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The Dead King's Lament

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The Dead King's Lament (Japanese: 死せる愚者 A Fool's Death) is the eighteenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. It is one of a group often called the "SpotPass paralogues", as the chapter is unlocked via a SpotPass interaction and also requires beating Chapter 25 in order to play. This chapter is unlockable via SpotPass starting May 2, 2012 in the Japanese version, February 14, 2013 in the North American version, and May 23, 2013 in the PAL version.

The Dead King's Lament


Location

Sea-King's Throne

New units

Gangrel

Boss(es)

Zanth

Chrom...That name rings damnable sour in this dead man's ear. Not that any of it matters now...
— Gangrel

In this chapter, the Shepherds take on a group of dread pirates led by a self-proclaimed sea king in an attempt to liberate the southern half of an island off Plegia's coast. Among the sea king's underlings happens to be Gangrel, the former king of Plegia.

Plot

Main article: The Dead King's Lament/Script

A pirate named Zanth notices that the Shepherds are approaching him, and he orders his men to prepare for battle against them. Gangrel is displeased to hear Chrom's name, but resigns himself to fighting him again. Elsewhere, Chrom confirms to Frederick that they have found the "dread pirates", and Frederick informs him of the strength of Zanth's army.

In battle, Chrom can talk to Gangrel multiple times. The first time, Chrom recognizes Gangrel, but Gangrel leaves before Chrom can ask any questions. The second time, Gangrel requests that Chrom kills him, and explains how far he has sunk since his defeat, considering himself dead "but [his] body refuses to accept it"; Chrom refuses Gangrel's request, explaining that Emmeryn has strongly influenced him and he has no vendetta. Chrom offers for Gangrel to join them and defeat Grima, but Gangrel refuses. The third time they speak, Gangrel again requests that Chrom kill him, and Chrom again refuses; Chrom then berates Gangrel for his resignation to meaninglessness, and asks again for his aid; Gangrel, frustrated, finally accepts.

After the battle, Frederick and Chrom reflect upon the peace now afforded to the nearby villagers.

Website summary

Mad King Gangrel - the wild and ruthless former king of Plegia - was defeated by Chrom and left for dead. However, when Chrom and the Shepherds head to the South Sea to defeat the pirates, they encounter a familiar face…[1]

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Zanth Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–15+1 {{{partner}}} {{{other}}} 31−1
 
Map dimensions:
30 columns by 30 rows

Character data

Characters
New units
Gangrel
 
Trickster
HP
49/54/58
Inventory
  Levin Sword 
Level
15
Enemy, talk to with Chrom three times
Required characters
 
Available characters
                           

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
  Bullion (L) Dropped by Zanth
  Levin Sword Dropped by Gangrel if killed as an enemy
  Seraph Robe Visit the village

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
  Silver Axe 1,740
  Brave Axe 2,400
  Hammer 1,850
  Dragonstone+ 3,220
  Beaststone+ 3,780

Event tiles

  • Column 13, row 22: One square west, seven squares north of the southwesternmost player deployment square
  • Column 22, row 16: Two squares west, one square south of the village access square

