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The Chaos of War/The Enbarr Infiltration

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Enbarr Infiltration

Cm fe16 18.png

Location

Enbarr

Boss(es)

Hubert, Death Knight

Previous chapter(s)
Next chapter(s)

Confrontation at the Palace

The Enbarr Infiltration (Japanese: アンヴァル潜入戦 Infiltration Battle of Aonbharr) is the main battle map of the eighteenth chapter on the Silver Snow route and the nineteenth chapter on the Verdant Wind route in Fire Emblem: Three Houses. In this map, Byleth and their army continue their assault on the Adrestian Empire.

Beginning log

Vastly outnumbered by Imperial forces, it becomes clear that a surprise attack, followed by a short and decisive battle, is the only path to victory. With this in mind, you stealthily approach Enbarr, the Imperial Capital.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Hubert and the Death Knight Player Partner Other Enemy
Defeat: Byleth or Claude Verdant Wind dies* or the player's army is routed* 1–10/2–11 {{{partner}}} {{{other}}} 36+6
Cm fe16 18.png
Map dimensions:
25 columns by 32 rows

Note: In Silver Snow, the blue deployment slot with the bow icon is unusable.

Character data

Silver Snow Silver Snow Verdant Wind Verdant Wind

Characters
New units

None

Required characters
Byleth f 02 ​
Available characters
Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​Ashe 02 ​Lorenz 02 ​

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Goddess Icon Dropped by Hubert
Is ns01 seal.png Dark Seal Dropped by the Death Knight
Is ns01 sword.png Wo Dao Dropped by enemy Swordmaster
Is ns01 sword.png Brave Sword Open northern chest
Is ns01 axe.png Axe of Zoltan Open southern chest
Is ns01 potion.png Elixir Steal from Hubert
Is ns01 battalion infantry gold.png Macuil Evil Repelling Co. Automatically at the end of the chapter if Seteth or Flayn entered the area near the Church
Is ns01 stat booster.png Spirit Dust At the end of the chapter if both Seteth and Flayn entered the area near the Church
Is ns01 battalion infantry silver.png Opera Co. Volunteers Automatically at the end of the chapter if Dorothea or Manuela entered the area near the Opera Hall
Is ns01 stat booster.png Speedwing At the end of the chapter if both Dorothea and Manuela entered the area near the Opera Hall

