def=4~7
|res=13~18
|con=5
|mov=5
|inventory={{Item|6|Fenrir|image=fenrir fe06}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=20
|#=2
|hp=40~49
|str=14~20
|skill=18~20
|spd=16~20
|lck=7~12
|def=8~11
|res=3~7
|con=9
|mov=5
|inventory={{Item|6|Lancereaver}}
|notes=The northeast one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=6
|#=1
|hp=32~40
|str=23~29
|skill=11~17
|spd=12~16
|lck=5~11
|def=6~10
|res=14~19
|con=6
|mov=6
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=10
|#=1
|hp=47~58
|str=17~24
|skill=12~17
|spd=5~10
|lck=6~12
|def=19~25
|res=7~12
|con=15
|mov=5
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Berserker
|lv=10
|#=1
|hp=44~53
|str=18~25
|skill=14~19
|spd=9~14
|lck=4~9
|def=8~13
|res=2~7
|con=13
|mov=6
|inventory={{Item|6|Devil Axe}} • {{Item|6|Hand Axe}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=10
|#=1
|hp=34~42
|str=25~29
|skill=12~19
|spd=12~17
|lck=6~12
|def=6~11
|res=15~20
|con=6
|mov=6
|inventory={{Item|6|Fenrir|image=fenrir fe06}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=19
|#=1
|hp=29~35
|str=15~20
|skill=9~14
|spd=9~14
|lck=5~9
|def=4~7
|res=13~18
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=10
|#=1
|hp=43~53
|str=16~23
|skill=15~22
|spd=11~17
|lck=9~16
|def=9~14
|res=6~11
|con=8
|mov=6
|inventory={{Item|6|Killer Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Archer
|lv=19
|#=1
|hp=37~45
|str=13~18
|skill=13~19
|spd=11~16
|lck=9~14
|def=6~10
|res=2~5
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=6
|#=1
|hp=40~50
|str=15~21
|skill=14~20
|spd=10~16
|lck=8~14
|def=8~13
|res=5~10
|con=8
|mov=6
|inventory={{Item|6|Steel Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=48~59
|str=15~22
|skill=18~25
|spd=16~22
|lck=8~13
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Brave Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=8
|#=1
|hp=33~41
|str=24~29
|skill=11~18
|spd=12~16
|lck=6~11
|def=6~10
|res=14~20
|con=6
|mov=6
|inventory={{Item|6|Silence|link=Silence (staff)}} • {{Item|6|Fenrir|image=fenrir fe06}} • {{Item|6|Physic}}
|notes=Does not move, except to heal.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Manakete
|class=Manakete
|lv=12
|#=3
|hp=60~73
|str=13~20{{h|+10|Granted by Firestone}}
|skill=9~16{{h|+10|Granted by Firestone}}
|spd=8~14
|lck=9~14
|def=3{{h|+20|Granted by Firestone}}
|res=5~10{{h|+5|Granted by Firestone}}
|con=5
|mov=5
|inventory={{Item|6|Firestone}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
* [[Chest]]s will have a random chance of spawning [[manakete]]s.
*[[Chest]]s have a random chance of spawning [[Manakete]]s when opened, rather than granting an [[Elixir]]. There will always be exactly 3 chests with Manaketes, and 3 with Elixirs. Due to the internal workings of the game, it is slightly more likely for the chests to the left to have Manaketes.