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Zanth Berserker 20 1 72 38 0 25 29 21 20 13 -   Tomahawk  Bullion (L) 
  Wrath
Stands on a gate.
  Ruffian Berserker 18 7 66 34~35 0 15~16 25~26 13~14 14 6~7 6   Silver Axe
  Gamble  Wrath
Can have 0–1 skill(s) at random
• The southeastern four immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 2.
• The western two will not move until a unit is in range of at least two of the following—either of them, Gangrel, the nearby Berserker, the two nearby Assassins, the two nearby Sages, or the two nearby Snipers—or until one of them is fought; in either case, both begin moving.
  Ruffian Berserker 18 1 66 34~35 0 15~16 25~26 13~14 14 6~7 6   Tomahawk  Hammer
  Gamble  Wrath
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 2.
  Ruffian Assassin 18 4 49~50 24~25 0 32 30 14~15 14 6~7 6   Silver Sword  Silver Bow
  Avoid +10  Vantage  Movement +1
Can have 0–1 skill(s) at random
• The eastern two begin moving unprovoked on turn 2.
• The western two will not move until a unit is in range of at least two of the following—either of them, Gangrel, the three nearby Berserkers, the two nearby Sages, or the two nearby Snipers—or until one of them is fought; in either case, both begin moving.
  Ruffian Sage 18 1 45~46 1 22~23 19~20 21~22 18~19 11~12 17~18 6   Rexcalibur
  Magic +2  Focus  Rally Magic
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 2.
  Ruffian Sage 18 2 45~46 1 22~23 19~20 21~22 18~19 11~12 17~18 6   Bolganone
  Magic +2  Focus  Rally Magic
Can have 0–1 skill(s) at random
• The eastern one begins moving unprovoked on turn 2.
• The western one will not move until a unit is in range of at least two of the following—him, Gangrel, the three nearby Berserkers, the two nearby Assassins, the nearby Sage, or the two nearby Snipers—or until one of them is fought; in either case, he begins moving.
  Ruffian Sniper 18 4 52~53 19~20 1 30 22~23 15~16 19~20 11 6   Silver Bow
  Skill +2  Prescience  Hit Rate +20
Can have 0–1 skill(s) at random
• The eastern two begin moving unprovoked on turn 2.
• The western two will not move until a unit is in range of at least two of the following—either of them, Gangrel, the three nearby Berserkers, the two nearby Assassins, or the two nearby Sages—or until one of them is fought; in either case, both begin moving.
  Ruffian Berserker 18 1 66 34~35 0 15~16 25~26 13~14 14 6~7 6   Tomahawk
  Gamble  Wrath
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two of the following—him, Gangrel, the two nearby Berserkers, the two nearby Assassins, the two nearby Sages, or the two nearby Snipers—or until one of them is fought; in either case, he begins moving.
  Gangrel Trickster 15 1 49 21 20 29 33 15 18 17 6+1   Levin Sword 
  Movement +1  Locktouch  Lucky Seven  Acrobat
Will not move until a unit is in range of at least two of the following—him, the three nearby Berserkers, the two nearby Assassins, the two nearby Sages, or the two nearby Snipers—or until one of them is fought; in either case, he begins moving.
  Ruffian Sage 18 1 45~46 1 22~23 19~20 21~22 18~19 11~12 17~18 6   Thoron
  Magic +2  Focus  Rally Magic
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two of the following—him, Gangrel, the three nearby Berserkers, the two nearby Assassins, the nearby Sage, or the two nearby Snipers—or until one of them is fought; in either case, he begins moving.
  Ruffian Wyvern Lord 18 3 56~57 29 0 20~21 19~20 18~19 24~25 9~10 8   Silver Axe
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two Wyvern Lords, or until one of them is fought; in either case, all three begin moving.
  Ruffian Wyvern Lord 18 1 56~57 29 0 20~21 19~20 18~19 24~25 9~10 8   Spear
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two Wyvern Lords, or until one of them is fought.
  Ruffian Wyvern Lord 18 3 56~57 29 0 20~21 19~20 18~19 24~25 9~10 8   Silver Lance
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two Wyvern Lords, or until one of them is fought; in either case, all three begin moving.
  Ruffian Wyvern Lord 18 1 56~57 29 0 20~21 19~20 18~19 24~25 9~10 8   Tomahawk
  Strength +2  Tantivy  Quick Burn
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two Wyvern Lords, or until one of them is fought.

Boss data

Main article: Zanth

Normal Hard Lunatic

 
  Berserker
Level 20
Movement -
Stats
Max HP 72 Speed 29
Strength 38 Luck 21
Magic 0 Defense 20
Skill 25 Resistance 13
Inventory Skills
  Tomahawk
  Bullion (L) 
  Wrath
Weapon Levels
  --   --   B
  --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In order to make things easier when recruiting Gangrel, weapons should be unequipped so as to not accidentally kill him during counterattacks.


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • The map of this chapter is based on that of Chapter 1 of Fire Emblem: Mystery of the Emblem.
    • This chapter's location on the world map also corresponds to that chapter, being located in the peninsula that was previously Grust.
  • This is the only SpotPass paralogue that does not take place on the Valmese continent's side of the game world.
  • Due to how paralogue chapters work in Awakening, it is possible to liberate the south side of the island before the north side.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Dead King's Lament

--

Japanese

死せる愚者

A Fool's Death

Spanish

El lamento del loco

The lament of the madman

French

Souffre-douleur

Suffering pain

German

Des Königs Leid

The King's Lament

Italian

Il Folle redivivo

The revived Madman

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. [1], Fire Emblem Awakening official site, archived by the Wayback Machine, Retrieved: September 17, 2014
← The Threat of Silence • The Dead King's Lament • Irreconcilable Paths →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map