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 dark bishop hubert enemy.gif Hubert Dark Bishop 39 1 41 12 35 19 18 14 12 33 14+7 - Agnea's Arrow Goddess IconThis item is dropped upon this unit's defeat. Elixir Bolting Miasma Δ
Officer Duty Miasma Δ Fiendish Blow Heartseeker Commander Defiant Mag Reason Lv 5 Authority Lv 5 Dark Magic Uses x4
Vestra Sorcery Engineers Lv 5: Resonant Lightning
Stands on a stronghold.
Ma ns01 death knight enemy.gif Death Knight Death Knight 48 1 56 34 20 14 29 12 28 22 8+1 - Scythe of Sariel* Brave Lance* Dark SealThis item is dropped upon this unit's defeat.
Murderous Intent Canto Lancefaire Commander Counterattack Mastermind Poison Strike Lance Prowess Lv 5
Reaper Knights Lv 5: Assault Troop
Stands on a stronghold.
Ma ns01 grappler enemy.gif Imperial Soldier Grappler 37 1 47 20 11 15 21 10 19 6 14+1 - Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
Empire Brawlers Lv 5: Disturbance
Mans an Onager.
Ma ns01 grappler enemy.gif Imperial Soldier Grappler 37 5 47 20 11 15 21 10 19 6 14 6 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
The two near the center bridge begin moving if either is provoked.
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 37 1 50 20 11 12 2 10 37 7 14 4 Silver Axe
Axefaire Weight -5
--
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 37 4 50 20 11 12 2 10 37 7 14+3 4 Silver Axe
Axefaire Weight -5
Empire Armored Co. Lv 5: Impregnable Wall
The one near the southern gates begins moving if the nearby Warrior, Swordmaster, or Warlock is provoked.
Ma ns01 sniper enemy.gif Imperial Soldier Sniper 37 2 38 19 11 27 18 13 16 8 14 5 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 sniper female enemy.gif Imperial Soldier Sniper 37 1 38 19 11 27 18 13 16 8 14 - Silver Bow
Bowfaire Bowrange +1
Mans a Ballista.
Ma ns01 warrior enemy.gif Imperial Soldier Warrior 37 1 48 26 11 12 19 11 19 8 14 5 Silver Axe
Axefaire Axe Crit +10
Begins moving if the adjacent Sniper is provoked.
Ma ns01 warrior enemy.gif Imperial Soldier Warrior 37 2 48 26 11 12 19 11 19 8 14+1 5 Silver Axe
Axefaire Axe Crit +10
Empire Warriors Lv 5: Random Shot
The western one begins moving if the nearby Swordmaster or Warlock is provoked.
Ma ns01 swordmaster enemy.gif Imperial Soldier Swordmaster 37 1 42 22 11 16 32 10 19 8 14 5 Wo DaoThis item is dropped upon this unit's defeat.
Swordfaire Sword Crit +10
Begins moving if the nearby Warrior or Warlock is provoked.
Ma ns01 warlock enemy.gif Imperial Soldier Warlock 37 1 38 12 20 13 19 0 12 25 14+5 - Ragnarok
Black Tomefaire Black Magic Uses x2
Empire Magic Users Lv 5: Resonant Flames
Mans a Fire Orb.
Ma ns01 swordmaster enemy.gif Imperial Soldier Swordmaster 37 1 42 22 11 16 32 10 19 8 14 5 Silver Sword
Swordfaire Sword Crit +10
--
Ma ns01 paladin female enemy.gif Imperial Soldier Paladin 37 1 43 20 11 15 17 10 25 10 14 8 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 37 2 43 20 11 15 17 10 25 10 14 8 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 dark bishop enemy.gif Agarthan Soldier Dark Bishop 37 2 40 11 21 14 19 10 12 26 12 4 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
--
Ma ns01 bishop female enemy.gif Imperial Soldier Bishop 37 1 39 12 17 13 18 10 12 26 16 4 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
--
Ma ns01 warlock enemy.gif Agarthan Soldier Warlock 37 2 38 12 20 13 19 0 12 25 14 4 Ragnarok
Black Tomefaire Black Magic Uses x2
--
Ma ns01 bishop enemy.gif Imperial Soldier Bishop 37 1 39 12 17 13 18 10 12 26 16 4 Aura Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
--
Ma ns01 fortress knight female enemy.gif Imperial Soldier Fortress Knight 37 1 50 20 11 12 2 10 37 7 14+3 4 Silver Axe
Axefaire Weight -5
Empire Armored Co. Lv 5: Impregnable Wall
--
Ma ns01 flying demonic beast enemy.gif Winged Demonic Beast Flying Demonic Beast 37 2 33
33
49
21 5 17 23 0 7 10 0 5 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
--
Ma ns01 warlock female enemy.gif Imperial Soldier Warlock 37 1 38 12 20 13 19 0 12 25 14+5 - Bolting Bolganone
Black Tomefaire Black Magic Uses x2
Empire Magic Users Lv 5: Resonant Flames
Stands on a stronghold.
Ma ns01 warlock enemy.gif Imperial Soldier Warlock 37 1 38 12 20 13 19 0 12 25 14 4 Ragnarok
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Warrior or Swordmaster is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 flying demonic beast enemy.gif Winged Demonic Beast Flying Demonic Beast 37 2 33
33
49
21 5 17 23 0 7 10 0 5 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 3 Darting Blow Latent; active starting from health bar 2
Flame Breath
--
Ma ns01 falcon knight enemy.gif Imperial Soldier Falcon Knight 37 2 41 22 11 18 30 12 21 20 16 - Silver Lance
Canto Lancefaire Avo +10
--
Ma ns01 warlock enemy.gif Imperial Soldier Warlock 37 2 38 12 20 13 19 10 12 25 14 4 Ragnarok
Black Tomefaire Black Magic Uses x2
--