===Boss data===
===Boss data===
{{Main|Peres}}
{{Main|Peres}}
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>{{cite web|url=https://fe6.triangleattack.com/chapters/the_elder_revelation|title=The Elder Revelation|site=triangleattack.com|retrieved=December 24, 2020}}</ref>
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 292: Line 1,173:
|content1={{BossStats FE6
|content1={{BossStats FE6
|portrait=[[File:Portrait peres fe06.png]]
|portrait=[[File:Portrait peres fe06.png]]
|sprite=druid enemy
|class=Druid
|class=Druid
|affin=
|lv=17
|lv=17
|HP=36
|HP=36
Line 305: Line 1,186:
|con=6
|con=6
|aid=5
|aid=5
|inventory=[[File:Is gba nosferatu.png]] [[Nosferatu]]
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|da={{hover|C|Enemies in The Binding Blade do not display their weapon ranks, but Peres would have to have at least a C to use the Nosferatu.}}
|da=y
|st={{hover|?|Enemies in The Binding Blade do not display their weapon ranks, and as Peres doesn't use a staff, his staff weapon rank cannot be identified.}}
|st=y
}}
}}
|content2={{BossStats FE6
|content2={{BossStats FE6
|portrait=[[File:Portrait peres fe06.png]]
|portrait=[[File:Portrait peres fe06.png]]
|sprite=druid enemy
|class=Druid
|class=Druid
|affin=
|lv=17
|lv=17
|HP=42
|HP=41~44
|mag=28
|mag=26~29
|skill=18
|skill=17~19
|spd=15
|spd=14~15
|luck=16
|luck=15~17
|def=16
|def=16~17
|res=24
|res=23~25
|move=6
|move=6
|con=6
|con=6
|aid=5
|aid=5
|inventory=[[File:Is gba nosferatu.png]] [[Nosferatu]]
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|da={{hover|C|Enemies in The Binding Blade do not display their weapon ranks, but Peres would have to have at least a C to use the Nosferatu.}}
|da=y
|st={{hover|?|Enemies in The Binding Blade do not display their weapon ranks, and as Peres doesn't use a staff, his staff weapon rank cannot be identified.}}
|st=y
}}
}}
:<small>Note: Hard Mode stats can vary in one or two points.</small>
}}
}}


==Strategy==
==Strategy==
{{sectstub}}
{{strategy}}
The map above shows the location of traps indicated by mine and spike icons:
* The '''mine icons''' signify fire traps. These inflict 10&nbsp;damage upon activation.
* '''Spikes''' behave similarly, but units with 10 or more defense are immune to their damage.
These traps activate every time a unit – ally or enemy – steps on them, and this can happen multiple times. To disable a trap permanently, simply place a thief on its tile. However, it is often simpler to just avoid them. Given the map's fog of war, it is vital to equip your thieves and staff users with a [[Torch (item)|Torch item]] or [[Torch (staff)|staff]] for better visibility. Bring your units, especially flying units, with high [[constitution]] to transport the others across the water.


==Trivia==
* Split your group in two at the onset, but if you are unsure about your unit's strength, proceed as a single group.
* Position high-defense units at the front, keeping mages behind for support as the only magical foes are the [[Shaman]]s.
* Near the chest area, prepare your ranged units to engage the [[Druid]]s from the opposite side of the wall. If deploying magic units, keep a [[Restore]] staff handy – Druid in the center wields a long-range [[Silence (staff)|Silence]] staff.
* If you are going after the chests, know that they will randomly contain an [[Elixir]] or a [[Manakete]]. Be ready to confront a Manakete with at least three units.


For the boss battle:
* Beware of the [[Hero]] with the [[Brave Sword]]. Stay at least 8&nbsp;spaces away as he will not chase you. Then, when ready, strike him from a distance on your next move.
* Against [[Pereth]], use units with high [[speed]] and [[resistance]], and attack with physical weapons. Use the [[Barrier]] staff or [[Pure Water]] if needed. This will prevent the boss from regenerating a lot of HP via [[Nosferatu]]. If your units risk being killed, either rescue them or heal from a distance.


