The Corsair Isles
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“
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T-Take up arms against the Empire?! May as well stand on the shore an' try to push the tide back!
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”
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— Lifis, to Safy
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The Corsair Isles (Japanese: 海賊島 Pirate Islands) is the sidequest of the second chapter of Fire Emblem: Thracia 776. It is accessed by clearing Chapter 2 with all villages intact.
This chapter is notable as the first sidequest chapter in the Fire Emblem series.
Plot
- Main article: The Corsair Isles/Script
At the island stronghold, the captive priestess Safy begs Lifis to join the fight against the Loptrian Empire. He apparently agrees, but later admits he only said that to keep her quiet. Meanwhile, Leif's forces arrive on the island, battle their way through the pirates, and capture Lifis. Leif rescues Safy, who reveals that her hometown of Tahra is being oppressed by the Loptrian Empire. Leif immediately agrees to liberate Tahra, and Lifis manages to persuade Leif to spare him and take him along.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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9
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{{{partner}}}
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{{{other}}}
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16+51
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Finn, Eyvel, Osian, Halvan, Marty, Dagdar, Tanya, and Ronan.
Character data
Item data
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Name
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Obtainment Method
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Torch
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Wait on the furthest southwestern fort
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Torch
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Wait on the upper-left fort on the southwestern island
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Lifis's Crew
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Warrior
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1
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1
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28~31
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8~11
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1~4
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5~8
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6~9
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0~3
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6~9
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10~13
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6~7
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Steel Axe • Iron Bow • Vulnerary
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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File:Ma snes03 myrmidon enemy.gif
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Lifis's Crew
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Myrmidon
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2
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1
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20~24
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3~7
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0~3
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5~9
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6~10
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0~4
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2~6
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6~10
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6~7
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Iron Sword
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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File:Ma snes03 myrmidon enemy.gif
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Lifis's Crew
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Myrmidon
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1
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2
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20~23
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3~6
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0~3
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5~8
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6~9
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0~3
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2~5
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6~9
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6~7
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Iron Sword
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Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
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Lifis's Crew
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Pirate
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1
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16
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24~27
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5~8
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0~3
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0~3
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0~3
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0~3
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3~6
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9~12
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5~6
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Iron Axe
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--
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Lifis's Crew
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Pirate
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1
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5
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24~27
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5~8
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0~3
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0~3
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0~3
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0~3
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3~6
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9~12
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5~6
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Hand Axe
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--
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Lifis's Crew
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Pirate
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2
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10
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24~28
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5~9
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0~3
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0~4
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0~4
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0~4
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3~7
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9~13
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5~6
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Iron Axe
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--
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Lifis's Crew
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Pirate
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2
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11
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24~28
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5~9
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0~3
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0~4
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0~4
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0~4
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3~7
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9~13
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5~6
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Hand Axe
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--
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Lifis's Crew
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Pirate
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3
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5
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24~29
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5~10
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0~3
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0~5
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0~5
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0~5
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3~8
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9~14
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5~6
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Iron Axe
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--
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Reinforcements
- Turn 2
- One Warrior from south of the throne
- Three Myrmidons—one at level 2 and two level 1—from south of the throne
- Turns 5–9, 30% chance to appear each turn; halted upon Lifis's defeat
- Two level 1 Pirates with Iron Axes; one from the left fort on the northwestern isle, one from southeast of the right fort on the northwestern isle
- One level 1 Pirate with a Hand Axe from the right fort on the northwestern isle
- Turns 10–14, 80% chance to appear each turn; halted upon Lifis's defeat
- Three Pirates—two at level 2, one level 3—with Iron Axes; one from each of the outer forts on the southeastern isles
- One level 2 Pirate with a Hand Axe from the center fort on the southeastern isles
- Turns 15–20, 20% chance to appear each turn; halted upon Lifis's defeat
- One level 2 Pirate with a Hand Axe from the upper-right fort on the southwestern island
- One level 1 Pirate with an Iron Axe from the upper-left fort on the southwestern island
Boss data
- Main article: Lifis
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Don't be too intimidated by the fog of war; selecting a unit to move will still show their respective movement path, so putting a unit like Eyvel in the front can help with showing the way. Don't be too concerned with getting the torches either, as some later enemy units have them, and they can be bought in later vendors.
Be sure to capture Lifis with a unit with high constitution and simply seize the throne with Leif. Also, leave Shiva alone unless you don't plan to recruit him later. You can capture him to get your hands on his Killing Edge, but DO NOT let him go afterwards or he will not appear in his recruitment chapter.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• The Corsair Isles • The Pirate Isles
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• Used in the most recent, up-to-date fan translation patch.[which?] • ??
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Japanese
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海賊島
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Pirate Islands
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.