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The Battle for Solm

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

The Battle for Solm

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Location

Solm Palace

New units

Hortensia

Boss(es)

Hortensia

The Battle for Solm (Japanese: ソルム攻防戦 The Battle for Solm) is the fourteenth chapter of Fire Emblem Engage.

Plot

Main article: The Battle for Solm/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Hortensia Player Partner Other Enemy
Defeat: Lose Alear 12 {{{partner}}} ?+?

Character data

Characters
New units
Hortensia
Small portrait hortensia fe17.png
Wing Tamer
HP
27
Inventory
Fracture
Level
19
Automatically at end of chapter
Available characters
Alear m ​Vander ​Framme ​Clanne ​Etie ​Alfred ​Boucheron ​Céline ​Chloé ​Louis ​Yunaka ​Citrinne ​Alcryst ​Diamant ​Amber ​Jade ​Fogado ​Bunet ​Pandreo ​Timerra ​Merrin ​Panette ​

Item data


This section has been marked as a stub. Please help improve the page by adding information.


Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns02 thief thief.png Thief Thief ? ? ? ? ? ? ? ? ? ? ? ? --
--

Reinforcements

Boss data

Main article: Hortensia

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Normal Hard Maddening

File:Ma ns02 wing tamer hortensia.png Wing Tamer
Level 20
Movement 5
Emblem Byleth
Stats
Max HP 37×3 Defense 7
Strength 6 Resistance 14
Magic 16+2 Luck 12+6
Dexterity 20 Build 5
Speed 22+2
Inventory Skills
Lúin
Fracture
Big Personality
Divine Pulse+
Instruct
Diabolical Dance
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes B Staves B Arts -- Special --
Note: Hortensia gets Sword of the Creator after using one of her Revival Stones.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The limited enemy reinforcements and vulnerable starting position of the two Thieves make this one of the easiest missions in the game. The player can choose to only bring as many units as they have Emblem Rings and Bracelets, and deploy a low-level unit that will appreciate a chance to catch up in experience. Turn 1 should see the player split their army and simultaneously attack towards the east and west with maximum force; this is the only part of the mission where worrying about who gets the experience from kills is ill-advised. At the end of turn 1, two thieves will spawn, a player who did a strong initial push will find themselves in an excellent position to eliminate the thieves before they make any headway.

Once the thieves are destroyed, the next few turns can be spent fighting a few more enemies near where the thieves spawned, but the player's army should regroup in the initial deployment zone (southern entrance to the map) by turn 11.

At end of turn 11, a somewhat dangerous wave of 3 fliers will spawn, with the player's army in a perfect position to destroy them before they move. An identical, final reinforcement wave will spawn 1 turn later. By this time, the two earlier reinforcement waves (infantry and cavalry) from the north may be closing in on the player's position, along with any non-reinforcement enemies who were provoked into moving. The numerous nearby pillars can be used to stall these attackers until the duck shoot at the main entrance is concluded. If the player's army is very small or otherwise struggling to destroy the enemies faster than they arrive, it's possible to form a strong defensive formation in the pillars and fight at a slower pace.

Once the reinforcements are destroyed, the enemy will be completely passive and the player can clear the rest of the map at their leisure. There are 4 chests with valuable treasure and 8 gauge-recharging powerups that can optionally be converted into experience by Tiki. Attacking the lone enemy unit on the throne room's stairs is safe, it will not provoke Hortensia's party. The throne room itself poses little challenge, with Hortensia preferring dancing over reaching for her moderately dangerous weapons.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Battle for Solm

--

Japanese

ソルム攻防戦

The Battle for Solm

Spanish

La batalla de Solm

The battle of Solm

French

Bataille pour Solm

Battle for Solm

German

Der Kampf um Solm

The Battle at Solm

Italian

La battaglia del Solm

The battle of Solm

Korean

솔룸 공방전

Solm battle

Simplified Chinese

索尔姆攻防战

Solm battle

Traditional Chinese

索爾姆攻防戰

Solm battle

References

← Heroes of the Oasis • The Battle for Solm • Dancer in the Ruins →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map