==Etymology and other languages==  
==Etymology and other languages==
{{Names  
{{Names
|eng-name=Darkness of Oblivion
|eng-name=Darkness of Oblivion
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-fan-name=The Elder Revelation
|eng-fan-name=The Elder Revelation
|eng-fan-mean=--
|jpn-name={{h|黙示の闇|Mokushi no yami}}
|jap-name={{hover|黙示の闇|Mokushi no yami}}
|jpn-mean=Darkness of Revelation
|jap-mean=Revelation of Darkness
}}
}}


==Gallery==  
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 21x.png|Map of the chapter
</gallery>
 
{{refbar}}


{{ChapterNav
{{ChapterNav
|prechapter=The Binding Blade (chapter){{!}}The Binding Blade
|prechapter=The Binding Blade (chapter){{!}}The Binding Blade
|name=The Elder Revelation
|nextchapter=Unattained Dream
|nextchapter=An Undying Dream
}}
}}


{{Nav6}}
{{Nav6}}
{{DEFAULTSORT:Elder Revelation, The}}
[[Category:Chapters of Fire Emblem: The Binding Blade]]
[[Category:Chapters of Fire Emblem: The Binding Blade]]

Latest revision as of 17:09, 28 March 2024

The Elder Revelation

Cm fe06 21x.png

Location

Shrine of Seals Underground

Weather

Fog of war

Boss(es)

Peres

Previous chapter(s)

The Binding Blade

Next chapter(s)

Unattained Dream

We must defend this Divine Weapon. The Silencing Darkness, Apocalypse, must not fall into the enemy's hands!
— Peres

The Elder Revelation (Japanese: 黙示の闇 Darkness of Revelation) is Chapter 21x of Fire Emblem: The Binding Blade. In order to play this chapter, the previous chapter must have been completed within 30 turns, and Melady and Zeiss must have been recruited and be alive.

Plot

Main article: The Elder Revelation/Script

After Elffin discovered an underground path in the Shrine of Seals, Roy heads down to recover the legendary weapon Apocalypse, formerly wielded by the enigmatic Bramimond of the Eight Legends. Melady warns him that the shrine may be trapped, according to rumors from other Bernese soldiers.

Inside, Peres protects Apocalypse from the Etrurian Army according to the final orders he received from Murdock. Despite the various spike traps inside the shrine, Roy defeats Peres and obtains Apocalypse. Roy, Elffin, and Guinivere question the many traps wherever legendary weapons rest, and Guinivere suggests that the traps may exist to keep the unworthy from wielding the weapons.

Later, Roy, Elffin and Merlinus proceed to the altar of the Binding Blade. After Merlinus tries and fails to draw the blade, Roy inserts the Fire Emblem into the blade's hilt like Guinivere instructed him. Immediately, Roy sees a vision of the Dragon Sanctuary with an unveiled Idunn inside, and speculates that this is Hartmut's memory contained within the Binding Blade. When the vision fades, the Binding Blade glows. Though Roy doubts that he is fit to wield Hartmut's weapon, Elffin reassures him that the Binding Blade chose him. With renewed confidence, Roy leads the Etrurian Army toward the final clash against Zephiel.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–10 {{{partner}}} {{{other}}} 45+6
Cm fe06 21x.png
Mine traps are indicated with a Mine.
Spike traps are indicated with a spike.

This chapter features two types of hazards: mine traps and spike traps. Mine traps deal 10 damage to a player unit that waits on one; spike traps attack a player units that waits on one with 10 physical attack, but this is opposed by the unit's defense. Either trap will be disarmed before dealing damage when a Thief waits on one.

Mine traps are located at the following tiles:

  • Column 7, row 7
  • Column 8, row 9
  • Column 7, row 11
  • Column 8, row 14
  • Column 7, row 16
  • Column 8, row 18
  • Column 25, row 7
  • Column 24, row 9
  • Column 25, row 11
  • Column 24, row 14
  • Column 25, row 17
  • Column 24, row 18

Spike traps are located at the following tiles:

  • Column 13, row 15
  • Column 19, row 15
  • Column 11, row 8
  • Column 21, row 8
  • Column 15, row 8
  • Column 17, row 8

Character data

Characters
New units

None

Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​Niime ​Juno ​Dayan ​Yoder ​
At the end of the chapter, Roy will promote to Great Lord automatically.