Reinforcements

  • Turn 3
  • Turn 6, or after the Death Knight is defeated after the first wave has appeared
  • After (Normal/Hard)/Upon (Maddening) a unit entering the southwestern area (reaching columns 1-17, rows 26-32)
    • 2 Warlocks from left and right of Hubert

Boss data

Main article: Hubert

Normal Hard Maddening

Main article: Death Knight

Normal Hard Maddening

Small portrait death knight fe16.png
Ma ns01 death knight enemy.gif Death Knight
Level 48
Movement -
Crest --
Stats
Max HP 56 Luck 12
Strength 34 Defense 28
Magic 20 Resistance 22
Dexterity 14 Charm 8+1
Speed 29
Inventory Abilities
Scythe of Sariel*
Brave Lance*
Dark SealThis item is dropped upon this unit's defeat.
Murderous Intent
Canto
Lancefaire
Commander
Counterattack
Mastermind
Poison Strike
Lance Prowess Lv 5
Combat arts Spells Battalion
-- -- Reaper Knights Lv 5
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B A C+ D C+ D E C E A E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Split your best units between the two groups, but prioritize the upper group if you plan on attacking the left section of the map immediately. The lower group should ideally have fliers, Bow Knights, and/or magic users that are capable of quickly taking out the enemies above them. The useful battalion Opera Co. Volunteers can be attained if Dorothea or Manuela visits the opera house on the left side of where Death Knight starts, though this may require temporarily benching one of your regular units. A Macuil Evil Repelling Co. battalion is also available if Seteth or Flayn visits the church below the opera house.

The reinforcements that arrive from the top on turn 3 can be a problem if you are not expecting them. On Maddening, the safest option is to first send your upper group to the right to attack the enemies around the chest there. Otherwise, quickly take out some of the enemies below you so that you can move your units as far away below the starting point as possible. The enemies here tend to not attack unless you leave a unit in their range, so take care not to get overwhelmed by the flying monsters and Death Knight. Death Knight can be dealt with using some combination of gambits, Lysithea's Dark Spikes Τ, brave weaponry, and effective weaponry such as Rapier. You may need to bait him off the Avoid tile he starts on.

The lower group can work their way up toward the other team while taking out the enemies sitting on the ballistae. Take care when leaving your units in range of the ballistae, as they have a low chance of one shotting your units with a crit. Also remember that reinforcements arrive from the bottom on either turn 6 or after the Death Knight is defeated after the first wave has appeared, which should not be an issue if the lower team is consistently moving up. On turn 5 Hubert will claim the reinforcements are coming, which can be ignored if they were already triggered.

Once your groups are united, work your way to the bottom left of the map while being mindful of enemy ranges. There are no threatening reinforcements after the ones from the top and bottom, so take your time opening the chests. Hubert can easily be dealt with by casting Retribution on a strong unit and leaving them in range of his Meteor spell, in which case he'll die on counterattack. You can also send a flier with the help of Stride or Dance, or Warp a unit to attack him. On Hard or Maddening, there are two reinforcement mages that appear around Hubert if the bottom left area is entered.

A quick clear of this map entails casting Retribution on a flier in the lower group, then putting them in range of Hubert's Meteor spell outside the right wall so that he dies on counterattack. The Chalice of Beginnings can be substituted for Retribution if DLC is available. The only thing left to do is kill Death Knight who can be attacked early with the help of Stride, Warp, and/or Dance.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Enbarr Infiltration

--

Japanese

アンヴァル潜入戦

Infiltration Battle of Aonbharr

Spanish

Infiltrados en Enbarr

Infiltration in Enbarr

French

La stratégie d'Enbarr

That strategy of Enbarr

German

Infiltrierung von Enbarr

Infiltration of Enbarr

Italian

Infiltrazione a Enbarr

Infiltration in Enbarr

Korean

앙바르 잠입전

Infiltration of aonbharr

Simplified Chinese

安巴尔潜入战

Aonbharr infiltration battle

Traditional Chinese

安巴爾潛入戰

Aonbharr infiltration battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Taking Fort Merceus (Silver Snow) •
←  Taking Fort Merceus (Verdant Wind) •
The Enbarr Infiltration • Confrontation at the Palace →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
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Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery