- In Mystery of the Emblem, The Dragon's Table is a three-part chapter; this article is about the first part. For the second part, see The Dark Pontifex Lives; for the third, see Light and Shadow.
- For the Warriors chapter, see The Dragon's Table (Warriors). For the location this chapter takes place at, see Dragon's Table.
The Dragon Altar
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The Dragon's Table (Japanese: 竜の祭壇 The Dragon's Altar) is the twenty-second chapter of Fire Emblem: New Mystery of the Emblem. In Fire Emblem: Mystery of the Emblem Book II, the same map is the first of three maps comprising the second "endgame" chapter.
Plot
- Main articles: The Dragon's Table/Script and The Dragon's Table/Conversations
The Altean Army has just entered the Dragon's Table. Gotoh warns Marth that Gharnef's troops are very powerful and that the longer the battle goes on, the army might become overwhelmed by the sheer number of troops. He introduces Marth to Nagi, who seems oddly familiar to Marth. Nagi lends the army her strength, and they battle their way through the Dragon's Table.
At the end of the battle, they encounter stairs, which lead further in. They move on to get closer to Gharnef and retrieve the divine blade Falchion, which is essential in the battle against Medeus.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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15
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{{{partner}}}
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{{{other}}}
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30+40
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Normal Hard Maniac/Lunatic
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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12+1
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{{{partner}}}
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{{{other}}}
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32+30
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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12+1
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{{{partner}}}
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{{{other}}}
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32+44
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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12+1
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{{{partner}}}
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{{{other}}}
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32+52
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{{{third}}}
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Map dimensions: 30 columns by 30 rows
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In Mystery of the Emblem, the player will not have access to preparations at the start of parts 2 or 3; their character selections will carry over from this part to the next two, and they will not be able to save the game between parts. The turn count is shared between each part.
Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Mystery of the Emblem New Mystery of the Emblem
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Name
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Obtainment Method
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Pure Water
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From the chest in the bottom left room.
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Door Key
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From the chest in the bottom right room.
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Enemy data
Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Reinforcements
Mystery of the Emblem
- Starting turn 12, continuing until ten of each have appeared; which ones appear per turn is random
- Four Mage Dragons; two from the chests, and two from the corridors on either side of the throne room
New Mystery of the Emblem
- After opening a chest or on turn 6 (Normal and Hard), 5 (Maniac), or 4 (Lunatic); and again two and four turns (Normal) or each turn for four turns (Hard and higher) afterward
- Turns 8, 10, and 12 (Normal); turns 6, 8, and 10 (Hard); turns 4–8 (Maniac and Lunatic)
- Turns 10, 12, and 14 (Normal); turns 8, 10, and 12 (Hard); turns 6, 8, and 10 (Maniac); or turns 4, 6, and 8 (Lunatic)
- One Fire Dragon from the corridor to the left of the north room and one Mage Dragon from the corridor to the right (Normal)
- One Fire Dragon and one Mage Dragon from each corridor to the left and right of the north room (Hard and higher)
Boss data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
- This enemy is not classified as a boss in Mystery of the Emblem.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This map is notorious for its many reinforcements. Many Fire Dragons and Mage Dragons await, who can be hard to deal with. Bring lots of Wyrmslayers and Dragonpikes, and legendary weapons will help as well. Tiki and Nagi are very helpful, as they do effective damage against dragons with their Divinestones. The Fire Dragons do physical damage, while the Mage Dragons do magical damage and are immune to any magical attacks. Their weapons are 1–2 range in Lunatic.
Etymology and other languages
Gallery
References