Item Data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Hero
Is gba vulnerary.png Vulnerary Steal from enemy Hero
Is gba elixir.png Elixir Open a chest. There always exist exactly three
Is gba apocalypse.png Apocalypse Automatically at the end of the chapter
Is gba binding blade.png Binding Blade Automatically at the end of the chapter
Each chest will randomly contain either a Manakete or Elixir. There will always be exactly three Manaketes and three Elixirs.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba druid enemy.gif Peres Druid 17 1 36 20 14 11 13 15 20 6 6 Nosferatu
Does not move; stands on the throne, the chapter's seize point.
Ma gba druid enemy.gif Bern Druid 10 2 29~34 19~24 9~14 9~13 4~8 5~9 12~15 6 6 Fenrir Physic
Does not move, except to heal.
Ma gba mercenary enemy.gif Bern Mercenary 20 3 31~36 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Steel Sword
--
Ma gba hero enemy.gif Bern Hero 10 1 39~47 12~17 15~20 14~18 5~9 12~16 3~7 10 6 Brave Sword Vulnerary
--
Ma gba sniper enemy.gif Bern Sniper 8 2 34~41 12~17 11~16 9~12 5~10 7~11 4~8 8 6 Silver Bow
--
Ma gba knight enemy.gif Bern Knight 19 2 29~34 11~14 7~10 2~4 3~6 13~15 0~2 13 4 Steel Lance Javelin
• The western one does not move, except to heal.
• The eastern one moves to attack units in range.
Ma gba hero enemy.gif Bern Hero 10 2 39~47 12~17 15~20 14~18 5~9 12~16 3~7 10 6 Silver Sword
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba sniper enemy.gif Bern Sniper 7 5 34~40 12~17 11~16 9~12 5~10 7~11 4~8 8 6 Steel Bow
• All but the middle of the western three begin moving unprovoked when they can attack a unit within two turns.
• The middle of the western three moves to attack units in range.
Ma gba mercenary enemy.gif Bern Mercenary 18 2 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Steel Sword
The eastern one moves to attack units in range.
Ma gba general enemy.gif Bern General 12 2 40~48 14~19 10~14 4~8 4~8 18~21 6~9 15 5 Silver Lance Hand Axe
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Bern Mercenary 19 1 30~35 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Light Brand
Moves to attack units in range.
Ma gba hero enemy.gif Bern Hero 10 1 39~47 12~17 15~20 14~18 5~9 12~16 3~7 10 6 Silver Sword Vulnerary
--
Ma gba knight enemy.gif Bern Knight 19 2 29~34 11~14 7~10 2~4 3~6 13~15 0~2 13 4 Axereaver Javelin
Moves to attack units in range.
Ma gba general enemy.gif Bern General 12 1 40~48 14~19 10~14 4~8 4~8 18~21 6~9 15 5 Horseslayer Hand Axe
Moves to attack units in range.
Ma gba mercenary enemy.gif Bern Mercenary 19 1 30~35 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Steel Sword
Moves to attack units in range.
Ma gba hero enemy.gif Bern Hero 12 1 41~49 12~17 15~20 14~18 6~10 12~16 3~7 10 6 Armorslayer
Does not move, except to heal.
Ma gba shaman enemy.gif Bern Shaman 18 2 23~26 9~12 5~8 6~8 2~4 3~4 9~12 5 5 Nosferatu
• The northern one does not move, except to heal.
• The southern one moves to attack units in range.
Ma gba shaman enemy.gif Bern Shaman 19 2 23~27 9~13 6~8 6~9 3~5 3~5 9~12 5 5 Fenrir
--
Ma gba mercenary enemy.gif Bern Mercenary 20 2 31~36 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Lancereaver
The northeast one moves to attack units in range.
Ma gba druid enemy.gif Bern Druid 6 1 27~32 17~22 8~12 9~12 3~7 5~8 11~14 6 6 Nosferatu
--
Ma gba general enemy.gif Bern General 10 1 38~46 14~19 9~13 4~8 4~8 17~21 6~9 15 5 Silver Lance Hand Axe
Does not move, except to heal.
Ma gba berserker enemy.gif Bern Berserker 10 1 37~43 14~19 11~15 8~12 3~6 7~11 1~5 13 6 Devil Axe Hand Axe
Does not move, except to heal.
Ma gba druid enemy.gif Bern Druid 10 1 29~34 19~24 9~14 9~13 4~8 5~9 12~15 6 6 Fenrir
Moves to attack units in range.
Ma gba shaman enemy.gif Bern Shaman 19 1 23~27 9~13 6~8 6~9 3~5 3~5 9~12 5 5 Flux
Moves to attack units in range.
Ma gba sniper enemy.gif Bern Sniper 10 1 36~42 13~18 12~17 9~13 6~11 8~11 5~8 8 6 Killer Bow
Moves to attack units in range.
Ma gba archer enemy.gif Bern Archer 19 1 29~33 9~12 9~12 8~10 5~8 5~7 1~3 7 5 Steel Bow
Moves to attack units in range.
Ma gba sniper enemy.gif Bern Sniper 6 1 33~39 12~16 11~15 8~12 5~9 7~10 4~7 8 6 Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba hero enemy.gif Bern Hero 10 1 39~47 12~17 15~20 14~18 5~9 12~16 3~7 10 6 Brave Sword
Moves to attack units in range.
Ma gba druid enemy.gif Bern Druid 8 1 28~33 18~23 8~13 9~12 4~7 5~8 11~15 6 6 Silence Fenrir Physic
Does not move, except to heal.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba manakete enemy.gif Manakete Manakete 12 3 49~58 9~14+10 6~11+10 6~10 6~10 3+20 4~8+5 5 5 Firestone
Moves to attack units in range.

Reinforcements

  • Chests have a random chance of spawning Manaketes when opened, rather than granting an Elixir. There will always be exactly 3 chests with Manaketes, and 3 with Elixirs. Due to the internal workings of the game, it is slightly more likely for the chests to the left to have Manaketes.

Boss data

Main article: Peres
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait peres fe06.png
Ma gba druid enemy.gif Druid
Level 17
Stats
Max HP 36 Luck 13
Magic 20 Defense 15
Skill 14 Resistance 20
Speed 11 Constitution 6
Movement 6 Aid 5
Inventory
Nosferatu
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The map above shows the location of traps indicated by mine and spike icons:

  • The mine icons signify fire traps. These inflict 10 damage upon activation.
  • Spikes behave similarly, but units with 10 or more defense are immune to their damage.

These traps activate every time a unit – ally or enemy – steps on them, and this can happen multiple times. To disable a trap permanently, simply place a thief on its tile. However, it is often simpler to just avoid them. Given the map's fog of war, it is vital to equip your thieves and staff users with a Torch item or staff for better visibility. Bring your units, especially flying units, with high constitution to transport the others across the water.

  • Split your group in two at the onset, but if you are unsure about your unit's strength, proceed as a single group.
  • Position high-defense units at the front, keeping mages behind for support as the only magical foes are the Shamans.
  • Near the chest area, prepare your ranged units to engage the Druids from the opposite side of the wall. If deploying magic units, keep a Restore staff handy – Druid in the center wields a long-range Silence staff.
  • If you are going after the chests, know that they will randomly contain an Elixir or a Manakete. Be ready to confront a Manakete with at least three units.

For the boss battle:

  • Beware of the Hero with the Brave Sword. Stay at least 8 spaces away as he will not chase you. Then, when ready, strike him from a distance on your next move.
  • Against Pereth, use units with high speed and resistance, and attack with physical weapons. Use the Barrier staff or Pure Water if needed. This will prevent the boss from regenerating a lot of HP via Nosferatu. If your units risk being killed, either rescue them or heal from a distance.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Darkness of Oblivion

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Elder Revelation

--

Japanese

黙示の闇

Darkness of Revelation

Gallery

References

  1. The Elder Revelation, triangleattack.com, Retrieved: December 24, 2020
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Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline